view src/filters/Makefile.am @ 268:82ee2704c973

Since the game uses zeros as delimiters in the evolution/learnset section, it increments all of the move/pokemon indices by 1. Altered my code so that all returned values are consistently non-incremented.
author Dylan Holmes <ocsenave@gmail.com>
date Mon, 26 Mar 2012 23:25:18 -0500
parents f6ff410a87fd
children
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1 SUFFIXES = .asm
3 noinst_LTLIBRARIES = lib386.la libfilter.la
5 lib386_la_SOURCES = 2xSaImmx.asm
7 .asm.o:
8 $(NASM) -f elf -o $@ $<
10 libfilter_la_SOURCES = \
11 2xSaI.cpp \
12 admame.cpp \
13 bilinear.cpp \
14 hq2x.cpp \
15 hq2x.h \
16 interframe.cpp \
17 interp.h \
18 lq2x.h \
19 motionblur.cpp \
20 pixel.cpp \
21 scanline.cpp \
22 simple2x.cpp