Mercurial > vba-clojure
view src/common/Text.h @ 268:82ee2704c973
Since the game uses zeros as delimiters in the evolution/learnset section, it increments all of the move/pokemon indices by 1. Altered my code so that all returned values are consistently non-incremented.
author | Dylan Holmes <ocsenave@gmail.com> |
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date | Mon, 26 Mar 2012 23:25:18 -0500 |
parents | f9f4f1b99eed |
children |
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1 #ifndef VBA_TEXT_H2 #define VBA_TEXT_H4 #if _MSC_VER > 10005 #pragma once6 #endif // _MSC_VER > 10008 extern void drawText(u8 *, int, int, int, const char *, const char*cl = NULL);9 extern void drawTextTransp(u8 *, int, int, int, const char *, const char*cl = NULL);11 extern bool outlinedText, transparentText;12 extern int textColor, textMethod;14 #endif // VBA_TEXT_H