annotate clojure/com/aurellem/gb/pokemon.clj @ 178:8d9e2804af9b

add status to pokemon-data printout.
author Robert McIntyre <rlm@mit.edu>
date Wed, 21 Mar 2012 22:17:06 -0500
parents 95b2758dd517
children d63886d63b2f
rev   line source
rlm@176 1 (ns com.aurellem.gb.pokemon
rlm@176 2 (:use (com.aurellem.gb gb-driver util constants characters))
rlm@176 3 (:import [com.aurellem.gb.gb_driver SaveState]))
rlm@176 4
rlm@176 5 (def pokemon-names-start 0xD2B4)
rlm@176 6
rlm@176 7 (defn change-party-number [^SaveState state new-num]
rlm@176 8 (set-memory state 0xD162 new-num))
rlm@176 9
rlm@176 10 (def party-number-address 0xD162)
rlm@176 11
rlm@176 12 (defn party-number
rlm@176 13 ([^SaveState state]
rlm@176 14 (aget (memory state) party-number-address))
rlm@176 15 ([] (party-number @current-state)))
rlm@176 16
rlm@176 17 (defn party-names
rlm@176 18 ([^SaveState state]
rlm@176 19 (let [raw-names
rlm@176 20 (subvec (vec (memory state))
rlm@176 21 pokemon-names-start
rlm@176 22 (+ pokemon-names-start
rlm@176 23 (* name-width 6)))]
rlm@176 24 (map
rlm@176 25 read-name
rlm@176 26 (take
rlm@176 27 (party-number state)
rlm@176 28 (partition name-width
rlm@176 29 raw-names)))))
rlm@176 30 ([] (party-names @current-state)))
rlm@176 31
rlm@176 32 (defn rename-pokemon
rlm@176 33 ([^SaveState state n new-name]
rlm@176 34 (assert (<= 0 n (dec (party-number state))))
rlm@176 35 (assert (<= (count new-name) max-name-length))
rlm@176 36 (set-memory-range
rlm@176 37 state
rlm@176 38 (+ (* n name-width) pokemon-names-start)
rlm@176 39 (concat (str->character-codes new-name) [end-of-name-marker])))
rlm@176 40 ([n new-name]
rlm@176 41 (rename-pokemon @current-state n new-name)))
rlm@176 42
rlm@176 43 (def OT-start 0xD272)
rlm@176 44
rlm@176 45 (defn original-trainers
rlm@176 46 ([^SaveState state]
rlm@176 47 (let [raw-names
rlm@176 48 (subvec (vec (memory state))
rlm@176 49 OT-start
rlm@176 50 (+ OT-start
rlm@176 51 (* name-width 6)))]
rlm@176 52 (map read-name
rlm@176 53 (take (party-number state)
rlm@176 54 (partition name-width raw-names)))))
rlm@176 55 ([] (original-trainers @current-state)))
rlm@176 56
rlm@176 57 (defn set-original-trainer
rlm@176 58 "Set the OT name for a pokemon.
rlm@176 59 Note that a pokemon is still considered 'yours' if
rlm@176 60 the OT ID is the same as your own."
rlm@176 61 ([^SaveState state poke-num new-name]
rlm@176 62 (assert (<= 0 poke-num (dec (party-number state))))
rlm@176 63 (assert (<= (count new-name) max-name-length))
rlm@176 64 (set-memory-range
rlm@176 65 state
rlm@176 66 (+ (* poke-num name-width) OT-start)
rlm@176 67 (concat (str->character-codes new-name) [end-of-name-marker])))
rlm@176 68 ([n new-name]
rlm@176 69 (set-original-trainer @current-state n new-name)))
rlm@176 70
rlm@176 71 (def OT-ID-addresses [0xD176 0xD1A2 0xD1CE 0xD1FA 0xD228 0xD252])
rlm@176 72
rlm@176 73 (defn set-pokemon-id
rlm@176 74 ([^SaveState state n new-id]
rlm@176 75 (assert (<= 0 n (dec (party-number state))))
rlm@176 76 (assert (<= 0 new-id 0xFFFF))
rlm@176 77 (set-memory-range
rlm@176 78 state
rlm@176 79 (OT-ID-addresses n)
rlm@176 80 [(bit-shift-right (bit-and new-id 0xFF00) 8)
rlm@176 81 (bit-and new-id 0xFF)
rlm@176 82 ]))
rlm@176 83 ([n new-id]
rlm@176 84 (set-pokemon-id @current-state n new-id)))
rlm@176 85
rlm@176 86 (def unknown "[[[UNKNOWN]]]")
rlm@176 87
rlm@176 88 (def unknown "")
rlm@176 89
rlm@176 90 (def pokemon-1-info
