annotate src/lua/lualib.h @ 281:ca1afcef3542

Replaced manually listed move data in gb.moves with a call to hxc-move-data. Also, began work on hxc-shops, which lists shop inventory. todo: find out how the game converts internal order to pokedex order; todo: get hardcoded tm data.
author Dylan Holmes <ocsenave@gmail.com>
date Tue, 27 Mar 2012 22:41:24 -0500
parents 27763b933818
children
rev   line source
rlm@1 1 /*
rlm@1 2 ** $Id: lualib.h,v 1.36.1.1 2007/12/27 13:02:25 roberto Exp $
rlm@1 3 ** Lua standard libraries
rlm@1 4 ** See Copyright Notice in lua.h
rlm@1 5 */
rlm@1 6
rlm@1 7
rlm@1 8 #ifndef lualib_h
rlm@1 9 #define lualib_h
rlm@1 10
rlm@1 11 #include "lua.h"
rlm@1 12
rlm@1 13
rlm@1 14 /* Key to file-handle type */
rlm@1 15 #define LUA_FILEHANDLE "FILE*"
rlm@1 16
rlm@1 17
rlm@1 18 #define LUA_COLIBNAME "coroutine"
rlm@1 19 LUALIB_API int (luaopen_base) (lua_State *L);
rlm@1 20
rlm@1 21 #define LUA_TABLIBNAME "table"
rlm@1 22 LUALIB_API int (luaopen_table) (lua_State *L);
rlm@1 23
rlm@1 24 #define LUA_IOLIBNAME "io"
rlm@1 25 LUALIB_API int (luaopen_io) (lua_State *L);
rlm@1 26
rlm@1 27 #define LUA_OSLIBNAME "os"
rlm@1 28 LUALIB_API int (luaopen_os) (lua_State *L);
rlm@1 29
rlm@1 30 #define LUA_STRLIBNAME "string"
rlm@1 31 LUALIB_API int (luaopen_string) (lua_State *L);
rlm@1 32
rlm@1 33 #define LUA_MATHLIBNAME "math"
rlm@1 34 LUALIB_API int (luaopen_math) (lua_State *L);
rlm@1 35
rlm@1 36 #define LUA_DBLIBNAME "debug"
rlm@1 37 LUALIB_API int (luaopen_debug) (lua_State *L);
rlm@1 38
rlm@1 39 #define LUA_LOADLIBNAME "package"
rlm@1 40 LUALIB_API int (luaopen_package) (lua_State *L);
rlm@1 41
rlm@1 42
rlm@1 43 /* open all previous libraries */
rlm@1 44 LUALIB_API void (luaL_openlibs) (lua_State *L);
rlm@1 45
rlm@1 46
rlm@1 47
rlm@1 48 #ifndef lua_assert
rlm@1 49 #define lua_assert(x) ((void)0)
rlm@1 50 #endif
rlm@1 51
rlm@1 52
rlm@1 53 #endif