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1 (ns com.aurellem.run.bootstrap-0
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2 (:use (com.aurellem.gb saves gb-driver util
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3 items vbm characters money))
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4 (:use (com.aurellem.run util title save-corruption))
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5 (:use (com.aurellem.exp item-bridge))
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6 (:import [com.aurellem.gb.gb_driver SaveState]))
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7
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8 (defn-memo boot-root []
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9 [ [] (root)])
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10
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11 (defn-memo to-rival-name
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12 ([] (to-rival-name (boot-root)))
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13 ([script]
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14 (->> script
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15 title
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16 oak
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17 name-entry-rlm
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18 (scroll-text 5))))
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19
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20 (defn-memo name-rival-bootstrap
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21 ([] (name-rival-bootstrap (to-rival-name)))
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22 ([script]
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23 (->> script
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24 (first-difference [] [:a] AF)
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25 (first-difference [] [:r] DE)
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26 (play-moves
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27 [[]
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28 [] [] [:r] [] [:d] [:a] ;; L
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29 [:r] [] [:r] [] [:r] [] [:r] []
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30 [:r] [] [:d] [] [:d] [:a] ;; [PK]
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31 [:u] [] [:l] [] [:l] []
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32 [:l] [] [:l] [] [:l] [:a] ;; U
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33 [:r] [] [:r] [] [:r] []
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34 [:r] [] [:r] [] [:d] [:a] ;; [PK]
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35 [] [:a] ;; [PK]
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36 [] [:a] ;; [PK]
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37 [:r] [] [:d] [:a] ;; END
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38 ]))))
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39
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40 (defn-memo leave-house
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41 ([] (leave-house (name-rival-bootstrap)))
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42 ([script]
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43 (->> script
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44 finish-title
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45 walk-to-stairs
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46 walk-to-door
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47 (walk [↓ ↓]))))
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48
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49 (defn-memo to-pallet-town-edge
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50 ([] (to-pallet-town-edge (leave-house)))
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51 ([script]
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52 (->> script
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53 (walk [→ → → → →
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54 ↑ ↑ ↑ ↑ ↑ ↑]))))
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55
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56 (defn-memo start-pikachu-battle
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57 ([] (start-pikachu-battle
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58 (to-pallet-town-edge)))
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59 ([script]
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60 (->> script
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61 (first-difference [:b] [:b :a] DE)
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62 scroll-text
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63 (do-nothing 200)
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64 (play-moves [[:b]]))))
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65
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66 (defn-memo capture-pikachu
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67 ([] (capture-pikachu (start-pikachu-battle)))
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68 ([script]
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69 (->> script
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70 (scroll-text 3))))
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71
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72 (defn-memo go-to-lab
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73 ([] (go-to-lab (capture-pikachu)))
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74 ([script]
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75 (->> script
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76 end-text
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77 (scroll-text 5)
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78 end-text
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79 ;; oak walks you to his lab; no input required.
