annotate clojure/com/aurellem/run/adv_choreo.clj @ 587:e180f52b2079

remove unnecessary code.
author Robert McIntyre <rlm@mit.edu>
date Sat, 01 Sep 2012 10:08:26 -0500
parents af3ca2f51bad
children 6e9368c371d5
rev   line source
rlm@550 1 ;;;; "Advanced Choreography" -- this is the final video for this project.
rlm@550 2
rlm@550 3 (ns com.aurellem.run.adv-choreo
rlm@550 4 (:use (com.aurellem.gb saves gb-driver util constants
rlm@550 5 items vbm characters money
rlm@550 6 rlm-assembly))
rlm@550 7 (:use (com.aurellem.run util music title save-corruption
rlm@550 8 bootstrap-0 bootstrap-1 image
rlm@550 9 ram-display final-cut basic-choreo))
rlm@550 10 (:require clojure.string)
rlm@553 11 (:import java.awt.image.BufferedImage)
rlm@553 12 (:import (javax.imageio ImageWriteParam IIOImage ImageIO))
rlm@550 13 (:import [com.aurellem.gb.gb_driver SaveState])
rlm@550 14 (:import java.io.File))
rlm@550 15
rlm@550 16
rlm@550 17
rlm@550 18 ;; Use the gameboy's screen to display the new programming
rlm@550 19 ;; instead of a side window. This will make it look much
rlm@550 20 ;; cooler and create a terminal-like effect as the game is
rlm@550 21 ;; being reprogramed. To do this, use a fixed data entry
rlm@550 22 ;; region in ram, and run a program that translates this
rlm@550 23 ;; region into the screen. Every time this data entry region
rlm@550 24 ;; is full, run a program that copies the data to the
rlm@550 25 ;; appropriate region in memory. This will cost ~15 seconds
rlm@550 26 ;; at the beginning to set up, and then should have minimal
rlm@550 27 ;; overhead (~5%) for the rest of the data transfer, but
rlm@550 28 ;; will have a good psychological effect for the viewer
rlm@550 29 ;; since he can see that something is actually happening in
rlm@550 30 ;; the game.
rlm@550 31
rlm@550 32
rlm@551 33 ;; Symbol size and type.
rlm@551 34
rlm@551 35 ;; use fonts from zophar's domain:
rlm@551 36 ;; http://www.zophar.net/utilities/fonts/8x8-font-archive.html
rlm@551 37
rlm@551 38 ;; Green font on black background for matrix look.
rlm@551 39
rlm@551 40
rlm@551 41 (defn program-data [base-address]
rlm@551 42 (let [image-program
rlm@551 43 (display-image-kernel
rlm@551 44 base-address
rlm@554 45
rlm@576 46 ;;pinkie-pie-mark
rlm@576 47 test-image-color
rlm@554 48
rlm@554 49 )
rlm@554 50
rlm@551 51
rlm@551 52 music-base-address (+ (count image-program) base-address)
rlm@551 53
rlm@551 54 initial-music-data
rlm@551 55 (midi-bytes pony-csv 0 0 0 0)
rlm@551 56
rlm@551 57 data-lengths
rlm@551 58 (map (comp count :data)
rlm@551 59 [(:kernel initial-music-data)
rlm@551 60 (:voice-1 initial-music-data)
rlm@551 61 (:voice-2 initial-music-data)]);; noise not needed
rlm@551 62 addresses
rlm@551 63 (map (partial + music-base-address) (reductions + 0 data-lengths))
rlm@551 64
rlm@551 65 final-music-data
rlm@551 66 (apply (partial midi-bytes pony-csv) addresses)
rlm@551 67
rlm@551 68 music-program
rlm@551 69 (concat
rlm@551 70 (:data (:kernel final-music-data))
rlm@551 71 (:data (:voice-1 final-music-data))
rlm@551 72 (:data (:voice-2 final-music-data))
rlm@551 73 (:data (:noise final-music-data)))]
rlm@551 74
rlm@551 75 (concat
rlm@551 76 image-program ;; image program falls through to music program
rlm@554 77
rlm@576 78 (infinite-loop)
rlm@576 79 ;;music-program
rlm@554 80
rlm@554 81 )))
rlm@551 82
rlm@551 83
rlm@551 84
rlm@553 85
rlm@553 86 (def glyphs
rlm@553 87 "The sixteen 8x8 glyphs which make up the \"terminal\" font."
