rlm@145
|
1 (ns com.aurellem.gb.assembly
|
rlm@145
|
2 (:use (com.aurellem.gb gb-driver vbm util items))
|
rlm@145
|
3 (:import [com.aurellem.gb.gb_driver SaveState]))
|
rlm@145
|
4
|
rlm@145
|
5 (defn inject-assembly
|
rlm@145
|
6 ([^SaveState state
|
rlm@145
|
7 program-counter registers
|
rlm@145
|
8 assembly-code]
|
rlm@145
|
9 (let [scratch-memory (memory state)]
|
rlm@145
|
10 ;; inject assembly code
|
rlm@145
|
11 (dorun (map (fn [index val]
|
rlm@145
|
12 (aset scratch-memory index val))
|
rlm@145
|
13 (range program-counter
|
rlm@145
|
14 (+ program-counter (count assembly-code)))
|
rlm@145
|
15 assembly-code))
|
rlm@145
|
16 (-> state
|
rlm@145
|
17 (write-memory! scratch-memory)
|
rlm@145
|
18 (write-registers! registers)
|
rlm@145
|
19 (PC! program-counter)))))
|
rlm@145
|
20
|
rlm@145
|
21 (defn inject-item-assembly
|
rlm@145
|
22 ([^SaveState state assembly-code]
|
rlm@145
|
23 (inject-assembly state (inc item-list-start)
|
rlm@145
|
24 (registers state)
|
rlm@145
|
25 assembly-code))
|
rlm@145
|
26 ([assembly-code]
|
rlm@145
|
27 (inject-item-assembly @current-state assembly-code)))
|
rlm@145
|
28
|
rlm@145
|
29 (defn run-assembly
|
rlm@145
|
30 ([info-fn assembly n]
|
rlm@145
|
31 (let [final-state
|
rlm@145
|
32 (reduce (fn [state _]
|
rlm@145
|
33 (tick (info-fn state)))
|
rlm@145
|
34 (inject-item-assembly
|
rlm@145
|
35 (mid-game) assembly)
|
rlm@145
|
36 (range n))]
|
rlm@145
|
37 final-state))
|
rlm@145
|
38 ([assembly n]
|
rlm@145
|
39 (run-assembly d-tick assembly n)))
|
rlm@145
|
40
|
rlm@145
|
41 (def buttons-port 0xFF00)
|
rlm@145
|
42
|
rlm@145
|
43 (defn trace [state]
|
rlm@145
|
44 (loop [program-counters [(first (registers @current-state)) ]
|
rlm@145
|
45 opcodes [(aget (memory @current-state) (PC @current-state))]]
|
rlm@145
|
46 (let [frame-boundary?
|
rlm@145
|
47 (com.aurellem.gb.Gb/tick)]
|
rlm@145
|
48 (if frame-boundary?
|
rlm@145
|
49 [program-counters opcodes]
|
rlm@145
|
50 (recur
|
rlm@145
|
51 (conj program-counters
|
rlm@145
|
52 (first (registers @current-state)))
|
rlm@145
|
53 (conj opcodes
|
rlm@145
|
54 (aget (memory @current-state)
|
rlm@145
|
55 (PC @current-state))))))))
|
rlm@145
|
56
|
rlm@145
|
57 (defn print-trace [state n]
|
rlm@145
|
58 (let [[program-counters opcodes] (trace state)]
|
rlm@145
|
59 (dorun (map (fn [pc op] (println (format "%04X: 0x%02X" pc op)))
|
rlm@145
|
60 (take n program-counters)
|
rlm@145
|
61 (take n opcodes)))))
|
rlm@145
|
62
|
rlm@145
|
63 (defn good-trace []
|
rlm@145
|
64 (-> (mid-game) (tick) (IE! 0)
|
rlm@145
|
65 (set-inv-mem [0x00 0x00 0X00 0x00])
|
rlm@145
|
66 (PC! item-list-start)(print-interrupt)
|
rlm@145
|
67 (d-tick) (tick) (d-tick) (tick) (d-tick)))
|
rlm@145
|
68
|
rlm@145
|
69 (defn read-down-button []
|
rlm@145
|
70 (-> (tick (mid-game))
|
rlm@145
|
71 (IE! 0) ; disable interrupts
|
rlm@145
|
72 (inject-item-assembly
|
rlm@145
|
73 ;; write 00010000 to 0xFF00 to select joypad
|
rlm@145
|
74 [0x18 ;D31D ; jump over
|
rlm@145
|
75 0x01 ;D31E ; the next 8 bits
|
rlm@145
|
76 ;D31F
|
rlm@145
|
77 (Integer/parseInt "00100000" 2) ; data section
|
rlm@145
|
78
|
rlm@145
|
79 0xFA ;D320 ; load (D31F) into A
|
rlm@145
|
80 0x1F ;D321 -->
|
rlm@145
|
81 0xD3 ;D322 --> D31F
|
rlm@145
|
82
|
rlm@145
|
83 0xEA ;D323 ; load (A), which is
|
rlm@145
|
84 0x00 ;D324 --> ; 00010000, into FF00
|
rlm@145
|
85 0xFF ;D325 --> FF00
|
rlm@145
|
86
|
rlm@145
|
87 0x18 ;D326 ; this is the place where
|
rlm@145
|
88 0x01 ;D327 ; we will store whether
|
rlm@145
|
89 0x00 ;D328 ; "down" is pressed.
|
rlm@145
|
90
|
rlm@145
|
91 0xFA ;D329 ; (FF00) -> A
|
rlm@145
|
92 0x00 ;D32A
|
rlm@145
|
93 0xFF ;D32B
|
rlm@145
|
94
|
rlm@145
|
95 0xCB ;D32C ; Test whether "down"
|
rlm@145
|
96 0x5F ;D32D ; is pressed.
|
rlm@145
|
97
|
rlm@145
|
98 0x28 ;D32E ; if down is pressed,
|
rlm@145
|
99 0x03 ;D32F ; skip the next section
|
rlm@145
|
100 ; of code.
|
rlm@145
|
101 ;; down-is-not-pressed
|
rlm@145
|
102 0xC3 ;D330
|
rlm@145
|
103 0x1D ;D331 ; return to beginning
|
rlm@145
|
104 0xD3 ;D332
|
rlm@145
|
105
|
rlm@145
|
106 ;; down-is-pressed
|
rlm@145
|
107 0xEA ;D334 ; write A to D328 if
|
rlm@145
|
108 0x28 ;D335 ; "down" was pressed
|
rlm@145
|
109 0xD3 ;D336
|
rlm@145
|
110
|
rlm@145
|
111 0xC3 ;D330
|
rlm@145
|
112 0x1D ;D331 ; return to beginning
|
rlm@145
|
113 0xD3 ;D332
|
rlm@145
|
114 ])))
|
rlm@145
|
115
|
rlm@145
|
116 (defn test-read-down []
|
rlm@145
|
117 (= (view-memory (step (step (read-down-button) [:d])) 0xD328)
|
rlm@145
|
118 (view-memory (step (step (read-down-button))) 0xD328)))
|
rlm@145
|
119
|
rlm@145
|
120 (defn count-frames []
|
rlm@145
|
121 (-> (tick (mid-game))
|
rlm@145
|
122 (IE! 0) ; disable interrupts
|
rlm@145
|
123 (inject-item-assembly
|
rlm@145
|
124 [0x18 ;D31D ; jump over
|
rlm@145
|
125 0x02 ;D31E ; the next 2 bytes
|
rlm@145
|
126 0x00 ;D31F ; frame-count
|
rlm@145
|
127 0x00 ;D320 ; v-blank-prev
|
rlm@145
|
128
|
rlm@145
|
129 0xFA ;D321
|
rlm@145
|
130 0x41 ;D322 ; load (FF41) into A
|
rlm@145
|
131 0xFF ;D323 ; this contains mode flags
|
rlm@145
|
132
|
rlm@145
|
133 ;; if we're in v-blank, the bit-1 is 0
|
rlm@145
|
134 ;; and bit-2 is 1 Otherwise, it is not v-blank.
