view clojure/com/aurellem/run/adv_choreo.clj @ 575:15876b1a0906

glyph display works partially, but does not write all glyphs.
author Robert McIntyre <rlm@mit.edu>
date Sat, 01 Sep 2012 04:15:32 -0500
parents be6f46094ad0
children 376f282bcbf1
line wrap: on
line source
1 ;;;; "Advanced Choreography" -- this is the final video for this project.
3 (ns com.aurellem.run.adv-choreo
4 (:use (com.aurellem.gb saves gb-driver util constants
5 items vbm characters money
6 rlm-assembly))
7 (:use (com.aurellem.run util music title save-corruption
8 bootstrap-0 bootstrap-1 image
9 ram-display final-cut basic-choreo))
10 (:require clojure.string)
11 (:import java.awt.image.BufferedImage)
12 (:import (javax.imageio ImageWriteParam IIOImage ImageIO))
13 (:import [com.aurellem.gb.gb_driver SaveState])
14 (:import java.io.File))
18 ;; Use the gameboy's screen to display the new programming
19 ;; instead of a side window. This will make it look much
20 ;; cooler and create a terminal-like effect as the game is
21 ;; being reprogramed. To do this, use a fixed data entry
22 ;; region in ram, and run a program that translates this
23 ;; region into the screen. Every time this data entry region
24 ;; is full, run a program that copies the data to the
25 ;; appropriate region in memory. This will cost ~15 seconds
26 ;; at the beginning to set up, and then should have minimal
27 ;; overhead (~5%) for the rest of the data transfer, but
28 ;; will have a good psychological effect for the viewer
29 ;; since he can see that something is actually happening in
30 ;; the game.
33 ;; Symbol size and type.
35 ;; use fonts from zophar's domain:
36 ;; http://www.zophar.net/utilities/fonts/8x8-font-archive.html
38 ;; Green font on black background for matrix look.
41 (defn program-data [base-address]
42 (let [image-program
43 (display-image-kernel
44 base-address
46 pinkie-pie-mark
47 ;;test-image-color
49 )
52 music-base-address (+ (count image-program) base-address)
54 initial-music-data
55 (midi-bytes pony-csv 0 0 0 0)
57 data-lengths
58 (map (comp count :data)
59 [(:kernel initial-music-data)
60 (:voice-1 initial-music-data)
61 (:voice-2 initial-music-data)]);; noise not needed
62 addresses
63 (map (partial + music-base-address) (reductions + 0 data-lengths))
65 final-music-data
66 (apply (partial midi-bytes pony-csv) addresses)
68 music-program
69 (concat
70 (:data (:kernel final-music-data))
71 (:data (:voice-1 final-music-data))
72 (:data (:voice-2 final-music-data))
73 (:data (:noise final-music-data)))]
75 (concat
76 image-program ;; image program falls through to music program
78 ;;(infinite-loop)
79 music-program
81 )))
86 (def glyphs
87 "The sixteen 8x8 glyphs which make up the \"terminal\" font."
88 (mapv #(ImageIO/read
89 (File. user-home (str "proj/vba-clojure/font/" % ".png")))
90 ["0" "1" "2" "3" "4" "5" "6" "7" "8" "9" "A" "B" "C" "D" "E" "F"]))
92 (defn glyph-init-program
93 [start-address]
94 (let [zero-glyph (image->gb-image (glyphs 0))
96 ;; write same pallet information to all pallettes
97 A (flatten
98 [(write-byte LCD-control-register 0x00);; disable LCD protection
99 (set-palettes bg-palette-select bg-palette-data
100 (repeat 8 (first (:palettes zero-glyph))))
101 (select-LCD-bank 0)
102 (write-byte SCX-register 0)
103 (write-byte SCY-register 0)])
104 B (flatten
105 [(write-data
106 (+ start-address (count A))
107 character-data-address
108 (flatten
109 (map (comp gb-tile->bytes first :tiles image->gb-image)
110 glyphs)))
113 (write-byte
114 LCD-control-register
115 (Integer/parseInt
116 (str
117 "1" ;; LCDC on/off
118 "0" ;; Window code area
119 "0" ;; Windowing on?
120 "1" ;; BG tile base (1 = 0x8000)
121 "0" ;; BG-1 or BG-2 ?
