view clojure/com/aurellem/run/adv_choreo.clj @ 574:be6f46094ad0

implemented video-memory pointer logic.
author Robert McIntyre <rlm@mit.edu>
date Sat, 01 Sep 2012 04:05:51 -0500
parents 40f62391db9d
children 15876b1a0906
line wrap: on
line source
1 ;;;; "Advanced Choreography" -- this is the final video for this project.
3 (ns com.aurellem.run.adv-choreo
4 (:use (com.aurellem.gb saves gb-driver util constants
5 items vbm characters money
6 rlm-assembly))
7 (:use (com.aurellem.run util music title save-corruption
8 bootstrap-0 bootstrap-1 image
9 ram-display final-cut basic-choreo))
10 (:require clojure.string)
11 (:import java.awt.image.BufferedImage)
12 (:import (javax.imageio ImageWriteParam IIOImage ImageIO))
13 (:import [com.aurellem.gb.gb_driver SaveState])
14 (:import java.io.File))
18 ;; Use the gameboy's screen to display the new programming
19 ;; instead of a side window. This will make it look much
20 ;; cooler and create a terminal-like effect as the game is
21 ;; being reprogramed. To do this, use a fixed data entry
22 ;; region in ram, and run a program that translates this
23 ;; region into the screen. Every time this data entry region
24 ;; is full, run a program that copies the data to the
25 ;; appropriate region in memory. This will cost ~15 seconds
26 ;; at the beginning to set up, and then should have minimal
27 ;; overhead (~5%) for the rest of the data transfer, but
28 ;; will have a good psychological effect for the viewer
29 ;; since he can see that something is actually happening in
30 ;; the game.
33 ;; Symbol size and type.
35 ;; use fonts from zophar's domain:
36 ;; http://www.zophar.net/utilities/fonts/8x8-font-archive.html
38 ;; Green font on black background for matrix look.
41 (defn program-data [base-address]
42 (let [image-program
43 (display-image-kernel
44 base-address
46 ;;pinkie-pie-mark
47 test-image-color
49 )
52 music-base-address (+ (count image-program) base-address)
54 initial-music-data
55 (midi-bytes pony-csv 0 0 0 0)
57 data-lengths
58 (map (comp count :data)
59 [(:kernel initial-music-data)
60 (:voice-1 initial-music-data)
61 (:voice-2 initial-music-data)]);; noise not needed
62 addresses
63 (map (partial + music-base-address) (reductions + 0 data-lengths))
65 final-music-data
66 (apply (partial midi-bytes pony-csv) addresses)
68 music-program
69 (concat
70 (:data (:kernel final-music-data))
71 (:data (:voice-1 final-music-data))
72 (:data (:voice-2 final-music-data))
73 (:data (:noise final-music-data)))]
75 (concat
76 image-program ;; image program falls through to music program
78 (infinite-loop)
79 ;;music-program
81 )))
86 (def glyphs
87 "The sixteen 8x8 glyphs which make up the \"terminal\" font."
88 (mapv #(ImageIO/read
89 (File. user-home (str "proj/vba-clojure/font/" % ".png")))
90 ["0" "1" "2" "3" "4" "5" "6" "7" "8" "9" "A" "B" "C" "D" "E" "F"]))
92 (defn glyph-init-program
93 [start-address]
94 (let [zero-glyph (image->gb-image (glyphs 0))
96 ;; write same pallet information to all pallettes
97 A (flatten
98 [(write-byte LCD-control-register 0x00);; disable LCD protection
99 (set-palettes bg-palette-select bg-palette-data
100 (repeat 8 (first (:palettes zero-glyph))))
101 (select-LCD-bank 0)
102 (write-byte SCX-register 0)
103 (write-byte SCY-register 0)])
104 B (flatten
105 [(write-data
106 (+ start-address (count A))
107 character-data-address
108 (flatten
109 (map (comp gb-tile->bytes first :tiles image->gb-image)
110 glyphs)))
113 (write-byte
114 LCD-control-register
115 (Integer/parseInt
116 (str
117 "1" ;; LCDC on/off
118 "0" ;; Window code area
119 "0" ;; Windowing on?
120 "1" ;; BG tile base (1 = 0x8000)
121 "0" ;; BG-1 or BG-2 ?
