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1 (ns com.aurellem.gb.pokemon
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2 (:use (com.aurellem.gb gb-driver util constants characters
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3 moves types items status dv species
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4 experience stats
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5 ))
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6 (:import [com.aurellem.gb.gb_driver SaveState]))
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7
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8 (def pokemon-names-start 0xD2B4)
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9
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10 (defn set-party-number
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11 ([^SaveState state new-party-num]
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12 (set-memory state 0xD162 new-party-num))
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13 ([new-party-num]
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14 (set-party-number @current-state new-party-num)))
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15
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16 (def party-number-address 0xD162)
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17
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18 (defn party-number
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19 ([^SaveState state]
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20 (aget (memory state) party-number-address))
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21 ([] (party-number @current-state)))
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22
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23 (defn party-names
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24 ([^SaveState state]
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25 (let [raw-names
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26 (subvec (vec (memory state))
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27 pokemon-names-start
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28 (+ pokemon-names-start
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29 (* name-width 6)))]
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30 (map
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31 read-name
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32 (take
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33 (party-number state)
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34 (partition name-width
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35 raw-names)))))
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36 ([] (party-names @current-state)))
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37
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38 (defn pokemon-nickname
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39 ([^SaveState state poke-num]
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40 (nth (party-names state) poke-num))
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41 ([poke-num]
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42 (pokemon-nickname @current-state poke-num)))
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43
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44 (defn rename-pokemon
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45 ([^SaveState state n new-name]
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46 (assert (<= 0 n (dec (party-number state))))
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47 (assert (<= (count new-name) max-name-length))
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48 (set-memory-range
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49 state
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50 (+ (* n name-width) pokemon-names-start)
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51 (concat (str->character-codes new-name) [end-of-name-marker])))
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52 ([n new-name]
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53 (rename-pokemon @current-state n new-name)))
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54
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55 (def OT-start 0xD272)
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56
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57 (defn original-trainers
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58 ([^SaveState state]
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59 (let [raw-names
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60 (subvec (vec (memory state))
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61 OT-start
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62 (+ OT-start
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63 (* name-width 6)))]
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64 (map read-name
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65 (take (party-number state)
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66 (partition name-width raw-names)))))
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67 ([] (original-trainers @current-state)))
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68
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69 (defn read-OT-name
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70 ([^SaveState state poke-num]
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71 (nth (original-trainers state) poke-num))
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72 ([poke-num] (read-OT @current-state poke-num)))
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73
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74 (defn set-OT-name
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75 "Set the OT name for a pokemon.
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76 Note that a pokemon is still considered 'yours' if
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77 the OT ID is the same as your own."
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78 ([^SaveState state poke-num new-name]
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79 (assert (<= 0 poke-num (dec (party-number state))))
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80 (assert (<= (count new-name) max-name-length))
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81 (set-memory-range
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82 state
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83 (+ (* poke-num name-width) OT-start)
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84 (concat (str->character-codes new-name) [end-of-name-marker])))
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85 ([n new-name]
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86 (set-original-trainer @current-state n new-name)))
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87
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88 (def OT-ID-addresses [0xD176 0xD1A2 0xD1CE 0xD1FA 0xD228 0xD252])
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89
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90 (defn read-OT-id
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91 ([^SaveState state poke-num]
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92 (let [mem (memory state)
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93 start (OT-ID-addresses poke-num)]
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94 (glue-bytes
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95 (aget mem start)
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96 (aget mem (inc start)))))
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97 ([poke-num] (read-OT-id @current-state poke-num)))
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98
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99 (defn set-OT-id
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100 ([^SaveState state poke-num new-OT-num]
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101 (assert (<= 0 poke-num 5))
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102 (assert (<= 0 new-OT-num 0xFFFF))
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103 (set-memory-range
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104 state
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105 (OT-ID-addresses poke-num)
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106 (disect-bytes-2 new-OT-num)))
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107 ([poke-num new-OT-num]
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108 (set-pokemon-id @current-state poke-num new-OT-num)))
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109
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110 (def unknown "[[[UNKNOWN]]]")
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111
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112 (def unknown "")
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113
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114 (def pokemon-1-record
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115 {0xD16A "Color Map" ;; 0
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116 0xD16B "Current-HP (h)" ;; 1
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117 0xD16C "Current-HP (l)" ;; 2
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118 0XD16D "Unused" ;; 3
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119 0xD16E "Status" ;; 4
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120 0xD16F "Type 1" ;; 5
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121 0xD170 "Type 2" ;; 6
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122 0xD171 "scratch/C.R." ;; 7
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123 0xD172 "Move 1 ID" ;; 8
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124 0xD173 "Move 2 ID" ;; 9
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125 0xD174 "Move 3 ID" ;; 10
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126 0xD175 "Move 4 ID" ;; 11
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127 0xD176 "OT-ID (h)" ;; 12
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128 0xD177 "OT-ID (l)" ;; 13
