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1 (ns com.aurellem.run.image
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2 (:use (com.aurellem.gb saves gb-driver util constants
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3 items vbm characters money
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4 rlm-assembly))
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5 (:use (com.aurellem.run util music title save-corruption
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6 bootstrap-0 bootstrap-1))
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7 (:require clojure.string)
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8 (:import [com.aurellem.gb.gb_driver SaveState])
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9 (:import java.awt.image.BufferedImage)
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10 (:import java.io.File))
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11
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12 ;; want to display an image onto the screen.
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13 ;; probably will be the six ponies, possibly with scrolling.
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14
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15 ;; probably don't need hi-color mode since the images shuld be
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16 ;; simple.
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17
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18 ;; use background tiles? they provide greater color depth than
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19 ;; sprites, and can still be scrolled, so why not?
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20
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21 ;; could also use sprites to get 3 more colors per tile for a total of
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22 ;; 7 colors per tile, although not for all tiles...
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23
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24
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25
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26 ;; want a function to
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27
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28 ;; 1. read an image
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29 ;; 2. split into a grid of 8x8 pixels
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30 ;; 3. convert all RGB colors to gb-RGB colors
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31 ;; 4. determine efficient color palletes for the image
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32 ;; 5. output efficient assembly code to draw the image to the gb
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33 ;; screen.
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34
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35
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36 (def image-program-target 0xB000)
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37
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38 (def display-width 160)
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39 (def display-height 144)
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40
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41
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42
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43 ;{:r :g :b }
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44
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45 (def character-data 0x8000)
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46 (def character-data-end 0x97FF)
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47
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48
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49
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50
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51 (def BG-data-1 0x9800)
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52
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53 (def BG-data-2 0x9C00)
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54
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55 (def OAM 0xFE00)
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56
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57
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58
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59 (def video-bank-select-register 0xFF4F)
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60
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61 (defn gb-rgb->bits [[r g b]]
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62 (assert (<= 0 r 31))
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63 (assert (<= 0 g 31))
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64 (assert (<= 0 b 31))
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65 [(bit-and
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66 0xFF
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67 (+
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68 r
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69 (bit-shift-left g 5)))
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70 (+
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71 (bit-shift-right g 3)
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72 (bit-shift-left b 2))])
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73
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74
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75 (def bg-palette-select 0xFF68)
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76 (def bg-palette-data 0xFF69)
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77
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78 (def obj-palette-select 0xFF6A)
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79 (def obj-palette-data 0xFF6B)
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80
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81 (def max-palettes 8)
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82
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83 (defn write-byte [target data]
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84 (flatten
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85 [0x3E ;; load literal to A
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86 data
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87 0xEA ;; load A into target
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88 (reverse (disect-bytes-2 target))]))
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89
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90 (defn begin-sequential-palette-write
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91 [palette-num palette-select-address]
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92 (assert (<= 0 palette-num max-palettes))
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93 (assert
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94 (or (= palette-select-address bg-palette-select)
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95 (= palette-select-address obj-palette-select)))
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96 (let [palette-write-data
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97 (Integer/parseInt
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98 (str "1" ;; auto increment
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99 "0" ;; not used
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100 (format
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101 "%03d"
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102 (Integer/parseInt
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103 (Integer/toBinaryString palette-num) 10))
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104 "00" ;; color num
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105 "0" ;; H/L
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106 ) 2)]
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107 (write-byte palette-select-address palette-write-data)))
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108
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109 (defn set-palettes [palette-select palette-data palettes]
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110 (assert (<= (count palettes)) max-palettes)
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111 (flatten
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112 [(begin-sequential-palette-write 0 palette-select)
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113
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114 0x21 ;; target address to HL
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115 (reverse (disect-bytes-2 palette-data))
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116
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117
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118 (for [palette palettes]
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119 (map (fn [byte]
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120 [0x3E ;; literal to A
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121 byte
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122 0x77]) ;; A -> (HL)
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123
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124 (flatten
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125 (map #(gb-rgb->bits (get palette % [0 0 0]))
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126 (range 4)))))]))
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127
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128
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129 (defn display-one-color
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130 "Displayes a single color onto the gameboy screen. Input rgb in
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131 gameboy rgb."