|
rlm@145
|
135 0xCB ;D324 ; test bit-1 of A
|
rlm@145
|
136 0x4F ;D325
|
rlm@145
|
137
|
rlm@145
|
138 0xC2 ;D326 ; if bit-1 is not 0
|
rlm@145
|
139 0x44 ;D327 ; GOTO not-v-blank
|
rlm@145
|
140 0xD3 ;D328
|
rlm@145
|
141
|
rlm@145
|
142 0xCB ;D329 ; test bit-0 of A
|
rlm@145
|
143 0x47 ;D32A
|
rlm@145
|
144
|
rlm@145
|
145 0xCA ;D32B ; if bit-0 is not 1
|
rlm@145
|
146 0x44 ;D32C ; GOTO not-v-blank
|
rlm@145
|
147 0xD3 ;D32D
|
rlm@145
|
148 ;;; in v-blank mode
|
rlm@145
|
149 ;; if v-blank-prev was 0,
|
rlm@145
|
150 ;; increment frame-count
|
rlm@145
|
151
|
rlm@145
|
152 0xFA ;D32E ; load v-blank-prev to A
|
rlm@145
|
153 0x20 ;D32F
|
rlm@145
|
154 0xD3 ;D330
|
rlm@145
|
155
|
rlm@145
|
156 0xCB ;D331
|
rlm@145
|
157 0x47 ;D332 ; test bit-0 of A
|
rlm@145
|
158
|
rlm@145
|
159 0x20 ;D333 ; skip next section
|
rlm@145
|
160 0x07 ;D334 ; if v-blank-prev was not zero
|
rlm@145
|
161
|
rlm@145
|
162 ;; v-blank was 0, increment frame-count
|
rlm@145
|
163 0xFA ;D335 ; load frame-count into A
|
rlm@145
|
164 0x1F ;D336
|
rlm@145
|
165 0xD3 ;D337
|
rlm@145
|
166
|
rlm@145
|
167 0x3C ;D338 ; inc A
|
rlm@145
|
168
|
rlm@145
|
169 0xEA ;D339 ; load A into frame-count
|
rlm@145
|
170 0x1F ;D33A
|
rlm@145
|
171 0xD3 ;D33B
|
rlm@145
|
172
|
rlm@145
|
173 ;; set v-blank-prev to 1
|
rlm@145
|
174 0x3E ;D33C ; load 1 into A
|
rlm@145
|
175 0x01 ;D33D
|
rlm@145
|
176
|
rlm@145
|
177 0xEA ;D33E ; load A into v-blank-prev
|
rlm@145
|
178 0x20 ;D33F
|
rlm@145
|
179 0xD3 ;D340
|
rlm@145
|
180
|
rlm@145
|
181 0xC3 ;D341 ; return to beginning
|
rlm@145
|
182 0x1D ;D342
|
rlm@145
|
183 0xD3 ;D343
|
rlm@145
|
184
|
rlm@145
|
185 ;;; not in v-blank mode
|
rlm@145
|
186 ;; set v-blank-prev to 0
|
rlm@145
|
187 0x3E ;D344 ; load 0 into A
|
rlm@145
|
188 0x00 ;D345
|
rlm@145
|
189
|
rlm@145
|
190 0xEA ;D346 ; load A into v-blank-prev
|
rlm@145
|
191 0x20 ;D347
|
rlm@145
|
192 0xD3 ;D348
|
rlm@145
|
193
|
rlm@145
|
194 0xC3 ;D349 ; return to beginning
|
rlm@145
|
195 0x1D ;D34A
|
rlm@145
|
196 0xD3 ;D34B
|
rlm@145
|
197 ])))
|
rlm@145
|
198
|
rlm@145
|
199 (defn step-count-frames []
|
rlm@145
|
200 (-> (read-down-button)
|
rlm@145
|
201 (d-tick)
|
rlm@145
|
202 (tick) ;; skip over data section
|
rlm@145
|
203 (d-tick)
|
rlm@145
|
204 (view-register "Register A" A)
|
rlm@145
|
205 (tick) ;; load-data into A
|
rlm@145
|
206 (view-register "Register A" A)
|
rlm@145
|
207 (d-tick)
|
rlm@145
|
208 (view-memory 0xFF00)
|
rlm@145
|
209 (tick) ;; load A into 0xFF00
|
rlm@145
|
210 (view-memory 0xFF00)
|
rlm@145
|
211 (d-tick)
|
rlm@145
|
212 (tick)
|
rlm@145
|
213 (d-tick)
|
rlm@145
|
214 (tick)
|
rlm@145
|
215 (d-tick)
|
rlm@145
|
216 (tick)
|
rlm@145
|
217 (d-tick)
|
rlm@145
|
218 (tick)
|
rlm@145
|
219 (d-tick)
|
rlm@145
|
220 (tick)
|
rlm@145
|
221 (d-tick)
|
rlm@145
|
222 (tick)
|
rlm@145
|
223 (print-inventory)))
|
rlm@145
|
224
|
rlm@145
|
225 (defn test-count-frames []
|
rlm@145
|
226 (= 255 (aget (memory ((apply comp (repeat 255 step))
|
rlm@145
|
227 (count-frames)))
|
rlm@145
|
228 0xD31F)))
|
rlm@145
|
229
|
rlm@145
|
230 ;; specs for main bootstrap program
|
rlm@145
|
231 ;; starts in "mode-select" mode
|
rlm@145
|
232 ;; Each button press takes place in a single frame.
|
rlm@145
|
233 ;; mode-select-mode takes one of the main buttons
|
rlm@145
|
234 ;; which selects one of up to eight modes
|
rlm@145
|
235 ;; mode 1 activated by the "A" button
|
rlm@145
|
236 ;; the next two button presses indicates the start
|
rlm@145
|
237 ;; memory location which to which the bootstrap
|
rlm@145
|
238 ;; program will write.
|
rlm@145
|
239 ;; This is done by using each of the eight buttons to
|
rlm@145
|
240 ;; spell out an 8 bit number. The order of buttons is
|
rlm@145
|
241 ;; [:d :u :l :r :start :select :b :a]
|
rlm@145
|
242 ;; [:a :start :l] --> 00101001
|
rlm@145
|
243
|
rlm@145
|
244 ;; the next button press determines how many bytes are to be
|
rlm@145
|
245 ;; written, starting at the start position.
|
rlm@145
|
246
|
rlm@145
|
247 ;; then, the actual bytes are entered and are written to the
|
rlm@145
|
248 ;; start address in sequence.
|
rlm@145
|
249
|
rlm@145
|
250 (defn input-number-assembly []
|
rlm@145
|
251 [0x18 ;D31D ; jump over
|
rlm@145
|
252 0x02 ;D31E ; the next 2 bytes
|
rlm@145
|
253 0x00 ;D31F ; frame-count
|
rlm@145
|
254 0x00 ;D320 ; v-blank-prev
|
rlm@145
|
255
|
rlm@145
|
256 0xFA ;D321
|
rlm@145
|
257 0x41 ;D322 ; load (FF41) into A
|
rlm@145
|
258 0xFF ;D323 ; this contains mode flags
|
rlm@145
|
259
|
rlm@145
|
260 ;; if we're in v-blank, the bit-1 is 0
|
rlm@145
|
261 ;; and bit-2 is 1 Otherwise, it is not v-blank.
|
rlm@145
|
262 0xCB ;D324 ; test bit-1 of A
|
rlm@145
|
263 0x4F ;D325
|
rlm@145
|
264
|
rlm@145
|
265 0xC2 ;D326 ; if bit-1 is not 0
|
rlm@145
|
266 0x44 ;D327 ; GOTO not-v-blank
|
rlm@145
|
267 0xD3 ;D328
|
rlm@145
|
268
|
rlm@145
|
269 0xCB ;D329 ; test bit-0 of A
|
rlm@145
|
270 0x47 ;D32A
|
rlm@145
|
271
|
rlm@145
|
272 0xCA ;D32B ; if bit-0 is not 1
|
rlm@145
|
273 0x44 ;D32C ; GOTO not-v-blank
|
rlm@145
|
274 0xD3 ;D32D
|
rlm@145
|
275
|
rlm@145
|
276 ;;; in v-blank mode
|
rlm@145
|
277
|
rlm@145
|
278 ;; if v-blank-prev was 0,
|
rlm@145
|
279 ;; increment frame-count
|
rlm@145
|
280
|
rlm@145
|
281 0xFA ;D32E ; load v-blank-prev to A
|
rlm@145
|
282 0x20 ;D32F
|
rlm@145
|
283 0xD3 ;D330
|
rlm@145
|
284
|
rlm@145
|
285 0xCB ;D331
|
rlm@145
|
286 0x47 ;D332 ; test bit-0 of A
|
rlm@145
|
287
|
rlm@145
|
288 0x20 ;D333 ; skip next section
|
rlm@145
|
289 0x07 ;D334 ; if v-blank-prev was not zero
|
rlm@145
|
290
|
rlm@145
|
291 ;; v-blank was 0, increment frame-count
|
rlm@145
|
292 0xFA ;D335 ; load frame-count into A
|
rlm@145
|
293 0x1F ;D336
|
rlm@145
|
294 0xD3 ;D337
|
rlm@145
|
295
|
rlm@145
|
296 0x3C ;D338 ; inc A
|
rlm@145
|
297
|
rlm@145
|
298 0xEA ;D339 ; load A into frame-count
|
rlm@145
|
299 0x1F ;D33A
|
rlm@145
|
300 0xD3 ;D33B
|
rlm@145
|
301
|
rlm@145
|
302 ;; set v-blank-prev to 1
|
rlm@145
|
303 0x3E ;D33C ; load 1 into A
|
rlm@145
|
304 0x01 ;D33D
|
rlm@145
|
305
|
rlm@145
|
306 0xEA ;D33E ; load A into v-blank-prev
|
rlm@145
|
307 0x20 ;D33F
|
rlm@145
|
308 0xD3 ;D340
|
rlm@145
|
309
|
rlm@145
|
310 0xC3 ;D341 ; GOTO input handling code
|
rlm@145
|
311 0x4E ;D342
|
rlm@145
|
312 0xD3 ;D343
|
rlm@145
|
313
|
rlm@145
|
314 ;;; not in v-blank mode
|
rlm@145
|
315 ;; set v-blank-prev to 0
|
rlm@145
|
316 0x3E ;D344 ; load 0 into A
|
rlm@145
|
317 0x00 ;D345
|
rlm@145
|
318
|
rlm@145
|
319 0xEA ;D346 ; load A into v-blank-prev
|
rlm@145
|
320 0x20 ;D347
|
rlm@145
|
321 0xD3 ;D348
|
rlm@145
|
322
|
rlm@145
|
323 0xC3 ;D349 ; return to beginning
|
rlm@145
|
324 0x1D ;D34A
|
rlm@145
|
325 0xD3 ;D34B
|
rlm@145
|
326
|
rlm@145
|
327 0x00 ;D34C ; these are here
|
rlm@145
|
328 0x00 ;D34D ; for glue
|
rlm@145
|
329
|
