annotate clojure/com/aurellem/gb/moves.clj @ 162:34b518fc7404

moved important move code out of exp and into gb.
author Robert McIntyre <rlm@mit.edu>
date Tue, 20 Mar 2012 17:18:22 -0500
parents
children 9c3769060201
rev   line source
rlm@162 1 (ns com.aurellem.gb.moves
rlm@162 2 (:use (com.aurellem.gb gb-driver util constants))
rlm@162 3 (:import [com.aurellem.gb.gb_driver SaveState]))
rlm@162 4
rlm@162 5 (def move-code->move-name
rlm@162 6 {
rlm@162 7 0x01 :pound
rlm@162 8 0x02 :karate-chop
rlm@162 9 0x03 :doubleslap
rlm@162 10 0x04 :comet-punch
rlm@162 11 0x05 :mega-punch
rlm@162 12 0x06 :pay-day
rlm@162 13 0x07 :fire-punch
rlm@162 14 0x08 :ice-punch
rlm@162 15 0x09 :thunderpunch
rlm@162 16 0x0A :scratch
rlm@162 17 0x0B :vicegrip
rlm@162 18 0x0C :guillotine
rlm@162 19 0x0D :razor-wind
rlm@162 20 0x0E :swords-dance
rlm@162 21 0x0F :cut
rlm@162 22 0x10 :gust
rlm@162 23 0x11 :wing-attack
rlm@162 24 0x12 :whirlwind
rlm@162 25 0x13 :fly
rlm@162 26 0x14 :bind
rlm@162 27 0x15 :slam
rlm@162 28 0x16 :vine-whip
rlm@162 29 0x17 :stomp
rlm@162 30 0x18 :double-kick
rlm@162 31 0x19 :mega-kick
rlm@162 32 0x1A :jump-kick
rlm@162 33 0x1B :rolling-kick
rlm@162 34 0x1C :sand-attack
rlm@162 35 0x1D :headbutt
rlm@162 36 0x1E :horn-attack
rlm@162 37 0x1F :fury-attack
rlm@162 38 0x20 :horn-drill
rlm@162 39 0x21 :tackle
rlm@162 40 0x22 :body-slam
rlm@162 41 0x23 :wrap
rlm@162 42 0x24 :take-down
rlm@162 43 0x25 :thrash
rlm@162 44 0x26 :double-edge
rlm@162 45 0x27 :tail-whip
rlm@162 46 0x28 :poison-sting
rlm@162 47 0x29 :twinneedle
rlm@162 48 0x2A :pin-missle
rlm@162 49 0x2B :leer
rlm@162 50 0x2C :bite
rlm@162 51 0x2D :growl
rlm@162 52 0x2E :roar
rlm@162 53 0x2F :sing
rlm@162 54 0x30 :supersonic
rlm@162 55 0x31 :sonicboom
rlm@162 56 0x32 :disable
rlm@162 57 0x33 :acid
rlm@162 58 0x34 :ember
rlm@162 59 0x35 :flamethrower
rlm@162 60 0x36 :mist
rlm@162 61 0x37 :water-gun
rlm@162 62 0x38 :hydro-pump
rlm@162 63 0x39 :surf
rlm@162 64 0x3A :ice-beam
rlm@162 65 0x3B :blizzard
rlm@162 66 0x3C :psybeam
rlm@162 67 0x3D :bubblebeam
rlm@162 68 0x3E :aurora-beam
rlm@162 69 0x3F :hyper-beam
rlm@162 70 0x40 :peck
rlm@162 71 0x41 :drill-peck
rlm@162 72 0x42 :submission
rlm@162 73 0x43 :low-kick
rlm@162 74 0x44 :counter
rlm@162 75 0x45 :seismic-toss
rlm@162 76 0x46 :strength
rlm@162 77 0x47 :absorb
rlm@162 78 0x48 :mega-drain
rlm@162 79 0x49 :leech-seed
rlm@162 80 0x4A :growth
rlm@162 81 0x4B :razor-leaf
rlm@162 82 0x4C :solarbeam
rlm@162 83 0x4D :poisonpowder
rlm@162 84 0x4E :stun-spore
rlm@162 85 0x4F :sleep-powder
rlm@162 86 0x50 :petal-dance
rlm@162 87 0x51 :string-shot
rlm@162 88 0x52 :dragon-rage
rlm@162 89 0x53 :fire-spin
rlm@162 90 0x54 :thundershock
rlm@162 91 0x55 :thunderbolt
rlm@162 92 0x56 :thunder-wave
rlm@162 93 0x57 :thunder
rlm@162 94 0x58 :rock-throw
