Mercurial > vba-clojure
annotate src/filters/Makefile.am @ 268:82ee2704c973
Since the game uses zeros as delimiters in the evolution/learnset section, it increments all of the move/pokemon indices by 1. Altered my code so that all returned values are consistently non-incremented.
author | Dylan Holmes <ocsenave@gmail.com> |
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date | Mon, 26 Mar 2012 23:25:18 -0500 |
parents | f6ff410a87fd |
children |
rev | line source |
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rlm@1 | 1 SUFFIXES = .asm |
rlm@1 | 2 |
rlm@45 | 3 noinst_LTLIBRARIES = lib386.la libfilter.la |
rlm@1 | 4 |
rlm@45 | 5 lib386_la_SOURCES = 2xSaImmx.asm |
rlm@1 | 6 |
rlm@1 | 7 .asm.o: |
rlm@1 | 8 $(NASM) -f elf -o $@ $< |
rlm@1 | 9 |
rlm@45 | 10 libfilter_la_SOURCES = \ |
rlm@1 | 11 2xSaI.cpp \ |
rlm@1 | 12 admame.cpp \ |
rlm@1 | 13 bilinear.cpp \ |
rlm@1 | 14 hq2x.cpp \ |
rlm@1 | 15 hq2x.h \ |
rlm@1 | 16 interframe.cpp \ |
rlm@1 | 17 interp.h \ |
rlm@1 | 18 lq2x.h \ |
rlm@1 | 19 motionblur.cpp \ |
rlm@1 | 20 pixel.cpp \ |
rlm@1 | 21 scanline.cpp \ |
rlm@1 | 22 simple2x.cpp |