rlm@145
|
330
|
rlm@145
|
331 ;;; calculate input number based on button presses
|
rlm@145
|
332 0x18 ;D34E ; skip next 3 bytes
|
rlm@145
|
333 0x03 ;D34F
|
rlm@145
|
334 ;D350
|
rlm@145
|
335 (Integer/parseInt "00100000" 2) ; select directional pad
|
rlm@145
|
336 ;D351
|
rlm@145
|
337 (Integer/parseInt "00010000" 2) ; select buttons
|
rlm@145
|
338 0x00 ;D352 ; input-number
|
rlm@145
|
339
|
rlm@145
|
340 ;; select directional pad, store low bits in B
|
rlm@145
|
341
|
rlm@145
|
342 0xFA ;D353 ; load (D350) into A
|
rlm@145
|
343 0x50 ;D354 -->
|
rlm@145
|
344 0xD3 ;D355 --> D31F
|
rlm@145
|
345
|
rlm@145
|
346 0xEA ;D356 ; load A, which is
|
rlm@145
|
347 0x00 ;D357 --> ; 00010000, into FF00
|
rlm@145
|
348 0xFF ;D358 --> FF00
|
rlm@145
|
349
|
rlm@145
|
350 0x06 ;D359
|
rlm@145
|
351 ;D35A
|
rlm@145
|
352 (Integer/parseInt "11110000" 2) ; "11110000" -> B
|
rlm@145
|
353 0xFA ;D35B ; (FF00) -> A
|
rlm@145
|
354 0x00 ;D35C
|
rlm@145
|
355 0xFF ;D35D
|
rlm@145
|
356
|
rlm@145
|
357 0xCB ;D35E ; swap nybbles on A
|
rlm@145
|
358 0x37 ;D35F
|
rlm@145
|
359 0xA0 ;D360 ; (AND A B) -> A
|
rlm@145
|
360 0x47 ;D361 ; A -> B
|
rlm@145
|
361
|
rlm@145
|
362 ;; select buttons store bottom bits in C
|
rlm@145
|
363
|
rlm@145
|
364 0xFA ; ; load (D351) into A
|
rlm@145
|
365 0x51 ; -->
|
rlm@145
|
366 0xD3 ; --> D31F
|
rlm@145
|
367
|
rlm@145
|
368 0xEA ; ; load (A), which is
|
rlm@145
|
369 0x00 ; --> ; 00001000, into FF00
|
rlm@145
|
370 0xFF ; --> FF00
|
rlm@145
|
371
|
rlm@145
|
372 0x0E ;
|
rlm@145
|
373 (Integer/parseInt "00001111" 2) ; "00001111" -> C
|
rlm@145
|
374
|
rlm@145
|
375 0xFA ; ; (FF00) -> A
|
rlm@145
|
376 0x00 ;
|
rlm@145
|
377 0xFF ;
|
rlm@145
|
378
|
rlm@145
|
379 0xA1 ; ; (AND A C) -> A
|
rlm@145
|
380 0x4F ; ; A -> C
|
rlm@145
|
381
|
rlm@145
|
382 ;; combine the B and C registers into the input number
|
rlm@145
|
383 0x79 ; ; C -> A
|
rlm@145
|
384 0xB0 ; ; (OR A B) -> A
|
rlm@145
|
385 0x2F ; ; negate A
|
rlm@145
|
386
|
rlm@145
|
387 0xEA ; ; store A into input-number
|
rlm@145
|
388 0x52 ;
|
rlm@145
|
389 0xD3 ;
|
rlm@145
|
390
|
rlm@145
|
391 0xC3 ; ; return to beginning
|
rlm@145
|
392 0x1D ;
|
rlm@145
|
393 0xD3 ;
|
rlm@145
|
394 ])
|
rlm@145
|
395
|
rlm@145
|
396
|
rlm@145
|
397
|
rlm@145
|
398 (defn input-number []
|
rlm@145
|
399 (-> (tick (mid-game))
|
rlm@145
|
400 (IE! 0) ; disable interrupts
|
rlm@145
|
401 (inject-item-assembly (input-number-assembly))))
|
rlm@145
|
402
|
rlm@145
|
403 (defn test-input-number
|
rlm@145
|
404 "Input freestyle buttons and observe the effects at the repl."
|
rlm@145
|
405 []
|
rlm@145
|
406 (set-state! (input-number))
|
rlm@145
|
407 (dotimes [_ 90000] (step (view-memory @current-state 0xD352))))
|
rlm@145
|
408
|
ocsenave@183
|
409
|
ocsenave@183
|
410
|
ocsenave@183
|
411
|
ocsenave@183
|
412
|
ocsenave@183
|
413
|
rlm@145
|
414 (defn write-memory-assembly*
|
ocsenave@175
|
415 "A program for altering in-game memory by pressing buttons."
|
rlm@145
|
416 []
|
rlm@145
|
417 [
|
ocsenave@175
|
418 0xF3 ; stop interrupts
|
ocsenave@175
|
419 ;; --------- CLEANUP
|
ocsenave@175
|
420 0xAF ; zero A [D31E]
|
ocsenave@175
|
421 0x57 ; A->D; makes D=0.
|
ocsenave@175
|
422
|
rlm@145
|
423 ;; --------- FRAME METRONOME
|
ocsenave@175
|
424 0xF1 ;; pop AF (vblank prev) [D320]
|
rlm@145
|
425
|
ocsenave@175
|
426 0x2F ;; invert A
|
ocsenave@183
|
427 0x4F ;; A -> C
|
ocsenave@175
|
428
|
ocsenave@175
|
429 0xF0 ;; copy STAT into A
|
rlm@145
|
430 0x41
|
rlm@145
|
431
|
ocsenave@183
|
432 0x47 ;; A->B
|
ocsenave@183
|
433 0x1F ;; rotate A right
|
ocsenave@183
|
434 0x2F ;; complement A
|
ocsenave@183
|
435 0xA0 ;; A & B --> A
|
ocsenave@183
|
436
|
ocsenave@175
|
437 0xF5 ;; push AF (vbprev)
|
rlm@145
|
438
|
ocsenave@183
|
439 0xA1 ;; A & C --> A. Now A_0 contains "increment?"
|
ocsenave@175
|
440
|
ocsenave@175
|
441 0xCB ;; test A_0. this result will be used twice.
|
ocsenave@175
|
442 0x47
|
ocsenave@183
|
443
|
ocsenave@175
|
444 0x28 ;; end frame (JUMP) if A_0 = 0.
|
ocsenave@183
|
445 0xF3 ;; TODO: set jump length
|
rlm@145
|
446
|
rlm@145
|
447 ;; -------- GET BUTTON INPUT
|
ocsenave@175
|
448
|
ocsenave@175
|
449 ;; btw, Z bit is now 1
|
rlm@145
|
450 ;; prepare to select bits
|
rlm@145
|
451
|
rlm@145
|
452 0x3E ;; load 0x20 into A, to measure dpad
|
rlm@145
|
453 0x20
|
ocsenave@175
|
454
|
ocsenave@175
|
455 0x06 ;; load 0x00 into B
|
ocsenave@175
|
456 0x00 ;; to initialize for "OR" loop
|
rlm@145
|
457
|
rlm@145
|
458 0xE0 ;; load A into [FF00] ;; start of OR loop [D33C]
|
rlm@145
|
459 0x00
|
rlm@145
|
460
|
rlm@145
|
461 0xF0 ;; load A from [FF00]
|
rlm@145
|
462 0x00
|
rlm@145
|
463
|
rlm@145
|
464 0xE6 ;; bitmask 00001111
|
rlm@145
|
465 0x0F
|
rlm@145
|
466
|
rlm@145
|
467 0xB0 ;; A or B --> A
|
ocsenave@175
|
468
|
ocsenave@175
|
469 0x28 ;; JUMP forward if Z=0
|
rlm@145
|
470 0x08
|
rlm@145
|
471
|
rlm@145
|
472 0x47 ;; A -> B
|
rlm@145
|
473 0xCB ;; swap B nybbles
|
rlm@145
|
474 0x30
|
ocsenave@175
|
475
|
rlm@145
|
476 0x3E ;; load 0x10 into A, to measure btns
|
rlm@145
|
477 0x10
|
ocsenave@175
|
478
|
ocsenave@175
|
479 0xBF ;; compare(A,A) sets Z=0
|
ocsenave@175
|
480
|
ocsenave@183
|
481 0x18 ;; JUMP back to "load A into [FF00]"
|
ocsenave@183
|
482 0xEF
|
rlm@145
|
483
|
rlm@145
|
484
|
rlm@145
|
485 ;; ------ TAKE ACTION BASED ON USER INPUT
|
rlm@145
|
486
|
rlm@145
|
487 ;; "input mode"
|
rlm@145
|
488 ;; mode 0x00 : select mode
|
rlm@145
|
489 ;; mode 0x08 : select bytes-to-write
|
rlm@145
|
490 ;; mode 0x10 : select hi-bit
|
rlm@145
|
491 ;; mode 0x18 : select lo-bit
|
rlm@145
|
492
|
rlm@145
|
493 ;; "output mode"
|
rlm@145
|
494 ;; mode 0x20 : write bytes
|
rlm@145
|
495 ;; mode 0xFF : jump PC
|
rlm@145
|
496
|
rlm@145
|
497
|
rlm@145
|
498 ;; registers
|
rlm@145
|
499 ;; D : mode select
|
rlm@145
|
500 ;; E : count of bytes to write
|
rlm@145
|
501 ;; H : address-high
|
rlm@145
|
502 ;; L : address-low
|
rlm@145
|
503
|
rlm@145
|
504 ;; now A contains the pressed keys
|
rlm@145
|
505 0x2F ; complement A, by request. [D34F]
|
rlm@145
|
506
|
rlm@145
|
507 0x47 ; A->B ;; now B contains the pressed keys
|
rlm@145
|
508
|
rlm@145
|
509 0xCB ; test bit 5 of D (are we in o/p mode?)
|
rlm@145
|
510 0x6A
|
rlm@145
|
511 0x28 ; if test == 0, skip this o/p section
|
rlm@145
|
512 0x13 ; JUMP
|
rlm@145
|
513
|
rlm@145
|
514 0xCB ; else, test bit 0 of D (fragile; are we in pc mode?)
|
rlm@145
|
515 0x42
|
rlm@145
|
516 0x28 ; if test == 0, skip the following command
|
rlm@145
|
517 0x01
|
rlm@145
|
518
|
rlm@145
|
519 ;; output mode I: moving the program counter
|
rlm@145
|
520 0xE9 ; ** move PC to (HL)
|
rlm@145
|
521
|
rlm@145
|
522 ;; output mode II: writing bytes
|
ocsenave@175
|
523 0xAF ; zero A
|
ocsenave@175
|
524 0xBB ; compare count to zero. finished writing?
