annotate clojure/com/aurellem/gb/pokemon.clj @ 227:d5dddf33543c

Added functions for getting and setting badges.
author Dylan Holmes <ocsenave@gmail.com>
date Sat, 24 Mar 2012 05:45:06 -0500
parents 1af1a279895b
children ff37bc3004a7
rev   line source
rlm@176 1 (ns com.aurellem.gb.pokemon
rlm@190 2 (:use (com.aurellem.gb gb-driver util constants characters
rlm@190 3 moves types items status dv species
rlm@192 4 experience stats
rlm@190 5 ))
rlm@176 6 (:import [com.aurellem.gb.gb_driver SaveState]))
rlm@176 7
rlm@176 8 (def pokemon-names-start 0xD2B4)
rlm@176 9
rlm@179 10 (defn set-party-number
rlm@179 11 ([^SaveState state new-party-num]
rlm@179 12 (set-memory state 0xD162 new-party-num))
rlm@179 13 ([new-party-num]
rlm@179 14 (set-party-number @current-state new-party-num)))
rlm@176 15
rlm@176 16 (def party-number-address 0xD162)
rlm@176 17
rlm@176 18 (defn party-number
rlm@176 19 ([^SaveState state]
rlm@176 20 (aget (memory state) party-number-address))
rlm@176 21 ([] (party-number @current-state)))
rlm@176 22
rlm@176 23 (defn party-names
rlm@176 24 ([^SaveState state]
rlm@176 25 (let [raw-names
rlm@176 26 (subvec (vec (memory state))
rlm@176 27 pokemon-names-start
rlm@176 28 (+ pokemon-names-start
rlm@176 29 (* name-width 6)))]
rlm@176 30 (map
rlm@176 31 read-name
rlm@176 32 (take
rlm@176 33 (party-number state)
rlm@176 34 (partition name-width
rlm@176 35 raw-names)))))
rlm@176 36 ([] (party-names @current-state)))
rlm@176 37
rlm@191 38 (defn pokemon-nickname
rlm@191 39 ([^SaveState state poke-num]
rlm@191 40 (nth (party-names state) poke-num))
rlm@191 41 ([poke-num]
rlm@191 42 (pokemon-nickname @current-state poke-num)))
rlm@191 43
rlm@176 44 (defn rename-pokemon
rlm@176 45 ([^SaveState state n new-name]
rlm@176 46 (assert (<= 0 n (dec (party-number state))))
rlm@176 47 (assert (<= (count new-name) max-name-length))
rlm@176 48 (set-memory-range
rlm@176 49 state
rlm@176 50 (+ (* n name-width) pokemon-names-start)
rlm@176 51 (concat (str->character-codes new-name) [end-of-name-marker])))
rlm@176 52 ([n new-name]
rlm@176 53 (rename-pokemon @current-state n new-name)))
rlm@176 54
rlm@176 55 (def OT-start 0xD272)
rlm@176 56
rlm@176 57 (defn original-trainers
rlm@176 58 ([^SaveState state]
rlm@176 59 (let [raw-names
rlm@176 60 (subvec (vec (memory state))
rlm@176 61 OT-start
rlm@176 62 (+ OT-start
rlm@176 63 (* name-width 6)))]
rlm@176 64 (map read-name
rlm@176 65 (take (party-number state)
rlm@176 66 (partition name-width raw-names)))))
rlm@176 67 ([] (original-trainers @current-state)))
rlm@176 68
rlm@192 69 (defn read-OT-name
rlm@192 70 ([^SaveState state poke-num]
rlm@192 71 (nth (original-trainers state) poke-num))
rlm@209 72 ([poke-num] (read-OT-name @current-state poke-num)))
rlm@192 73
rlm@192 74 (defn set-OT-name
rlm@176 75 "Set the OT name for a pokemon.
rlm@176 76 Note that a pokemon is still considered 'yours' if
rlm@176 77 the OT ID is the same as your own."
