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1 (ns com.aurellem.gb.rlm-assembly
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2 "Version of main bootstrap program that is valid output for the
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3 item-writer program."
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4 (:use (com.aurellem.gb gb-driver assembly util vbm constants))
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5 (:use (com.aurellem.run bootstrap-1))
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6 (:import [com.aurellem.gb.gb_driver SaveState]))
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7
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8 ;; Specs for Main Bootstrap Program
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9
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10 ;; Number-Input
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11 ;; Number input works using all eight buttons to
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12 ;; spell out an 8 bit number. The order of buttons is
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13 ;; [:d :u :l :r :start :select :b :a] --> 11111111
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14 ;; [ :l :start :a] --> 00101001
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15
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16 ;;; MODE-SELECT
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17 ;; The bootstrap program starts in MODE-SELECT mode.
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18 ;; MODE-SELECT transitions to one of three modes depending
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19 ;; on which buttons are pressed:
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20 ;; 0 (no-buttons) : MODE-SELECT
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21 ;; 8 [:start] : WRITE-BYTES
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22 ;; 0xFF (all-buttons) : JUMP
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23
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24 ;;; WRITE-BYTES
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25
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26 ;; WRITE-BYTES mode writes sequences of arbitray values to
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27 ;; arbitray memory locations. It expects you to enter a
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28 ;; header of three bytes describing what to write:
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29
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30 ;; Byte 0 : Number of Bytes to Write
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31 ;; Byte 1 : Start Address High Byte
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32 ;; Byte 1 : Start Address Low Byte
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33
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34 ;; Then, you enter the number of bytes specified in Byte 0
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35 ;; they are written to the start address in
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36 ;; sequence. After the last byte is written control
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37 ;; returns to MODE-SELECT mode.
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38
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39 ;; Example: to write the sequence [1 2 3 4] starting at
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40 ;; address 0xC01F enter
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41 ;; Byte 0 : 4 (will write four bytes)
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42 ;; Byte 1 : 0xC0 (high byte of 0xC01F)
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43 ;; Byte 2 : 0x1F (low byte of 0xC01F)
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44 ;; Byte 3 : 1 (write 1 to 0xC01F)
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45 ;; Byte 4 : 2 (write 2 to 0xC020)
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46 ;; Byte 5 : 3 (write 3 to 0xC021)
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47 ;; Byte 6 : 4 (write 4 to 0xC022)
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48
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49 ;;; JUMP
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50 ;; JUMP mode jumps program control to any arbitray
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51 ;; location. It expects you to enter two bytes which
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52 ;; correspond to the high and low bytes of the memory
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53 ;; address to which you want to jump.
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54 ;; Byte 0 : Jump Address High Byte
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55 ;; Byte 1 : Jump Address Low Byte
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56
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57 ;; Example: to jump to address 0x1234 enter
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58 ;; Byte 0 : 0x12 (high byte of 0x1234)
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59 ;; Byte 1 : 0x34 (low byte of 0x1234)
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60
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61
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62 (defn ->signed-8-bit [n]
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63 (if (< n 0)
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64 (+ 256 n) n))
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65
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66 (defn frame-metronome []
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67 (let [timing-loop
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68 [0x01 ; \
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69 0x43 ; |
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70 0xFE ; | load 0xFF44 into BC without repeats
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71 0x0C ; |
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72 0x04 ; /
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73 0x0A] ;; (BC) -> A, now A = LY (vertical line coord)
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74 continue-if-144
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75 [0xFE
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76 144 ;; compare LY (in A) with 144
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77 0x20 ;; jump back to beginning if LY != 144 (not-v-blank)
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78 (->signed-8-bit
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79 (+ -4 (- (count timing-loop))))]
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80 spin-loop
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81 [0x05 ;; dec B, which is 0xFF
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82 0x20 ;; spin until B==0
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83 0xFD]]
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84 (concat timing-loop continue-if-144 spin-loop)))
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85
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86 (defn test-frame-metronome
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87 "Ensure that frame-metronome ticks exactly once every frame."