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129 0xD178 "Exp. Points (h)" ;; 14
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130 0xD179 "Exp. Points (m)" ;; 15
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131 0xD17A "Exp. Points (l)" ;; 16
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132 0xD17B "HP Exp. (h)" ;; 17
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133 0xD17C "HP Exp. (l)" ;; 18
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134 0xD17D "Attack Exp. (h)" ;; 19
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135 0xD17E "Attack Exp. (l)" ;; 20
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136 0xD17F "Defense Exp. (h)" ;; 21
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137 0xD180 "Defense Exp. (l)" ;; 22
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138 0xD181 "Speed Exp. (h)" ;; 23
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139 0xD182 "Speed Exp. (l)" ;; 24
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140 0xD183 "Special Exp. (h)" ;; 25
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141 0xD184 "Special Exp. (l)" ;; 26
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142 0xD185 "DV Atk/Def" ;; 27
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143 0xD186 "DV Speed/Spc" ;; 28
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144 0xD187 "PP Move 1" ;; 29
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145 0xD188 "PP Move 2" ;; 30
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146 0xD189 "PP Move 3" ;; 31
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147 0xD18A "PP Move 4" ;; 32
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148 0xD18B "Current Level" ;; 33
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149 0xD18C "HP Total (h)" ;; 34
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150 0xD18D "HP Total (l)" ;; 35
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151 0xD18E "Attack (h)" ;; 36
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152 0xD18F "Attack (l)" ;; 37
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153 0xD190 "Defense (h)" ;; 38
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154 0xD191 "Defense (l)" ;; 39
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155 0xD192 "Speed (h)" ;; 40
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156 0xD193 "Speed (l)" ;; 41
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157 0xD194 "Special (h)" ;; 42
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158 0xD195 "Special (l)" ;; 43
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159 })
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160
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161 (defn pokemon-record
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162 ([^SaveState state pokemon-num]
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163 (assert (<= 0 pokemon-num 5))
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164 (let [base (+ (* pokemon-num pokemon-record-width) 0xD16A)]
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165 (subvec (vec (memory state)) base
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166 (+ base pokemon-record-width))))
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167 ([pokemon-num] (pokemon-record @current-state pokemon-num)))
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168
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169 (defn set-pokemon-record
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170 ([^SaveState state pokemon-num new-data]
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171 (assert (<= 0 pokemon-num 5))
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172 (let [base (+ (* pokemon-num pokemon-record-width) 0xD16A)]
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173 (set-memory-range state base new-data)))
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174 ([pokemon-num new-data]
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175 (set-pokemon-record @current-state pokemon-num new-data)))
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176
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177 (defn print-pokemon-record
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178 ([^SaveState state pokemon-num]
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179 (assert (<= 0 pokemon-num 5))
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180 (let [poke-data (pokemon-record state pokemon-num)
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181 backbone (sort (keys pokemon-1-record))]
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182 (println "Pokemon " pokemon-num " -- "
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183 (nth (party-names state)
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184 pokemon-num) \newline)
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185
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186 (println " Desc. | Hex | Dec | Binary |")
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187 (println "-------------------+------+-----+----------+")
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188 (dorun
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189 (map
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190 (comp println
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191 (fn [desc data]
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192 (format "%-16s | 0x%02X | %3d | %s |"
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193 desc data data
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194 (let [s (Integer/toBinaryString data)]
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195 (apply
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196 str
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197 (concat (repeat (- 8 (count s)) "0" )
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198 s))))))
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199 (map pokemon-1-record backbone)
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200 poke-data))))
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201 ([pokemon-num]
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202 (print-pokemon-record @current-state pokemon-num)))
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203
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204 (def mint-berry-item-code-gsc 0x54)
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205
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206 (defn pokemon-info
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207 ([^SaveState state poke-num]
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208 (assert (<= 0 poke-num 5))
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209 (let [dv-values (read-DV state poke-num)
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210 type (read-type state poke-num)
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211 species (read-species state poke-num)
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212 species2 (read-species2 state poke-num)
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213 moves (read-moves state poke-num)
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214 moves-pp (mapv (partial read-pp state
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215 poke-num)
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216 (range (count moves)))
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217 nickname (pokemon-nickname state poke-num)
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218 status (read-status state poke-num)
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219 stats (read-stats state poke-num)
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220 experience (read-experience state poke-num)
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221 OT-name (read-OT-name state poke-num)
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222 ID (read-OT-id state poke-num)
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223 ]
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224
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225 {:name nickname
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226 :species species
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227 :species2 species2
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228 :type type
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229 :dv dv-values
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230 :original-trainer OT-name
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231 :ID ID
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232
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233 :moves (zipmap moves moves-pp)
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234
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235 :satus status
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236 :stats stats
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237 :experience experience
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238
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239 }
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240 ))
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241 ([poke-num]
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242 (pokemon-info @current-state poke-num)))
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243
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244
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245 (defn give-status-all
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246 ([^SaveState state status]
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247 (reduce (fn [state num]
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248 (give-status state num status))
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249 state
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250 (range (party-number state))))
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251 ([status]
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252 (give-status-all @current-state status)))
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