122 "0" ;; OBJ-block composition
123 "0" ;; OBJ-on flag
124 "1") ;; no-effect
125 2))])]
126 (concat A B )))
130 (defn glyph-display-program
131 [start-address
132 max-glyphs]
133 (let [data-start (+ 2 start-address)
134 [max-glyphs-high max-glyphs-low]
135 (disect-bytes-2 max-glyphs)
136 load-data
137 (flatten
138 [;; data region
139 0x18
140 4
141 0 0 ;; current num of glyphs-rendered
142 0 0 ;; current row and column
143 ;; save all registers
144 0xC5 0xD5 0xE5 0xF5
146 ;; load data from data region into registers
148 0xF5 ;; push A
149 0x21 ;; begin data load
150 (reverse (disect-bytes-2 data-start))
152 0x2A 0x47 ;; glyphs-rendered -> BC
153 0x2A 0x4F
155 0x16 max-glyphs-high ;; load max-glyphs
156 0x1E max-glyphs-low ;; into DE
157 ])
159 handle-glyph-count*
160 (flatten
161 [;; if glyphs-rendered = max-glyph count, go directly
162 ;; to stack-cleanup
164 0x47 0xBA ;; compare B to D
165 0x20 ;; skip next section B != D
166 8 ;; this is equal to the number of instructions in the next
167 ;; indented region!
169 0x79 0xBB ;; compare C to E
170 0x20 ;; JR NZ, skip if C != E
171 4
172 0xF1 ;; pop AF for stack maintainance!
173 0x18
174 :stack-cleanup-low
175 :stack-cleanup-high
176 ])
178 display-glyph
180 (let [init*
181 (flatten
182 [0xF1 ;; pop A, now A is equal to key input
183 ;; BC is current number of glyphs rendered.
184 ;; each glyph is two characters, and the screen can hold up
185 ;; to 360 characters. Thus, if the current glyphs is a
186 ;; multiple of 180, the screen must be refreshed.
188 ;; DE contains max-glyphs and HL will be overwritten next
189 ;; section, so both are free to use here.
190 (repeat 100 0)
191 ;; Reset HL to initial value
192 0x21
193 (reverse (disect-bytes-2 data-start))
194 ;; load row and column into DE
195 0x23 0x23 ;; HL += 2
196 0x2A 0x57 ;; row -> D
197 0x2A 0x5F ;; column -> E
199 ;; clear screen if we are at 0,0
200 0x57 0xB3 ;; D->A, OR E A ==> (= D E 0)
201 0x20 ;; skip clear-screen if D and E are not both zero
202 :clear-screen-length])
204 clear-screen
205 (flatten
206 [;; save all registers
207 0xC5 0xD5 0xE5 0xF5
209 (select-LCD-bank 0)
210 ;; write 0x00 to memory locations
211 ;; 0x9800 to 0x9A34
212 0x21
213 0x00 0x98 ;; load 0x9800 into HL
216 0x16 3 ;; 3 -> D
217 0x1E 190 ;; 188 -> E
219 0x3E 0 ;; 0-> A
221 ;; begin of do-while loop
222 0x22 ;; load 0 to 0x9800
223 0x1D ;; dec E
224 0x20
225 (->signed-8-bit -4)
226 0x15 ;; dec D
227 0x1E 190 ;; 188 -> E
228 0x20
229 (->signed-8-bit -8)
230 ;; end of do-while-loop
232 ;; restore all registers
233 0xF1 0xE1 0xD1 0xC1])
235 increment-row-column
236 [;; D contains row and E contains column
238 ;; every time column (E) reaches 20, set
239 ;; column to 0 and increment row
240 0x1C ;; inc E
241 0x3E 20 0xBB ;; compare E to 20
242 0x20 ;; if E is 20
243 3
244 0x1E 0 ;; set E to zero
245 0x14 ;; (inc D) -> D
247 ;; every time row (D) reaches 18, set row to 0
248 0x3E 18 0xBA ;; compare D to 18
249 0x20 ;; if D is 18
250 2
251 0x16 0] ;; set D to zero
253 set-HL-from-row-and-column
254 [;; formula for memory offset is:
255 ;; (+ 0x9800 (* 32 row) column)
256 0xD5 0xC5 ;; push D E B C
258 0x21 0x00 0x98 ;; load HL with 0x9800
260 0x01 32 00 ;; load 32 into BC
262 ;; do
263 0x09 ;; HL += 32
264 0x15 ;; dec D
265 ;; while D != 0
266 0x20
267 (->signed-8-bit -4)
269 0x4B ;; E->C
270 0x15 ;; add columns (E) to HL
272 0xC1 0xD1 ;; pop C B E D
273 ]
278 render-glyph
279 (flatten
280 [set-HL-from-row-and-column
281 increment-row-column
282 ;; Render each nybble of A as a character
283 ;; there are two characters to a glyph.