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132 ([state [r g b]]
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133 ;; construct a kernel that displays a single color
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134 (let
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135 [palettes (repeat 8 [[r g b] [r g b] [r g b] [r g b]])
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136 kernel-address 0xC000
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137 kernel
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138 [0xF3 ;; disable interrupts
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139 (clear-music-registers)
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140 (frame-metronome)
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141 ;;(set-palettes
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142 ;; obj-palette-select obj-palette-data palettes)
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143 (set-palettes
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144 bg-palette-select bg-palette-data palettes)
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145 (infinite-loop)]]
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146 (-> (set-memory-range state
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147 kernel-address (flatten kernel))
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148 (PC! kernel-address))))
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149 ([[r g b]]
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150 (display-one-color @current-state [r g b])))
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151
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152 ;;(require 'cortex.sense)
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153
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154
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155 ;; (defn show-screenshot []
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156 ;; (let [im (BufferedImage. 160 144 BufferedImage/TYPE_INT_RGB)
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157 ;; pix (vec (pixels))
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158 ;; view (cortex.sense/view-image)]
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159 ;; (dorun (for [x (range 160) y (range 144)]
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160 ;; (.setRGB im x y (pix (+ x (* 160 y))))))
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161 ;; (view im)))
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162
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163 (defn gb-rgb->vga-rgb [[r g b]]
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164 (let [vga-rgb
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165 (first (pixels
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166 (run-moves
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167 (display-one-color
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168 (tick @current-state)
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169 [r g b])
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170 [[][]])))]
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171 [(bit-shift-right (bit-and vga-rgb 0xFF0000) 16)
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172 (bit-shift-right (bit-and vga-rgb 0xFF00) 8)
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173 (bit-and vga-rgb 0xFF)]))
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174
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175 (defn generate-gb-color-map []
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176 (set-state! (mid-game))
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177 (let [gb-colors
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178 (for [r (range 32)
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179 g (range 32)
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180 b (range 32)]
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181 [r g b])]
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182 (zipmap gb-colors
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183 (map gb-rgb->vga-rgb
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184 gb-colors))))
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185
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186 (import java.io.FileWriter)
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187
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188 (def gb-color-map-file
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189 (File. user-home "proj/vba-clojure/gb-color-map"))
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190
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191 (defn write-gb-color-map! []
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192 (binding [*out*(FileWriter. gb-color-map-file)]
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193 (let [out-str
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194 (.replace
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195 (str
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196 (into (sorted-map) (generate-gb-color-map)))
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197 "," ",\n")]
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198 (println out-str))))
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199
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200 (def gb-color-map
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201 (read-string (slurp gb-color-map-file)))
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202
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203 (import javax.imageio.stream.FileImageOutputStream)
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204 (import '(javax.imageio ImageWriteParam IIOImage ImageIO))
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205
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206
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207 (defn write-image! [^BufferedImage image ^File target]
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208 (doto
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209 (.next (ImageIO/getImageWritersByFormatName "png"))
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210 (.setOutput (FileImageOutputStream. target))
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211 (.write (IIOImage. image nil nil))
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212 (.dispose))
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213 image)
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214
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215
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216 (defn gen-gb-color-image! []
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217 (let [im (BufferedImage. 68 69 BufferedImage/TYPE_INT_RGB)
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218 pix (vec
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219
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220 (reduce
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221 concat
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222 (map (partial
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223 sort-by
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224 (fn [[r g b]]
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225 (let [s (max r g b)
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226 det
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227 (cond
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228 (= s r)
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229 (+ -1000 (- g) b)
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230 (= s b)
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231 (+ (- r) g)
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232 (= s g)
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233 (+ 1000 (- b) r))]
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234 det)))
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235 (partition
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236 68 68 []
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237 (sort-by
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238 (fn euclidean-distance [[r g b]]
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239 (Math/sqrt (+ (* r r) (* g g) (* b b))))
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240 (filter
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241 (fn [[r g b]]
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242 (= (max r g b) b ))
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243
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244 (seq (set (vals gb-color-map)))))))))
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245 ;;view (cortex.sense/view-image)
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246 target
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247 (File. user-home "proj/vba-clojure/gb-color-map-unique.png")]