rlm@176 91 {0xD16A "Color Map" ;; 0
rlm@176 92 0xD16B "Current-HP (h)" ;; 1
rlm@176 93 0xD16C "Current-HP (l)" ;; 2
rlm@176 94 0XD16D unknown ;; 3
rlm@178 95 0xD16E "Status" ;; 4
rlm@176 96 0xD16F unknown ;; 5
rlm@176 97 0xD170 unknown ;; 6
rlm@176 98 0xD171 unknown ;; 7
rlm@176 99 0xD172 "Move 1 ID" ;; 8
rlm@176 100 0xD173 "Move 2 ID" ;; 9
rlm@176 101 0xD174 "Move 3 ID" ;; 10
rlm@176 102 0xD175 "Move 4 ID" ;; 11
rlm@176 103 0xD176 "OT-ID (h)" ;; 12
rlm@176 104 0xD177 "OT-ID (l)" ;; 13
rlm@176 105 0xD178 "Exp. Points (h)" ;; 14
rlm@176 106 0xD179 "Exp. Points (m)" ;; 15
rlm@176 107 0xD17A "Exp. Points (l)" ;; 16
rlm@176 108 0xD17B "HP Exp. (h)" ;; 17
rlm@176 109 0xD17C "HP Exp. (l)" ;; 18
rlm@176 110 0xD17D "Attack Exp. (h)" ;; 19
rlm@176 111 0xD17E "Attack Exp. (l)" ;; 20
rlm@176 112 0xD17F "Defense Exp. (h)" ;; 21
rlm@176 113 0xD180 "Defense Exp. (l)" ;; 22
rlm@176 114 0xD181 "Speed Exp. (h)" ;; 23
rlm@176 115 0xD182 "Speed Exp. (l)" ;; 24
rlm@176 116 0xD183 "Special Exp. (h)" ;; 25
rlm@176 117 0xD184 "Special Exp. (l)" ;; 26
rlm@176 118 0xD185 "DV Atk/Def" ;; 27
rlm@176 119 0xD186 "DV Speed/Spc" ;; 28
rlm@176 120 0xD187 "PP Move 1" ;; 29
rlm@176 121 0xD188 "PP Move 2" ;; 30
rlm@176 122 0xD189 "PP Move 3" ;; 31
rlm@176 123 0xD18A "PP Move 4" ;; 32
rlm@176 124 0xD18B "Current Level" ;; 33
rlm@176 125 0xD18C "HP Total (h)" ;; 34
rlm@176 126 0xD18D "HP Total (l)" ;; 35
rlm@176 127 0xD18E "Attack (h)" ;; 36
rlm@176 128 0xD18F "Attack (l)" ;; 37
rlm@176 129 0xD190 "Defense (h)" ;; 38
rlm@176 130 0xD191 "Defense (l)" ;; 39
rlm@176 131 0xD192 "Speed (h)" ;; 40
rlm@176 132 0xD193 "Speed (l)" ;; 41
rlm@176 133 0xD194 "Special (h)" ;; 42
rlm@176 134 0xD195 "Special (l)" ;; 43
rlm@176 135 })
rlm@176 136
rlm@176 137 (defn pokemon-data
rlm@176 138 ([^SaveState state pokemon-num]
rlm@176 139 (assert (<= 0 pokemon-num 5))
rlm@176 140 (let [base (+ (* pokemon-num pokemon-record-width) 0xD16A)]
rlm@176 141 (subvec (vec (memory state)) base
rlm@176 142 (+ base pokemon-record-width))))
rlm@176 143 ([pokemon-num] (pokemon-data @current-state pokemon-num)))
rlm@176 144
rlm@176 145 (defn set-pokemon-data
rlm@176 146 ([^SaveState state pokemon-num new-data]
rlm@176 147 (assert (<= 0 pokemon-num 5))
rlm@176 148 (let [base (+ (* pokemon-num pokemon-record-width) 0xD16A)]
rlm@176 149 (set-memory-range state base new-data)))
rlm@176 150 ([pokemon-num new-data]
rlm@176 151 (set-pokemon-data @current-state pokemon-num new-data)))
rlm@176 152
rlm@176 153 (defn print-pokemon-data
rlm@176 154 ([^SaveState state pokemon-num]
rlm@176 155 (assert (<= 0 pokemon-num 5))
rlm@176 156 (let [poke-data (pokemon-data state pokemon-num)
rlm@176 157 backbone (sort (keys pokemon-1-info))]
rlm@176 158 (println "Pokemon " pokemon-num " -- "
rlm@176 159 (nth (party-names state)
rlm@176 160 pokemon-num) \newline)
rlm@176 161
rlm@176 162 (println " Desc. | Hex | Dec | Binary |")
rlm@176 163 (println "-------------------+------+-----+----------+")
rlm@176 164 (dorun
rlm@176 165 (map
rlm@176 166 (comp println
rlm@176 167 (fn [desc data]
rlm@176 168 (format "%-16s | 0x%02X | %3d | %s |"
rlm@176 169 desc data data
rlm@176 170 (let [s (Integer/toBinaryString data)]
rlm@176 171 (apply
rlm@176 172 str
rlm@176 173 (concat (repeat (- 8 (count s)) "0" )
rlm@176 174 s))))))
rlm@176 175 (map pokemon-1-info backbone)
rlm@176 176 poke-data))))
rlm@176 177 ([pokemon-num]
rlm@176 178 (print-pokemon-data @current-state pokemon-num)))