Mercurial > vba-clojure
view clojure/com/aurellem/run/adv_choreo.clj @ 575:15876b1a0906
glyph display works partially, but does not write all glyphs.
author | Robert McIntyre <rlm@mit.edu> |
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date | Sat, 01 Sep 2012 04:15:32 -0500 |
parents | be6f46094ad0 |
children | 376f282bcbf1 |
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1 ;;;; "Advanced Choreography" -- this is the final video for this project.3 (ns com.aurellem.run.adv-choreo4 (:use (com.aurellem.gb saves gb-driver util constants5 items vbm characters money6 rlm-assembly))7 (:use (com.aurellem.run util music title save-corruption8 bootstrap-0 bootstrap-1 image9 ram-display final-cut basic-choreo))10 (:require clojure.string)11 (:import java.awt.image.BufferedImage)12 (:import (javax.imageio ImageWriteParam IIOImage ImageIO))13 (:import [com.aurellem.gb.gb_driver SaveState])14 (:import java.io.File))18 ;; Use the gameboy's screen to display the new programming19 ;; instead of a side window. This will make it look much20 ;; cooler and create a terminal-like effect as the game is21 ;; being reprogramed. To do this, use a fixed data entry22 ;; region in ram, and run a program that translates this23 ;; region into the screen. Every time this data entry region24 ;; is full, run a program that copies the data to the25 ;; appropriate region in memory. This will cost ~15 seconds26 ;; at the beginning to set up, and then should have minimal27 ;; overhead (~5%) for the rest of the data transfer, but28 ;; will have a good psychological effect for the viewer29 ;; since he can see that something is actually happening in30 ;; the game.33 ;; Symbol size and type.35 ;; use fonts from zophar's domain:36 ;; http://www.zophar.net/utilities/fonts/8x8-font-archive.html38 ;; Green font on black background for matrix look.41 (defn program-data [base-address]42 (let [image-program43 (display-image-kernel44 base-address46 pinkie-pie-mark47 ;;test-image-color49 )52 music-base-address (+ (count image-program) base-address)54 initial-music-data55 (midi-bytes pony-csv 0 0 0 0)57 data-lengths58 (map (comp count :data)59 [(:kernel initial-music-data)60 (:voice-1 initial-music-data)61 (:voice-2 initial-music-data)]);; noise not needed62 addresses63 (map (partial + music-base-address) (reductions + 0 data-lengths))65 final-music-data66 (apply (partial midi-bytes pony-csv) addresses)68 music-program69 (concat70 (:data (:kernel final-music-data))71 (:data (:voice-1 final-music-data))72 (:data (:voice-2 final-music-data))73 (:data (:noise final-music-data)))]75 (concat76 image-program ;; image program falls through to music program78 ;;(infinite-loop)79 music-program81 )))86 (def glyphs87 "The sixteen 8x8 glyphs which make up the \"terminal\" font."88 (mapv #(ImageIO/read89 (File. user-home (str "proj/vba-clojure/font/" % ".png")))90 ["0" "1" "2" "3" "4" "5" "6" "7" "8" "9" "A" "B" "C" "D" "E" "F"]))92 (defn glyph-init-program93 [start-address]94 (let [zero-glyph (image->gb-image (glyphs 0))96 ;; write same pallet information to all pallettes97 A (flatten98 [(write-byte LCD-control-register 0x00);; disable LCD protection99 (set-palettes bg-palette-select bg-palette-data100 (repeat 8 (first (:palettes zero-glyph))))101 (select-LCD-bank 0)102 (write-byte SCX-register 0)103 (write-byte SCY-register 0)])104 B (flatten105 [(write-data106 (+ start-address (count A))107 character-data-address108 (flatten109 (map (comp gb-tile->bytes first :tiles image->gb-image)110 glyphs)))113 (write-byte114 