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248 (dorun (for [x (range 68) y (range 69)]
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249 (let [[r g b] (get pix (+ x (* 68 y)) [0 0 0])
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250 rgb (+ (bit-shift-left r 16)
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251 (bit-shift-left g 8)
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252 b)]
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253 (.setRGB im x y rgb))))
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254 ;;(view im)
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255 (write-image! im target)))
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256
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257
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258 (defn gen-gb-color-image*! []
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259 (let [im (BufferedImage. 213 213 BufferedImage/TYPE_INT_RGB)
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260 squares
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261 (vec
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262 (for [r (range 32)]
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263 (vec
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264 (for [b (range 32) g (range 32)]
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265 (gb-color-map [r g b])))))
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266 ;;view (cortex.sense/view-image)
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267 target (File. user-home "proj/vba-clojure/gb-color-map.png")]
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268
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269 (dorun
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270 (for [s-index (range 32)]
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271 (dorun
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272 (for [x (range 32) y (range 32)]
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273
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274 (let [[r g b] ((squares s-index) (+ x (* 32 y)))
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275 rgb (+ (bit-shift-left r 16)
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276 (bit-shift-left g 8)
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277 b)]
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278 (.setRGB im
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279 (+ 3 (* 35 (rem s-index 6)) x)
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280 (+ 3 (* 35 (int (/ s-index 6))) y)
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281 rgb))))))
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282 ;;(view im)
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283 (write-image! im target)))
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284
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285 (defn gen-gimp-palette! []
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286 (let [target
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287 (File. user-home "proj/vba-clojure/Gameboy-Color.gpl")]
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288 (spit
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289 target
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290 (apply
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291 str
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292 (concat
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293 ["GIMP Palette\n"
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294 "Name: GameBoy\n"
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295 "#\n"]
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296 (map (fn [[r g b]]
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297 (format "%3d %3d %3d\n" r g b))
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298 (sort (set (vals gb-color-map)))))))))
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299
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300 (def test-image
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301 (ImageIO/read
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302 (File. user-home "/proj/vba-clojure/images/test-gb-image.png")))
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303
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304 (def test-image-2
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305 (ImageIO/read
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306 (File. user-home "/proj/vba-clojure/images/test-gb-image-2.png")))
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307
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308 (def test-image-color
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309 (ImageIO/read
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310 (File. user-home "/proj/vba-clojure/images/colors-test.png")))
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311
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312 (def pinkie-pie-mark
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313 (ImageIO/read
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314 (File. user-home "/proj/vba-clojure/images/pinkie-pie-cutie-mark.png")))
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315
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316
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317 (defn rgb->triplet [rgb]
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318 (let [r (bit-shift-right (bit-and rgb 0xFF0000) 16)
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319 g (bit-shift-right (bit-and rgb 0xFF00) 8)
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320 b (bit-and rgb 0xFF)]
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321 [r g b]))
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322
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323 (def reverse-gb-color-map
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324 (zipmap (vals gb-color-map)
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325 (keys gb-color-map)))
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326
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327 (defn vga-rgb->gb-rgb [[r g b]]
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328 (reverse-gb-color-map [r g b]))
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329
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330 (defn gb-tiles [^BufferedImage image]
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331 (for [tile (range 360)]
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332 (for [y (range 8) x (range 8)]
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333 (vga-rgb->gb-rgb
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334 (rgb->triplet
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335 (.getRGB image (+ x (* 8 (rem tile 20)))
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336 (+ y (* 8 (int (/ tile 20))))))))))
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337
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338 (defn tile->palette [tile]
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339 (vec (sort (set tile))))
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340
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341 (require 'clojure.set)
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342
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343 (defn absorb-contract [objs]
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344 (reduce
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345 (fn [accepted new-element]
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346 (if (some
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347 (fn [obj]
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348 (clojure.set/subset? (set new-element) (set obj)))
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349 accepted)
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350 accepted
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351 (conj accepted new-element)))
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352 []
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353 (sort-by (comp - count) objs)))
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354
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355 (defn palettes [^BufferedImage image]
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356 (let [palettes (map tile->palette (gb-tiles image))
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357 unique-palettes (absorb-contract (set palettes))]
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358 unique-palettes))
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359
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360 (defn tile-pallete
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361 "find the first appropirate palette for the tile in the
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362 provided list of palettes."
