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1 (ns com.aurellem.run.image
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2 (:use (com.aurellem.gb saves gb-driver util constants
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3 items vbm characters money
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4 rlm-assembly))
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5 (:use (com.aurellem.run util music title save-corruption
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6 bootstrap-0 bootstrap-1))
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7 (:require clojure.string)
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8 (:import [com.aurellem.gb.gb_driver SaveState])
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9 (:import java.io.File))
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10
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11 ;; want to display an image onto the screen.
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12 ;; probably will be the six ponies, possibly with scrolling.
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13
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14 ;; probably don't need hi-color mode since the images shuld be
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15 ;; simple.
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16
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17 ;; use background tiles? they provide greater color depth than
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18 ;; sprites, and can still be scrolled, so why not?
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19
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20 ;; could also use sprites to get 3 more colors per tile for a total of
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21 ;; 7 colors per tile, although not for all tiles...
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22
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23
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24
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25 ;; want a function to
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26
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27 ;; 1. read an image
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28 ;; 2. split into a grid of 8x8 pixels
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29 ;; 3. convert all RGB colors to gb-RGB colors
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30 ;; 4. determine efficient color palletes for the image
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31 ;; 5. output efficient assembly code to draw the image to the gb
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32 ;; screen.
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33
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34
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35 (def image-program-target 0xB000)
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36
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37 (def display-width 160)
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38 (def display-height 144)
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39
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40
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41
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42 ;{:r :g :b }
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43
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44 (def character-data 0x8000)
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45 (def character-data-end 0x97FF)
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46
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47
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48
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49
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50 (def BG-data-1 0x9800)
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51
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52 (def BG-data-2 0x9C00)
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53
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54 (def OAM 0xFE00)
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55
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56
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57
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58 (def video-bank-select-register 0xFF4F)
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59
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60 (defn gb-rgb->bits [[r g b]]
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61 (assert (<= 0 r 31))
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62 (assert (<= 0 g 31))
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63 (assert (<= 0 b 31))
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64 [(bit-and
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65 0xFF
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66 (+
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67 r
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68 (bit-shift-left g 5)))
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69 (+
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70 (bit-shift-right g 3)
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71 (bit-shift-left b 2))])
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72
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73
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74 (def bg-palette-select 0xFF68)
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75 (def bg-palette-data 0xFF69)
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76
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77 (def obj-palette-select 0xFF6A)
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78 (def obj-palette-data 0xFF6B)
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79
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80 (def max-palettes 8)
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81
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82 (defn write-byte [target data]
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83 (flatten
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84 [0x3E ;; load literal to A
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85 data
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86 0xEA ;; load A into target
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87 (reverse (disect-bytes-2 target))]))
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88
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89 (defn begin-sequential-palette-write
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90 [palette-num palette-select-address]
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91 (assert (<= 0 palette-num max-palettes))
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92 (assert
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93 (or (= palette-select-address bg-palette-select)
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94 (= palette-select-address obj-palette-select)))
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95 (let [palette-write-data
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96 (Integer/parseInt
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97 (str "1" ;; auto increment
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98 "0" ;; not used
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99 (format
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100 "%03d"
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101 (Integer/parseInt
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102 (Integer/toBinaryString palette-num) 10))
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103 "00" ;; color num
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104 "0" ;; H/L
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105 ) 2)]
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106 (write-byte palette-select-address palette-write-data)))
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107
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108 (defn set-palettes [palette-select palette-data palettes]
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109 (assert (<= (count palettes)) max-palettes)
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110 (flatten
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111 [(begin-sequential-palette-write 0 palette-select)
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112
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113 0x21 ;; target address to HL
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114 (reverse (disect-bytes-2 palette-data))
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115
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116
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117 (for [palette palettes]
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118 (map (fn [byte]
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119 [0x3E ;; literal to A
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120 byte
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121 0x77]) ;; A -> (HL)
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122
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123 (flatten
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124 (map #(gb-rgb->bits (get palette % [0 0 0]))
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125 (range 4)))))]))
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126
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127
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128 (defn display-one-color
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129 "Displayes a single color onto the gameboy screen. Input rgb in
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130 gameboy rgb."