rlm@553 88 (mapv #(ImageIO/read
rlm@553 89 (File. user-home (str "proj/vba-clojure/font/" % ".png")))
rlm@553 90 ["0" "1" "2" "3" "4" "5" "6" "7" "8" "9" "A" "B" "C" "D" "E" "F"]))
rlm@553 91
rlm@554 92 (defn glyph-init-program
rlm@553 93 [start-address]
rlm@553 94 (let [zero-glyph (image->gb-image (glyphs 0))
rlm@553 95
rlm@553 96 ;; write same pallet information to all pallettes
rlm@553 97 A (flatten
rlm@554 98 [(write-byte LCD-control-register 0x00);; disable LCD protection
rlm@553 99 (set-palettes bg-palette-select bg-palette-data
rlm@553 100 (repeat 8 (first (:palettes zero-glyph))))
rlm@553 101 (select-LCD-bank 0)
rlm@553 102 (write-byte SCX-register 0)
rlm@553 103 (write-byte SCY-register 0)])
rlm@553 104 B (flatten
rlm@553 105 [(write-data
rlm@553 106 (+ start-address (count A))
rlm@553 107 character-data-address
rlm@553 108 (flatten
rlm@553 109 (map (comp gb-tile->bytes first :tiles image->gb-image)
rlm@554 110 glyphs)))
rlm@553 111
rlm@554 112
rlm@554 113 (write-byte
rlm@554 114 LCD-control-register
rlm@554 115 (Integer/parseInt
rlm@554 116 (str
rlm@554 117 "1" ;; LCDC on/off
rlm@554 118 "0" ;; Window code area
rlm@554 119 "0" ;; Windowing on?
rlm@554 120 "1" ;; BG tile base (1 = 0x8000)
rlm@554 121 "0" ;; BG-1 or BG-2 ?
rlm@554 122 "0" ;; OBJ-block composition
rlm@554 123 "0" ;; OBJ-on flag
rlm@554 124 "1") ;; no-effect
rlm@554 125 2))])]
rlm@554 126 (concat A B )))
rlm@553 127
rlm@558 128
rlm@560 129
rlm@553 130 (defn glyph-display-program
rlm@577 131 [start-address]
rlm@556 132 (let [data-start (+ 2 start-address)
rlm@557 133 load-data
rlm@557 134 (flatten
rlm@557 135 [;; data region
rlm@557 136 0x18
rlm@584 137 2
rlm@584 138 0 0;; current row and column
rlm@557 139 ;; save all registers
rlm@557 140 0xC5 0xD5 0xE5 0xF5
rlm@557 141
rlm@557 142 ;; load data from data region into registers
rlm@562 143
rlm@577 144 0xF5 ;; push A, which contains current glyph
rlm@577 145
rlm@577 146 0x21
rlm@558 147 (reverse (disect-bytes-2 data-start))
rlm@577 148 ;; load row and column into DE
rlm@577 149 0x2A 0x57 ;; row -> D
rlm@577 150 0x2A 0x5F ;; column -> E
rlm@557 151
rlm@577 152
rlm@557 153 ])
rlm@557 154
rlm@560 155
rlm@562 156 display-glyph
rlm@568 157 (let [init*
rlm@563 158 (flatten
rlm@577 159 [(repeat 100 0)
rlm@565 160 ;; Reset HL to initial value
rlm@567 161
rlm@568 162 ;; clear screen if we are at 0,0
rlm@585 163 0x7A 0xB3 ;; D->A, OR E A ==> (= D E 0)
rlm@571 164 0x20 ;; skip clear-screen if D and E are not both zero
rlm@572 165 :clear-screen-length])
rlm@562 166
rlm@563 167 clear-screen
rlm@568 168 (flatten
rlm@569 169 [;; save all registers
rlm@569 170 0xC5 0xD5 0xE5 0xF5
rlm@569 171
rlm@570 172 (select-LCD-bank 0)
rlm@570 173 ;; write 0x00 to memory locations
rlm@570 174 ;; 0x9800 to 0x9A34
rlm@570 175 0x21
rlm@570 176 0x00 0x98 ;; load 0x9800 into HL
rlm@570 177
rlm@570 178
rlm@570 179 0x16 3 ;; 3 -> D
rlm@570 180 0x1E 190 ;; 188 -> E
rlm@570 181
rlm@584 182 ;; Empty space Character ID
rlm@584 183 0x3E 16 ;; 0-> A
rlm@570 184
rlm@570 185 ;; begin of do-while loop