122 "0" ;; OBJ-block composition
123 "0" ;; OBJ-on flag
124 "1") ;; no-effect
125 2))])]
126 (concat A B )))
130 (defn glyph-display-program
131 [start-address
132 max-glyphs]
133 (let [data-start (+ 2 start-address)
134 [max-glyphs-high max-glyphs-low]
135 (disect-bytes-2 max-glyphs)
136 load-data
137 (flatten
138 [;; data region
139 0x18
140 4
141 0 0 ;; current num of glyphs-rendered
142 0 0 ;; current row and column
143 ;; save all registers
144 0xC5 0xD5 0xE5 0xF5
146 ;; load data from data region into registers
148 0xF5 ;; push A
149 0x21 ;; begin data load
150 (reverse (disect-bytes-2 data-start))
152 0x2A 0x47 ;; glyphs-rendered -> BC
153 0x2A 0x4F
155 0x16 max-glyphs-high ;; load max-glyphs
156 0x1E max-glyphs-low ;; into DE
157 ])
159 handle-glyph-count*
160 (flatten
161 [;; if glyphs-rendered = max-glyph count, go directly
162 ;; to stack-cleanup
164 0x47 0xBA ;; compare B to D
165 0x20 ;; skip next section B != D
166 8 ;; this is equal to the number of instructions in the next
167 ;; indented region!
169 0x79 0xBB ;; compare C to E
170 0x20 ;; JR NZ, skip if C != E
171 4
172 0xF1 ;; pop AF for stack maintainance!
173 0x18
174 :stack-cleanup-low
175 :stack-cleanup-high
176 ])
178 display-glyph
180 (let [init*
181 (flatten
182 [;; BC is current number of glyphs rendered.
183 ;; each glyph is two characters, and the screen can hold up
184 ;; to 360 characters. Thus, if the current glyphs is a
185 ;; multiple of 180, the screen must be refreshed.
187 ;; DE contains max-glyphs and HL will be overwritten next
188 ;; section, so both are free to use here.
189 (repeat 100 0)
190 ;; Reset HL to initial value
191 0x21
192 (reverse (disect-bytes-2 data-start))
193 ;; load row and column into DE
194 0x23 0x23 ;; HL += 2
195 0x2A 0x57 ;; row -> D
196 0x2A 0x5F ;; column -> E
198 ;; clear screen if we are at 0,0
199 0x57 0xB3 ;; D->A, OR E A ==> (= D E 0)
200 0x20 ;; skip clear-screen if D and E are not both zero
201 :clear-screen-length])
203 clear-screen
204 (flatten
205 [;; save all registers
206 0xC5 0xD5 0xE5 0xF5
208 (select-LCD-bank 0)
209 ;; write 0x00 to memory locations
210 ;; 0x9800 to 0x9A34
211 0x21
212 0x00 0x98 ;; load 0x9800 into HL
215 0x16 3 ;; 3 -> D
216 0x1E 190 ;; 188 -> E
218 0x3E 0 ;; 0-> A
220 ;; begin of do-while loop
221 0x22 ;; load 0 to 0x9800
222 0x1D ;; dec E
223 0x20
224 (->signed-8-bit -4)
225 0x15 ;; dec D
226 0x1E 190 ;; 188 -> E
227 0x20
228 (->signed-8-bit -8)
229 ;; end of do-while-loop
231 ;; restore all registers
232 0xF1 0xE1 0xD1 0xC1])
234 increment-row-column
235 [;; D contains row and E contains column
237 ;; every time column (E) reaches 20, set
238 ;; column to 0 and increment row
239 0x1C ;; inc E
240 0x3E 20 0xBB ;; compare E to 20
241 0x20 ;; if E is 20
242 3
243 0x1E 0 ;; set E to zero
244 0x14 ;; (inc D) -> D
246 ;; every time row (D) reaches 18, set row to 0
247 0x3E 18 0xBA ;; compare D to 18
248 0x20 ;; if D is 18
249 2
250 0x16 0] ;; set D to zero
252 set-HL-from-row-and-column
253 [;; formula for memory offset is:
254 ;; (+ 0x9800 (* 32 row) column)
255 0xD5 0xC5 ;; push D E B C
257 0x21 0x00 0x98 ;; load HL with 0x9800
259 0x01 32 00 ;; load 32 into BC
261 ;; do
262 0x09 ;; HL += 32
263 0x15 ;; dec D
264 ;; while D != 0
265 0x20
266 (->signed-8-bit -4)
268 0x4B ;; E->C
269 0x15 ;; add columns (E) to HL
271 0xC1 0xD1 ;; pop C B E D
272 ]
274 render-glyph
275 (flatten
276 [set-HL-from-row-and-column
277 0xF1 ;; pop A, now A is equal to key input
278 0xF5 ;; save A
280 0xE6 0xF0 ;; clear second nybble
281 0xCB 0x37 ;; swap nybbles
282 0x22 ;; store A in video as a character (pun)
284 0xF1 ;; restore A
285 0xE6 0x0F ;; select second nybble
286 0x22 ;; store second nybble as glyph
288 increment-row-column
289 increment-row-column
290 ;; Render each nybble of A as a character
291 ;; there are two characters to a glyph.