LCD-control-register115 (Integer/parseInt116 (str117 "1" ;; LCDC on/off118 "0" ;; Window code area119 "0" ;; Windowing on?120 "1" ;; BG tile base (1 = 0x8000)121 "0" ;; BG-1 or BG-2 ?122 "0" ;; OBJ-block composition123 "0" ;; OBJ-on flag124 "1") ;; no-effect125 2))])]126 (concat A B )))130 (defn glyph-display-program131 [start-address132 max-glyphs]133 (let [data-start (+ 2 start-address)134 [max-glyphs-high max-glyphs-low]135 (disect-bytes-2 max-glyphs)136 load-data137 (flatten138 [;; data region139 0x18140 4141 0 0 ;; current num of glyphs-rendered142 0 0 ;; current row and column143 ;; save all registers144 0xC5 0xD5 0xE5 0xF5146 ;; load data from data region into registers148 0xF5 ;; push A149 0x21 ;; begin data load150 (reverse (disect-bytes-2 data-start))152 0x2A 0x47 ;; glyphs-rendered -> BC153 0x2A 0x4F155 0x16 max-glyphs-high ;; load max-glyphs156 0x1E max-glyphs-low ;; into DE157 ])159 handle-glyph-count*160 (flatten161 [;; if glyphs-rendered = max-glyph count, go directly162 ;; to stack-cleanup164 0x47 0xBA ;; compare B to D165 0x20 ;; skip next section B != D166 8 ;; this is equal to the number of instructions in the next167 ;; indented region!169 0x79 0xBB ;; compare C to E170 0x20 ;; JR NZ, skip if C != E171 4172 0xF1 ;; pop AF for stack maintainance!173 0x18174 :stack-cleanup-low175 :stack-cleanup-high176 ])178 display-glyph180 (let [init*181 (flatten182 [;; BC is current number of glyphs rendered.183 ;; each glyph is two characters, and the screen can hold up184 ;; to 360 characters. Thus, if the current glyphs is a185 ;; multiple of 180, the screen must be refreshed.187 ;; DE contains max-glyphs and HL will be overwritten next188 ;; section, so both are free to use here.189 (repeat 100 0)190 ;; Reset HL to initial value191 0x21192 (reverse (disect-bytes-2 data-start))193 ;; load row and column into DE194 0x23 0x23 ;; HL += 2195 0x2A 0x57 ;; row -> D196 0x2A 0x5F ;; column -> E198 ;; clear screen if we are at 0,0199 0x57 0xB3 ;; D->A, OR E A ==> (= D E 0)200 0x20 ;; skip clear-screen if D and E are not both zero201 :clear-screen-length])203 clear-screen204 (flatten205 [;; save all registers206 0xC5 0xD5 0xE5 0xF5208 (select-LCD-bank 0)209 ;; write 0x00 to memory locations210 ;; 0x9800 to 0x9A34211 0x21212 0x00 0x98 ;; load 0x9800 into HL215 0x16 3 ;; 3 -> D216 0x1E 190 ;; 188 -> E218 0x3E 0 ;; 0-> A220 ;; begin of do-while loop221 0x22 ;; load 0 to 0x9800222 0x1D ;; dec E223 0x20224 (->signed-8-bit -4)225 0x15 ;; dec D226 0x1E 190 ;; 188 -> E227 0x20228 (->signed-8-bit -8)229 ;; end of do-while-loop231 ;; restore all registers232 0xF1 0xE1 0xD1 0xC1])234 increment-row-column235 [;; D contains row and E contains column237 ;; every time column (E) reaches 20, set238 ;; column to 0 and increment row239 0x1C ;; inc E240 0x3E 20 0xBB ;; compare E to 20241 0x20 ;; if E is 20242 3243 0x1E 0 ;; set E to zero244 0x14 ;; (inc D) -> D246 ;; every time row (D) reaches 18, set row to 0247 0x3E 18 0xBA ;; compare D to 18248 0x20 ;; if D is 18249 2250 0x16 0] ;; set D to zero252 set-HL-from-row-and-column253 [;; formula for memory offset is:254 ;; (+ 0x9800 (* 32 row) column)255 0xD5 0xC5 ;; push D E B C257 0x21 0x00 0x98 ;; load HL with 0x9800259 0x01 32 00 ;; load 32 into BC261 ;; do262 0x09 ;; HL += 32263 0x15 ;; dec D264 ;; while D != 0265 0x20266 (->signed-8-bit -4)268 0x4B ;; E->C269 0x15 ;; add columns (E) to HL271 0xC1 0xD1 ;; pop C B E D272 ]274 render-glyph275 (flatten276 [set-HL-from-row-and-column277 0xF1 ;; pop A, now A is equal to key input278 0xF5 ;; save A280 