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363 [tile palettes]
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364 (let [tile-colors (set tile)]
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365 (swank.util/find-first
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rlm@506
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366 #(clojure.set/subset? tile-colors (set %))
|
rlm@506
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367 palettes)))
|
rlm@506
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368
|
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369
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rlm@506
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370 (defn image->gb-image
|
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371 "Returns the image in a format amenable to the gameboy's
|
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|
372 internal representation. The format is:
|
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|
373 {:width -- width of the image
|
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|
374 :height -- height of the image
|
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|
375 :palettes -- vector of all the palettes the image
|
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|
376 needs, in proper order
|
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|
377 :tiles -- vector of all the tiles the image needs,
|
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|
378 in proper order. A tile is 64 palette
|
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379 indices.
|
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|
380 :data -- vector of pairs of the format:
|
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|
381 [tile-index, palette-index]
|
rlm@506
|
382 in row-oriented order}"
|
rlm@506
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383 [^BufferedImage image]
|
rlm@506
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384 (let [image-palettes (palettes image)
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385 palette-index (zipmap
|
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386 image-palettes
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rlm@506
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387 (range (count image-palettes)))
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rlm@506
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388 tiles (gb-tiles image)
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rlm@506
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389 unique-tiles (vec (distinct tiles))
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rlm@506
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390 tile-index (zipmap unique-tiles
|
rlm@506
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391 (range (count unique-tiles)))]
|
rlm@506
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392 {:width (.getWidth image)
|
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393 :height (.getHeight image)
|
rlm@506
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394 :palettes image-palettes
|
rlm@506
|
395 :tiles
|
rlm@506
|
396 (vec
|
rlm@506
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397 (for [tile unique-tiles]
|
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|
398 (let [colors
|
rlm@506
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399 (vec (tile-pallete tile image-palettes))
|
rlm@506
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400 color-index
|
rlm@506
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401 (zipmap colors (range (count colors)))]
|
rlm@506
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402 (mapv color-index tile))))
|
rlm@506
|
403 :data
|
rlm@506
|
404 (vec
|
rlm@506
|
405 (for [tile tiles]
|
rlm@506
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406 (let [tile-colors (set (tile->palette tile))]
|
rlm@506
|
407 [(tile-index tile)
|
rlm@506
|
408 (palette-index
|
rlm@506
|
409 (tile-pallete tile image-palettes))])))}))
|
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|
410
|
rlm@505
|
411 (defn wait-until-v-blank
|
rlm@505
|
412 "Modified version of frame-metronome. waits untill LY == 144,
|
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413 indicating start of v-blank period."
|
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|
414 []
|
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|
415 (let [timing-loop
|
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|
416 [0x01 ; \
|
rlm@505
|
417 0x44 ; | load 0xFF44 into BC
|
rlm@505
|
418 0xFF ; /
|
rlm@505
|
419 0x0A] ;; (BC) -> A, now A = LY (vertical line coord)
|
rlm@505
|
420 continue-if-144
|
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|
421 [0xFE
|
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|
422 144 ;; compare LY (in A) with 144
|
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|
423 0x20 ;; jump back to beginning if LY != 144 (not-v-blank)
|
rlm@505
|
424 (->signed-8-bit
|
rlm@505
|
425 (+ -4 (- (count timing-loop))))]]
|
rlm@505
|
426 (concat timing-loop continue-if-144)))
|
rlm@503
|
427
|
rlm@507
|
428 (def bg-character-data 0x9000)
|
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|
429
|
rlm@507
|
430 (defn gb-tile->bytes
|
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|
431 "Tile is a vector of 64 numbers between 0 and 3 that
|
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|
432 represent a single 8x8 color tile in the GB screen.
|
rlm@507
|
433 It gets bit-packed into to 16 8-bit numbers in the following
|
rlm@507
|
434 form:
|
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|
435
|
rlm@507
|
436 0-low 1-low ... 7-low
|
rlm@507
|
437 0-high 1-high ... 7-high
|
rlm@507
|
438 .
|
rlm@507
|
439 .
|
rlm@507
|
440 .