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80 (do-nothing 400))))
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81
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82 (defn-memo talk-to-oak-in-lab
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83 ([] (talk-to-oak-in-lab (go-to-lab)))
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84 ([script]
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85 (->> script
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86 (scroll-text 14)
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87 end-text)))
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88
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89 (defn-memo try-to-get-eevee
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90 ([] (try-to-get-eevee (talk-to-oak-in-lab)))
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91 ([script]
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92 (->> script
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93 ;; walk to pokeball
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94 (walk [↓ → →])
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95 ;; and try to grab it
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96 (play-moves
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97 (concat [↑ ↑ [:a]]
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98 (repeat 100 [])))
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99 (scroll-text 10)
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100 (end-text))))
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101
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102 (defn-memo obtain-pikachu
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103 ([] (obtain-pikachu (try-to-get-eevee)))
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104 ([script]
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105 (->> script
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106 (scroll-text 6)
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107 (end-text))))
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108
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109
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110 (defn-memo begin-battle-with-rival
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111 ([] (begin-battle-with-rival
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112 (obtain-pikachu)))
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113 ([script]
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114 (->> script
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115 (walk [↓ ↓ ↓])
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116 (scroll-text 3)
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117 (end-text)
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118 (scroll-text))))
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119
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120 (defn-memo defeat-eevee
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121 ([] (defeat-eevee
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122 (begin-battle-with-rival)))
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123 ([script]
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124 (->> script
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125 (do-nothing 400)
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126 (play-moves [[:a]])
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127 (critical-hit)
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128 (do-nothing 200)
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129 (scroll-text 2) ;; for eevee's tail-whip
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130 (do-nothing 10)
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131 (play-moves [[:a]])
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132 (critical-hit)
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133 (do-nothing 200)
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134 (scroll-text 2) ;; tail whip again
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135 (do-nothing 10)
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136 (play-moves [[:a]])
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137 (critical-hit)
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138 (do-nothing 200))))
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139
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140 (defn-memo finish-rival-text
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141 ([] (finish-rival-text
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142 (defeat-eevee)))
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143 ([script]
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144 (->> script
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145 (scroll-text 12)
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146 (end-text))))
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147
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148 (defn-memo pikachu-comes-out
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149 ([] (pikachu-comes-out
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150 (finish-rival-text)))
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151 ([script]
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152 (->> script
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153 (scroll-text 8)
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154 (end-text))))
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155
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156 (defn-memo leave-oaks-lab
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157 ([] (leave-oaks-lab
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158 (pikachu-comes-out)))
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159 ([script]
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160 (->> script
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161 (walk [↓ ↓ ↓ ↓ ↓ ↓]))))
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162
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163 (defn-memo oaks-lab->pallet-town-edge
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164 ([] (oaks-lab->pallet-town-edge
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165 (leave-oaks-lab)))
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166 ([script]
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167 (->> script
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168 (walk [← ← ←
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169 ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ →]))))
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170
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171 (defn-memo pallet-edge->viridian-mart
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172 ([] (pallet-edge->viridian-mart true
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173 (oaks-lab->pallet-town-edge)))
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174 ([dodge-stupid-guy? script]
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175 (let [dodge-1 (if dodge-stupid-guy?
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176 [→ →]
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177 [→])
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178 dodge-2 (if dodge-stupid-guy?
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179 [↑ ↑ ←]
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180 [↑ ↑])]
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181
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182 (->> script
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183 ;; leave straight grass
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184 (walk-thru-grass
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185 [↑ ↑ ↑ ↑ ↑])
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186
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187 (walk [↑ ↑ ↑ ↑])
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188
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189 (walk-thru-grass
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190 [← ← ↑])
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191
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192 (walk [↑ ↑ ↑ ↑ → → → ])
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193
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194 (walk-thru-grass
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195 [→ ↑ ↑ ←])
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196
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197 (walk
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198 [← ←
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199 ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑
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200 → → → → ])
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201
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202 ;; this part is dependent on that
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203 ;; stupid NPC in the grass patch
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204 (walk-thru-grass
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205 (concat dodge-1
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206 [↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ]))
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207
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208 (walk
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209 (concat
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210 dodge-2
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211 [← ← ←
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212 ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑
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213 ← ←