rlm@176 78 ([^SaveState state poke-num new-name]
rlm@176 79 (assert (<= 0 poke-num (dec (party-number state))))
rlm@176 80 (assert (<= (count new-name) max-name-length))
rlm@176 81 (set-memory-range
rlm@176 82 state
rlm@176 83 (+ (* poke-num name-width) OT-start)
rlm@176 84 (concat (str->character-codes new-name) [end-of-name-marker])))
rlm@176 85 ([n new-name]
rlm@209 86 (set-OT-name @current-state n new-name)))
rlm@176 87
rlm@197 88 (def OT-ID-addresses [0xD176 0xD1A2 0xD1CE 0xD1FA 0xD226 0xD252])
rlm@176 89
rlm@192 90 (defn read-OT-id
rlm@192 91 ([^SaveState state poke-num]
rlm@192 92 (let [mem (memory state)
rlm@192 93 start (OT-ID-addresses poke-num)]
rlm@192 94 (glue-bytes
rlm@192 95 (aget mem start)
rlm@192 96 (aget mem (inc start)))))
rlm@192 97 ([poke-num] (read-OT-id @current-state poke-num)))
rlm@192 98
rlm@192 99 (defn set-OT-id
rlm@192 100 ([^SaveState state poke-num new-OT-num]
rlm@192 101 (assert (<= 0 poke-num 5))
rlm@192 102 (assert (<= 0 new-OT-num 0xFFFF))
rlm@176 103 (set-memory-range
rlm@176 104 state
rlm@192 105 (OT-ID-addresses poke-num)
rlm@192 106 (disect-bytes-2 new-OT-num)))
rlm@192 107 ([poke-num new-OT-num]
rlm@209 108 (set-OT-id @current-state poke-num new-OT-num)))
rlm@176 109
rlm@176 110 (def unknown "[[[UNKNOWN]]]")
rlm@176 111
rlm@176 112 (def unknown "")
rlm@176 113
rlm@189 114 (def pokemon-1-record
rlm@176 115 {0xD16A "Color Map" ;; 0
rlm@176 116 0xD16B "Current-HP (h)" ;; 1
rlm@176 117 0xD16C "Current-HP (l)" ;; 2
rlm@182 118 0XD16D "Unused" ;; 3
rlm@178 119 0xD16E "Status" ;; 4
rlm@182 120 0xD16F "Type 1" ;; 5
rlm@182 121 0xD170 "Type 2" ;; 6
rlm@182 122 0xD171 "scratch/C.R." ;; 7
rlm@176 123 0xD172 "Move 1 ID" ;; 8
rlm@176 124 0xD173 "Move 2 ID" ;; 9
rlm@176 125 0xD174 "Move 3 ID" ;; 10
rlm@176 126 0xD175 "Move 4 ID" ;; 11
rlm@176 127 0xD176 "OT-ID (h)" ;; 12
rlm@176 128 0xD177 "OT-ID (l)" ;; 13
rlm@176 129 0xD178 "Exp. Points (h)" ;; 14
rlm@176 130 0xD179 "Exp. Points (m)" ;; 15
rlm@176 131 0xD17A "Exp. Points (l)" ;; 16
rlm@176 132 0xD17B "HP Exp. (h)" ;; 17
rlm@176 133 0xD17C "HP Exp. (l)" ;; 18
rlm@176 134 0xD17D "Attack Exp. (h)" ;; 19
rlm@176 135 0xD17E "Attack Exp. (l)" ;; 20
rlm@176 136 0xD17F "Defense Exp. (h)" ;; 21
rlm@176 137 0xD180 "Defense Exp. (l)" ;; 22
rlm@176 138 0xD181 "Speed Exp. (h)" ;; 23
rlm@176 139 0xD182 "Speed Exp. (l)" ;; 24
rlm@176 140 0xD183 "Special Exp. (h)" ;; 25
rlm@176 141 0xD184 "Special Exp. (l)" ;; 26
rlm@176 142 0xD185 "DV Atk/Def" ;; 27
rlm@176 143 0xD186 "DV Speed/Spc" ;; 28
rlm@176 144 0xD187 "PP Move 1" ;; 29
rlm@176 145 0xD188 "PP Move 2" ;; 30
rlm@176 146 0xD189 "PP Move 3" ;; 31
rlm@176 147 0xD18A "PP Move 4" ;; 32
rlm@176 148 0xD18B "Current Level" ;; 33
rlm@176 149 0xD18C "HP Total (h)" ;; 34
rlm@176 150 0xD18D "HP Total (l)" ;; 35
rlm@176 151 0xD18E "Attack (h)" ;; 36
rlm@176 152 0xD18F "Attack (l)" ;; 37
rlm@176 153 0xD190 "Defense (h)" ;; 38
rlm@176 154 0xD191 "Defense (l)" ;; 39
rlm@176 155 0xD192 "Speed (h)" ;; 40
rlm@176 156 0xD193 "Speed (l)" ;; 41
rlm@176 157 0xD194 "Special (h)" ;; 42
rlm@176 158 0xD195 "Special (l)" ;; 43
rlm@176 159 })
rlm@176 160
rlm@189 161 (defn pokemon-record