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88 ([] (test-frame-metronome 151))
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89 ([steps]
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90 (let [inc-E [0x1C 0x18
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91 (->signed-8-bit
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92 (+ -3 (- (count (frame-metronome)))))]
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93 program (concat (frame-metronome) inc-E)
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94 count-frames
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95 (-> (tick (mid-game))
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96 (IE! 0)
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97 (DE! 0)
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98 (set-memory-range pokemon-list-start program)
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99 (PC! pokemon-list-start))
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100 E-after-moves (E (run-moves count-frames (repeat steps [])))]
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101 (println "E:" E-after-moves)
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102 (assert (= steps E-after-moves))
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103
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104 (println "E =" E-after-moves "after" steps "steps")
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105 count-frames)))
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106
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107 (defn read-user-input []
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108 [0x3E
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109 0x20 ; prepare to measure d-pad
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110
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111 0x01 ;\
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112 0x01 ; |
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113 0xFE ; | load 0xFF00 into BC without repeats
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114 0x04 ; |
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115 0x0D ;/
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116
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117 0x02
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118 0x0A ;; get D-pad info
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119
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120 0xF5 ;; push AF
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121
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122 0x3E
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123 0x10 ; prepare to measure buttons
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124
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125 0x3F ;; clear carry flag no-op to prevent repeated nybbbles
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126
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127 0x02
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128 0x0A ;; get button info
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129
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130 0xE6 ;; select bottom bits of A
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131 0x0F
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132
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133 0x47 ;; A->B
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134
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135 0xF1 ;; pop AF
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136
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137 0xE6
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138 0x0F ;; select bottom bits of A
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139
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140 0xCB
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141 0x37 ;; swap A nybbles
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142
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143 0xB0 ;; (or A B) -> A
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144
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145 0x2F ;; (NOT A) -> A
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146 ])
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147
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148 (defn test-read-user-input []
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149 (let [program
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150 (concat
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151 (frame-metronome) (read-user-input)
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152 [0x5F ;; A-> E
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153 0x18
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154 (->signed-8-bit
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155 (+ (- (count (frame-metronome)))
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156 (- (count (read-user-input)))
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157 (- 3)))])
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158 read-input
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159 (-> (tick (mid-game))
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160 (IE! 0)
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161 (set-memory-range pokemon-list-start program)
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162 (PC! pokemon-list-start))]
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163 (dorun
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164 (for [i (range 0x100)]
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165 (assert (= (E (step read-input (buttons i))) i))))
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166 (println "Tested all inputs.")
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167 read-input))
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168
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169 (def mode-select-mode (Integer/parseInt "00000000" 2))
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170 (def write-mode (Integer/parseInt "00000001" 2))
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171 (def jump-mode (Integer/parseInt "10000000" 2))
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172
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173 (def input-high-addr-jump (Integer/parseInt "10000010" 2))
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174 (def input-high-addr-write (Integer/parseInt "00000010" 2))
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175 (def input-low-addr-jump (Integer/parseInt "10000100" 2))
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176 (def input-low-addr-write (Integer/parseInt "00000100" 2))
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177
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178 (def input-write-num-mode (Integer/parseInt "00001000" 2))
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179 (def do-write-mode (Integer/parseInt "00010000" 2))
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180
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181 (defn main-bootstrap-program [start-address]
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182 (let [[start-high start-low] (disect-bytes-2 start-address)
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183 jump-distance (+ (count (frame-metronome)
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184 (read-user-input)))
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185
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186 init
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187 [0xAF 0x5F] ;; 0->A; 0->E;
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188
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189
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190 header
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191 [0x47] ;; A->B
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192
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193 mode-select
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194 [0xCB 0x43 ;; last-bit is zero
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195 0x28 :to-beginning
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196 0x5F];; A->E
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197
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198 input-section
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199 [0xCB 0x4B ;; test bit 0 of E
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200 0x28 0x03
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201
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202
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203 0x57 ;; A->D
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204
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205 0x67 ;; A->H
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206 0x6F ;; A->L
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207
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208 0x47 ;; A->B
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209 0x4F ;; A->C
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210