|
rlm@507
|
441 55-low ........ 63-low
|
rlm@507
|
442 55-high ........ 63-high"
|
rlm@507
|
443 [tile]
|
rlm@507
|
444 (let [row->bits
|
rlm@507
|
445 (fn [row]
|
rlm@507
|
446 (mapv
|
rlm@507
|
447 (fn [row*]
|
rlm@507
|
448 (Integer/parseInt (apply str row*) 2))
|
rlm@507
|
449 [(map #(bit-and 0x01 %) row)
|
rlm@507
|
450 (map #(bit-shift-right (bit-and 0x02 %) 1)
|
rlm@507
|
451 row)]))]
|
rlm@507
|
452 (vec
|
rlm@507
|
453 (flatten
|
rlm@507
|
454 (map row->bits
|
rlm@507
|
455 (partition 8 tile))))))
|
rlm@507
|
456
|
rlm@508
|
457 (defn write-data
|
rlm@508
|
458 "Efficient assembly to write a sequence of values to
|
rlm@508
|
459 memory, starting at a target address."
|
rlm@508
|
460 [base-address target-address data]
|
rlm@510
|
461 (let [len (count data)
|
rlm@510
|
462 program-length 21] ;; change this if program length
|
rlm@510
|
463 ;; below changes!
|
rlm@508
|
464 (flatten
|
rlm@508
|
465 [0x21 ;; load data address start into HL
|
rlm@510
|
466 (reverse (disect-bytes-2 (+ base-address program-length)))
|
rlm@508
|
467
|
rlm@508
|
468 0x01 ;; load target address into BC
|
rlm@508
|
469 (reverse (disect-bytes-2 target-address))
|
rlm@508
|
470
|
rlm@510
|
471 0x11 ;; load len into DE
|
rlm@510
|
472 (reverse (disect-bytes-2 len))
|
rlm@508
|
473
|
rlm@508
|
474
|
rlm@508
|
475 ;; data x-fer loop start
|
rlm@508
|
476 0x2A ;; (HL) -> A; HL++;
|
rlm@508
|
477 0x02 ;; A -> (BC);
|
rlm@508
|
478 0x03 ;; INC BC;
|
rlm@510
|
479 0x1B ;; DEC DE
|
rlm@508
|
480
|
rlm@510
|
481 0xAF
|
rlm@510
|
482 0xB2 ;; (OR D E) -> A
|
rlm@510
|
483 0xB3
|
rlm@510
|
484
|
rlm@508
|
485
|
rlm@510
|
486 0x20 ;; if DE is not now 0,
|
rlm@510
|
487 (->signed-8-bit -9) ;; GOTO start
|
rlm@508
|
488
|
rlm@510
|
489 0xC3
|
rlm@510
|
490 (reverse
|
rlm@510
|
491 (disect-bytes-2
|
rlm@510
|
492 (+ len base-address program-length)))
|
rlm@510
|
493 data])))
|
rlm@510
|
494
|
rlm@512
|
495 (defn write-image
|
rlm@514
|
496 "Assume the image data is specified as 360 blocks."
|
rlm@512
|
497 [base-address target-address image-data]
|
rlm@512
|
498
|
rlm@512
|
499 (let [len (count image-data)
|
rlm@512
|
500 gen-program
|
rlm@512
|
501 (fn [program-length]
|
rlm@512
|
502 (flatten
|
rlm@513
|
503 [0x01 ;; load data address start into BC
|
rlm@512
|
504 (reverse
|
rlm@512
|
505 (disect-bytes-2 (+ base-address program-length)))
|
rlm@512
|
506
|
rlm@513
|
507 0x21 ;; load target address into HL
|
rlm@512
|
508 (reverse (disect-bytes-2 target-address))
|
rlm@512
|
509
|
rlm@512
|
510 0x1E ;; total-rows (18) -> E
|
rlm@513
|
511 18
|
rlm@512
|
512
|
rlm@512
|
513 0x16 ;; total columns (20) -> D
|
rlm@512
|
514 20
|
rlm@512
|
515
|
rlm@513
|
516 ;; data x-fer loop start
|
rlm@513
|
517 0x0A ;; (BC) -> A;
|
rlm@513
|
518 0x03 ;; INC BC;
|
rlm@513
|
519 0x22 ;; A -> (HL); HL++;
|
rlm@512
|
520
|
rlm@512
|
521
|
rlm@512
|
522