rlm@176 162 ([^SaveState state pokemon-num]
rlm@176 163 (assert (<= 0 pokemon-num 5))
rlm@176 164 (let [base (+ (* pokemon-num pokemon-record-width) 0xD16A)]
rlm@176 165 (subvec (vec (memory state)) base
rlm@176 166 (+ base pokemon-record-width))))
rlm@189 167 ([pokemon-num] (pokemon-record @current-state pokemon-num)))
rlm@176 168
rlm@189 169 (defn set-pokemon-record
rlm@176 170 ([^SaveState state pokemon-num new-data]
rlm@176 171 (assert (<= 0 pokemon-num 5))
rlm@176 172 (let [base (+ (* pokemon-num pokemon-record-width) 0xD16A)]
rlm@176 173 (set-memory-range state base new-data)))
rlm@176 174 ([pokemon-num new-data]
rlm@189 175 (set-pokemon-record @current-state pokemon-num new-data)))
rlm@176 176
rlm@189 177 (defn print-pokemon-record
rlm@176 178 ([^SaveState state pokemon-num]
rlm@176 179 (assert (<= 0 pokemon-num 5))
rlm@189 180 (let [poke-data (pokemon-record state pokemon-num)
rlm@189 181 backbone (sort (keys pokemon-1-record))]
rlm@176 182 (println "Pokemon " pokemon-num " -- "
rlm@176 183 (nth (party-names state)
rlm@176 184 pokemon-num) \newline)
rlm@176 185
rlm@176 186 (println " Desc. | Hex | Dec | Binary |")
rlm@176 187 (println "-------------------+------+-----+----------+")
rlm@176 188 (dorun
rlm@176 189 (map
rlm@176 190 (comp println
rlm@176 191 (fn [desc data]
rlm@176 192 (format "%-16s | 0x%02X | %3d | %s |"
rlm@176 193 desc data data
rlm@176 194 (let [s (Integer/toBinaryString data)]
rlm@176 195 (apply
rlm@176 196 str
rlm@176 197 (concat (repeat (- 8 (count s)) "0" )
rlm@176 198 s))))))
rlm@189 199 (map pokemon-1-record backbone)
rlm@176 200 poke-data))))
rlm@176 201 ([pokemon-num]
rlm@189 202 (print-pokemon-record @current-state pokemon-num)))
rlm@190 203
rlm@190 204 (def mint-berry-item-code-gsc 0x54)
rlm@190 205
rlm@209 206 (defn pokemon
rlm@191 207 ([^SaveState state poke-num]
rlm@191 208 (assert (<= 0 poke-num 5))
rlm@191 209 (let [dv-values (read-DV state poke-num)
rlm@191 210 type (read-type state poke-num)
rlm@191 211 species (read-species state poke-num)
rlm@191 212 species2 (read-species2 state poke-num)
rlm@191 213 moves (read-moves state poke-num)
rlm@191 214 moves-pp (mapv (partial read-pp state
rlm@191 215 poke-num)
rlm@191 216 (range (count moves)))
rlm@191 217 nickname (pokemon-nickname state poke-num)
rlm@191 218 status (read-status state poke-num)
rlm@192 219 stats (read-stats state poke-num)
rlm@191 220 experience (read-experience state poke-num)
rlm@192 221 OT-name (read-OT-name state poke-num)
rlm@193 222 ID (read-OT-id state poke-num)]
rlm@193 223 {;; persistent
rlm@193 224 :name nickname
rlm@191 225 :species species
rlm@191 226 :species2 species2
rlm@191 227 :type type
rlm@191 228 :dv dv-values
rlm@192 229 :original-trainer OT-name
rlm@192 230 :ID ID
rlm@196 231 :moves (mapv vector moves moves-pp)
rlm@190 232
rlm@193 233 ;; ephemerial
rlm@200 234 :status status
rlm@192 235 :stats stats
rlm@191 236 :experience experience
rlm@193 237 }))
rlm@191 238 ([poke-num]
rlm@209 239 (pokemon @current-state poke-num)))
rlm@195 240
rlm@202 241 (def status-message
rlm@202 242 {:sleep-6 "sleeping. It will wake in six turns."