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214 ↑ ↑ ↑ ↑
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215 → → → → → → → → → →
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216 ↑ ↑ ↑ ↑ ↑ ↑ ↑]))))))
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217
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218 (defn-memo get-oaks-parcel
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219 ([] (get-oaks-parcel
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220 (pallet-edge->viridian-mart)))
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221 ([script]
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222 (->> script
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223 (do-nothing 50)
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224 (end-text)
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225 (scroll-text 3)
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226 (do-nothing 197)
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227 (play-moves [[:a] []])
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228 (walk [↓ ↓ → ↓]))))
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229
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230 (defn-memo viridian-store->oaks-lab
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231 ([] (viridian-store->oaks-lab
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232 (get-oaks-parcel)))
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233 ([script]
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234 (->> script
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235 (walk [↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓
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236 ← ← ← ← ← ← ← ← ←
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237 ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓
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238 ← ←
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239 ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓
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240 ↓ ↓ ↓ ↓ ↓ ↓ ↓
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241 → → → → → → → →
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242 ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓
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243 ← ← ← ← ←
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244 ↓ ↓ ↓ ↓
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245 ])
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246 (walk-thru-grass
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247 [↓ ↓ ↓ ↓ ↓ ↓ ↓])
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248 (walk [↓ ↓ ← ↓ ↓ ↓ ←
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249 ↓ ↓ ↓ ↓ ↓ ↓
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250 → → → ↑])
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251
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252 (do-nothing 1))))
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253
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254
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255 (defn-memo viridian-store->oaks-lab-like-a-boss
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256 ([] (viridian-store->oaks-lab-like-a-boss
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257 (get-oaks-parcel)))
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258 ([script]
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259 (->> script
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260 (walk [↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓
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261 ← ← ← ← ← ← ← ← ←
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262 ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓])
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263
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264 (walk-thru-grass
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265 [↓ ↓ ↓ ↓ ↓])
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266
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267 (walk
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268 [↓ ↓ ← ↓
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269 ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓
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270 → → → ↓])
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271
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272 (walk-thru-grass
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273 [↓ ↓ ↓])
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274
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275 (walk [↓ ← ← ↓ ↓ ↓ ↓ ↓ ↓])
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276
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277 (walk-thru-grass
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278 [↓ ↓ ↓ ↓ ↓ ↓])
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279
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280 (walk [↓ ↓ ↓ ← ↓ ↓ ↓
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281 ↓ ↓ ↓ ↓ ↓
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282 → → → ↑]))))
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283
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284 (defn-memo deliver-oaks-parcel
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285 ([] (deliver-oaks-parcel
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286 (viridian-store->oaks-lab-like-a-boss)))
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287 ([script]
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288 (->> script
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289 (walk [↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑])
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290 (play-moves [[] [:a]])
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291 (scroll-text 13)
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292 (end-text)
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293 (do-nothing 200)
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294 (scroll-text 2)
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295 (end-text)
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296 (scroll-text 2)
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297 (end-text)
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298 (scroll-text 8)
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299 (end-text)
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300 (scroll-text 9)
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301 (end-text)
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302 (scroll-text 7)
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303 (end-text)
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304 (walk [↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓]))))
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305
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306 (defn-memo return-to-viridian-mart
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307 ([] (return-to-viridian-mart
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308 (deliver-oaks-parcel)))
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309 ([script]
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310 (->> script
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311 oaks-lab->pallet-town-edge
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312 (pallet-edge->viridian-mart false))))
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313
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314 (defn-memo walk-to-counter
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315 ([] (walk-to-counter
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316 (return-to-viridian-mart)))
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317 ([script]
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318 (->> script
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319 (walk [↑ ↑ ←]))))
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320
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321
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322
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323 ;; useful addresses
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324 52262 ;; --- current-cursor-offset
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325 52278 ;; --- current screen-offset
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326
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327
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328 (defn exp-item-list []
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329 (clojure.pprint/pprint
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330 (apply harmonic-compare
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331 (map read-state
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332 ["up-1" "down-1"
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333 "up-2" "down-2"
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334 "up-3" "down-3"
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335 "up-4" "down-4"
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336 "up-5" "down-5"
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337 "up-6"]))))
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338
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339
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340 ;; turns out that these addresses are the cursor position
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341 ;; for all lists in the game (start list, pokemon list, shop
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342 ;; lists, inventory lists, battle list, basically
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343 ;; everything!)