|
ocsenave@175
|
525 0x28 ; if we are finished, jump back to cleanup
|
ocsenave@175
|
526 0x00 ; TODO: set jump length backwards.
|
rlm@145
|
527
|
rlm@145
|
528 ;; continue writing bytes
|
ocsenave@175
|
529 0x78 ;; B->A
|
ocsenave@175
|
530 0x22 ;; copy A to (HL) and increment HL.
|
rlm@145
|
531 0x18 ;; end frame. [goto D31F]
|
ocsenave@175
|
532 0xB6 ;; JUMP
|
rlm@145
|
533
|
rlm@145
|
534
|
rlm@145
|
535 ;; ---- end of o/p section
|
rlm@145
|
536
|
rlm@145
|
537 ;; i/p mode
|
rlm@145
|
538 ;; adhere to the mode discipline:
|
rlm@145
|
539 ;; D must be one of 0x00 0x08 0x10 0x18.
|
rlm@145
|
540
|
rlm@145
|
541 0x3E ;; load the constant 57 into A. [D369]
|
rlm@145
|
542 0x57
|
rlm@145
|
543 0x82 ;; add the mode to A
|
rlm@145
|
544 0xEA ;; store A into "thing to execute"
|
rlm@145
|
545 0x74
|
rlm@145
|
546 0xD3
|
rlm@145
|
547
|
rlm@145
|
548 0x3E ;; load the constant 8 into A
|
rlm@145
|
549 0x08
|
rlm@145
|
550 0x82 ;; add the mode to A
|
rlm@145
|
551
|
rlm@145
|
552 0x57 ;; store the incremented mode into D
|
rlm@145
|
553 0x78 ;; B->A; now A contains the pressed keys
|
rlm@145
|
554
|
rlm@145
|
555 0x00 ;; var: thing to execute [D374]
|
rlm@145
|
556
|
rlm@145
|
557 0x18 ;; end frame
|
ocsenave@175
|
558 0xA8 ;; JUMP
|
rlm@145
|
559 ]
|
rlm@145
|
560 )
|
rlm@145
|
561
|
rlm@145
|
562 (defn write-mem-dyl []
|
rlm@145
|
563 (-> (tick (mid-game))
|
rlm@145
|
564 (IE! 0)
|
rlm@145
|
565 (inject-item-assembly (write-memory-assembly*))))
|
rlm@145
|
566
|
ocsenave@183
|
567 (defn ntick [s n]
|
ocsenave@183
|
568 (if (zero? n) s
|
ocsenave@183
|
569 (do
|
ocsenave@183
|
570 (set-state! s)
|
ocsenave@183
|
571 (dorun (dotimes [_ n]
|
ocsenave@183
|
572 (com.aurellem.gb.Gb/tick)))
|
ocsenave@183
|
573 (update-state))))
|
ocsenave@183
|
574
|
ocsenave@183
|
575
|
ocsenave@183
|
576 (defn find-frame-shift [state]
|
ocsenave@183
|
577 ;;(restart!)
|
ocsenave@183
|
578 (set-state! state)
|
ocsenave@183
|
579 (loop [n 0]
|
ocsenave@183
|
580 (if (>= (first (registers)) 0xD32D)
|
ocsenave@183
|
581 (do (println n)
|
ocsenave@183
|
582 (update-state))
|
ocsenave@183
|
583 (do
|
ocsenave@183
|
584 (com.aurellem.gb.Gb/tick)
|
ocsenave@183
|
585 (recur (inc n) )))))
|
ocsenave@183
|
586
|
ocsenave@183
|
587 (defn demo-assembly [n]
|
ocsenave@183
|
588 (repeat n 0x00))
|
ocsenave@183
|
589
|
ocsenave@183
|
590
|
ocsenave@183
|
591 (defn find-frame-shift* [state]
|
ocsenave@183
|
592 (set-state! state)
|
ocsenave@183
|
593 (loop []
|
ocsenave@183
|
594 (com.aurellem.gb.Gb/tick)
|
ocsenave@183
|
595 ;;(println (first (registers)))
|
ocsenave@183
|
596 (if (>= (first (registers)) 0xD32D)
|
ocsenave@183
|
597 (update-state)
|
ocsenave@183
|
598 (recur))))
|
ocsenave@183
|
599
|
ocsenave@183
|
600
|
ocsenave@183
|
601 (defn dylan**
|
ocsenave@183
|
602 ([k]
|
ocsenave@183
|
603 (->
|
ocsenave@183
|
604 (tick (mid-game))
|
ocsenave@183
|
605 (inject-item-assembly(write-memory-assembly*))
|
ocsenave@183
|
606 ;;(find-frame-shift)
|
ocsenave@183
|
607 (ntick k)
|
ocsenave@183
|
608 (d-tick)
|
ocsenave@183
|
609 (view-register "A" A)
|
ocsenave@183
|
610 (view-register "B" B)
|
ocsenave@183
|
611 (view-register "D" D)
|
ocsenave@183
|
612 (view-register "E" E)
|
ocsenave@183
|
613 (view-register "F" F)
|
ocsenave@183
|
614 (#(do (println) %))
|
ocsenave@183
|
615 ))
|
ocsenave@183
|
616 ([] (dylan** 0)))
|
ocsenave@183
|
617
|
ocsenave@183
|
618
|
ocsenave@183
|
619
|
rlm@145
|
620
|
rlm@145
|
621 (defn dylan* []
|
rlm@145
|
622 (->
|
rlm@145
|
623 (write-mem-dyl)
|
rlm@145
|
624
|
rlm@145
|
625 (tick)
|
rlm@145
|
626 (tick)
|
rlm@145
|
627 (tick)
|
rlm@145
|
628 (tick)
|
rlm@145
|
629 (tick)
|
rlm@145
|
630 (tick)
|
rlm@145
|
631 (tick)
|
rlm@145
|
632 (tick)
|
rlm@145
|
633 (tick)
|
rlm@145
|
634 (tick)
|
rlm@145
|
635 (tick)
|
rlm@145
|
636 (tick)
|
rlm@145
|
637 (tick)
|
rlm@145
|
638 (tick)
|
rlm@145
|
639 (tick)
|
rlm@145
|
640 (tick)
|
rlm@145
|
641 (tick)
|
rlm@145
|
642 (tick)
|
rlm@145
|
643 (tick)
|
rlm@145
|
644 (tick)
|
rlm@145
|
645 (tick)
|
rlm@145
|
646 (tick)
|
rlm@145
|
647 (tick)
|
rlm@145
|
648 (tick)
|
rlm@145
|
649 (tick)
|
rlm@145
|
650 (tick)
|
rlm@145
|
651 (tick)
|
rlm@145
|
652 (tick)
|
rlm@145
|
653 (tick)
|
rlm@145
|
654 (tick)
|
rlm@145
|
655 (tick)
|
rlm@145
|
656 (tick)
|
rlm@145
|
657 (tick)
|
rlm@145
|
658 (tick)
|
rlm@145
|
659 (tick)
|
rlm@145
|
660 (tick)
|
rlm@145
|
661
|
rlm@145
|
662 ;;(view-memory 0xD374)
|
rlm@145
|
663 (tick)
|
rlm@145
|
664 (tick)
|
rlm@145
|
665 (tick)
|
rlm@145
|
666 (tick)
|
rlm@145
|
667 (tick)
|
rlm@145
|
668 (tick)
|
rlm@145
|
669 (tick)
|
rlm@145
|
670 (tick)
|
rlm@145
|
671 (tick)
|
rlm@145
|
672 (tick)
|
rlm@145
|
673 (tick)
|
rlm@145
|
674 (tick)
|
rlm@145
|
675 (tick)
|
rlm@145
|
676 (tick)
|
rlm@145
|
677 (tick)
|
rlm@145
|
678 ;;(view-memory 0xD374)
|
rlm@145
|
679 (d-tick)
|
rlm@145
|
680
|
rlm@145
|
681 (view-register "A" A)
|
rlm@145
|
682 (view-register "B" B)
|
rlm@145
|
683 (view-register "C" C))
|
rlm@145
|
684
|
rlm@145
|
685 )
|
rlm@145
|
686
|
rlm@145
|
687
|
rlm@145
|
688 (defn dylan []
|
rlm@145
|
689 (->
|
rlm@145
|
690 (write-mem-dyl)
|
rlm@145
|
691 (tick)
|
rlm@145
|
692 (tick)
|
rlm@145
|
693 (tick)
|
rlm@145
|
694 (tick)
|
rlm@145
|
695 (tick)
|
rlm@145
|
696 (tick)
|
rlm@145
|
697 (tick)
|
rlm@145
|
698 (tick)
|
rlm@145
|
699 (tick)
|
rlm@145
|
700 (tick)
|
rlm@145
|
701 (tick)
|
rlm@145
|
702 (tick)
|
rlm@145
|
703 (tick)
|
rlm@145
|
704 (tick)
|
rlm@145
|
705 (tick) ;; first loop
|
rlm@145
|
706
|
rlm@145
|
707
|
rlm@145
|
708 (tick)
|
rlm@145
|
709 (tick)
|
rlm@145
|
710 (tick)
|
rlm@145
|
711 (tick)
|
rlm@145
|
712 (tick)
|
rlm@145
|
713 (tick)
|
rlm@145
|
714 (tick)
|
rlm@145
|
715 (tick)
|
rlm@145
|
716 (tick)
|
rlm@145
|
717 (tick)
|
rlm@145
|
718 (tick)
|
rlm@145
|
719 (tick)
|
rlm@145
|
720 (tick) ;; dpad bits
|
rlm@145
|
721
|
rlm@145
|
722 (tick)
|
rlm@145
|
723 (tick)
|
rlm@145
|
724 (tick)
|
rlm@145
|
725 (tick)
|
rlm@145
|
726 (tick)
|
rlm@145
|
727 (tick)
|
rlm@145
|
728 (tick)
|
rlm@145
|
729 (tick)
|
rlm@145
|
730 (d-tick)
|
rlm@145
|
731
|
rlm@145
|
732
|
rlm@145
|
733
|
rlm@145
|
734 (view-register "A" A)
|
rlm@145
|
735 (view-register "B" B)
|
rlm@145
|
736 (view-register "C" C)
|
rlm@145
|
737
|
rlm@145
|
738 ))
|
rlm@145
|
739
|
rlm@145
|
740
|
rlm@145
|
741
|
rlm@145
|
742
|
rlm@145
|
743 (defn d2 []
|
rlm@145
|
744 (->
|
rlm@145
|
745 (write-mem-dyl)
|
rlm@145
|
746 (view-memory 0xD31F)
|
rlm@145
|
747 step step step step step
|
rlm@145
|
748 (view-memory 0xD31F)))
|
rlm@145
|
749
|
rlm@145
|
750
|
rlm@145
|
751
|
rlm@145
|
752
|
rlm@145
|
753
|
rlm@145
|
754
|
rlm@145
|
755
|
rlm@145
|
756
|
rlm@145
|
757
|
rlm@145
|
758
|
rlm@145
|
759
|
rlm@145
|
760
|
rlm@145
|
761
|
rlm@145
|
762
|
rlm@145
|
763
|
rlm@145
|
764
|
rlm@145
|
765
|
rlm@145
|
766
|
rlm@145
|
767
|
rlm@145
|
768
|
rlm@145
|
769 (defn write-memory-assembly []
|
rlm@145
|
770 [
|
rlm@145
|
771 ;; Main Timing Loop
|
rlm@145
|
772 ;; Constantly check for v-blank and Trigger main state machine on
|
rlm@145
|
773 ;; every transtion from v-blank to non-v-blank.