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211
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212
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213
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214
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215
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216
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217
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218 ;; HL = here
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219 ;; add C to HL
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220 ;; jp HL
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221
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222 prepare-HL
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223 [0xD1 ;; pop DE causes D and E to be non-volitale
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224
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225 0x21 ;; load HL from literal nn
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226 :dispatch-high
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227 :dispatch-low]
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228
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229 mode-dispatch
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230 [0xC5 ;; push BC
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231 0x06 ;\
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232 0x01 ; | 0->B without repeats
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233 0x05 ;/
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234 0x09 ;; add BC to HL
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235 0xC1 ;; pop BC
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236 0xE9] ;; jp
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237
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238 mode-select
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239 [0x4F ;; A->C (this is the address of dispatch above)
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240 0x18 ;; return
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241 :jump-to-end]
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242
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243 input-bytes-to-write
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244 [0x47 ;; A->B
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245 0x18 ;; return
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246 :jump-to-end]
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247
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248
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249
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250
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251
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252 cleanup
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253 [0xD5 ;; push DE
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254 0x18
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255 0x??];; jump all the way back to frame-metronome
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256
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257
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258 ;; (concat init (frame-metronome) (read-user-input)
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259 ;; prepare-HL here mode-dispatch)
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260
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261
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262
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263
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264
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265
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266
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267
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268 ;; ))
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269
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270
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271
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272
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273
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274
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275
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276
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277 (comment
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278
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279 ;;;;;; TESTS ;;;;;;
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280
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281 (defn bootstrap-base []
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282 (let [program (main-bootstrap-program pokemon-list-start)]
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283 ;; make sure program is valid output for item-writer
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284 (bootstrap-pattern program)
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285 (-> (tick (mid-game))
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286 (set-memory-range pokemon-list-start program)
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287 (PC! pokemon-list-start))))
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288
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289 (defn test-write-bytes-mode []
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290 (let [target-address 0xC00F
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291 [target-high target-low] (disect-bytes-2 target-address)
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292 assembly [0xF3 0x18 0xFE 0x12]
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293 get-mem-region #(subvec (vec (memory %))
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294 target-address (+ target-address 20))
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295 before (bootstrap-base)
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296 after
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297 (-> before
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298 (step []) ; make sure it can handle blanks
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299 (step []) ; at the beginning.
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300 (step [])
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301 (step [:start]) ; select WRITE-BYTES mode
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302 (step (buttons 4)) ; write 4 bytes
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303 (step (buttons target-high))
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304 (step (buttons target-low))
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305 (step (buttons (nth assembly 0)))
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306 (step (buttons (nth assembly 1)))
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307 (step (buttons (nth assembly 2)))
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308 (step (buttons (nth assembly 3)))
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309 (step [])
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310 (step [])
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311 (step []))]
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312 (println "before :" (get-mem-region before))
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313 (println "after :" (get-mem-region after))
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314 (assert (= assembly (take 4 (get-mem-region after))))
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315 after))
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316
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317 (defn test-jump-mode []
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318 (let [target-address 0xC00F
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319 [target-high target-low] (disect-bytes-2 target-address)
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320 post-jump
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321 (-> (test-write-bytes-mode)
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322 (step [])
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323 (step [])
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324 (step [])
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325 (step (buttons 0xFF)) ; Select JUMP mode.
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326 (step (buttons target-high))
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327 (step (buttons target-low)))
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328 program-counters
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329 (capture-program-counter
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330 post-jump
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331 10000)]
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332 (println program-counters)
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333 (assert (contains? (set program-counters) target-address))
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334 post-jump))
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335 ) |