rlm@162
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1 (ns com.aurellem.gb.moves
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rlm@162
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2 (:use (com.aurellem.gb gb-driver util constants))
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rlm@162
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3 (:import [com.aurellem.gb.gb_driver SaveState]))
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4
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rlm@162
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5 (def move-code->move-name
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6 {
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rlm@190
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7 0x00 :end-of-moves
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rlm@162
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8 0x01 :pound
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rlm@162
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9 0x02 :karate-chop
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rlm@162
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10 0x03 :doubleslap
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rlm@162
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11 0x04 :comet-punch
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rlm@162
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12 0x05 :mega-punch
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rlm@162
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13 0x06 :pay-day
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rlm@162
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14 0x07 :fire-punch
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rlm@162
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15 0x08 :ice-punch
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rlm@162
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16 0x09 :thunderpunch
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rlm@162
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17 0x0A :scratch
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rlm@162
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18 0x0B :vicegrip
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rlm@162
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19 0x0C :guillotine
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rlm@162
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20 0x0D :razor-wind
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rlm@162
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21 0x0E :swords-dance
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rlm@162
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22 0x0F :cut
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rlm@162
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23 0x10 :gust
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rlm@162
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24 0x11 :wing-attack
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rlm@162
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25 0x12 :whirlwind
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rlm@162
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26 0x13 :fly
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rlm@162
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27 0x14 :bind
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rlm@162
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28 0x15 :slam
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rlm@162
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29 0x16 :vine-whip
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rlm@162
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30 0x17 :stomp
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rlm@162
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31 0x18 :double-kick
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rlm@162
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32 0x19 :mega-kick
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rlm@162
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33 0x1A :jump-kick
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rlm@162
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34 0x1B :rolling-kick
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rlm@162
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35 0x1C :sand-attack
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rlm@162
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36 0x1D :headbutt
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rlm@162
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37 0x1E :horn-attack
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rlm@162
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38 0x1F :fury-attack
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39 0x20 :horn-drill
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rlm@162
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40 0x21 :tackle
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rlm@162
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41 0x22 :body-slam
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rlm@162
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42 0x23 :wrap
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rlm@162
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43 0x24 :take-down
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rlm@162
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44 0x25 :thrash
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rlm@162
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45 0x26 :double-edge
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rlm@162
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46 0x27 :tail-whip
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rlm@162
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47 0x28 :poison-sting
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rlm@162
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48 0x29 :twinneedle
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rlm@162
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49 0x2A :pin-missle
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rlm@162
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50 0x2B :leer
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rlm@162
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51 0x2C :bite
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rlm@162
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52 0x2D :growl
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rlm@162
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53 0x2E :roar
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rlm@162
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54 0x2F :sing
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rlm@162
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55 0x30 :supersonic
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rlm@162
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56 0x31 :sonicboom
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rlm@162
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57 0x32 :disable
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rlm@162
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58 0x33 :acid
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rlm@162
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59 0x34 :ember
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rlm@162
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60 0x35 :flamethrower
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rlm@162
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61 0x36 :mist
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rlm@162
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62 0x37 :water-gun
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rlm@162
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63 0x38 :hydro-pump
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rlm@162
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64 0x39 :surf
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rlm@162
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65 0x3A :ice-beam
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rlm@162
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66 0x3B :blizzard
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rlm@162
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67 0x3C :psybeam
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rlm@162
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68 0x3D :bubblebeam
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rlm@162
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69 0x3E :aurora-beam
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rlm@162
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70 0x3F :hyper-beam
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rlm@162
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71 0x40 :peck
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rlm@162
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72 0x41 :drill-peck
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rlm@162
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73 0x42 :submission
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rlm@162
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74 0x43 :low-kick
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rlm@162
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75 0x44 :counter
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rlm@162
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76 0x45 :seismic-toss
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rlm@162
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77 0x46 :strength
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rlm@162
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78 0x47 :absorb
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rlm@162
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79 0x48 :mega-drain
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rlm@162
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80 0x49 :leech-seed
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rlm@162
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81 0x4A :growth
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rlm@162
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82 0x4B :razor-leaf
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rlm@162
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83 0x4C :solarbeam