|
rlm@145
|
774
|
rlm@145
|
775 0x18 ; D31D ; Variable declaration
|
rlm@145
|
776 0x02 ; D31E
|
rlm@145
|
777 0x00 ; D31F ; frame-count
|
rlm@145
|
778 0x00 ; D320 ; v-blank-prev
|
rlm@145
|
779
|
rlm@145
|
780 0xF0 ; D321 ; load v-blank mode flags into A
|
rlm@145
|
781 0x41
|
rlm@145
|
782 0x00
|
rlm@145
|
783
|
rlm@145
|
784
|
rlm@145
|
785 ;; Branch dependent on v-blank. v-blank happens when the last two
|
rlm@145
|
786 ;; bits in A are "01"
|
rlm@145
|
787 0xCB ; D324
|
rlm@145
|
788 0x4F ; D325
|
rlm@145
|
789
|
rlm@145
|
790 0xC2 ; D326 ; if bit-1 is not 0, then
|
rlm@145
|
791 0x3E ; D327 ; GOTO non-v-blank.
|
rlm@145
|
792 0xD3 ; D328
|
rlm@145
|
793
|
rlm@145
|
794 0xCB ; D329
|
rlm@145
|
795 0x47 ; D32A
|
rlm@145
|
796
|
rlm@145
|
797 0xCA ; D32B ; if bit-0 is not 1, then
|
rlm@145
|
798 0x3E ; D32C ; GOTO non-v-blank.
|
rlm@145
|
799 0xD3 ; D32D
|
rlm@145
|
800
|
rlm@145
|
801 ;; V-Blank
|
rlm@145
|
802 ;; Activate state-machine if this is a transition event.
|
rlm@145
|
803
|
rlm@145
|
804 0xFA ; D32E ; load v-bank-prev into A
|
rlm@145
|
805 0x20 ; D32F
|
rlm@145
|
806 0xD3 ; D330
|
rlm@145
|
807
|
rlm@145
|
808 0xFE ; D331 ; compare A to 0. >--------\
|
rlm@145
|
809 0x00 ; D332 \
|
rlm@145
|
810 ; |
|
rlm@145
|
811 ;; set v-blank-prev to 1. |
|
rlm@145
|
812 0x3E ; D333 ; load 1 into A. |
|
rlm@145
|
813 0x01 ; D334 |
|
rlm@145
|
814 ; |
|
rlm@145
|
815 0xEA ; D335 ; load A into v-blank-prev |
|
rlm@145
|
816 0x20 ; D336 |
|
rlm@145
|
817 0xD3 ; D337 |
|
rlm@145
|
818 ; /
|
rlm@145
|
819 ;; if v-blank-prev was 0, activate state-machine <------/
|
rlm@145
|
820 0xCA ; D338 ; if v-blank-prev
|
rlm@145
|
821 0x46 ; D339 ; was 0,
|
rlm@145
|
822 0xD3 ; D33A ; GOTO state-machine
|
rlm@145
|
823
|
rlm@145
|
824 0xC3 ; D33B
|
rlm@145
|
825 0x1D ; D33C
|
rlm@145
|
826 0xD3 ; D33D ; GOTO beginning
|
rlm@145
|
827 ;; END V-blank
|
rlm@145
|
828
|
rlm@145
|
829 ;; Non-V-Blank
|
rlm@145
|
830 ;; Set v-blank-prev to 0
|
rlm@145
|
831 0x3E ; D33E ; load 0 into A
|
rlm@145
|
832 0x00 ; D33F
|
rlm@145
|
833
|
rlm@145
|
834 0xEA ; D340 ; load A into v-blank-prev
|
rlm@145
|
835 0x20 ; D341
|
rlm@145
|
836 0xD3 ; D342
|
rlm@145
|
837
|
rlm@145
|
838 0xC3 ; D343
|
rlm@145
|
839 0x1D ; D344
|
rlm@145
|
840 0xD3 ; D345 ; GOTO beginning
|
rlm@145
|
841 ;; END Not-V-Blank
|
rlm@145
|
842
|
rlm@145
|
843
|
rlm@145
|
844 ;; Main State Machine -- Input Section
|
rlm@145
|
845 ;; This is called once every frame.
|
rlm@145
|
846 ;; It collects input and uses it to drive the
|
rlm@145
|
847 ;; state transitions.
|
rlm@145
|
848
|
rlm@145
|
849 ;; Increment frame-count
|
rlm@145
|
850 0xFA ; D346 ; load frame-count into A
|
rlm@145
|
851 0x1F ; D347
|
rlm@145
|
852 0xD3 ; D348
|
rlm@145
|
853
|
rlm@145
|
854 0x3C ; D349 ; inc A
|
rlm@145
|
855
|
rlm@145
|
856 0xEA ; D34A
|
rlm@145
|
857 0x1F ; D34B ; load A into frame-count
|
rlm@145
|
858 0xD3 ; D34C
|
rlm@145
|
859
|
rlm@145
|
860 0x00 ; D34D ; glue :)
|
rlm@145
|
861
|
rlm@145
|
862 0x18 ;D34E ; skip next 3 bytes
|
rlm@145
|
863 0x03 ;D34F
|
rlm@145
|
864 ;D350
|
rlm@145
|
865 (Integer/parseInt "00100000" 2) ; select directional pad
|
rlm@145
|
866 ;D351
|
rlm@145
|
867 (Integer/parseInt "00010000" 2) ; select buttons
|
rlm@145
|
868 0x00 ;D352 ; input-number
|
rlm@145
|
869
|
rlm@145
|
870 ;; select directional pad; store low bits in B
|
rlm@145
|
871
|
rlm@145
|
872 0xFA ;D353 ; load (D350) into A
|
rlm@145
|
873 0x50 ;D354 -->
|
rlm@145
|
874 0xD3 ;D355 --> D350
|
rlm@145
|
875
|
rlm@145
|
876 0xE0 ;D356 ; load (A), which is
|
rlm@145
|
877 0x00 ;D357 --> ; 00010000, into FF00
|
rlm@145
|
878 0x00 ;D358 --> FF00 ;; NO-OP
|
rlm@145
|
879
|
rlm@145
|
880 0x06 ;D359
|
rlm@145
|
881 ;D35A
|
rlm@145
|
882 (Integer/parseInt "11110000" 2) ; "11110000" -> B
|
rlm@145
|
883 0xF0 ;D35B ; (FF00) -> A
|
rlm@145
|
884 0x00 ;D35C
|
rlm@145
|
885 0x00 ;D35D ;; NO-OP
|
rlm@145
|
886
|
rlm@145
|
887 0xCB ;D35E ; swap nybbles on A
|
rlm@145
|
888 0x37 ;D35F
|
rlm@145
|
889 0xA0 ;D360 ; (AND A B) -> A
|
rlm@145
|
890 0x47 ;D361 ; A -> B
|
rlm@145
|
891
|
rlm@145
|
892 ;; select buttons; store bottom bits in C
|
rlm@145
|
893
|
rlm@145
|
894 0xFA ;D362 ; load (D351) into A
|
rlm@145
|
895 0x51 ;D363 -->
|
rlm@145
|
896 0xD3 ;D364 --> D351
|
rlm@145
|
897
|
rlm@145
|
898 0xE0 ;D365 ; load (A), which is
|
rlm@145
|
899 0x00 ;D366 --> ; 00001000, into FF00
|
rlm@145
|
900 0x00 ;D367 --> FF00 ;; NO-OP
|
rlm@145
|
901
|
rlm@145
|
902 0x0E ;D368
|
rlm@145
|
903 ;D369
|
rlm@145
|
904 (Integer/parseInt "00001111" 2) ; "00001111" -> C
|
rlm@145
|
905
|
rlm@145
|
906 0xF0 ;D36A ; (FF00) -> A
|
rlm@145
|
907 0x00 ;D36B
|
rlm@145
|
908 0x00 ;D36C
|
rlm@145
|
909
|
rlm@145
|
910 0xA1 ;D36D ; (AND A C) -> A
|
rlm@145
|
911 0x4F ;D36E ; A -> C
|
rlm@145
|
912
|
rlm@145
|
913 ;; combine the B and C registers into the input number
|
rlm@145
|
914 0x79 ;D36F ; C -> A
|
rlm@145
|
915 0xB0 ;D370 ; (OR A B) -> A
|
rlm@145
|
916 0x2F ;D371 ; negate A
|
rlm@145
|
917
|
rlm@145
|
918 0xEA ;D372 ; store A into input-number
|
rlm@145
|
919 0x52 ;D373
|
rlm@145
|
920 0xD3 ;D374
|
rlm@145
|
921
|
rlm@145
|
922 0x00 ;D375
|
rlm@145
|
923 0x00 ;D376
|
rlm@145
|
924 0x00 ;D377
|
rlm@145
|
925 0x00 ;D378
|
rlm@145
|
926 0x00 ;D379
|
rlm@145
|
927 0x00 ;D37A
|
rlm@145
|
928 0x00 ;D37B ; these are here because
|
rlm@145
|
929 0x00 ;D37C ; I messed up :(
|
rlm@145
|
930 0x00 ;D37D
|
rlm@145
|
931 0x00 ;D37E
|
rlm@145
|
932 0x00 ;D37F