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131 ([state [r g b]]
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132 ;; construct a kernel that displays a single color
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133 (let
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134 [palettes (repeat 8 [[r g b] [r g b] [r g b] [r g b]])
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135 kernel-address 0xC000
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136 kernel
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137 [0xF3 ;; disable interrupts
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138 (clear-music-registers)
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139 (frame-metronome)
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140 ;;(set-palettes
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141 ;; obj-palette-select obj-palette-data palettes)
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142 (set-palettes
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143 bg-palette-select bg-palette-data palettes)
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144 (infinite-loop)]]
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145 (-> (set-memory-range state
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146 kernel-address (flatten kernel))
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147 (PC! kernel-address))))
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148 ([[r g b]]
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149 (display-one-color @current-state [r g b])))
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150
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151 ;;(require 'cortex.sense)
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152 (import java.awt.image.BufferedImage)
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153
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154 ;; (defn show-screenshot []
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155 ;; (let [im (BufferedImage. 160 144 BufferedImage/TYPE_INT_RGB)
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156 ;; pix (vec (pixels))
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157 ;; view (cortex.sense/view-image)]
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158 ;; (dorun (for [x (range 160) y (range 144)]
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159 ;; (.setRGB im x y (pix (+ x (* 160 y))))))
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160 ;; (view im)))
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161
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162 (defn gb-rgb->vga-rgb [[r g b]]
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163 (let [vga-rgb
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164 (first (pixels
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165 (run-moves
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166 (display-one-color
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167 (tick @current-state)
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168 [r g b])
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169 [[][]])))]
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170 [(bit-shift-right (bit-and vga-rgb 0xFF0000) 16)
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171 (bit-shift-right (bit-and vga-rgb 0xFF00) 8)
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172 (bit-and vga-rgb 0xFF)]))
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173
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174 (defn generate-gb-color-map []
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175 (set-state! (mid-game))
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176 (let [gb-colors
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177 (for [r (range 32)
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178 g (range 32)
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179 b (range 32)]
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180 [r g b])]
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181 (zipmap gb-colors
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182 (map gb-rgb->vga-rgb
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183 gb-colors))))
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184
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185 (import java.io.FileWriter)
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186
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187 (def gb-color-map-file
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188 (File. user-home "proj/vba-clojure/gb-color-map"))
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189
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190 (defn write-gb-color-map! []
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191 (binding [*out*(FileWriter. gb-color-map-file)]
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192 (let [out-str
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193 (.replace
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194 (str
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195 (into (sorted-map) (generate-gb-color-map)))
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196 "," ",\n")]
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197 (println out-str))))
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198
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199 (def gb-color-map
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200 (read-string (slurp gb-color-map-file)))
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201
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202 (import javax.imageio.stream.FileImageOutputStream)
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203 (import '(javax.imageio ImageWriteParam IIOImage ImageIO))
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204
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205
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206 (defn gen-gb-color-image! []
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207 (let [im (BufferedImage. 68 69 BufferedImage/TYPE_INT_RGB)
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208 pix (vec
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209
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210 (reduce
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211 concat
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212 (map (partial
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213 sort-by
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214 (fn [[r g b]]
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215 (let [s (max r g b)
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216 det
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217 (cond
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218 (= s r)
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219 (+ -1000 (- g) b)
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220 (= s b)
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221 (+ (- r) g)
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222 (= s g)
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223 (+ 1000 (- b) r))]
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224 det)))
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225 (partition
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226 68 68 []
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227 (sort-by
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228 (fn euclidean-distance [[r g b]]
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229 (Math/sqrt (+ (* r r) (* g g) (* b b))))
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230 (filter
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231 (fn [[r g b]]
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232 (= (max r g b) b ))
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233
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234 (seq (set (vals gb-color-map)))))))))
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235 ;;view (cortex.sense/view-image)
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236 target
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237 (File. user-home "proj/vba-clojure/gb-color-map-unique.png")]
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238 (dorun (for [x (range 68) y (range 69)]
