view clojure/com/aurellem/exp/play.clj @ 268:82ee2704c973

Since the game uses zeros as delimiters in the evolution/learnset section, it increments all of the move/pokemon indices by 1. Altered my code so that all returned values are consistently non-incremented.
author Dylan Holmes <ocsenave@gmail.com>
date Mon, 26 Mar 2012 23:25:18 -0500
parents edce489c3c21
children
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1 (ns com.aurellem.exp.play
2 "scratchpad namespace"
3 (:use (com.aurellem.gb gb-driver util constants
4 assembly saves
5 items pokemon status types
6 characters species moves
7 pokedex money rival-name
8 text-speed badges
9 pokemon-presets
10 ))
12 (:import java.io.File)
13 (:import [com.aurellem.gb.gb_driver SaveState]))