annotate src/common/Text.h @ 268:82ee2704c973
Since the game uses zeros as delimiters in the evolution/learnset section, it increments all of the move/pokemon indices by 1. Altered my code so that all returned values are consistently non-incremented.
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Dylan Holmes <ocsenave@gmail.com> |
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Mon, 26 Mar 2012 23:25:18 -0500 |
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f9f4f1b99eed |
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1 #ifndef VBA_TEXT_H
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2 #define VBA_TEXT_H
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3
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4 #if _MSC_VER > 1000
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5 #pragma once
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6 #endif // _MSC_VER > 1000
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7
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8 extern void drawText(u8 *, int, int, int, const char *, const char*cl = NULL);
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9 extern void drawTextTransp(u8 *, int, int, int, const char *, const char*cl = NULL);
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10
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11 extern bool outlinedText, transparentText;
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12 extern int textColor, textMethod;
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13
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14 #endif // VBA_TEXT_H
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