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239 (let [[r g b] (get pix (+ x (* 68 y)) [0 0 0])
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240 rgb (+ (bit-shift-left r 16)
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241 (bit-shift-left g 8)
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242 b)]
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243 (.setRGB im x y rgb))))
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244 ;;(view im)
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245 (doto
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246 (.next (ImageIO/getImageWritersByFormatName "png"))
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247 (.setOutput (FileImageOutputStream. target))
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248 (.write (IIOImage. im nil nil))
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249 (.dispose))
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250 im))
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251
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252 (defn gen-gb-color-image*! []
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253 (let [im (BufferedImage. 213 213 BufferedImage/TYPE_INT_RGB)
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254 squares
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255 (vec
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256 (for [r (range 32)]
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257 (vec
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258 (for [b (range 32) g (range 32)]
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259 (gb-color-map [r g b])))))
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260 ;;view (cortex.sense/view-image)
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261 target (File. user-home "proj/vba-clojure/gb-color-map.png")]
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262
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263 (dorun
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264 (for [s-index (range 32)]
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265 (dorun
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266 (for [x (range 32) y (range 32)]
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267
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268 (let [[r g b] ((squares s-index) (+ x (* 32 y)))
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269 rgb (+ (bit-shift-left r 16)
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270 (bit-shift-left g 8)
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271 b)]
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272 (.setRGB im
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273 (+ 3 (* 35 (rem s-index 6)) x)
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274 (+ 3 (* 35 (int (/ s-index 6))) y)
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275 rgb))))))
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276 ;;(view im)
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277 (doto
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278 (.next (ImageIO/getImageWritersByFormatName "png"))
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279 (.setOutput (FileImageOutputStream. target))
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280 (.write (IIOImage. im nil nil))
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281 (.dispose))
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282 im))
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283
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284 (def test-image
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285 (ImageIO/read
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286 (File. user-home "/proj/vba-clojure/images/test-gb-image.png")))
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287
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288 (def test-image-2
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289 (ImageIO/read
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290 (File. user-home "/proj/vba-clojure/images/test-gb-image-2.png")))
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291
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292 (def test-image-color
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293 (ImageIO/read
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294 (File. user-home "/proj/vba-clojure/images/colors-test.png")))
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295
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296
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297
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298
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299 (defn rgb->triplet [rgb]
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300 (let [r (bit-shift-right (bit-and rgb 0xFF0000) 16)
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301 g (bit-shift-right (bit-and rgb 0xFF00) 8)
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302 b (bit-and rgb 0xFF)]
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303 [r g b]))
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304
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305 (def reverse-gb-color-map
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306 (zipmap (vals gb-color-map)
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307 (keys gb-color-map)))
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308
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309 (defn vga-rgb->gb-rgb [[r g b]]
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310 (reverse-gb-color-map [r g b]))
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311
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312 (defn gb-tiles [^BufferedImage image]
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313 (for [tile (range 360)]
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314 (for [y (range 8) x (range 8)]
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315 (vga-rgb->gb-rgb
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316 (rgb->triplet
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317 (.getRGB image (+ x (* 8 (rem tile 20)))
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318 (+ y (* 8 (int (/ tile 20))))))))))
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319
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320 (defn tile->palette [tile]
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321 (vec (sort (set tile))))
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322
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323 (require 'clojure.set)
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324
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325 (defn absorb-contract [objs]
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326 (reduce
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327 (fn [accepted new-element]
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328 (if (some
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329 (fn [obj]
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330 (clojure.set/subset? (set new-element) (set obj)))
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331 accepted)
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332 accepted
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333 (conj accepted new-element)))
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334 []
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335 (sort-by (comp - count) objs)))
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336
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337 (defn palettes [^BufferedImage image]
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338 (let [palettes (map tile->palette (gb-tiles image))
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339 unique-palettes (absorb-contract (set palettes))]
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340 unique-palettes))
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341
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342 (defn tile-pallete
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343 "find the first appropirate palette for the tile in the
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344 provided list of palettes."