0xE6 0xF0 ;; clear second nybble281 0xCB 0x37 ;; swap nybbles282 0x22 ;; store A in video as a character (pun)284 0xF1 ;; restore A285 0xE6 0x0F ;; select second nybble286 0x22 ;; store second nybble as glyph288 increment-row-column289 increment-row-column290 ;; Render each nybble of A as a character291 ;; there are two characters to a glyph.292 ])295 init (replace296 {:clear-screen-length (count clear-screen)} init*)297 ]299 (concat init clear-screen render-glyph))301 cleanup302 ;; restore all registers303 (flatten304 [0x03 ;; (inc glyphs-rednered) -> glyphs-rendered306 ;; Reset HL to initial value307 0x21308 (reverse (disect-bytes-2 data-start))309 0x78 0x22 ;; BC -> glyphs-rendered to RAM310 0x79 0x22 ;;312 0x7A 0x22 ;; D -> rows -> to RAM313 0x7B 0x22 ;; E -> columns314 ])316 stack-cleanup317 [0xF1 0xE1 0xD1 0xC1]319 [stack-cleanup-high320 stack-cleanup-low]321 (disect-bytes-2 (+ start-address (count load-data)322 (count handle-glyph-count*)323 (count cleanup)324 (count display-glyph)))326 handle-glyph-count327 (replace {:stack-cleanup-high stack-cleanup-high328 :stack-cleanup-low stack-cleanup-low}329 handle-glyph-count*)]330 (println (+ (count display-glyph) (count cleanup)))331 (concat load-data332 handle-glyph-count333 display-glyph334 cleanup stack-cleanup)))336 (def main-program-base-address 0xC000)338 (defn glyph-bootstrap-program339 [start-address delay-count total-glyph-count]340 (let [init [0xAF 0x4F 0x47] ;; 0->A; 0->C; 0->B341 header (concat (frame-metronome) (read-user-input))343 glyph-display (glyph-display-program344 (+ (count init)345 (count header)346 start-address)347 2000)348 ;;(- (count (program-data 0)) 100))350 state-machine-start-address351 (+ start-address (count init) (count header) (count glyph-display))352 state-machine353 (bootstrap-state-machine state-machine-start-address)355 return-to-header356 (flatten357 [0xC3358 (reverse (disect-bytes-2359 (+ (count init) start-address)))])]360 (concat init header glyph-display state-machine return-to-header)))364 (defn-memo begin-glyph-bootstrap365 ([] (begin-glyph-bootstrap (launch-main-bootstrap-program)))366 ([script]367 (let [glyph-init (glyph-init-program relocated-bootstrap-start)368 main-glyph-start (+ relocated-bootstrap-start369 (count glyph-init))370 glyph-program (glyph-bootstrap-program371 main-glyph-start 0 0)]372 (->> script373 (do-nothing 2)374 ;; begin glyph program375 (write-RAM 0xFF1A [0 0 0]) ;; silence remnant music377 (write-RAM378 relocated-bootstrap-start379 (concat glyph-init glyph-program))380 (transfer-control relocated-bootstrap-start)381 (do-nothing 1)383 ))))385 (defn write-all-program-data386 ([] (write-all-program-data (begin-glyph-bootstrap)))387 ([script]388 (let [base-address main-program-base-address]389 (->> script390 (write-RAM base-address (program-data base-address))))))392 (defn activate-program393 ([] (activate-program (write-all-program-data)))394 ([script]395 (->> script396 (transfer-control main-program-base-address)397 ;;(do-nothing 1800)398 (do-nothing 50)399 )))402 ;; possible screen writing programs404 ;; (program needs to stop executing at some point)405 ;; maybe have total length counter or something?407 ;; automatic counter that reads from program-start and clears the408 ;; screen every 360 (* 18 20) gliphs410 ;; advantages -- very simple and low bandwidth411 ;; disadvantages -- hard to align counter413 ;; implementation -- refactor main-bootstrap-program to provide a414 ;; state-machine code-section which can be recombined into another415 ;; program.