rlm@162 95 0x59 :earthquake
rlm@162 96 0x5A :fissure
rlm@162 97 0x5B :dig
rlm@162 98 0x5C :toxic
rlm@162 99 0x5D :confusion
rlm@162 100 0x5E :psychic
rlm@162 101 0x5F :hypnosis
rlm@162 102 0x60 :meditate
rlm@162 103 0x61 :agility
rlm@162 104 0x62 :quick-attack
rlm@162 105 0x63 :rage
rlm@162 106 0x64 :teleport
rlm@162 107 0x65 :night-shade
rlm@162 108 0x66 :mimic
rlm@162 109 0x67 :screech
rlm@162 110 0x68 :double-team
rlm@162 111 0x69 :recover
rlm@162 112 0x6A :harden
rlm@162 113 0x6B :minimize
rlm@162 114 0x6C :smokescreen
rlm@162 115 0x6D :confuse-ray
rlm@162 116 0x6E :withdraw
rlm@162 117 0x6F :defense-curl
rlm@162 118 0x70 :barrier
rlm@162 119 0x71 :light-screen
rlm@162 120 0x72 :haze
rlm@162 121 0x73 :reflect
rlm@162 122 0x74 :focus-energy
rlm@162 123 0x75 :bide
rlm@162 124 0x76 :metronome
rlm@162 125 0x77 :mirror-move
rlm@162 126 0x78 :selfdestruct
rlm@162 127 0x79 :egg-bomb
rlm@162 128 0x7A :lick
rlm@162 129 0x7B :smog
rlm@162 130 0x7C :sludge
rlm@162 131 0x7D :bone-club
rlm@162 132 0x7E :fire-blast
rlm@162 133 0x7F :waterfall
rlm@162 134 0x80 :clamp
rlm@162 135 0x81 :swift
rlm@162 136 0x82 :skull-bash
rlm@162 137 0x83 :spike-cannon
rlm@162 138 0x84 :constrict
rlm@162 139 0x85 :amnesia
rlm@162 140 0x86 :kinesis
rlm@162 141 0x87 :softboiled
rlm@162 142 0x88 :hi-jump-kick
rlm@162 143 0x89 :glare
rlm@162 144 0x8A :dream-eater
rlm@162 145 0x8B :poison-gas
rlm@162 146 0x8C :barrage
rlm@162 147 0x8D :leech-life
rlm@162 148 0x8E :lovely-kiss
rlm@162 149 0x8F :sky-attack
rlm@162 150 0x90 :transform
rlm@162 151 0x91 :bubble
rlm@162 152 0x92 :dizzy-punch
rlm@162 153 0x93 :spore
rlm@162 154 0x94 :flash
rlm@162 155 0x95 :psywave
rlm@162 156 0x96 :splash
rlm@162 157 0x97 :acid-armor
rlm@162 158 0x98 :crabhammer
rlm@162 159 0x99 :explosion
rlm@162 160 0x9A :fury-swipes
rlm@162 161 0x9B :bonemerang
rlm@162 162 0x9C :rest
rlm@162 163 0x9D :rock-slide
rlm@162 164 0x9E :hyper-fang
rlm@162 165 0x9F :sharpen
rlm@162 166 0xA0 :conversion
rlm@162 167 0xA1 :tri-attack
rlm@162 168 0xA2 :super-fang
rlm@162 169 0xA3 :slash
rlm@162 170 0xA4 :substitute
rlm@162 171 0xA5 :struggle})
rlm@162 172
rlm@162 173 (def move-name->move-code
rlm@162 174 (zipmap (vals move-code->move-name)
rlm@162 175 (keys move-code->move-name)))
rlm@162 176
rlm@162 177 (defn give-moves
rlm@162 178 ([^SaveState state pokemon-num moves]
rlm@162 179 (set-memory-range
rlm@162 180 state
rlm@162 181 (moves-codes-start pokemon-num)
rlm@162 182 (map #(move-name->move-code % %) moves)))
rlm@162 183 ([pokemon-num moves]
rlm@162 184 (give-moves @current-state pokemon-num moves))
rlm@162 185 ([moves]
rlm@162 186 (give-moves 0 moves)))
rlm@162 187
rlm@162 188 ;; Note regarding PP of moves -- both the current PP and the
rlm@162 189 ;; total PP are stored in the same value.