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rlm@162
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84 0x4D :poisonpowder
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rlm@162
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85 0x4E :stun-spore
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rlm@162
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86 0x4F :sleep-powder
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rlm@162
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87 0x50 :petal-dance
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rlm@162
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88 0x51 :string-shot
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89 0x52 :dragon-rage
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90 0x53 :fire-spin
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91 0x54 :thundershock
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92 0x55 :thunderbolt
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93 0x56 :thunder-wave
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rlm@162
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94 0x57 :thunder
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rlm@162
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95 0x58 :rock-throw
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rlm@162
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96 0x59 :earthquake
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rlm@162
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97 0x5A :fissure
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rlm@162
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98 0x5B :dig
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99 0x5C :toxic
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rlm@162
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100 0x5D :confusion
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rlm@162
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101 0x5E :psychic
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rlm@162
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102 0x5F :hypnosis
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rlm@162
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103 0x60 :meditate
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rlm@162
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104 0x61 :agility
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rlm@162
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105 0x62 :quick-attack
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rlm@162
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106 0x63 :rage
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rlm@162
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107 0x64 :teleport
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rlm@162
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108 0x65 :night-shade
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rlm@162
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109 0x66 :mimic
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rlm@162
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110 0x67 :screech
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rlm@162
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111 0x68 :double-team
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rlm@162
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112 0x69 :recover
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rlm@162
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113 0x6A :harden
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rlm@162
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114 0x6B :minimize
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115 0x6C :smokescreen
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rlm@162
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116 0x6D :confuse-ray
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117 0x6E :withdraw
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rlm@162
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118 0x6F :defense-curl
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rlm@162
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119 0x70 :barrier
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rlm@162
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120 0x71 :light-screen
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rlm@162
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121 0x72 :haze
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rlm@162
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122 0x73 :reflect
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rlm@162
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123 0x74 :focus-energy
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rlm@162
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124 0x75 :bide
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rlm@162
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125 0x76 :metronome
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rlm@162
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126 0x77 :mirror-move
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rlm@162
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127 0x78 :selfdestruct
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rlm@162
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128 0x79 :egg-bomb
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rlm@162
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129 0x7A :lick
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rlm@162
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130 0x7B :smog
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rlm@162
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131 0x7C :sludge
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132 0x7D :bone-club
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rlm@162
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133 0x7E :fire-blast
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rlm@162
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134 0x7F :waterfall
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rlm@162
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135 0x80 :clamp
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rlm@162
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136 0x81 :swift
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rlm@162
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137 0x82 :skull-bash
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rlm@162
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138 0x83 :spike-cannon
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rlm@162
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139 0x84 :constrict
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rlm@162
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140 0x85 :amnesia
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rlm@162
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141 0x86 :kinesis
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rlm@162
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142 0x87 :softboiled
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rlm@162
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143 0x88 :hi-jump-kick
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rlm@162
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144 0x89 :glare
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rlm@162
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145 0x8A :dream-eater
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rlm@162
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146 0x8B :poison-gas
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rlm@162
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147 0x8C :barrage
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rlm@162
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148 0x8D :leech-life
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rlm@162
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149 0x8E :lovely-kiss
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rlm@162
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150 0x8F :sky-attack
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rlm@162
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151 0x90 :transform
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rlm@162
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152 0x91 :bubble
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rlm@162
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153 0x92 :dizzy-punch
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rlm@162
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154 0x93 :spore
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rlm@162
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155 0x94 :flash
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rlm@162
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156 0x95 :psywave
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rlm@162
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157 0x96 :splash
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rlm@162
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158 0x97 :acid-armor
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rlm@162
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159 0x98 :crabhammer
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rlm@162
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160 0x99 :explosion
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rlm@162
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161 0x9A :fury-swipes
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rlm@162
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162 0x9B :bonemerang
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rlm@162
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163 0x9C :rest
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rlm@162
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164 0x9D :rock-slide
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rlm@162
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165 0x9E :hyper-fang
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rlm@162
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166 0x9F :sharpen
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rlm@162
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167 0xA0 :conversion
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rlm@162