284 ])
287 init (replace
288 {:clear-screen-length (count clear-screen)} init*)
289 ]
291 (concat init clear-screen render-glyph))
293 cleanup
294 ;; restore all registers
295 (flatten
296 [0x03 ;; (inc glyphs-rednered) -> glyphs-rendered
298 ;; Reset HL to initial value
299 0x21
300 (reverse (disect-bytes-2 data-start))
301 0x78 0x22 ;; BC -> glyphs-rendered to RAM
302 0x79 0x22 ;;
304 0x7A 0x22 ;; D -> rows -> to RAM
305 0x7B 0x22 ;; E -> columns
306 ])
308 stack-cleanup
309 [0xF1 0xE1 0xD1 0xC1]
311 [stack-cleanup-high
312 stack-cleanup-low]
313 (disect-bytes-2 (+ start-address (count load-data)
314 (count handle-glyph-count*)
315 (count cleanup)
316 (count display-glyph)))
318 handle-glyph-count
319 (replace {:stack-cleanup-high stack-cleanup-high
320 :stack-cleanup-low stack-cleanup-low}
321 handle-glyph-count*)]
322 (println (+ (count display-glyph) (count cleanup)))
323 (concat load-data
324 handle-glyph-count
325 display-glyph
326 cleanup stack-cleanup)))
328 (def main-program-base-address 0xC000)
330 (defn glyph-bootstrap-program
331 [start-address delay-count total-glyph-count]
332 (let [init [0xAF 0x4F 0x47] ;; 0->A; 0->C; 0->B
333 header (concat (frame-metronome) (read-user-input))
335 glyph-display (glyph-display-program
336 (+ (count init)
337 (count header)
338 start-address)
339 2000)
340 ;;(- (count (program-data 0)) 100))
342 state-machine-start-address
343 (+ start-address (count init) (count header) (count glyph-display))
344 state-machine
345 (bootstrap-state-machine state-machine-start-address)
347 return-to-header
348 (flatten
349 [0xC3
350 (reverse (disect-bytes-2
351 (+ (count init) start-address)))])]
352 (concat init header glyph-display state-machine return-to-header)))
356 (defn-memo begin-glyph-bootstrap
357 ([] (begin-glyph-bootstrap (launch-main-bootstrap-program)))
358 ([script]
359 (let [glyph-init (glyph-init-program relocated-bootstrap-start)
360 main-glyph-start (+ relocated-bootstrap-start
361 (count glyph-init))
362 glyph-program (glyph-bootstrap-program
363 main-glyph-start 0 0)]
364 (->> script
365 (do-nothing 2)
366 ;; begin glyph program
367 (write-RAM 0xFF1A [0 0 0]) ;; silence remnant music
369 (write-RAM
370 relocated-bootstrap-start
371 (concat glyph-init glyph-program))
372 (transfer-control relocated-bootstrap-start)
373 (do-nothing 1)
375 ))))
377 (defn write-all-program-data
378 ([] (write-all-program-data (begin-glyph-bootstrap)))
379 ([script]
380 (let [base-address main-program-base-address]
381 (->> script
382 (write-RAM base-address (program-data base-address))))))
384 (defn activate-program
385 ([] (activate-program (write-all-program-data)))
386 ([script]
387 (->> script
388 (transfer-control main-program-base-address)
389 ;;(do-nothing 1800)
390 (do-nothing 50)
391 )))
394 ;; possible screen writing programs
396 ;; (program needs to stop executing at some point)
397 ;; maybe have total length counter or something?
399 ;; automatic counter that reads from program-start and clears the
400 ;; screen every 360 (* 18 20) gliphs
402 ;; advantages -- very simple and low bandwidth
403 ;; disadvantages -- hard to align counter
405 ;; implementation -- refactor main-bootstrap-program to provide a
406 ;; state-machine code-section which can be recombined into another
407 ;; program.