rlm@162 190 ;; they are bit-packed, with the first 2 bits containing the
rlm@162 191 ;; number of pp-ups that have been applied, and the next
rlm@162 192 ;; six bits containing the current pp of the move.
rlm@162 193 ;; thus, a move can have up to 63 current pp and up to
rlm@162 194 ;; three pp-ups applied.
rlm@162 195
rlm@162 196
rlm@162 197 (def pokemon-1-pp-start 0xD187)
rlm@162 198
rlm@162 199 (defn moves-pp-start [pokemon-num]
rlm@162 200 (assert (<= 0 pokemon-num 5))
rlm@162 201 (+ pokemon-1-pp-start (* pokemon-num pokemon-record-width)))
rlm@162 202
rlm@162 203 (defn read-pp
rlm@162 204 ([^SaveState state pokemon-num move-num]
rlm@162 205 (assert (<= 0 move-num 3))
rlm@162 206 (assert (<= 0 pokemon-num 5))
rlm@162 207 (let [pp-raw
rlm@162 208 (aget (memory state)
rlm@162 209 (+ (moves-pp-start pokemon-num)
rlm@162 210 move-num))
rlm@162 211 pp-up
rlm@162 212 (bit-shift-right
rlm@162 213 (bit-and
rlm@162 214 pp-raw
rlm@162 215 (Integer/parseInt "11000000" 2)) 6)
rlm@162 216 current-pp
rlm@162 217 (bit-and
rlm@162 218 pp-raw
rlm@162 219 (Integer/parseInt "00111111" 2))]
rlm@162 220 [pp-up current-pp]))
rlm@162 221 ([pokemon-num move-num]
rlm@162 222 (read-pp @current-state pokemon-num move-num)))
rlm@162 223
rlm@162 224 (defn give-pp
rlm@162 225 ([^SaveState state pokemon-num move-num pp-ups current-pp]
rlm@162 226 (assert (<= 0 move-num 3))
rlm@162 227 (assert (<= 0 pokemon-num 5))
rlm@162 228 (assert (<= 0 pp-ups 3))
rlm@162 229 (assert (<= 0 current-pp 63))
rlm@162 230
rlm@162 231 (set-memory
rlm@162 232 state
rlm@162 233 (+ (moves-pp-start pokemon-num)
rlm@162 234 move-num)
rlm@162 235 (+
rlm@162 236 (bit-shift-left pp-ups 6)
rlm@162 237 (bit-and (Integer/parseInt
rlm@162 238 "00111111" 2)
rlm@162 239 current-pp))))
rlm@162 240 ([pokemon-num move-num pp-ups current-pp]
rlm@162 241 (set-pp @current-state
rlm@162 242 pokemon-num move-num pp-ups current-pp)))