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345 [tile palettes]
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346 (let [tile-colors (set tile)]
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347 (swank.util/find-first
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348 #(clojure.set/subset? tile-colors (set %))
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349 palettes)))
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350
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351
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352 (defn image->gb-image
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353 "Returns the image in a format amenable to the gameboy's
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354 internal representation. The format is:
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355 {:width -- width of the image
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356 :height -- height of the image
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357 :palettes -- vector of all the palettes the image
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358 needs, in proper order
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359 :tiles -- vector of all the tiles the image needs,
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360 in proper order. A tile is 64 palette
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361 indices.
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362 :data -- vector of pairs of the format:
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363 [tile-index, palette-index]
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364 in row-oriented order}"
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365 [^BufferedImage image]
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366 (let [image-palettes (palettes image)
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367 palette-index (zipmap
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368 image-palettes
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369 (range (count image-palettes)))
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370 tiles (gb-tiles image)
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371 unique-tiles (vec (distinct tiles))
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372 tile-index (zipmap unique-tiles
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373 (range (count unique-tiles)))]
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374 {:width (.getWidth image)
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375 :height (.getHeight image)
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376 :palettes image-palettes
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377 :tiles
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378 (vec
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379 (for [tile unique-tiles]
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380 (let [colors
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381 (vec (tile-pallete tile image-palettes))
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382 color-index
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383 (zipmap colors (range (count colors)))]
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rlm@506
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384 (mapv color-index tile))))
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385 :data
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386 (vec
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387 (for [tile tiles]
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388 (let [tile-colors (set (tile->palette tile))]
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389 [(tile-index tile)
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390 (palette-index
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391 (tile-pallete tile image-palettes))])))}))
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392
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393 (defn wait-until-v-blank
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394 "Modified version of frame-metronome. waits untill LY == 144,
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395 indicating start of v-blank period."
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396 []
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397 (let [timing-loop
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398 [0x01 ; \
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399 0x44 ; | load 0xFF44 into BC
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400 0xFF ; /
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401 0x0A] ;; (BC) -> A, now A = LY (vertical line coord)
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402 continue-if-144
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403 [0xFE
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404 144 ;; compare LY (in A) with 144
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405 0x20 ;; jump back to beginning if LY != 144 (not-v-blank)
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406 (->signed-8-bit
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407 (+ -4 (- (count timing-loop))))]]
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408 (concat timing-loop continue-if-144)))
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rlm@503
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409
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410 (def bg-character-data 0x9000)
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411
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rlm@507
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412 (defn gb-tile->bytes
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413 "Tile is a vector of 64 numbers between 0 and 3 that
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rlm@507
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414 represent a single 8x8 color tile in the GB screen.
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415 It gets bit-packed into to 16 8-bit numbers in the following
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416 form:
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417
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418 0-low 1-low ... 7-low
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419 0-high 1-high ... 7-high
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420 .
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421 .
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422 .
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423 55-low ........ 63-low
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424 55-high ........ 63-high"
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425 [tile]
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426 (let [row->bits
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427 (fn [row]
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428 (mapv
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429 (fn [row*]
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430 (Integer/parseInt (apply str row*) 2))
|
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431 [(map #(bit-and 0x01 %) row)
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rlm@507
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432 (map #(bit-shift-right (bit-and 0x02 %) 1)
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433 row)]))]
|
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434 (vec
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rlm@507
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435 (flatten
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rlm@507
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436 (map row->bits
|
rlm@507
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437 (partition 8 tile))))))
|
rlm@507
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438
|
rlm@508
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439 (defn write-data
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rlm@508
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440 "Efficient assembly to write a sequence of values to
|
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441 memory, starting at a target address."