|
rlm@512
|
523 0x15 ;; dec D
|
rlm@512
|
524 0x20
|
rlm@513
|
525 (->signed-8-bit -6) ;; continue writing row
|
rlm@512
|
526
|
rlm@512
|
527 ;; row is complete, advance to next row
|
rlm@513
|
528 ;; HL += 12
|
rlm@512
|
529
|
rlm@512
|
530 0xC5 ;; push BC
|
rlm@512
|
531
|
rlm@512
|
532 0x06 ;; 0 -> B
|
rlm@512
|
533 0
|
rlm@512
|
534
|
rlm@512
|
535 0x0E
|
rlm@513
|
536 12 ;; 12 -> C
|
rlm@512
|
537
|
rlm@512
|
538 0x09 ;; HL + BC -> HL
|
rlm@512
|
539
|
rlm@512
|
540 0xC1 ;; pop BC
|
rlm@512
|
541
|
rlm@512
|
542 0x1D ;; dec E
|
rlm@512
|
543 0x20
|
rlm@514
|
544 (->signed-8-bit -18) ;; contunue writing image
|
rlm@512
|
545
|
rlm@512
|
546 0xC3
|
rlm@512
|
547 (reverse
|
rlm@512
|
548 (disect-bytes-2
|
rlm@512
|
549 (+ len base-address program-length)))]))]
|
rlm@512
|
550 (flatten (concat
|
rlm@512
|
551 (gen-program (count (gen-program 0)))
|
rlm@512
|
552 image-data))))
|
rlm@508
|
553
|
rlm@508
|
554 (defn test-write-data []
|
rlm@510
|
555 (let [test-data (concat (range 256)
|
rlm@510
|
556 (reverse (range 256)))
|
rlm@510
|
557 base-address 0xC000
|
rlm@510
|
558 target-address 0xD000
|
rlm@508
|
559
|
rlm@508
|
560 test-kernel
|
rlm@508
|
561 (flatten
|
rlm@508
|
562 [0xF3 ;; disable interrupts
|
rlm@508
|
563 (write-data (+ 1 base-address)
|
rlm@508
|
564 target-address test-data)
|
rlm@508
|
565 (infinite-loop)])]
|
rlm@509
|
566 (assert
|
rlm@509
|
567 (= test-data
|
rlm@509
|
568 (-> (mid-game)
|
rlm@509
|
569 tick tick tick
|
rlm@509
|
570 (set-memory-range base-address test-kernel)
|
rlm@509
|
571 (PC! base-address)
|
rlm@509
|
572 (run-moves (repeat 100 []))
|
rlm@509
|
573 (memory)
|
rlm@509
|
574 vec
|
rlm@509
|
575 (subvec target-address
|
rlm@509
|
576 (+ target-address
|
rlm@509
|
577 (count test-data))))))))
|
rlm@508
|
578
|
rlm@511
|
579 (def LCD-bank-select-address 0xFF4F)
|
rlm@511
|
580
|
rlm@511
|
581 (def BG-1-address 0x9800)
|
rlm@511
|
582 (def BG-2-address 0x9C00)
|
rlm@511
|
583 (def character-data-address 0x8000)
|
rlm@511
|
584
|
rlm@511
|
585 (def LCD-control-register 0xFF40)
|
rlm@511
|
586 (def STAT-register 0xFF41)
|
rlm@511
|
587
|
rlm@511
|
588 (def SCX-register 0xFF42)
|
rlm@511
|
589 (def SCY-register 0xFF43)
|
rlm@511
|
590
|
rlm@511
|
591 (defn select-LCD-bank [n]
|
rlm@511
|
592 (assert (or (= n 0) (= n 1)))
|
rlm@511
|
593 (write-byte LCD-bank-select-address n))
|
rlm@511
|
594
|
rlm@512
|
595 (defn write-image* [_ _ _] [])
|
rlm@512
|
596
|
rlm@508
|
597 (defn display-image-kernel [base-address ^BufferedImage image]
|
rlm@511
|
598 (let [gb-image (image->gb-image image)
|
rlm@511
|
599
|
rlm@511
|
600 A [(clear-music-registers)
|
rlm@512
|
601
|
rlm@511
|
602 ;; [X] disable LCD protection circuit.
|
rlm@511
|
603 (write-byte LCD-control-register 0x00)
|
rlm@511
|
604 ;; now we can write to all video RAM anytime with
|
rlm@511
|
605 ;; impunity.