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168 0xA1 :tri-attack
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rlm@162
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169 0xA2 :super-fang
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rlm@162
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170 0xA3 :slash
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171 0xA4 :substitute
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172 0xA5 :struggle})
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173
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rlm@190
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174 (def move-name->move-code
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175 (zipmap (vals move-code->move-name)
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176 (keys move-code->move-name)))
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177
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rlm@163
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178 (def moves-codes-pokemon-1 0xD172)
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rlm@163
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179
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rlm@163
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180 (defn moves-codes-start [pokemon-num]
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181 (assert (<= 0 pokemon-num 5))
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182 (+ moves-codes-pokemon-1
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183 (* pokemon-num pokemon-record-width)))
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rlm@163
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184
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rlm@190
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185 (defn read-moves
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186 ([^SaveState state poke-num]
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187 (let [start (moves-codes-start poke-num)]
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188 (vec
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189 (take-while
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190 (partial not= :end-of-moves)
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rlm@190
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191 (map
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192 move-code->move-name
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193 (subvec (vec (memory state))
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194 start (+ start (num-moves state poke-num))))))))
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195 ([poke-num]
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196 (read-moves @current-state poke-num)))
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rlm@190
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197
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rlm@162
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198 (defn give-moves
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199 ([^SaveState state pokemon-num moves]
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rlm@191
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200 (assert (<= (count moves) 4))
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rlm@162
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201 (set-memory-range
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202 state
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203 (moves-codes-start pokemon-num)
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rlm@191
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204 (map #(move-name->move-code % %)
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205 (concat moves
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rlm@191
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206 (repeat (- 4 (count moves)) :end-of-moves)))))
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207 ([pokemon-num moves]
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rlm@162
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208 (give-moves @current-state pokemon-num moves))
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209 ([moves]
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210 (give-moves 0 moves)))
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211
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rlm@162
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212 ;; Note regarding PP of moves -- both the current PP and the
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213 ;; total PP are stored in the same value.
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214 ;; they are bit-packed, with the first 2 bits containing the
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215 ;; number of pp-ups that have been applied, and the next
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216 ;; six bits containing the current pp of the move.
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217 ;; thus, a move can have up to 63 current pp and up to
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218 ;; three pp-ups applied.
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219
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rlm@162
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220 (def pokemon-1-pp-start 0xD187)
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221
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rlm@162
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222 (defn moves-pp-start [pokemon-num]
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223 (assert (<= 0 pokemon-num 5))
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224 (+ pokemon-1-pp-start (* pokemon-num pokemon-record-width)))
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225
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rlm@162
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226 (defn read-pp
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227 ([^SaveState state pokemon-num move-num]
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228 (assert (<= 0 move-num 3))
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rlm@162
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229 (assert (<= 0 pokemon-num 5))
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rlm@162
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230 (let [pp-raw
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rlm@162
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231 (aget (memory state)
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232 (+ (moves-pp-start pokemon-num)
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233 move-num))
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234 pp-up
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rlm@162
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235 (bit-shift-right
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236 (bit-and
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237 pp-raw
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238 (Integer/parseInt "11000000" 2)) 6)
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239 current-pp
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rlm@162
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240 (bit-and
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241 pp-raw
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rlm@162
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242 (Integer/parseInt "00111111" 2))]
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rlm@162
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243 [pp-up current-pp]))
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rlm@162
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244 ([pokemon-num move-num]
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rlm@162
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245 (read-pp @current-state pokemon-num move-num)))
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rlm@162
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246
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rlm@162
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247 (defn give-pp
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rlm@162
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248 ([^SaveState state pokemon-num move-num pp-ups current-pp]
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249 (assert (<= 0 move-num 3))
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250 (assert (<= 0 pokemon-num 5))
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rlm@162
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251 (assert (<= 0 pp-ups 3))
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rlm@162
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252 (assert (<= 0 current-pp 63))
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rlm@162
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253
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rlm@162
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254 (set-memory
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255 state
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rlm@162
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256 (+ (moves-pp-start pokemon-num)
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257 move-num)
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rlm@162
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258 (+
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259 (bit-shift-left pp-ups 6)
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rlm@162
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260 (bit-and (Integer/parseInt
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rlm@162
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261 "00111111" 2)
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rlm@162
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262 current-pp))))
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rlm@162
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263 ([pokemon-num move-num pp-ups current-pp]
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rlm@163
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264 (give-pp @current-state
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rlm@162
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265 pokemon-num move-num pp-ups current-pp)))
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rlm@190
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266
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