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442 [base-address target-address data]
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443 (let [len (count data)
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444 program-length 21] ;; change this if program length
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rlm@510
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445 ;; below changes!
|
rlm@508
|
446 (flatten
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447 [0x21 ;; load data address start into HL
|
rlm@510
|
448 (reverse (disect-bytes-2 (+ base-address program-length)))
|
rlm@508
|
449
|
rlm@508
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450 0x01 ;; load target address into BC
|
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451 (reverse (disect-bytes-2 target-address))
|
rlm@508
|
452
|
rlm@510
|
453 0x11 ;; load len into DE
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rlm@510
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454 (reverse (disect-bytes-2 len))
|
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|
455
|
rlm@508
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456
|
rlm@508
|
457 ;; data x-fer loop start
|
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458 0x2A ;; (HL) -> A; HL++;
|
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459 0x02 ;; A -> (BC);
|
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|
460 0x03 ;; INC BC;
|
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|
461 0x1B ;; DEC DE
|
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|
462
|
rlm@510
|
463 0xAF
|
rlm@510
|
464 0xB2 ;; (OR D E) -> A
|
rlm@510
|
465 0xB3
|
rlm@510
|
466
|
rlm@508
|
467
|
rlm@510
|
468 0x20 ;; if DE is not now 0,
|
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|
469 (->signed-8-bit -9) ;; GOTO start
|
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|
470
|
rlm@510
|
471 0xC3
|
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|
472 (reverse
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rlm@510
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473 (disect-bytes-2
|
rlm@510
|
474 (+ len base-address program-length)))
|
rlm@510
|
475 data])))
|
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|
476
|
rlm@512
|
477 (defn write-image
|
rlm@514
|
478 "Assume the image data is specified as 360 blocks."
|
rlm@512
|
479 [base-address target-address image-data]
|
rlm@512
|
480
|
rlm@512
|
481 (let [len (count image-data)
|
rlm@512
|
482 gen-program
|
rlm@512
|
483 (fn [program-length]
|
rlm@512
|
484 (flatten
|
rlm@513
|
485 [0x01 ;; load data address start into BC
|
rlm@512
|
486 (reverse
|
rlm@512
|
487 (disect-bytes-2 (+ base-address program-length)))
|
rlm@512
|
488
|
rlm@513
|
489 0x21 ;; load target address into HL
|
rlm@512
|
490 (reverse (disect-bytes-2 target-address))
|
rlm@512
|
491
|
rlm@512
|
492 0x1E ;; total-rows (18) -> E
|
rlm@513
|
493 18
|
rlm@512
|
494
|
rlm@512
|
495 0x16 ;; total columns (20) -> D
|
rlm@512
|
496 20
|
rlm@512
|
497
|
rlm@513
|
498 ;; data x-fer loop start
|
rlm@513
|
499 0x0A ;; (BC) -> A;
|
rlm@513
|
500 0x03 ;; INC BC;
