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1 (ns com.aurellem.gb.gb-driver
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2 (:import com.aurellem.gb.Gb)
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3 (:import java.io.File)
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4 (:import org.apache.commons.io.FileUtils)
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5 (:import (java.nio IntBuffer ByteOrder)))
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6
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7 ;; Savestates
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8
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9 (defrecord SaveState [data])
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10
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11 (def user-home (File. (System/getProperty "user.home")))
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12
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13 (def ^:dynamic *save-state-cache*
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14 (File. user-home "proj/vba-clojure/save-states/"))
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15
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16 (def current-state (atom nil))
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17
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18 (defn state-cache-file [name]
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19 (File. *save-state-cache* (str name ".sav")))
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20
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21 (defn write-state!
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22 ([^SaveState name]
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23 (write-state! @current-state name))
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24 ([^SaveState save ^String name]
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25 (let [buffer (:data save)
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26 bytes (byte-array (.limit buffer))
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27 dest (state-cache-file name)]
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28 (.get buffer bytes)
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29 (FileUtils/writeByteArrayToFile dest bytes)
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30 (.rewind buffer)
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31 dest)))
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32
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33 (defn read-state [name]
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34 (let [save (state-cache-file name)]
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35 (assert (.exists save))
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36 (let [buffer (Gb/saveBuffer)
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37 bytes (FileUtils/readFileToByteArray save)]
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38 (.put buffer bytes)
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39 (.flip buffer)
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40 (SaveState. buffer))))
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41 ;;;;;;;;;;;;;;;;
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42
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43
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44 ;; Gameboy management
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45 (Gb/loadVBA)
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46
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47 (def yellow-rom-image
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48 (File. user-home "proj/pokemon-escape/roms/yellow.gbc"))
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49
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50 (def yellow-save-file
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51 (File. user-home "proj/pokemon-escape/roms/yellow.sav"))
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52
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53 (def on? (atom nil))
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54
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55 (defn shutdown! [] (Gb/shutdown) (reset! on? false))
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56
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57 (defn restart! []
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58 (shutdown!)
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59 (.delete yellow-save-file)
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60 (Gb/startEmulator (.getCanonicalPath yellow-rom-image))
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61 (reset! on? true))
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62
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63 ;;; The first state!
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64 (defn gen-root! []
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65 (restart!)
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66 (let [state (SaveState. (Gb/saveState))]
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67 (write-state! state "root" ) state))
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68
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69 (defn root []
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70 (if (.exists (state-cache-file "root"))
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71 (read-state "root")
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72 (gen-root!)))
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73
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74 ;;;; Press Buttons
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75
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76 (def button-code
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77 {;; main buttons
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78 :a 0x0001
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79 :b 0x0002
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80
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81 ;; directional pad
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82 :r 0x0010
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83 :l 0x0020
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84 :u 0x0040
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85 :d 0x0080
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86
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87 ;; meta buttons
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88 :select 0x0004
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89 :start 0x0008
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90
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91 ;; pseudo-buttons
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92 :restart 0x0800 ; hard reset
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93 :listen -1 ; listen for user input
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94 })
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95
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96 (defn button-mask [buttons]
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97 (reduce bit-or 0x0000 (map button-code buttons)))
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98
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99 (defn set-state! [^SaveState state]
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100 (assert (:data state) "Not a valid state!")
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101 (if (not @on?) (restart!))
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102 (if (not= state @current-state)
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103 (do
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104 (Gb/loadState (:data state))
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105 (reset! current-state state))))
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106
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107 (defn update-state []
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108 (reset! current-state
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109 (SaveState. (Gb/saveState))))
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110
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111 (defn step
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112 ([^SaveState state buttons]
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113 (set-state! state)
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114 (Gb/step (button-mask buttons))
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115 (reset! current-state
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116 (SaveState. (Gb/saveState))))
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117 ([^SaveState state]
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118 (step state [:listen]))
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119 ([] (step (if @current-state @current-state (root)))))
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120
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121 (defn tick
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122 ([] (tick @current-state))
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123 ([^SaveState state]
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124 (set-state! state)
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125 (Gb/tick)
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126 (update-state)))
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127
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128 (defn play
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129 ([^SaveState state n]
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130 (try
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131 (set-state! state)
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132 (dorun (dotimes [_ n]
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133 (Thread/sleep 1)
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134 (Gb/step)))
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135 (finally
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136 (update-state))))
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137 ([n]
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138 (play @current-state n)))
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139
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140 (defn continue!
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141 ([state]
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142 (play state Integer/MAX_VALUE))
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143 ([]
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144 (continue! @current-state)))
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145
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146 (defn run-moves [state moves]
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147 (set-state! state)
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148 (dorun (map #(Gb/step (button-mask %))
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149 moves))
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150 (update-state))
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151
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152 (defn play-moves
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153 ([moves [prev state]]
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154 (set-state! state)
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155 (dorun (map (fn [move] (step @current-state move)) moves))
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156 [(concat prev moves) @current-state]))
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157
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158 (defn accurate-memory
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159 ([^SaveState state address]
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160 (set-state! state)
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161 (Gb/readMemory address))
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162 ([address]
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163 (accurate-memory @current-state address)))
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164
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165 ;;;;;;;;;;;
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166
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167 ;; Get Screen Pixels, Save Screenshot
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168
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169 (defn write-png!