|
rlm@145
|
933
|
rlm@145
|
934 ;; beginning of main state machine
|
rlm@145
|
935 0x18 ;D380 ; Declaration of variables
|
rlm@145
|
936 0x05 ;D381 ; 5 variables:
|
rlm@145
|
937 0x00 ;D382 ; current-mode
|
rlm@145
|
938 0x00 ;D383 ; bytes-to-write
|
rlm@145
|
939 0x00 ;D384 ; bytes-written
|
rlm@145
|
940 0x00 ;D385 ; start-point-high
|
rlm@145
|
941 0x00 ;D386 ; start-point-low
|
rlm@145
|
942
|
rlm@145
|
943
|
rlm@145
|
944 ;; banch on current mode
|
rlm@145
|
945 0xFA ;D387 ; load current-mode (0xD382)
|
rlm@145
|
946 0x82 ;D388 ; into A
|
rlm@145
|
947 0xD3 ;D389
|
rlm@145
|
948 0x00 ;D38A
|
rlm@145
|
949
|
rlm@145
|
950
|
rlm@145
|
951 ;; GOTO Mode 0 (input-mode) if current-mode is 0
|
rlm@145
|
952 0xFE ;D38B
|
rlm@145
|
953 0x00 ;D38C ; compare A with 0x00
|
rlm@145
|
954
|
rlm@145
|
955 0xCA ;D38D ; goto Mode 0 if A == 0
|
rlm@145
|
956 0xA8 ;D38E
|
rlm@145
|
957 0xD3 ;D38F
|
rlm@145
|
958
|
rlm@145
|
959 ;; GOTO Mode 1 (set-length) if current-mode is 1
|
rlm@145
|
960 0xFE ;D390
|
rlm@145
|
961 0x01 ;D391 ; compare A with 0x01
|
rlm@145
|
962
|
rlm@145
|
963 0xCA ;D392
|
rlm@145
|
964 0xB1 ;D393
|
rlm@145
|
965 0xD3 ;D394 ; goto Mode 1 if A == 1
|
rlm@145
|
966
|
rlm@145
|
967 ;; GOTO Mode 2 (set-start-point-high) if current mode is 2
|
rlm@145
|
968 0xFE ;D395
|
rlm@145
|
969 0x02 ;D396 ; compare A with 0x02
|
rlm@145
|
970
|
rlm@145
|
971 0xCA ;D397
|
rlm@145
|
972 0xBF ;D398
|
rlm@145
|
973 0xD3 ;D399 ; goto Mode 2 if A == 2
|
rlm@145
|
974
|
rlm@145
|
975 ;; GOTO Mode 3 (set-start-point-low) if current mode is 3
|
rlm@145
|
976 0xFE ;D39A
|
rlm@145
|
977 0x03 ;D39B
|
rlm@145
|
978
|
rlm@145
|
979 0xCA ;D39C
|
rlm@145
|
980 0xCD ;D39D
|
rlm@145
|
981 0xD3 ;D39E ; goto Mode 3 if A == 3
|
rlm@145
|
982
|
rlm@145
|
983 ;; GOTO Mode 4 (write-memory) if current mode is 4
|
rlm@145
|
984 0xFE ;D39F
|
rlm@145
|
985 0x04 ;D3A0
|
rlm@145
|
986
|
rlm@145
|
987 0xCA ;D3A1
|
rlm@145
|
988 0xDB ;D3A2
|
rlm@145
|
989 0xD3 ;D3A3
|
rlm@145
|
990
|
rlm@145
|
991 0x00 ;D3A4
|
rlm@145
|
992 ;; End of Mode checking, goto beginning
|
rlm@145
|
993 0xC3 ;D3A5
|
rlm@145
|
994 0x1D ;D3A6
|
rlm@145
|
995 0xD3 ;D3A7
|
rlm@145
|
996
|
rlm@145
|
997
|
rlm@145
|
998 ;; Mode 0 -- input-mode mode
|
rlm@145
|
999 ;; means that we are waiting for a mode, so set the mode to
|
rlm@145
|
1000 ;; whatever is currently in input-number. If nothing is
|
rlm@145
|
1001 ;; entered, then the program stays in input-mode mode
|
rlm@145
|
1002
|
rlm@145
|
1003 ;; set current-mode to input-number
|
rlm@145
|
1004 0xFA ;D3A8 ; load input-number (0xD352)
|
rlm@145
|
1005 0x52 ;D3A9 ; into A
|
rlm@145
|
1006 0xD3 ;D3AA
|
rlm@145
|
1007
|
rlm@145
|
1008 0xEA ;D3AB ; load A into current-mode
|
rlm@145
|
1009 0x82 ;D3AC ; (0xD382)
|
rlm@145
|
1010 0xD3 ;D3AD
|
rlm@145
|
1011
|
rlm@145
|
1012 0xC3 ;D3AE ; go back to beginning
|
rlm@145
|
1013 0x1D ;D3AF
|
rlm@145
|
1014 0xD3 ;D3B0
|
rlm@145
|
1015 ;; End Mode 0
|
rlm@145
|
1016
|
rlm@145
|
1017
|
rlm@145
|
1018 ;; Mode 1 -- set-length mode
|
rlm@145
|
1019 ;; This is the header for writing things to memory.
|
rlm@145
|
1020 ;; User specifies the number of bytes to write.
|
rlm@145
|
1021 ;; Mode is auto advanced to Mode 2 after this mode
|
rlm@145
|
1022 ;; completes.
|
rlm@145
|
1023
|
rlm@145
|
1024 ;; Set bytes left to write to input-number;
|
rlm@145
|
1025 ;; set current-mode to 0x02.
|
rlm@145
|
1026 0xFA ;D3B1 ; load input-number (0xD352)
|
rlm@145
|
1027 0x52 ;D3B2 ; into A
|
rlm@145
|
1028 0xD3 ;D3B3
|
rlm@145
|
1029
|
rlm@145
|
1030 0xEA ;D3B4 ; load A into bytes-left-to-write
|
rlm@145
|
1031 0x83 ;D3B5 ; (0xD383)
|
rlm@145
|
1032 0xD3 ;D3B6
|
rlm@145
|
1033
|
rlm@145
|
1034 0x3E ;D3B7 ; load 0x02 into A.
|
rlm@145
|
1035 0x02 ;D3B8
|
rlm@145
|
1036
|
rlm@145
|
1037 0xEA ;D3B9 ; load A to current-mode
|
rlm@145
|
1038 0x82 ;D3BA ; advancing from Mode 1 to
|
rlm@145
|
1039 0xD3 ;D3BB ; Mode 2
|
rlm@145
|
1040
|
rlm@145
|
1041 0xC3 ;D3BC ; go back to beginning
|
rlm@145
|
1042 0x1D ;D3BD
|
rlm@145
|
1043 0xD3 ;D3BE
|
rlm@145
|
1044 ;; End Mode 1
|
rlm@145
|
1045
|
rlm@145
|
1046
|
rlm@145
|
1047 ;; Mode 2 -- set start-point-high mode
|
rlm@145
|
1048 ;; Middle part of the header for writing things to memory.
|
rlm@145
|
1049 ;; User specifies the start location in RAM to which
|
rlm@145
|
1050 ;; data will be written.
|
rlm@145
|
1051 ;; Mode is auto advanced to Mode 3 after this mode completes.
|
rlm@145
|
1052
|
rlm@145
|
1053 ;; Set start-point-high to input-number;
|
rlm@145
|
1054 ;; set current mode to 0x03.
|
rlm@145
|
1055 0xFA ;D3BF ; load input-number (0xD352)
|
rlm@145
|
1056 0x52 ;D3C0 ; into A
|
rlm@145
|
1057 0xD3 ;D3C1
|
rlm@145
|
1058
|
rlm@145
|
1059 0xEA ;D3C2 ; load A into start-point-high
|
rlm@145
|
1060 0x85 ;D3C3 ; (0xD385)
|
rlm@145
|
1061 0xD3 ;D3C4
|
rlm@145
|
1062
|
rlm@145
|
1063 0x3E ;D3C5 ; load 0x03 into A.
|
rlm@145
|
1064 0x03 ;D3C6
|
rlm@145
|
1065
|
rlm@145
|
1066 0xEA ;D3C7 ; load A to current-mode,
|
rlm@145
|
1067 0x82 ;D3C8 ; advancing from Mode 2 to
|
rlm@145
|
1068 0xD3 ;D3C9 ; Mode 3.
|
rlm@145
|
1069
|
rlm@145
|
1070 0xC3 ;D3CA ; go back to beginning
|
rlm@145
|
1071 0x1D ;D3CB
|
rlm@145
|
1072 0xD3 ;D3CC
|
rlm@145
|
1073 ;;End Mode 2
|
rlm@145
|
1074
|
rlm@145
|
1075
|
rlm@145
|
1076 ;; Mode 3 -- set-start-point-low mode
|
rlm@145
|
1077 ;; Final part of header for writing things to memory.
|
rlm@145
|
1078 ;; User specifies the low bytes of 16 bit start-point.