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344
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345 (def list-cursor-offset-address 52262)
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346 (def list-screen-offset-address 52278)
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347
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348 (defn list-offset
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349 ([^SaveState state]
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350 (let [mem (memory state)]
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351 (+ (aget mem list-screen-offset-address)
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352 (aget mem list-cursor-offset-address))))
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353 ([] (list-offset @current-state)))
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354
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355
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356
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357 (defn exp-item-selection []
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358 (clojure.pprint/pprint
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359 (apply memory-compare
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360 (map read-state
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361 ["1-item"
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362 "2-items"
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363 "3-items"
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364 "4-items"
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rlm@322
|
365 ]))))
|
rlm@322
|
366
|
rlm@322
|
367 (def item-quantity-selected-address 65432)
|
rlm@322
|
368
|
rlm@322
|
369 (defn item-quantity-selected
|
rlm@322
|
370 ([^SaveState state]
|
rlm@329
|
371 (println "items:" (aget (memory state) item-quantity-selected-address))
|
rlm@322
|
372 (aget (memory state) item-quantity-selected-address))
|
rlm@322
|
373 ([] (item-quantity-selected @current-state)))
|
rlm@322
|
374
|
rlm@323
|
375 (defn set-cursor-relative
|
rlm@323
|
376 "Assumes the arrow keys currently control the cursor.
|
rlm@323
|
377 Moves the cursor n steps relative to its current
|
rlm@323
|
378 position."
|
rlm@323
|
379 [n script]
|
rlm@323
|
380 (let [key (if (< 0 n) ↓ ↑)]
|
rlm@323
|
381 (multiple-times
|
rlm@324
|
382 (Math/abs n)
|
rlm@325
|
383 (partial first-difference
|
rlm@325
|
384 [] key list-offset)
|
rlm@324
|
385 script)))
|
rlm@322
|
386
|
rlm@323
|
387 (defn set-cursor
|
rlm@323
|
388 "Assumes the arrow keys currently control the cursor. Sets
|
rlm@323
|
389 the cursor to the desired position. Works for any menu
|
rlm@323
|
390 that uses a cursor including the start menu, item menu,
|
rlm@323
|
391 pokemon menu, and battle menu."
|
rlm@323
|
392 [n [moves state :as script]]
|
rlm@323
|
393 (let [current-position (list-offset state)
|
rlm@323
|
394 difference (- n current-position)]
|
rlm@323
|
395 (println difference)
|
rlm@323
|
396 (set-cursor-relative difference script)))
|
rlm@329
|
397
|
rlm@329
|
398 (defn set-quantity
|
rlm@329
|
399 "Set the quantity of an item to buy or sell to the desired value
|
rlm@329
|
400 using the fewest possible button presses."
|
rlm@329
|
401 [total-quantity desired-quantity [moves state :as script]]
|
rlm@329
|
402 (let [current-quantity (item-quantity-selected state)
|
rlm@329
|
403 loop-point (if (> total-quantity 99) 0xFF 99)
|
rlm@329
|
404 distance (- desired-quantity current-quantity)
|
rlm@329
|
405 loop-distance (int(* -1 (Math/signum (float distance))
|
rlm@329
|
406 (- loop-point (Math/abs distance))))
|
rlm@329
|
407 best-path (first (sort-by #(Math/abs %)
|
rlm@329
|
408 [distance loop-distance]))
|
rlm@329
|
409 direction (if (< 0 best-path) ↑ ↓)]
|
rlm@329
|
410 (println "best-path" best-path)
|
rlm@329
|
411 (reduce
|
rlm@329
|
412 (fn [script _]
|
rlm@329
|
413 (delayed-difference [] direction 200 item-quantity-selected
|
rlm@329
|
414 script))
|
rlm@275
|
415
|
rlm@329
|
416 script
|
rlm@329
|
417 (range (Math/abs best-path)))))
|
rlm@275
|
418
|
rlm@329
|
419 (defn-memo do-save-corruption
|
rlm@329
|
420 ([] (do-save-corruption
|
rlm@275
|
421 (walk-to-counter)))
|
rlm@275
|
422 ([script]
|
rlm@275
|
423 (->> script
|
rlm@329
|
424 (first-difference [] [:start] AF)
|
rlm@329
|
425 (set-cursor 4)
|
rlm@329
|
426 (do-nothing 5)
|
rlm@274
|
427 (play-moves [[:a]])
|
rlm@329
|
428 (play-moves (repeat 85 [:b]))
|
rlm@329
|
429 (play-moves [[:a]])
|
rlm@280
|
430 (play-moves
|
rlm@280
|
431 ;; this section is copied from speedrun-2942 and corrupts
|
rlm@290
|
432 ;; the save so that the total number of pokemon is set to
|
rlm@290
|
433 ;; 0xFF, allowing manipulation of non-pokemon data in RAM
|
rlm@290
|
434 ;; via the pokemon interface.