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170 ([^SaveState state ^File target]
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171 (set-state! state)
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172 (Gb/nwritePNG (.getCanonicalPath target)))
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173 ([^File target]
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174 (write-png! @current-state target)))
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175
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176 ;;;;;;;;;;;;;;; CPU data
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177
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178 (defn cpu-data [size arr-fn]
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179 (let [store (int-array size)]
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180 (fn get-data
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181 ([] (get-data @current-state))
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182 ([state]
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183 (set-state! state) (arr-fn store) store))))
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184
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185 (defn write-cpu-data [size store-fn]
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186 (fn store-data
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187 ([state new-data]
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188 (set-state! state)
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189 (let [store (int-array new-data)]
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190 (assert (= size (count new-data)))
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191 (store-fn store)
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192 (update-state)))
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193 ([new-data]
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194 (store-data @current-state new-data))))
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195
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196 (let [store (byte-array Gb/SOUND_SIZE)]
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197 (defn sound-data
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198 ([](sound-data @current-state))
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199 ([state]
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200 (set-state! state)
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201 (Gb/getFrameSound store)
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202 (Gb/setSoundFrameWritten 0)
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203 store)))
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204
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205 (def memory
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206 (cpu-data Gb/GB_MEMORY #(Gb/getMemory %)))
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207
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208 (def ram
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209 (cpu-data Gb/RAM_SIZE #(Gb/getRAM %)))
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210
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211 (def rom
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212 (cpu-data Gb/ROM_SIZE #(Gb/getROM %)))
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213
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214 (def working-ram
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215 (cpu-data Gb/WRAM_SIZE #(Gb/getWRAM %)))
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216
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217 (def video-ram
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218 (cpu-data Gb/VRAM_SIZE #(Gb/getVRAM %)))
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219
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220 (def registers
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221 (cpu-data Gb/NUM_REGISTERS #(Gb/getRegisters %)))
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222
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223 (def pixels
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224 (cpu-data (* Gb/DISPLAY_WIDTH Gb/DISPLAY_HEIGHT)
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225 #(Gb/getPixels %)))
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226
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227 (def write-memory!
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228 (write-cpu-data Gb/GB_MEMORY #(Gb/writeMemory %)))
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229
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230 (def write-registers!
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231 (write-cpu-data Gb/NUM_REGISTERS #(Gb/writeRegisters %)))
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232
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233 (def write-rom!
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234 (write-cpu-data Gb/ROM_SIZE #(Gb/writeROM %)))
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235
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236 ;;;;; Registers ;;;;;;;;;;;;;;;;;;;;;;;;;;;
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237
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238 (defmacro gen-get-set-register [name index]
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239 (let [name-bang (symbol (str name "!"))]
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240 `(do
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241 (defn ~name
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242 ~(str "Retrieve the " name " register from state, or "
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243 "from @current-state if state is absent.")
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244 ([state#]
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245 (nth (registers state#) ~index))
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246 ([]
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247 (~name @current-state)))
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248 (defn ~name-bang
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249 ~(str "Set the " name " register for state, or "
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250 "for @current-state if state is absent.")
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251 ([state# new-register#]
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252 (set-state! state#)
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253 (let [registers# (registers state#)]
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254 (aset registers# ~index new-register#)
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255 (Gb/writeRegisters registers#)
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256 (update-state)))
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257 ([new-register#]
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258 (~name-bang @current-state new-register#))))))
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259
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260 ;; 16 bit registers
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261 (gen-get-set-register PC 0)
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262 (gen-get-set-register SP 1)
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263 (gen-get-set-register AF 2)
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264 (gen-get-set-register BC 3)
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265 (gen-get-set-register DE 4)
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266 (gen-get-set-register HL 5)
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267 (gen-get-set-register IFF 6)
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268
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269 ;; 8 bit registers
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270 (gen-get-set-register DIV 7)
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271 (gen-get-set-register TIMA 8)
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272 (gen-get-set-register TMA 9)
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273 (gen-get-set-register IF 11)
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274 (gen-get-set-register LCDC 12)
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275 (gen-get-set-register STAT 13)
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276 (gen-get-set-register SCY 14)
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277 (gen-get-set-register SCX 15)
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278 (gen-get-set-register LY 16)
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279 (gen-get-set-register DMA 18)
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280 (gen-get-set-register WY 19)
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281 (gen-get-set-register WX 20)
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282 (gen-get-set-register VBK 21)
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283 (gen-get-set-register HDMA1 22)
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284 (gen-get-set-register HDMA2 23)
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285 (gen-get-set-register HDMA3 24)
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286 (gen-get-set-register HDMA4 25)
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287 (gen-get-set-register HDMA5 26)
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288 (gen-get-set-register SVBK 27)
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289 (gen-get-set-register IE 28)
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290
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291 ;;;;;;;;;;;;;;;
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292
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293 (defmacro defn-memo
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294 [& forms]
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295 (let [fun-name (first forms)]
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296 `(do
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297 (defn ~@forms)
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298 (alter-var-root (var ~fun-name) memoize))))
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299
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300 (def original-rom (rom (root)))
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301
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302
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303 ;; RGB colors in an image are not the same as those in a GameBoy, so I
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304 ;; need to convert them. Fortunately, this code is already written
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305 ;; for me in this C-code from the public domain hi-color converter by
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306 ;; Glen Cook, Jeff Frohwein, and Rob Jones.
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307 (defn rgb->gb-rb [[r g b :as color]]
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308 (let [store (int-array 3)]
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309 (Gb/translateRGB (int-array color) store)
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310 (vec store)))
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311
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