292 ])
295 init (replace
296 {:clear-screen-length (count clear-screen)} init*)
297 ]
299 (concat init clear-screen render-glyph))
301 cleanup
302 ;; restore all registers
303 (flatten
304 [0x03 ;; (inc glyphs-rednered) -> glyphs-rendered
306 ;; Reset HL to initial value
307 0x21
308 (reverse (disect-bytes-2 data-start))
309 0x78 0x22 ;; BC -> glyphs-rendered to RAM
310 0x79 0x22 ;;
312 0x7A 0x22 ;; D -> rows -> to RAM
313 0x7B 0x22 ;; E -> columns
314 ])
316 stack-cleanup
317 [0xF1 0xE1 0xD1 0xC1]
319 [stack-cleanup-high
320 stack-cleanup-low]
321 (disect-bytes-2 (+ start-address (count load-data)
322 (count handle-glyph-count*)
323 (count cleanup)
324 (count display-glyph)))
326 handle-glyph-count
327 (replace {:stack-cleanup-high stack-cleanup-high
328 :stack-cleanup-low stack-cleanup-low}
329 handle-glyph-count*)]
330 (println (+ (count display-glyph) (count cleanup)))
331 (concat load-data
332 handle-glyph-count
333 display-glyph
334 cleanup stack-cleanup)))
336 (def main-program-base-address 0xC000)
338 (defn glyph-bootstrap-program
339 [start-address delay-count total-glyph-count]
340 (let [init [0xAF 0x4F 0x47] ;; 0->A; 0->C; 0->B
341 header (concat (frame-metronome) (read-user-input))
343 glyph-display (glyph-display-program
344 (+ (count init)
345 (count header)
346 start-address)
347 2000)
348 ;;(- (count (program-data 0)) 100))
350 state-machine-start-address
351 (+ start-address (count init) (count header) (count glyph-display))
352 state-machine
353 (bootstrap-state-machine state-machine-start-address)
355 return-to-header
356 (flatten
357 [0xC3
358 (reverse (disect-bytes-2
359 (+ (count init) start-address)))])]
360 (concat init header glyph-display state-machine return-to-header)))
364 (defn-memo begin-glyph-bootstrap
365 ([] (begin-glyph-bootstrap (launch-main-bootstrap-program)))
366 ([script]
367 (let [glyph-init (glyph-init-program relocated-bootstrap-start)
368 main-glyph-start (+ relocated-bootstrap-start
369 (count glyph-init))
370 glyph-program (glyph-bootstrap-program
371 main-glyph-start 0 0)]
372 (->> script
373 (do-nothing 2)
374 ;; begin glyph program
375 (write-RAM 0xFF1A [0 0 0]) ;; silence remnant music
377 (write-RAM
378 relocated-bootstrap-start
379 (concat glyph-init glyph-program))
380 (transfer-control relocated-bootstrap-start)
381 (do-nothing 1)
383 ))))
385 (defn write-all-program-data
386 ([] (write-all-program-data (begin-glyph-bootstrap)))
387 ([script]
388 (let [base-address main-program-base-address]
389 (->> script
390 (write-RAM base-address (program-data base-address))))))
392 (defn activate-program
393 ([] (activate-program (write-all-program-data)))
394 ([script]
395 (->> script
396 (transfer-control main-program-base-address)
397 ;;(do-nothing 1800)
398 (do-nothing 50)
399 )))
402 ;; possible screen writing programs
404 ;; (program needs to stop executing at some point)
405 ;; maybe have total length counter or something?
407 ;; automatic counter that reads from program-start and clears the
408 ;; screen every 360 (* 18 20) gliphs
410 ;; advantages -- very simple and low bandwidth
411 ;; disadvantages -- hard to align counter
413 ;; implementation -- refactor main-bootstrap-program to provide a
414 ;; state-machine code-section which can be recombined into another
415 ;; program.