|
rlm@280
|
435 [[] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] []
|
rlm@280
|
436 [] [] [] [] [] [] [] [] [] [] [] [:select] [:restart]])
|
rlm@280
|
437 (title)
|
rlm@319
|
438 (first-difference [] [:start] AF)
|
rlm@329
|
439 (first-difference [] [:a] AF))))
|
rlm@329
|
440
|
rlm@329
|
441 (defn gen-corrupted-checkpoint! []
|
rlm@329
|
442 (let [[cor-moves cor-save] (do-save-corruption)]
|
rlm@329
|
443 (write-moves! cor-moves "cor-checkpoint")
|
rlm@329
|
444 (write-state! cor-save "cor-checkpoint")))
|
rlm@329
|
445
|
rlm@329
|
446 (defn corrupted-checkpoint []
|
rlm@329
|
447 [(read-moves "cor-checkpoint")
|
rlm@329
|
448 (read-state "cor-checkpoint")])
|
rlm@319
|
449
|
rlm@319
|
450 (def menu do-nothing )
|
rlm@280
|
451
|
rlm@284
|
452 (defn-memo corrupt-item-list
|
rlm@329
|
453 "Corrupt the num-of-items variable by switching a corrupted pokemon
|
rlm@329
|
454 into out-of-bounds memory."
|
rlm@284
|
455 ([] (corrupt-item-list
|
rlm@329
|
456 (corrupted-checkpoint)))
|
rlm@284
|
457 ([script]
|
rlm@284
|
458 (->> script
|
rlm@329
|
459 (first-difference [:a] [:a :start] AF)
|
rlm@329
|
460 (set-cursor 1) ; select "POKEMON" from
|
rlm@329
|
461 (first-difference [] [:a] AF) ; from main menu
|
rlm@329
|
462 (set-cursor 5) ; select 6th pokemon
|
rlm@329
|
463 (first-difference [] [:a] AF)
|
rlm@329
|
464 (set-cursor 1)
|
rlm@329
|
465 (first-difference [] [:a] AF)
|
rlm@329
|
466 (repeat-until-different [] list-offset)
|
rlm@329
|
467 (set-cursor 9)
|
rlm@329
|
468 (first-difference [] [:a] AF) ; switch 6th with 10th
|
rlm@329
|
469 (first-difference [] [:b] AF)
|
rlm@329
|
470 (first-difference [] [:b] AF))))
|
rlm@329
|
471
|
rlm@329
|
472 (defn get-lots-of-money
|
rlm@329
|
473 "Sell 0xFE cancel buttons to make a tremendous amount of money."