rlm@584 186 0x22 ;; load A to 0x9800
rlm@570 187 0x1D ;; dec E
rlm@570 188 0x20
rlm@570 189 (->signed-8-bit -4)
rlm@570 190 0x15 ;; dec D
rlm@570 191 0x1E 190 ;; 188 -> E
rlm@570 192 0x20
rlm@570 193 (->signed-8-bit -8)
rlm@570 194 ;; end of do-while-loop
rlm@572 195
rlm@569 196 ;; restore all registers
rlm@572 197 0xF1 0xE1 0xD1 0xC1])
rlm@572 198
rlm@584 199
rlm@573 200 increment-row-column
rlm@573 201 [;; D contains row and E contains column
rlm@573 202
rlm@573 203 ;; every time column (E) reaches 20, set
rlm@573 204 ;; column to 0 and increment row
rlm@573 205 0x1C ;; inc E
rlm@573 206 0x3E 20 0xBB ;; compare E to 20
rlm@578 207 0x20
rlm@579 208 3
rlm@587 209 0x14 ;; increment row
rlm@587 210 0x1E 0 ;; set column to 0
rlm@578 211
rlm@579 212
rlm@587 213 ;; if row==18, set row to 0
rlm@579 214 0x3E 18
rlm@579 215 0xBA
rlm@579 216 0x20
rlm@579 217 2
rlm@587 218 0x16 0]
rlm@573 219
rlm@573 220 set-HL-from-row-and-column
rlm@581 221 (flatten
rlm@573 222 [;; formula for memory offset is:
rlm@577 223 ;; (+ 0x9800 (* 32 row) column) ==
rlm@587 224 0x21 0x00 0x98 ;; load HL with 0x9800
rlm@577 225
rlm@584 226 0x06 0
rlm@584 227 0x4B ;; columns (E) -> BC
rlm@584 228 0x09 ;; HL += columns
rlm@573 229
rlm@579 230
rlm@579 231 0xAF ;; 0 -> A
rlm@579 232
rlm@579 233 0x06 0
rlm@579 234 0x0E 32 ;; load 32 into BC
rlm@579 235
rlm@581 236 0xBA ;; CP A D
rlm@583 237 0x28 ;; skip this next section if A == D
rlm@579 238 4
rlm@579 239 0x09 ;; HL += 32
rlm@579 240 0x3C
rlm@579 241 0x18
rlm@587 242
rlm@579 243 (->signed-8-bit -7)
rlm@581 244 ])
rlm@573 245
rlm@572 246 render-glyph
rlm@572 247 (flatten
rlm@577 248 [;; Render each nybble of A as a character
rlm@577 249 ;; there are two characters to a glyph.
rlm@584 250
rlm@577 251 set-HL-from-row-and-column
rlm@581 252
rlm@575 253 0xF1 ;; pop A, now A is equal to key input
rlm@575 254 0xF5 ;; save A
rlm@575 255
rlm@575 256 0xE6 0xF0 ;; clear second nybble
rlm@575 257 0xCB 0x37 ;; swap nybbles
rlm@579 258 0x77 ;; store A in video RAM as a character (pun)
rlm@577 259 increment-row-column
rlm@581 260
rlm@581 261
rlm@577 262 set-HL-from-row-and-column
rlm@581 263
rlm@575 264 0xF1 ;; restore A
rlm@575 265 0xE6 0x0F ;; select second nybble
rlm@579 266 0x77 ;; store second nybble as character
rlm@575 267 increment-row-column
rlm@577 268 ])
rlm@563 269
rlm@572 270
rlm@568 271 init (replace
rlm@568 272 {:clear-screen-length (count clear-screen)} init*)
rlm@568 273 ]
rlm@568 274
rlm@572 275 (concat init clear-screen render-glyph))
rlm@563 276
rlm@557 277 cleanup
rlm@557 278 ;; restore all registers
rlm@562 279 (flatten
rlm@582 280 [;; Reset HL to initial data-start value
rlm@558 281 0x21
rlm@558 282 (reverse (disect-bytes-2 data-start))
rlm@579 283 ;;0x23
rlm@582 284 ;; write variables
rlm@579 285 0x7A 0x22 ;; D -> rows -> to RAM
rlm@569 286 0x7B 0x22 ;; E -> columns
rlm@558 287 ])
rlm@558 288
rlm@558 289 stack-cleanup
rlm@557 290 [0xF1 0xE1 0xD1 0xC1]
rlm@576 291 ]
rlm@558 292 (concat load-data
rlm@558 293 display-glyph
rlm@558 294 cleanup stack-cleanup)))
