view src/gba/agbprint.h @ 268:82ee2704c973

Since the game uses zeros as delimiters in the evolution/learnset section, it increments all of the move/pokemon indices by 1. Altered my code so that all returned values are consistently non-incremented.
author Dylan Holmes <ocsenave@gmail.com>
date Mon, 26 Mar 2012 23:25:18 -0500
parents f9f4f1b99eed
children
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1 #ifndef VBA_AGBPRINT_H
2 #define VBA_AGBPRINT_H
4 #if _MSC_VER > 1000
5 #pragma once
6 #endif // _MSC_VER > 1000
8 extern void agbPrintEnable(bool);
9 extern bool agbPrintIsEnabled();
10 extern void agbPrintReset();
11 extern bool agbPrintWrite(u32, u16);
12 extern void agbPrintFlush();
14 #endif // VBA_AGBPRINT_H