|
rlm@513
|
501 0x22 ;; A -> (HL); HL++;
|
rlm@512
|
502
|
rlm@512
|
503
|
rlm@512
|
504
|
rlm@512
|
505 0x15 ;; dec D
|
rlm@512
|
506 0x20
|
rlm@513
|
507 (->signed-8-bit -6) ;; continue writing row
|
rlm@512
|
508
|
rlm@512
|
509 ;; row is complete, advance to next row
|
rlm@513
|
510 ;; HL += 12
|
rlm@512
|
511
|
rlm@512
|
512 0xC5 ;; push BC
|
rlm@512
|
513
|
rlm@512
|
514 0x06 ;; 0 -> B
|
rlm@512
|
515 0
|
rlm@512
|
516
|
rlm@512
|
517 0x0E
|
rlm@513
|
518 12 ;; 12 -> C
|
rlm@512
|
519
|
rlm@512
|
520 0x09 ;; HL + BC -> HL
|
rlm@512
|
521
|
rlm@512
|
522 0xC1 ;; pop BC
|
rlm@512
|
523
|
rlm@512
|
524 0x1D ;; dec E
|
rlm@512
|
525 0x20
|
rlm@514
|
526 (->signed-8-bit -18) ;; contunue writing image
|
rlm@512
|
527
|
rlm@512
|
528 0xC3
|
rlm@512
|
529 (reverse
|
rlm@512
|
530 (disect-bytes-2
|
rlm@512
|
531 (+ len base-address program-length)))]))]
|
rlm@512
|
532 (flatten (concat
|
rlm@512
|
533 (gen-program (count (gen-program 0)))
|
rlm@512
|
534 image-data))))
|
rlm@508
|
535
|
rlm@508
|
536 (defn test-write-data []
|
rlm@510
|
537 (let [test-data (concat (range 256)
|
rlm@510
|
538 (reverse (range 256)))
|
rlm@510
|
539 base-address 0xC000
|
rlm@510
|
540 target-address 0xD000
|
rlm@508
|
541
|
rlm@508
|
542 test-kernel
|
rlm@508
|
543 (flatten
|
rlm@508
|
544 [0xF3 ;; disable interrupts
|
rlm@508
|
545 (write-data (+ 1 base-address)
|
rlm@508
|
546 target-address test-data)
|
rlm@508
|
547 (infinite-loop)])]
|
rlm@509
|
548 (assert
|
rlm@509
|
549 (= test-data
|
rlm@509
|
550 (-> (mid-game)
|
rlm@509
|
551 tick tick tick
|
rlm@509
|
552 (set-memory-range base-address test-kernel)
|
rlm@509
|
553 (PC! base-address)
|
rlm@509
|
554 (run-moves (repeat 100 []))
|
rlm@509
|
555 (memory)
|
rlm@509
|
556 vec
|
rlm@509
|
557 (subvec target-address
|
rlm@509
|
558 (+ target-address
|
rlm@509
|
559 (count test-data))))))))
|
rlm@508
|
560
|
rlm@511
|
561 (def LCD-bank-select-address 0xFF4F)
|
rlm@511
|
562
|
rlm@511
|
563 (def BG-1-address 0x9800)
|
rlm@511
|
564 (def BG-2-address 0x9C00)
|
rlm@511
|
565 (def character-data-address 0x8000)
|
rlm@511
|
566
|
rlm@511
|
567 (def LCD-control-register 0xFF40)
|
rlm@511
|
568 (def STAT-register 0xFF41)
|
rlm@511
|
569
|
rlm@511
|
570 (def SCX-register 0xFF42)
|
rlm@511
|
571 (def SCY-register 0xFF43)
|
rlm@511
|
572
|
rlm@511
|
573 (defn select-LCD-bank [n]
|
rlm@511
|
574 (assert (or (= n 0) (= n 1)))
|
rlm@511
|
575 (write-byte LCD-bank-select-address n))
|
rlm@511
|
576
|
rlm@512
|
577 (defn write-image* [_ _ _] [])
|
rlm@512
|
578
|
rlm@508
|
579 (defn display-image-kernel [base-address ^BufferedImage image]
|
rlm@511
|
580 (let [gb-image (image->gb-image image)
|
rlm@511
|
581
|
rlm@511
|
582 A [(clear-music-registers)
|
rlm@512
|
583
|
rlm@511
|
584 ;; [X] disable LCD protection circuit.
|
rlm@511
|
585 (write-byte LCD-control-register 0x00)
|
rlm@511
|
586 ;; now we can write to all video RAM anytime with
|
rlm@511
|
587 ;; impunity.
|
rlm@511
|
588
|
rlm@512
|
589 ;; [ ] We're only using background palettes; just set the
|
rlm@512
|
590 ;; minimum required bg palettes for this image, starting
|
rlm@512
|
591 ;; with palette #0.