|
rlm@145
|
1079
|
rlm@145
|
1080 ;; Set start-point-low to input-number;
|
rlm@145
|
1081 ;; set current mode to 0x04
|
rlm@145
|
1082 0xFA ;D3CD ; load input-number into A
|
rlm@145
|
1083 0x52 ;D3CE
|
rlm@145
|
1084 0xD3 ;D3CF
|
rlm@145
|
1085
|
rlm@145
|
1086 0xEA ;D3D0 ; load A into start-point-low
|
rlm@145
|
1087 0x86 ;D3D1
|
rlm@145
|
1088 0xD3 ;D3D2
|
rlm@145
|
1089
|
rlm@145
|
1090 0x3E ;D3D3 ; load 0x04 into A.
|
rlm@145
|
1091 0x04 ;D3D4
|
rlm@145
|
1092
|
rlm@145
|
1093 0xEA ;D3D5 ; load A to current-mode,
|
rlm@145
|
1094 0x82 ;D3D6 ; advancing from Mode 3 to
|
rlm@145
|
1095 0xD3 ;D3D7 ; Mode 4.
|
rlm@145
|
1096
|
rlm@145
|
1097 0xC3 ;D3D8 ; go back to beginning
|
rlm@145
|
1098 0x1D ;D3D9
|
rlm@145
|
1099 0xD3 ;D3DA
|
rlm@145
|
1100
|
rlm@145
|
1101 ;; Mode 4 -- write bytes mode
|
rlm@145
|
1102
|
rlm@145
|
1103 ;; This is where RAM manipulation happens. User supplies
|
rlm@145
|
1104 ;; bytes every frame, which are written sequentially to
|
rlm@145
|
1105 ;; start-point until bytes-to-write have been written. Once
|
rlm@145
|
1106 ;; bytes-to-write have been written, the mode is reset to 0.
|
rlm@145
|
1107
|
rlm@145
|
1108 ;; compare bytes-written with bytes-to-write.
|
rlm@145
|
1109 ;; if they are the same, then reset mode to 0
|
rlm@145
|
1110
|
rlm@145
|
1111 0xFA ;D3DB ; load bytes-to-write into A
|
rlm@145
|
1112 0x83 ;D3DC
|
rlm@145
|
1113 0xD3 ;D3DD
|
rlm@145
|
1114
|
rlm@145
|
1115 0x47 ;D3DE ; load A into B
|
rlm@145
|
1116
|
rlm@145
|
1117 0xFA ;D3DF ; load bytes-written into A
|
rlm@145
|
1118 0x84 ;D3E0
|
rlm@145
|
1119 0xD3 ;D3E1
|
rlm@145
|
1120
|
rlm@145
|
1121 0xB8 ;D3E2 ; compare A with B
|
rlm@145
|
1122
|
rlm@145
|
1123 0xCA ;D3E3 ; if they are equal, go to cleanup
|
rlm@145
|
1124 0x07 ;D3E4
|
rlm@145
|
1125 0xD4 ;D3E5
|
rlm@145
|
1126
|
rlm@145
|
1127 ;; Write Memory Section
|
rlm@145
|
1128 ;; Write the input-number, interpreted as an 8-bit number,
|
rlm@145
|
1129 ;; into the current target register, determined by
|
rlm@145
|
1130 ;; (+ start-point bytes-written).
|
rlm@145
|
1131 ;; Then, increment bytes-written by 1.
|
rlm@145
|
1132
|
rlm@145
|
1133 0xFA ;D3E6 ; load start-point-high into A
|
rlm@145
|
1134 0x85 ;D3E7
|
rlm@145
|
1135 0xD3 ;D3E8
|
rlm@145
|
1136
|
rlm@145
|
1137 0x67 ;D3E9 ; load A into H
|
rlm@145
|
1138
|
rlm@145
|
1139 0xFA ;D3EA ; load start-point-low into A
|
rlm@145
|
1140 0x86 ;D3EB
|
rlm@145
|
1141 0xD3 ;D3EC
|
rlm@145
|
1142
|
rlm@145
|
1143 0x6F ;D3ED ; load A into L
|
rlm@145
|
1144
|
rlm@145
|
1145 0xFA ;D3EE ; load bytes-written into A
|
rlm@145
|
1146 0x84 ;D3EF
|
rlm@145
|
1147 0xD3 ;D3F0
|
rlm@145
|
1148
|
rlm@145
|
1149 0x00 ;D3F1 ; These are here because
|
rlm@145
|
1150 0x00 ;D3F2 ; I screwed up again.
|
rlm@145
|
1151 0x00 ;D3F3
|
rlm@145
|
1152
|
rlm@145
|
1153 0x85 ;D3F4 ; add L to A; store A in L.
|
rlm@145
|
1154 0x6F ;D3F5
|
rlm@145
|
1155
|
rlm@145
|
1156 0x30 ;D3F6 ; If the addition overflowed,
|
rlm@145
|
1157 0x01 ;D3F7
|
rlm@145
|
1158 0x24 ;D3F8 ; increment H.
|
rlm@145
|
1159
|
rlm@145
|
1160 ;; Now, HL points to the correct place in memory
|
rlm@145
|
1161
|
rlm@145
|
1162 0xFA ;D3F9 ; load input-number into A
|
rlm@145
|
1163 0x52 ;D3FA
|
rlm@145
|
1164 0xD3 ;D3FB
|
rlm@145
|
1165
|
rlm@145
|
1166 0x77 ;D3FC ; load A into (HL)
|
rlm@145
|
1167
|
rlm@145
|
1168 0xFA ;D3FD ; load bytes-written into A
|
rlm@145
|
1169 0x84 ;D3FE
|
rlm@145
|
1170 0xD3 ;D3FF
|
rlm@145
|
1171
|
rlm@145
|
1172 0x3C ;D400 ; increment A
|
rlm@145
|
1173
|
rlm@145
|
1174 0xEA ;D401 ; load A into bytes-written
|
rlm@145
|
1175 0x84 ;D402
|
rlm@145
|
1176 0xD3 ;D403
|
rlm@145
|
1177
|
rlm@145
|
1178 0xC3 ;D404 ; go back to beginning.
|
rlm@145
|
1179 0x1D ;D405
|
rlm@145
|
1180 0xD3 ;D406
|
rlm@145
|
1181 ;; End Write Memory Section
|
rlm@145
|
1182
|
rlm@145
|
1183 ;; Mode 4 Cleanup Section
|
rlm@145
|
1184 ;; reset bytes-written to 0
|
rlm@145
|
1185 ;; set mode to 0
|
rlm@145
|
1186 0x3E ;D407 ; load 0 into A
|
rlm@145
|
1187 0x00 ;D408
|
rlm@145
|
1188
|
rlm@145
|
1189 0xEA ;D409 ; load A into bytes-written
|
rlm@145
|
1190 0x84 ;D40A
|
rlm@145
|
1191 0xD3 ;D40B
|
rlm@145
|
1192
|
rlm@145
|
1193 0xEA ;D40C ; load A into current-mode
|
rlm@145
|
1194 0x82 ;D40D
|
rlm@145
|
1195 0xD3 ;D40E
|
rlm@145
|
1196
|
rlm@145
|
1197 0xC3 ;D40F ; go back to beginning
|
rlm@145
|
1198 0x1D ;D410
|
rlm@145
|
1199 0xD3 ;D411
|
rlm@145
|
1200
|
rlm@145
|
1201 ;; End Mode 4
|
rlm@145
|
1202
|
rlm@145
|
1203 ])
|
rlm@145
|
1204
|
rlm@145
|
1205
|
rlm@145
|
1206
|
rlm@145
|
1207 (def frame-count 0xD31F)
|
rlm@145
|
1208 (def input 0xD352)
|
rlm@145
|
1209 (def current-mode 0xD382)
|
rlm@145
|
1210 (def bytes-to-write 0xD383)
|
rlm@145
|
1211 (def bytes-written 0xD384)
|
rlm@145
|
1212 (def start-point-high 0xD385)
|
rlm@145
|
1213 (def start-point-low 0xD386)
|
rlm@145
|
1214
|
rlm@145
|
1215
|
rlm@145
|
1216
|
rlm@145
|
1217 (defn write-memory []
|
rlm@145
|
1218 (-> (tick (mid-game))
|
rlm@145
|
1219 (IE! 0) ; disable interrupts
|
rlm@145
|
1220 (inject-item-assembly (write-memory-assembly))))
|
rlm@145
|
1221
|
rlm@145
|
1222 (defn test-write-memory []
|
rlm@145
|
1223 (set-state! (write-memory))
|
rlm@145
|
1224 (dorun
|
rlm@145
|
1225 (dotimes [_ 5000]
|
rlm@145
|
1226 (view-memory (step @current-state) current-mode))))
|
rlm@145
|
1227
|
rlm@145
|
1228 (def bytes-to-write 0xD383)
|
rlm@145
|
1229 (def start-point 0xD384)
|
rlm@145
|
1230
|
rlm@145
|
1231 (defn print-blank-assembly
|
rlm@145
|
1232 [start end]
|
rlm@145
|
1233 (dorun
|
rlm@145
|
1234 (map
|
rlm@145
|
1235 #(println (format "0x00 ;%04X " %))
|
rlm@145
|
1236 (range start end))))
|
rlm@145
|
1237
|
rlm@145
|
1238 (defn test-mode-2 []
|
rlm@145
|
1239 (->
|
rlm@145
|
1240 (write-memory)
|
rlm@145
|
1241 (view-memory frame-count)
|
rlm@145
|
1242 (step)
|
rlm@145
|
1243 (step [:a])
|
rlm@145
|
1244 (step [:b])
|
rlm@145
|
1245 (step [:start])
|
rlm@145
|
1246 (step [])
|
rlm@145
|
1247 (view-memory frame-count)))
|
rlm@145
|
1248
|
rlm@145
|
1249
|
rlm@145
|
1250
|
rlm@145
|
1251 (defn dylan-test-mode
|
rlm@145
|
1252 ([] (dylan-test-mode (write-mem-dyl)))
|
rlm@145
|
1253 ([target-state]
|
rlm@145
|
1254 (let [
|
rlm@145
|