rlm@556 295
rlm@556 296 (def main-program-base-address 0xC000)
rlm@553 297
rlm@553 298 (defn glyph-bootstrap-program
rlm@553 299 [start-address delay-count total-glyph-count]
rlm@553 300 (let [init [0xAF 0x4F 0x47] ;; 0->A; 0->C; 0->B
rlm@554 301 header (concat (frame-metronome) (read-user-input))
rlm@553 302
rlm@553 303 glyph-display (glyph-display-program
rlm@559 304 (+ (count init)
rlm@562 305 (count header)
rlm@577 306 start-address))
rlm@558 307 ;;(- (count (program-data 0)) 100))
rlm@553 308
rlm@553 309 state-machine-start-address
rlm@553 310 (+ start-address (count init) (count header) (count glyph-display))
rlm@553 311 state-machine
rlm@553 312 (bootstrap-state-machine state-machine-start-address)
rlm@553 313
rlm@553 314 return-to-header
rlm@553 315 (flatten
rlm@564 316 [0xC3
rlm@564 317 (reverse (disect-bytes-2
rlm@564 318 (+ (count init) start-address)))])]
rlm@562 319 (concat init header glyph-display state-machine return-to-header)))
rlm@553 320
rlm@556 321
rlm@551 322
rlm@558 323 (defn-memo begin-glyph-bootstrap
rlm@554 324 ([] (begin-glyph-bootstrap (launch-main-bootstrap-program)))
rlm@554 325 ([script]
rlm@554 326 (let [glyph-init (glyph-init-program relocated-bootstrap-start)
rlm@554 327 main-glyph-start (+ relocated-bootstrap-start
rlm@554 328 (count glyph-init))
rlm@554 329 glyph-program (glyph-bootstrap-program
rlm@554 330 main-glyph-start 0 0)]
rlm@554 331 (->> script
rlm@554 332 (do-nothing 2)
rlm@554 333 ;; begin glyph program
rlm@554 334 (write-RAM 0xFF1A [0 0 0]) ;; silence remnant music
rlm@554 335
rlm@554 336 (write-RAM
rlm@554 337 relocated-bootstrap-start
rlm@554 338 (concat glyph-init glyph-program))
rlm@554 339 (transfer-control relocated-bootstrap-start)
rlm@555 340 (do-nothing 1)
rlm@553 341
rlm@554 342 ))))
rlm@553 343
rlm@551 344 (defn write-all-program-data
rlm@554 345 ([] (write-all-program-data (begin-glyph-bootstrap)))
rlm@551 346 ([script]
rlm@551 347 (let [base-address main-program-base-address]
rlm@551 348 (->> script
rlm@551 349 (write-RAM base-address (program-data base-address))))))
rlm@551 350
rlm@551 351 (defn activate-program
rlm@551 352 ([] (activate-program (write-all-program-data)))
rlm@551 353 ([script]
rlm@551 354 (->> script
rlm@551 355 (transfer-control main-program-base-address)
rlm@554 356 ;;(do-nothing 1800)
rlm@554 357 (do-nothing 50)
rlm@554 358 )))
rlm@552 359
rlm@552 360
rlm@552 361 ;; possible screen writing programs
rlm@552 362
rlm@552 363 ;; (program needs to stop executing at some point)
rlm@552 364 ;; maybe have total length counter or something?
rlm@552 365
rlm@552 366 ;; automatic counter that reads from program-start and clears the
rlm@552 367 ;; screen every 360 (* 18 20) gliphs
rlm@552 368
rlm@552 369 ;; advantages -- very simple and low bandwidth
rlm@552 370 ;; disadvantages -- hard to align counter
rlm@552 371
rlm@552 372 ;; implementation -- refactor main-bootstrap-program to provide a
rlm@552 373 ;; state-machine code-section which can be recombined into another
rlm@552 374 ;; program.