annotate clojure/com/aurellem/exp/play.clj @ 268:82ee2704c973

Since the game uses zeros as delimiters in the evolution/learnset section, it increments all of the move/pokemon indices by 1. Altered my code so that all returned values are consistently non-incremented.
author Dylan Holmes <ocsenave@gmail.com>
date Mon, 26 Mar 2012 23:25:18 -0500
parents edce489c3c21
children
rev   line source
rlm@179 1 (ns com.aurellem.exp.play
rlm@179 2 "scratchpad namespace"
rlm@179 3 (:use (com.aurellem.gb gb-driver util constants
rlm@180 4 assembly saves
rlm@180 5 items pokemon status types
rlm@222 6 characters species moves
rlm@225 7 pokedex money rival-name
rlm@228 8 text-speed badges
rlm@228 9 pokemon-presets
rlm@228 10 ))
rlm@222 11
rlm@179 12 (:import java.io.File)
rlm@179 13 (:import [com.aurellem.gb.gb_driver SaveState]))
rlm@220 14