rlm@202 243 :sleep-5 "sleeping. It will wake in five turns."
rlm@202 244 :sleep-4 "sleeping. It will wake in four turns."
rlm@202 245 :sleep-3 "sleeping. It will wake in three turns."
rlm@202 246 :sleep-2 "sleeping. It will wake in two turns."
rlm@202 247 :sleep-1 "sleeping. It will wake in one turn."
rlm@202 248 :poisoned "poisoned."
rlm@202 249 :frozen "frozen solid."
rlm@202 250 :burned "burned."
rlm@202 251 :paralyzed "paralyzed."})
rlm@202 252
rlm@202 253
rlm@195 254 (defn print-pokemon
rlm@195 255 ([^SaveState state poke-num]
rlm@209 256 (let [info (pokemon state poke-num)]
rlm@195 257 (printf
rlm@195 258 (str
rlm@195 259 "##################################"
rlm@195 260 "##################################\n"
rlm@195 261 "# "
rlm@195 262 " #\n"
rlm@195 263 "# %-44s"
rlm@195 264 "%-20s#\n"
rlm@195 265 "# "
rlm@195 266 " #\n"
rlm@195 267 "##################################"
rlm@195 268 "##################################\n\n")
rlm@195 269
rlm@195 270 (str
rlm@195 271 (:name info)
rlm@195 272 (str
rlm@202 273 " [" (.toUpperCase
rlm@202 274 (.substring (str (:species info)) 1)) "]")
rlm@195 275 (str " Lvl." (format "%-3d" (:level (:stats info)))))
rlm@195 276 (str (:original-trainer info) " / " (:ID info)))
rlm@195 277
rlm@195 278 (println
rlm@195 279 (str
rlm@195 280 (str "-----------------------------------"
rlm@195 281 "---------------------------------\n" )
rlm@195 282 (str "| Stats | HP | Attack "
rlm@195 283 "| Defense | Speed | Special |\n")
rlm@195 284 (str "+-----------+----------+----------"
rlm@195 285 "+----------+----------+----------+")))
rlm@195 286
rlm@195 287 (printf
rlm@202 288 (str "|%-11s| %5d | %5d "
rlm@202 289 "| %5d | %5d | %5d |\n")
rlm@195 290 "DV Values" (:hp (:dv info)) (:attack (:dv info))
rlm@195 291 (:defense (:dv info)) (:speed (:dv info))
rlm@195 292 (:special (:dv info)))
rlm@195 293
rlm@195 294 (let [c (:stats info)]
rlm@195 295 (printf
rlm@202 296 (str "|%-11s|%8s | %5d "
rlm@202 297 "| %5d | %5d | %5d |\n")
rlm@202 298 "Current" (str (:current-hp c) "/" (:hp c)) (:attack c)
rlm@195 299 (:defense c) (:speed c)
rlm@195 300 (:special c)))
rlm@195 301
rlm@195 302 (let [e (:experience info)]
rlm@195 303 (printf
rlm@202 304 (str "|%-11s| %5d | %5d "
rlm@202 305 "| %5d | %5d | %5d |\n")
rlm@195 306 "Experience" (:hp-exp e) (:attack-exp e)
rlm@195 307 (:defense-exp e) (:speed-exp e)
rlm@195 308 (:special-exp e)))
rlm@195 309 (println
rlm@195 310 (str "+-----------+----------+----------"
rlm@195 311 "+----------+----------+----------+"))
rlm@195 312
rlm@195 313 (print "\n")
rlm@195 314 (println "+------------------+----+--------+--------+")
rlm@195 315 (println "| Move | PP | Max PP | PP UPs |")
rlm@196 316 (println "+------------------+----+--------+--------+")
rlm@196 317
rlm@197 318 (dorun
rlm@197 319 (for [[name {:keys [pp-ups current-pp]}] (:moves info)]
rlm@197 320 (printf
rlm@197 321 "| %-17s| %2d | %02d | %02d |\n"
rlm@197 322 (.substring (str name) 1)
rlm@197 323 current-pp (max-pp name pp-ups) pp-ups)))
rlm@195 324
rlm@200 325 (println "+------------------+----+--------+--------+\n")
rlm@195 326
rlm@200 327 (println "Total Experience:" (:main-exp (:experience info)))
rlm@202 328 (if (not= :normal (:status info))
rlm@202 329 (println "\n* This pokemon is currently"
rlm@202 330 (status-message (:status info))))
rlm@200 331 (if (not= (:species info) (:species2 info))
rlm@202 332 (println "\n* This pokemon has a secondary species"
rlm@200 333 (str
rlm@200 334 "("
rlm@200 335 (.substring (str (:species2 info)) 1) ")\n")
rlm@206 336 " that does not match its primary species."))