|
rlm@329
|
474 ([] (get-lots-of-money (corrupt-item-list)))
|
rlm@329
|
475 ([script]
|
rlm@329
|
476 (->> script
|
rlm@329
|
477 (first-difference [] [:a] AF)
|
rlm@329
|
478 (repeat-until-different [] list-offset)
|
rlm@329
|
479 (set-cursor 1)
|
rlm@329
|
480 (first-difference [] [:a] AF)
|
rlm@329
|
481 (repeat-until-different [] list-offset)
|
rlm@329
|
482 (first-difference [] [:a] AF)
|
rlm@329
|
483 (set-quantity 0xFF 0xFE)
|
rlm@329
|
484 (do-nothing 1)
|
rlm@329
|
485 )))
|
rlm@329
|
486
|
rlm@329
|
487
|
rlm@329
|
488
|
rlm@329
|
489
|
rlm@329
|
490 (def buy-items do-nothing)
|
rlm@329
|
491
|
rlm@284
|
492 (defn-memo get-burn-heals
|
rlm@284
|
493 ([] (get-burn-heals
|
rlm@284
|
494 (corrupt-item-list)))
|
rlm@284
|
495 ([script]
|
rlm@284
|
496 (->> script
|
rlm@284
|
497 (menu [[:b] [:b]])
|
rlm@284
|
498 (menu [[:a]])
|
rlm@284
|
499 (do-nothing 100)
|
rlm@284
|
500 (menu [↓ [:a]])
|
rlm@284
|
501 (do-nothing 100)
|
rlm@284
|
502 (menu [[:a] ↓ [:a]])
|
rlm@284
|
503 (scroll-text)
|
rlm@284
|
504 (menu [[:b][:b]])
|
rlm@284
|
505 (menu [[:a]])
|
rlm@284
|
506
|
rlm@284
|
507 (do-nothing 50)
|
rlm@284
|
508 (buy-items [[0 1]])
|
rlm@284
|
509 (do-nothing 60)
|
rlm@284
|
510 (menu [[:a]])
|
rlm@284
|
511 (scroll-text)
|
rlm@284
|
512
|
rlm@284
|
513 (do-nothing 50)
|
rlm@284
|
514 (buy-items [[0 1]])
|
rlm@284
|
515 (do-nothing 60)
|
rlm@284
|
516 ;;(menu [[:a]])
|
rlm@284
|
517 ;;(scroll-text)
|
rlm@284
|
518
|
rlm@284
|
519 ;;(do-nothing 300)
|
rlm@284
|
520 ;;(menu [[:b] [:b]])
|
rlm@284
|
521 ;;(do-nothing 300)
|
rlm@284
|
522
|
rlm@284
|
523 (buy-items [[0 1]
|
rlm@284
|
524 [1 1]
|
rlm@284
|
525 [1 1]
|
rlm@284
|
526 [2 1]
|
rlm@284
|
527 [3 1]
|
rlm@284
|
528 [4 97]])
|
rlm@284
|
529
|
rlm@284
|
530 (do-nothing 10))))
|
rlm@284
|
531
|
rlm@284
|
532 (defn-memo corrupt-item-list-again
|
rlm@284
|
533 ([] (corrupt-item-list-again (get-burn-heals)))
|
rlm@284
|
534 ([script]
|
rlm@284
|
535 (->> script
|
rlm@284
|
536 (do-nothing 10)
|
rlm@284
|
537 (play-moves [[:b]])
|
rlm@284
|
538 (do-nothing 100)
|
rlm@284
|
539 (play-moves [[:b]])
|
rlm@284
|
540 (do-nothing 40)
|
rlm@284
|
541 (play-moves [[:b]])
|
rlm@319
|
542 (first-difference [:b] [:start :b] AF)
|
rlm@284
|
543 (menu [[:a] ↑ ↑ ↑ ↑ ↑ ; get fifth pokemon
|
rlm@284
|
544 [:a] ↓ [:a] ; and corrupt the
|
rlm@284
|
545 ↓ ↓ ↓ ↓ ↓ [:a]]) ; item list again by
|
rlm@284
|
546 ; switching it to
|
rlm@284
|
547 ))) ; tenth place.