|
rlm@511
|
606
|
rlm@512
|
607 ;; [ ] We're only using background palettes; just set the
|
rlm@512
|
608 ;; minimum required bg palettes for this image, starting
|
rlm@512
|
609 ;; with palette #0.
|
rlm@502
|
610
|
rlm@511
|
611 (set-palettes bg-palette-select bg-palette-data
|
rlm@511
|
612 (:palettes gb-image))
|
rlm@507
|
613
|
rlm@511
|
614 ;; [X] switch to bank 0 to set BG character data.
|
rlm@511
|
615 (select-LCD-bank 0)
|
rlm@511
|
616 ;; [X] set SCX and SCY to 0
|
rlm@511
|
617 (write-byte SCX-register 0)
|
rlm@511
|
618 (write-byte SCY-register 0)
|
rlm@511
|
619 ]
|
rlm@511
|
620 A (flatten A)
|
rlm@507
|
621
|
rlm@511
|
622 B [;; [X] write minimum amount of tiles to BG character
|
rlm@511
|
623 ;; section
|
rlm@511
|
624 (write-data
|
rlm@511
|
625 (+ base-address (count A))
|
rlm@511
|
626 character-data-address
|
rlm@511
|
627 (flatten
|
rlm@515
|
628 (map gb-tile->bytes (:tiles gb-image))))
|
rlm@517
|
629 (select-LCD-bank 0)]
|
rlm@511
|
630 B (flatten B)
|
rlm@507
|
631
|
rlm@511
|
632
|
rlm@517
|
633 C [;; [X] write image to the screen in terms of tiles
|
rlm@512
|
634 (write-image
|
rlm@511
|
635 (+ base-address (+ (count A) (count B)))
|
rlm@511
|
636 BG-1-address
|
rlm@517
|
637 (map first (:data gb-image)))
|
rlm@517
|
638 (select-LCD-bank 1)]
|
rlm@507
|
639
|
rlm@511
|
640 C (flatten C)
|
rlm@507
|
641
|
rlm@517
|
642 D [;; [X] specifiy pallets for each character
|
rlm@515
|
643 (write-image
|
rlm@515
|
644 (+ base-address (+ (count A) (count B) (count C)))
|
rlm@515
|
645 BG-1-address
|
rlm@517
|
646 (map second (:data gb-image)))
|
rlm@515
|
647
|
rlm@505
|
648
|
rlm@511
|
649 ;; [X] reactivate the LCD display
|
rlm@511
|
650 ;; we're using only BG images, located at
|
rlm@511
|
651 ;; BG-1 (0x9800), with background character data
|
rlm@511
|
652 ;; stored starting at 0x8000
|
rlm@505
|
653
|
rlm@511
|
654 (write-byte
|
rlm@511
|
655 LCD-control-register
|
rlm@511
|
656 (Integer/parseInt
|
rlm@511
|
657 (str
|
rlm@511
|
658 "1" ;; LCDC on/off
|
rlm@511
|
659 "0" ;; Window code area
|
rlm@511
|
660 "0" ;; Windowing on?
|
rlm@511
|
661 "1" ;; BG tile base (1 = 0x8000)
|
rlm@511
|
662 "0" ;; BG-1 or BG-2 ?
|
rlm@511
|
663 "0" ;; OBJ-block composition
|
rlm@511
|
664 "0" ;; OBJ-on flag
|
rlm@511
|
665 "1") ;; no-effect
|
rlm@511
|
666 2))
|
rlm@540
|
667 ]
|
rlm@505
|
668
|
rlm@511
|
669 D (flatten D)]
|
rlm@511
|
670
|
rlm@511
|
671 (concat A B C D)))
|
rlm@511
|
672
|
rlm@511
|
673 (defn display-image [#^BufferedImage image]
|
rlm@522
|
674 (let [kernel-address 0xB500]
|
rlm@511
|
675 (-> (tick (tick (tick (mid-game))))
|
rlm@511
|
676 (set-memory-range
|
rlm@511
|
677 kernel-address
|
rlm@540
|
678 (concat (display-image-kernel kernel-address image)
|
rlm@540
|
679 (infinite-loop)))
|
rlm@511
|
680 (PC! kernel-address))))
|
rlm@522
|
681
|