rlm@206 337 (if (not= (:type info) (pokemon->type (:species info)))
rlm@206 338 (println "\n* This pokemon has a type"
rlm@206 339 (str (:type info))
rlm@206 340 "which \n"
rlm@206 341 " is inconsistent with the default type for its"
rlm@206 342 "species."))))
rlm@195 343 ([poke-num]
rlm@195 344 (print-pokemon @current-state poke-num)))
rlm@192 345
rlm@202 346 (defn print-team []
rlm@202 347 (dorun (map print-pokemon (range (party-number)))))
rlm@202 348
rlm@202 349
rlm@192 350 (defn give-status-all
rlm@192 351 ([^SaveState state status]
rlm@192 352 (reduce (fn [state num]
rlm@192 353 (give-status state num status))
rlm@192 354 state
rlm@192 355 (range (party-number state))))
rlm@192 356 ([status]
rlm@192 357 (give-status-all @current-state status)))
rlm@203 358
rlm@203 359
rlm@203 360 (def pokemon-base
rlm@203 361 {:dv {:attack 15 :hp 15 :defense 15
rlm@203 362 :special 15 :speed 15}
rlm@203 363 :species :ditto
rlm@203 364 :original-trainer "RLM"
rlm@203 365 :ID 5195
rlm@203 366 :status :normal
rlm@203 367 :experience
rlm@203 368 {:main-exp 500
rlm@208 369 :attack-exp 0xFFFF
rlm@208 370 :defense-exp 0xFFFF
rlm@208 371 :speed-exp 0xFFFF
rlm@208 372 :special-exp 0xFFFF
rlm@208 373 :hp-exp 0xFFFF}
rlm@203 374
rlm@203 375 :stats
rlm@203 376 {:level 7
rlm@209 377 :current-hp 30
rlm@209 378 :hp 30
rlm@209 379 :attack 18
rlm@209 380 :defense 18
rlm@209 381 :speed 18
rlm@209 382 :special 18}
rlm@219 383 :moves [[:transform {:pp-ups 0 :current-pp 5}]]})
rlm@203 384
rlm@203 385 (defn expand-pokemon
rlm@203 386 "Given a map describing a pokemon, fill in any missing
rlm@203 387 values based on the ones already present."
rlm@203 388 [pokemon]
rlm@203 389 (-> (merge pokemon-base pokemon)
rlm@203 390 ;; if no nickname is supplied, default to the
rlm@203 391 ;; uppercase name of the species, as r/b/y do
rlm@203 392 ;; when a pokemon is captured.
rlm@203 393 ((fn [pokemon]
rlm@203 394 (if (nil? (:name pokemon))
rlm@203 395 (assoc pokemon :name (.toUpperCase
rlm@203 396 (.substring
rlm@203 397 (str (:species pokemon)) 1)))
rlm@203 398 pokemon)))
rlm@203 399 ;; species2 should almost always just be the
rlm@203 400 ;; same as species.
rlm@203 401 ((fn [pokemon]
rlm@203 402 (if (nil? (:species2 pokemon))
rlm@209 403 (assoc pokemon :species2 (:species pokemon))
rlm@209 404 pokemon)))
rlm@203 405
rlm@203 406 ;; enable the date in :moves to be any combo of
rlm@203 407 ;; [:move-1 :move-2]
rlm@203 408 ;; [[:move-1 {:pp 20}] :move-2]
rlm@203 409 ;; [[:move-1 {:pp 20 :pp-up 3}] :move-2]
rlm@203 410 ;; default to full pp for the move, with no
rlm@203 411 ;; pp-ups.
