annotate src/gba/agbprint.h @ 268:82ee2704c973

Since the game uses zeros as delimiters in the evolution/learnset section, it increments all of the move/pokemon indices by 1. Altered my code so that all returned values are consistently non-incremented.
author Dylan Holmes <ocsenave@gmail.com>
date Mon, 26 Mar 2012 23:25:18 -0500
parents f9f4f1b99eed
children
rev   line source
rlm@1 1 #ifndef VBA_AGBPRINT_H
rlm@1 2 #define VBA_AGBPRINT_H
rlm@1 3
rlm@1 4 #if _MSC_VER > 1000
rlm@1 5 #pragma once
rlm@1 6 #endif // _MSC_VER > 1000
rlm@1 7
rlm@1 8 extern void agbPrintEnable(bool);
rlm@1 9 extern bool agbPrintIsEnabled();
rlm@1 10 extern void agbPrintReset();
rlm@1 11 extern bool agbPrintWrite(u32, u16);
rlm@1 12 extern void agbPrintFlush();
rlm@1 13
rlm@1 14 #endif // VBA_AGBPRINT_H