|
rlm@502
|
592
|
rlm@511
|
593 (set-palettes bg-palette-select bg-palette-data
|
rlm@511
|
594 (:palettes gb-image))
|
rlm@507
|
595
|
rlm@511
|
596 ;; [X] switch to bank 0 to set BG character data.
|
rlm@511
|
597 (select-LCD-bank 0)
|
rlm@511
|
598 ;; [X] set SCX and SCY to 0
|
rlm@511
|
599 (write-byte SCX-register 0)
|
rlm@511
|
600 (write-byte SCY-register 0)
|
rlm@511
|
601 ]
|
rlm@511
|
602 A (flatten A)
|
rlm@507
|
603
|
rlm@511
|
604 B [;; [X] write minimum amount of tiles to BG character
|
rlm@511
|
605 ;; section
|
rlm@511
|
606 (write-data
|
rlm@511
|
607 (+ base-address (count A))
|
rlm@511
|
608 character-data-address
|
rlm@511
|
609 (flatten
|
rlm@515
|
610 (map gb-tile->bytes (:tiles gb-image))))
|
rlm@515
|
611 (select-LCD-bank 1)]
|
rlm@511
|
612 B (flatten B)
|
rlm@507
|
613
|
rlm@511
|
614
|
rlm@516
|
615 C [;; [X] specifiy pallets for each character
|
rlm@512
|
616 (write-image
|
rlm@511
|
617 (+ base-address (+ (count A) (count B)))
|
rlm@511
|
618 BG-1-address
|
rlm@515
|
619 (map second (:data gb-image)))
|
rlm@515
|
620 (select-LCD-bank 0)]
|
rlm@507
|
621
|
rlm@511
|
622 C (flatten C)
|
rlm@507
|
623
|
rlm@516
|
624 D [;; [X] write image to the screen in terms of tiles
|
rlm@515
|
625 (write-image
|
rlm@515
|
626 (+ base-address (+ (count A) (count B) (count C)))
|
rlm@515
|
627 BG-1-address
|
rlm@515
|
628 (map first (:data gb-image)))
|
rlm@515
|
629
|
rlm@505
|
630
|
rlm@511
|
631 ;; [X] reactivate the LCD display
|
rlm@511
|
632 ;; we're using only BG images, located at
|
rlm@511
|
633 ;; BG-1 (0x9800), with background character data
|
rlm@511
|
634 ;; stored starting at 0x8000
|
rlm@505
|
635
|
rlm@511
|
636 (write-byte
|
rlm@511
|
637 LCD-control-register
|
rlm@511
|
638 (Integer/parseInt
|
rlm@511
|
639 (str
|
rlm@511
|
640 "1" ;; LCDC on/off
|
rlm@511
|
641 "0" ;; Window code area
|
rlm@511
|
642 "0" ;; Windowing on?
|
rlm@511
|
643 "1" ;; BG tile base (1 = 0x8000)
|
rlm@511
|
644 "0" ;; BG-1 or BG-2 ?
|
rlm@511
|
645 "0" ;; OBJ-block composition
|
rlm@511
|
646 "0" ;; OBJ-on flag
|
rlm@511
|
647 "1") ;; no-effect
|
rlm@511
|
648 2))
|
rlm@505
|
649
|
rlm@511
|
650 (infinite-loop)]
|
rlm@511
|
651 D (flatten D)]
|
rlm@511
|
652
|
rlm@511
|
653 (concat A B C D)))
|
rlm@511
|
654
|
rlm@511
|
655 (defn display-image [#^BufferedImage image]
|
rlm@511
|
656 (let [kernel-address 0xB000]
|
rlm@511
|
657 (-> (tick (tick (tick (mid-game))))
|
rlm@511
|
658 (set-memory-range
|
rlm@511
|
659 kernel-address
|
rlm@511
|
660 (display-image-kernel kernel-address image))
|
rlm@511
|
661 (PC! kernel-address))))
|