1255 v-blank-prev 54046
|
rlm@145
|
1256 btn-register 65280
|
rlm@145
|
1257 eggs 0xD374
|
rlm@145
|
1258 ]
|
rlm@145
|
1259
|
rlm@145
|
1260 (->
|
rlm@145
|
1261 target-state
|
rlm@145
|
1262
|
rlm@145
|
1263 (tick)
|
rlm@145
|
1264 (tick)
|
rlm@145
|
1265 (tick)
|
rlm@145
|
1266 (tick);; jumps back to beginning
|
rlm@145
|
1267
|
rlm@145
|
1268 (tick)
|
rlm@145
|
1269 (tick)
|
rlm@145
|
1270 (tick)
|
rlm@145
|
1271 (tick)
|
rlm@145
|
1272 (tick)
|
rlm@145
|
1273 (tick)
|
rlm@145
|
1274 (tick)
|
rlm@145
|
1275 (tick)
|
rlm@145
|
1276 (tick)
|
rlm@145
|
1277 (tick)
|
rlm@145
|
1278 (tick)
|
rlm@145
|
1279 (tick)
|
rlm@145
|
1280
|
rlm@145
|
1281
|
rlm@145
|
1282 (tick)
|
rlm@145
|
1283 (tick)
|
rlm@145
|
1284 (tick)
|
rlm@145
|
1285 (tick)
|
rlm@145
|
1286 (tick)
|
rlm@145
|
1287 (tick)
|
rlm@145
|
1288 (tick)
|
rlm@145
|
1289 (tick)
|
rlm@145
|
1290 (tick)
|
rlm@145
|
1291 (tick)
|
rlm@145
|
1292 (tick)
|
rlm@145
|
1293 (tick)
|
rlm@145
|
1294 (tick)
|
rlm@145
|
1295 (tick)
|
rlm@145
|
1296 (tick)
|
rlm@145
|
1297 (tick)
|
rlm@145
|
1298 (tick)
|
rlm@145
|
1299 (tick)
|
rlm@145
|
1300 (tick)
|
rlm@145
|
1301 (tick)
|
rlm@145
|
1302 (tick) ;; just complemented A
|
rlm@145
|
1303
|
rlm@145
|
1304 (tick)
|
rlm@145
|
1305 (DE! 0x1800)
|
rlm@145
|
1306 (AF! 0x7700) ;; change inputs @ A
|
rlm@145
|
1307 (tick)
|
rlm@145
|
1308 (tick)
|
rlm@145
|
1309 (tick)
|
rlm@145
|
1310 (tick)
|
rlm@145
|
1311 (tick)
|
rlm@145
|
1312
|
rlm@145
|
1313 ;;(view-memory eggs)
|
rlm@145
|
1314 (tick)
|
rlm@145
|
1315 (tick)
|
rlm@145
|
1316 ;;(view-memory eggs)
|
rlm@145
|
1317 (tick)
|
rlm@145
|
1318 (tick)
|
rlm@145
|
1319 (tick)
|
rlm@145
|
1320 (tick)
|
rlm@145
|
1321 (tick)
|
rlm@145
|
1322 (tick)
|
rlm@145
|
1323 (d-tick)
|
rlm@145
|
1324
|
rlm@145
|
1325
|
rlm@145
|
1326 ;;(view-memory btn-register)
|
rlm@145
|
1327 (view-register "A" A)
|
rlm@145
|
1328 (view-register "B" B)
|
rlm@145
|
1329
|
rlm@145
|
1330 ;;(view-register "C" C)
|
rlm@145
|
1331 (view-register "D" D)
|
rlm@145
|
1332 (view-register "E" E)
|
rlm@145
|
1333 (view-register "H" H)
|
rlm@145
|
1334 (view-register "L" L)
|
rlm@145
|
1335 ))))
|
rlm@145
|
1336
|
rlm@145
|
1337
|
rlm@145
|
1338
|
rlm@145
|
1339 (defn drive-dylan []
|
rlm@145
|
1340 (-> (write-mem-dyl)
|
rlm@145
|
1341 (#(do (println "memory from 0xC00F to 0xC01F:"
|
rlm@145
|
1342 (subvec (vec (memory %)) 0xC00F 0xC01F)) %))
|
rlm@145
|
1343 (step [])
|
rlm@145
|
1344 (step [])
|
rlm@145
|
1345 (step [])
|
rlm@145
|
1346 (step [:start])
|
rlm@145
|
1347 (step [:select])
|
rlm@145
|
1348 (step [:u :d])
|
rlm@145
|
1349 (step [:a :b :start :select])
|
rlm@145
|
1350 (step [:a])
|
rlm@145
|
1351 (step [:b])
|
rlm@145
|
1352 (step [:a :b])
|
rlm@145
|
1353 (step [:select])
|
rlm@145
|
1354 (step [])
|
rlm@145
|
1355 (step [])
|
rlm@145
|
1356 (step [])
|
rlm@145
|
1357 (#(do (println "memory from 0xC00F to 0xC01F:"
|
rlm@145
|
1358 (subvec (vec (memory %)) 0xC00F 0xC01F)) %))
|
rlm@145
|
1359 ))
|
rlm@145
|
1360
|
rlm@145
|
1361 (defn test-mode-4
|
rlm@145
|
1362 ([] (test-mode-4 (write-memory)))
|
rlm@145
|
1363 ([target-state]
|
rlm@145
|
1364 (->
|
rlm@145
|
1365 target-state
|
rlm@145
|
1366 (#(do (println "memory from 0xC00F to 0xC01F:"
|
rlm@145
|
1367 (subvec (vec (memory %)) 0xC00F 0xC01F)) %))
|
rlm@145
|
1368 (view-memory current-mode)
|
rlm@145
|
1369 (step [])
|
rlm@145
|
1370 (step [])
|
rlm@145
|
1371 (step [])
|
rlm@145
|
1372 (#(do (println "after three steps") %))
|
rlm@145
|
1373 (view-memory current-mode)
|
rlm@145
|
1374
|
rlm@145
|
1375 ;; Activate memory writing mode
|
rlm@145
|
1376
|
rlm@145
|
1377 (#(do (println "step with [:a]") %))
|
rlm@145
|
1378 (step [:a])
|
rlm@145
|
1379 (view-memory current-mode)
|
rlm@145
|
1380 (view-memory bytes-to-write)
|
rlm@145
|
1381 (view-memory start-point-high)
|
rlm@145
|
1382 (view-memory start-point-low)
|
rlm@145
|
1383
|
rlm@145
|
1384 ;; Specify four bytes to be written
|
rlm@145
|
1385
|
rlm@145
|
1386 (#(do (println "step with [:select]")%))
|
rlm@145
|
1387 (step [:select])
|
rlm@145
|
1388 (view-memory current-mode)
|
rlm@145
|
1389 (view-memory bytes-to-write)
|
rlm@145
|
1390 (view-memory start-point-high)
|
rlm@145
|
1391 (view-memory start-point-low)
|
rlm@145
|
1392
|
rlm@145
|
1393 ;; Specify target memory address as 0xC00F
|
rlm@145
|
1394
|
rlm@145
|
1395 (#(do (println "step with [:u :d]")%))
|
rlm@145
|
1396 (step [:u :d])
|
rlm@145
|
1397 (view-memory current-mode)
|
rlm@145
|
1398 (view-memory bytes-to-write)
|
rlm@145
|
1399 (view-memory start-point-high)
|
rlm@145
|
1400 (view-memory start-point-low)
|
rlm@145
|
1401
|
rlm@145
|
1402 (#(do (println "step with [:a :b :start :select]")%))
|
rlm@145
|
1403 (step [:a :b :start :select])
|
rlm@145
|
1404 (view-memory current-mode)
|
rlm@145
|
1405 (view-memory bytes-to-write)
|
rlm@145
|
1406 (view-memory start-point-high)
|
rlm@145
|
1407 (view-memory start-point-low)
|
rlm@145
|
1408
|
rlm@145
|
1409 ;; Start reprogramming memory
|
rlm@145
|
1410
|
rlm@145
|
1411 (#(do (println "step with [:a]")%))
|
rlm@145
|
1412 (step [:a])
|
rlm@145
|
1413 (view-memory current-mode)
|
rlm@145
|
1414 (view-memory bytes-written)
|
rlm@145
|
1415
|
rlm@145
|
1416 (#(do (println "step with [:b]")%))
|
rlm@145
|
1417 (step [:b])
|
rlm@145
|
1418 (view-memory current-mode)
|
rlm@145
|
1419 (view-memory bytes-written)
|
rlm@145
|
1420
|
rlm@145
|
1421 (#(do (println "step with [:a :b]")%))
|
rlm@145
|
1422 (step [:a :b])
|
rlm@145
|
1423 (view-memory current-mode)
|
rlm@145
|
1424 (view-memory bytes-written)
|
rlm@145
|
1425
|
rlm@145
|
1426 (#(do (println "step with [:select]")%))
|
rlm@145
|
1427 (step [:select])
|
rlm@145
|
1428 (view-memory current-mode)
|
rlm@145
|
1429 (view-memory bytes-written)
|
rlm@145
|
1430
|
rlm@145
|
1431 ;; Reprogramming done, program ready for more commands.
|
rlm@145
|
1432
|
rlm@145
|
1433 (#(do (println "step with []")%))
|
rlm@145
|
1434 (step [])
|
rlm@145
|
1435 (view-memory current-mode)
|
rlm@145
|
1436 (view-memory bytes-written)
|
rlm@145
|
1437
|
rlm@145
|
1438 (#(do (println "memory from 0xC00F to 0xC01F:"
|
rlm@145
|
1439 (subvec (vec (memory %)) 0xC00F 0xC01F)) %)))))
|
rlm@145
|
1440
|