|
rlm@284
|
548
|
rlm@290
|
549 (defn-memo viridian-store->viridian-poke-center
|
rlm@290
|
550 ([] (viridian-store->viridian-poke-center
|
rlm@290
|
551 (corrupt-item-list-again)))
|
rlm@290
|
552 ([script]
|
rlm@290
|
553 (->> script
|
rlm@290
|
554 (do-nothing 100)
|
rlm@290
|
555 (play-moves [[:b]])
|
rlm@290
|
556 (do-nothing 100)
|
rlm@290
|
557 (play-moves [[:b]])
|
rlm@290
|
558 (do-nothing 40)
|
rlm@290
|
559 ;; leave store
|
rlm@290
|
560 (walk [↓ ↓
|
rlm@290
|
561 → ↓ ↓])
|
rlm@290
|
562 (walk [← ← ← ←
|
rlm@290
|
563 ↓ ↓ ↓ ↓ ↓ ↓
|
rlm@290
|
564 ← ← ← ↑]))))
|
rlm@290
|
565
|
rlm@291
|
566 (defn-memo to-poke-center-computer
|
rlm@290
|
567 ([] (to-poke-center-computer
|
rlm@290
|
568 (viridian-store->viridian-poke-center)))
|
rlm@290
|
569 ([script]
|
rlm@290
|
570 (->> script
|
rlm@290
|
571 (walk [→ →
|
rlm@290
|
572 ↑ ↑ ↑
|
rlm@290
|
573 → → → → → → → → → ↑])
|
rlm@290
|
574 (do-nothing 1))))
|
rlm@291
|
575
|
rlm@291
|
576 (defn-memo begin-deposits
|
rlm@291
|
577 ([] (begin-deposits
|
rlm@291
|
578 (to-poke-center-computer)))
|
rlm@291
|
579 ([script]
|
rlm@291
|
580 (->> script
|
rlm@291
|
581 ;; access PC
|
rlm@291
|
582 (scroll-text 2)
|
rlm@291
|
583
|
rlm@291
|
584 ;; access item storage
|
rlm@291
|
585 (menu [[:a] [:d] [:a]])
|
rlm@291
|
586 (scroll-text 2)
|
rlm@291
|
587
|
rlm@291
|
588 ;; begin deposit
|
rlm@291
|
589 (menu [[:d] [:a]])
|
rlm@291
|
590 (do-nothing 40))))
|
rlm@291
|
591
|
rlm@293
|
592 (defn deposit-n-items
|
rlm@293
|
593 [n script]
|
rlm@293
|
594 (->> script
|
rlm@293
|
595 (do-nothing 100)
|
rlm@293
|
596 (play-moves [[:a]])
|
rlm@293
|
597 (do-nothing 80)
|
rlm@293
|
598 (multiple-times
|
rlm@293
|
599 (dec n)
|
rlm@293
|
600 (fn [script]
|
rlm@293
|
601 (->> script
|
rlm@293
|
602 (play-moves [[:u]])
|
rlm@293
|
603 (do-nothing 1))))
|
rlm@293
|
604 (play-moves [[:a]])
|
rlm@293
|
605 (scroll-text)))
|
rlm@296
|
606
|
rlm@296
|
607 (defn deposit-one-item
|
rlm@296
|
608 [script]
|
rlm@296
|
609 (->> script
|
rlm@296
|
610 (do-nothing 100)
|
rlm@296
|
611 (play-moves [[:a]])
|
rlm@296
|
612 (do-nothing 80)
|
rlm@296
|
613 (play-moves [[:a]])
|
rlm@296
|
614 (scroll-text)))
|
rlm@293
|
615
|
rlm@293
|
616 (defn-memo create-header
|
rlm@291
|
617 ([] (create-header (begin-deposits)))
|
rlm@291
|
618 ([script]
|
rlm@291
|
619 (->> script
|
rlm@293
|
620 (multiple-times 33 deposit-one-item)
|
rlm@291
|
621 (do-nothing 1))))
|
rlm@297
|
622
|