rlm@203 412 ((fn [pokemon]
rlm@203 413 (let [moves (:moves pokemon)]
rlm@203 414 (assoc pokemon :moves
rlm@203 415 (for [move moves]
rlm@203 416 (cond
rlm@203 417 (keyword? move)
rlm@210 418 [move {:current-pp (max-pp move 0) :pp-ups 0}]
rlm@203 419 (vector? move)
rlm@203 420 [(first move)
rlm@209 421 (merge {:current-pp (max-pp (first move) 0)
rlm@209 422 :pp-ups 0} (second move))]))))))
rlm@206 423 ;; The game stores the pokemon's type redundantly
rlm@206 424 ;; along with the species. If it's not specified
rlm@206 425 ;; then it should default to that species default type.
rlm@206 426 ((fn [pokemon]
rlm@206 427 (if (nil? (:type pokemon))
rlm@206 428 (assoc pokemon :type
rlm@206 429 (pokemon->type (:species pokemon)))
rlm@208 430 pokemon)))))
rlm@208 431
rlm@209 432 (defn give-pokemon
rlm@209 433 ([^SaveState state poke-num pokemon]
rlm@209 434 (let [pokemon* (expand-pokemon pokemon)]
rlm@209 435 (-> state
rlm@209 436 ;; expand roster if necessary
rlm@209 437 ((fn [state]
rlm@209 438 (if (< (dec (party-number state)) poke-num)
rlm@209 439 (set-party-number state (inc poke-num)) state)))
rlm@209 440 (rename-pokemon poke-num (:name pokemon*))
rlm@209 441 (give-DV poke-num (:dv pokemon*))
rlm@209 442 (give-type poke-num (:type pokemon*))
rlm@209 443 (set-species poke-num (:species pokemon*))
rlm@209 444 (set-species2 poke-num (:species2 pokemon*))
rlm@209 445 (set-OT-id poke-num (:ID pokemon*))
rlm@209 446 (set-OT-name poke-num (:original-trainer pokemon*))
rlm@209 447 (give-moves-pps poke-num (:moves pokemon*))
rlm@209 448 (give-status poke-num (:status pokemon*))
rlm@209 449 (give-stats poke-num (:stats pokemon*))
rlm@212 450 (give-experience poke-num (:experience pokemon*))
rlm@212 451
rlm@212 452 ;; this was 11 dec
rlm@212 453 (set-memory (+ 0xD16D
rlm@212 454 (* pokemon-record-width poke-num))
rlm@212 455 0x00))))
rlm@209 456 ([poke-num pokemon]
rlm@212 457 (give-pokemon @current-state poke-num pokemon)))
rlm@212 458
rlm@212 459 (defn edit-pokemon
rlm@212 460 ([^SaveState state poke-num new-pokemon-data]
rlm@212 461 (give-pokemon state poke-num
rlm@212 462 (merge (pokemon state poke-num)
rlm@212 463 new-pokemon-data)))
rlm@212 464 ([poke-num new-pokemon-data]
rlm@212 465 (edit-pokemon @current-state poke-num new-pokemon-data)))
rlm@212 466
rlm@216 467 (def young-jigglypuff
rlm@212 468 {:name "JIGGLYPUFF", :species :jigglypuff, :species2 :jigglypuff,
rlm@212 469 :status :normal,
rlm@212 470 :moves [[:sing {:pp-ups 0, :current-pp 4}]],
rlm@212 471 :dv {:attack 8, :defense 7, :speed 4, :special 12, :hp 4},
rlm@212 472 :experience {:main-exp 21, :hp-exp 0, :attack-exp 0, :defense-exp
rlm@212 473 0, :speed-exp 0, :special-exp 0},
rlm@212 474 :type [:normal],
rlm@212 475 :original-trainer "RLM",
rlm@212 476 :stats {:level 3, :current-hp 5, :hp 20, :attack 8, :defense 6,
rlm@212 477 :speed 6, :special 7},
rlm@212 478 :ID 5195})