Mercurial > vba-clojure
view clojure/com/aurellem/gb/gb_driver.clj @ 524:7ef5c73ea8fa
working on recording sound. almost have it, but there is still unexplained popping sounds.
author | Robert McIntyre <rlm@mit.edu> |
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date | Sat, 23 Jun 2012 23:10:31 -0500 |
parents | d00096b6bf17 |
children | fa7676dbf6f2 |
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1 (ns com.aurellem.gb.gb-driver2 (:import com.aurellem.gb.Gb)3 (:import java.io.File)4 (:import org.apache.commons.io.FileUtils)5 (:import (java.nio IntBuffer ByteOrder)))7 ;; Savestates9 (defrecord SaveState [data])11 (def user-home (File. (System/getProperty "user.home")))13 (def ^:dynamic *save-state-cache*14 (File. user-home "proj/vba-clojure/save-states/"))16 (def current-state (atom nil))18 (defn state-cache-file [name]19 (File. *save-state-cache* (str name ".sav")))21 (defn write-state!22 ([^SaveState name]23 (write-state! @current-state name))24 ([^SaveState save ^String name]25 (let [buffer (:data save)26 bytes (byte-array (.limit buffer))27 dest (state-cache-file name)]28 (.get buffer bytes)29 (FileUtils/writeByteArrayToFile dest bytes)30 (.rewind buffer)31 dest)))33 (defn read-state [name]34 (let [save (state-cache-file name)]35 (assert (.exists save))36 (let [buffer (Gb/saveBuffer)37 bytes (FileUtils/readFileToByteArray save)]38 (.put buffer bytes)39 (.flip buffer)40 (SaveState. buffer))))41 ;;;;;;;;;;;;;;;;44 ;; Gameboy management45 (Gb/loadVBA)47 (def yellow-rom-image48 (File. user-home "proj/pokemon-escape/roms/yellow.gbc"))50 (def yellow-save-file51 (File. user-home "proj/pokemon-escape/roms/yellow.sav"))53 (def on? (atom nil))55 (defn shutdown! [] (Gb/shutdown) (reset! on? false))57 (defn restart! []58 (shutdown!)59 (.delete yellow-save-file)60 (Gb/startEmulator (.getCanonicalPath yellow-rom-image))61 (reset! on? true))63 ;;; The first state!64 (defn gen-root! []65 (restart!)66 (let [state (SaveState. (Gb/saveState))]67 (write-state! state "root" ) state))69 (defn root []70 (if (.exists (state-cache-file "root"))71 (read-state "root")72 (gen-root!)))74 ;;;; Press Buttons76 (def button-code77 {;; main buttons78 :a 0x000179 :b 0x000281 ;; directional pad82 :r 0x001083 :l 0x002084 :u 0x004085 :d 0x008087 ;; meta buttons88 :select 0x000489 :start 0x000891 ;; pseudo-buttons92 :restart 0x0800 ; hard reset93 :listen -1 ; listen for user input94 })96 (defn button-mask [buttons]97 (reduce bit-or 0x0000 (map button-code buttons)))99 (defn set-state! [^SaveState state]100 (assert (:data state) "Not a valid state!")101 (if (not @on?) (restart!))102 (if (not= state @current-state)103 (do104 (Gb/loadState (:data state))105 (reset! current-state state))))107 (defn update-state []108 (reset! current-state109 (SaveState. (Gb/saveState))))111 (defn step112 ([^SaveState state buttons]113 (set-state! state)114 (Gb/step (button-mask buttons))115 (reset! current-state116 (SaveState. (Gb/saveState))))117 ([^SaveState state]118 (step state [:listen]))119 ([] (step (if @current-state @current-state (root)))))121 (defn tick122 ([] (tick @current-state))123 ([^SaveState state]124 (set-state! state)125 (Gb/tick)126 (update-state)))128 (defn play129 ([^SaveState state n]130 (try131 (set-state! state)132 (dorun (dotimes [_ n]133 (Thread/sleep 1)134 (Gb/step)))135 (finally136 (update-state))))137 ([n]138 (play @current-state n)))140 (defn continue!141 ([state]142 (play state Integer/MAX_VALUE))143 ([]144 (continue! @current-state)))146 (defn run-moves [state moves]147 (set-state! state)148 (dorun (map #(Gb/step (button-mask %))149 moves))150 (update-state))152 (defn play-moves153 ([moves [prev state]]154 (set-state! state)155 (dorun (map (fn [move] (step @current-state move)) moves))156 [(concat prev moves) @current-state]))158 (defn accurate-memory159 ([^SaveState state address]160 (set-state! state)161 (Gb/readMemory address))162 ([address]163 (accurate-memory @current-state address)))165 ;;;;;;;;;;;167 ;; Get Screen Pixels, Save Screenshot169 (defn write-png!170 ([^SaveState state ^File target]171 (set-state! state)172 (Gb/nwritePNG (.getCanonicalPath target)))173 ([^File target]174 (write-png! @current-state target)))176 ;;;;;;;;;;;;;;; CPU data178 (defn cpu-data [size arr-fn]179 (let [store (int-array size)]180 (fn get-data181 ([] (get-data @current-state))182 ([state]183 (set-state! state) (arr-fn store) store))))185 (defn write-cpu-data [size store-fn]186 (fn store-data187 ([state new-data]188 (set-state! state)189 (let [store (int-array new-data)]190 (assert (= size (count new-data)))191 (store-fn store)192 (update-state)))193 ([new-data]194 (store-data @current-state new-data))))196 (let [store (byte-array Gb/SOUND_SIZE)]197 (defn sound-data198 ([](sound-data @current-state))199 ([state]200 (set-state! state)201 (Gb/getFrameSound store)202 (Gb/setSoundFrameWritten 0)203 store)))205 (def memory206 (cpu-data Gb/GB_MEMORY #(Gb/getMemory %)))208 (def ram209 (cpu-data Gb/RAM_SIZE #(Gb/getRAM %)))211 (def rom212 (cpu-data Gb/ROM_SIZE #(Gb/getROM %)))214 (def working-ram215 (cpu-data Gb/WRAM_SIZE #(Gb/getWRAM %)))217 (def video-ram218 (cpu-data Gb/VRAM_SIZE #(Gb/getVRAM %)))220 (def registers221 (cpu-data Gb/NUM_REGISTERS #(Gb/getRegisters %)))223 (def pixels224 (cpu-data (* Gb/DISPLAY_WIDTH Gb/DISPLAY_HEIGHT)225 #(Gb/getPixels %)))227 (def write-memory!228 (write-cpu-data Gb/GB_MEMORY #(Gb/writeMemory %)))230 (def write-registers!231 (write-cpu-data Gb/NUM_REGISTERS #(Gb/writeRegisters %)))233 (def write-rom!234 (write-cpu-data Gb/ROM_SIZE #(Gb/writeROM %)))236 ;;;;; Registers ;;;;;;;;;;;;;;;;;;;;;;;;;;;238 (defmacro gen-get-set-register [name index]239 (let [name-bang (symbol (str name "!"))]240 `(do241 (defn ~name242 ~(str "Retrieve the " name " register from state, or "243 "from @current-state if state is absent.")244 ([state#]245 (nth (registers state#) ~index))246 ([]247 (~name @current-state)))248 (defn ~name-bang249 ~(str "Set the " name " register for state, or "250 "for @current-state if state is absent.")251 ([state# new-register#]252 (set-state! state#)253 (let [registers# (registers state#)]254 (aset registers# ~index new-register#)255 (Gb/writeRegisters registers#)256 (update-state)))257 ([new-register#]258 (~name-bang @current-state new-register#))))))260 ;; 16 bit registers261 (gen-get-set-register PC 0)262 (gen-get-set-register SP 1)263 (gen-get-set-register AF 2)264 (gen-get-set-register BC 3)265 (gen-get-set-register DE 4)266 (gen-get-set-register HL 5)267 (gen-get-set-register IFF 6)269 ;; 8 bit registers270 (gen-get-set-register DIV 7)271 (gen-get-set-register TIMA 8)272 (gen-get-set-register TMA 9)273 (gen-get-set-register IF 11)274 (gen-get-set-register LCDC 12)275 (gen-get-set-register STAT 13)276 (gen-get-set-register SCY 14)277 (gen-get-set-register SCX 15)278 (gen-get-set-register LY 16)279 (gen-get-set-register DMA 18)280 (gen-get-set-register WY 19)281 (gen-get-set-register WX 20)282 (gen-get-set-register VBK 21)283 (gen-get-set-register HDMA1 22)284 (gen-get-set-register HDMA2 23)285 (gen-get-set-register HDMA3 24)286 (gen-get-set-register HDMA4 25)287 (gen-get-set-register HDMA5 26)288 (gen-get-set-register SVBK 27)289 (gen-get-set-register IE 28)291 ;;;;;;;;;;;;;;;293 (defmacro defn-memo294 [& forms]295 (let [fun-name (first forms)]296 `(do297 (defn ~@forms)298 (alter-var-root (var ~fun-name) memoize))))300 (def original-rom (rom (root)))303 ;; RGB colors in an image are not the same as those in a GameBoy, so I304 ;; need to convert them. Fortunately, this code is already written305 ;; for me in this C-code from the public domain hi-color converter by306 ;; Glen Cook, Jeff Frohwein, and Rob Jones.307 (defn rgb->gb-rb [[r g b :as color]]308 (let [store (int-array 3)]309 (Gb/translateRGB (int-array color) store)310 (vec store)))