rlm@297
|
623 (defn bootstrap-init []
|
rlm@297
|
624 [(read-moves "bootstrap-init")
|
rlm@297
|
625 (read-state "bootstrap-init")])
|
rlm@296
|
626
|
rlm@296
|
627 (defn create-bootstrap-program
|
rlm@296
|
628 ([] (create-bootstrap-program
|
rlm@296
|
629 (create-header)))
|
rlm@296
|
630 ([script]
|
rlm@296
|
631 (->> script
|
rlm@296
|
632 (do-nothing 120)
|
rlm@296
|
633 (menu [↓ ↓ ↓ ↓ ↓ ↓ ↓])
|
rlm@296
|
634 ;;(deposit-n-items 33)
|
rlm@296
|
635
|
rlm@296
|
636 (menu (repeat 17 ↓))
|
rlm@296
|
637
|
rlm@296
|
638
|
rlm@296
|
639
|
rlm@296
|
640 (do-nothing 1))))
|
rlm@296
|
641
|
rlm@297
|
642
|
rlm@302
|
643 (defn test-pc-item-program []
|
rlm@302
|
644 (-> (read-state "bootstrap-init")
|
rlm@302
|
645 (set-memory pc-item-list-start 50)
|
rlm@302
|
646 (set-memory-range
|
rlm@305
|
647 map-function-address-start [0x8B 0xD5])
|
rlm@304
|
648 (set-memory-range
|
rlm@302
|
649 (inc pc-item-list-start)
|
rlm@302
|
650 (flatten
|
rlm@304
|
651 [(repeat
|
rlm@303
|
652 28
|
rlm@302
|
653 [0xFF 0x01])
|
rlm@303
|
654 [;; second part of item manipulation program
|
rlm@303
|
655 0x00 ;; this starts at address 0xD56C
|
rlm@303
|
656 0x2A ;; save (HL)=(target) to A, increment HL
|
rlm@302
|
657
|
rlm@302
|
658 0x00
|
rlm@303
|
659 0x47 ;; save A to B
|
rlm@302
|
660
|
rlm@302
|
661 0x00
|
rlm@303
|
662 0x3A ;; save (target+1) to A, decrement HL
|
rlm@302
|
663
|
rlm@302
|
664 0x00
|
rlm@303
|
665 0x22 ;; A -> target, increment HL [(target+1) -> target]
|
rlm@302
|
666
|
rlm@303
|
667 0x00
|
rlm@303
|
668 0x70 ;; load B into target+1 [(target) -> target+1]
|
rlm@303
|
669
|
rlm@303
|
670 0x00
|
rlm@303
|
671 0xC3 ;; first part of absolute jump
|
rlm@303
|
672
|
rlm@303
|
673 0x0C ;; return control to pokemon kernel
|
rlm@302
|
674 0x5F]
|
rlm@302
|
675 (repeat
|
rlm@303
|
676 5
|
rlm@302
|
677 [0xFF 0x01])
|
rlm@302
|
678
|
rlm@303
|
679 [;; first part of item manipulation program
|
rlm@303
|
680 0x00
|
rlm@303
|
681 0x21 ;; load target into HL
|
rlm@302
|
682
|
rlm@303
|
683 0x94 ;; this is the target address
|
rlm@302
|
684 0xD5
|
rlm@302
|
685
|
rlm@303
|
686 0x00 ;; relative jump back to first part
|
rlm@303
|
687 0x18
|
rlm@302
|
688
|
rlm@303
|
689 0xE1 ;; of program
|
rlm@302
|
690 0x01
|
rlm@302
|
691
|
rlm@303
|
692 0xFF ;; spacer
|
rlm@302
|
693 0x01
|
rlm@302
|
694
|
rlm@303
|
695 0x04 ;; target ID (pokeball)
|
rlm@303
|
696 0x3E ;; target Quantity (lemonade)
|
rlm@302
|
697 ]]))))
|