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1 (ns com.aurellem.run.bootstrap-0
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2 (:use (com.aurellem.gb saves gb-driver util
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3 items vbm characters money))
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4 (:use (com.aurellem.run util title save-corruption))
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5 (:use (com.aurellem.exp item-bridge))
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6 (:import [com.aurellem.gb.gb_driver SaveState]))
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7
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8 (defn-memo boot-root []
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9 [ [] (root)])
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10
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11 (defn-memo to-rival-name
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12 ([] (to-rival-name (boot-root)))
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13 ([script]
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14 (->> script
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15 title
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16 oak
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17 name-entry-rlm
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18 (scroll-text 5))))
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19
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20 (defn-memo name-rival-bootstrap
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21 ([] (name-rival-bootstrap (to-rival-name)))
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22 ([script]
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23 (->> script
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24 (first-difference [] [:a] AF)
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25 (first-difference [] [:r] DE)
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26 (play-moves
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27 [[]
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28 [] [] [:r] [] [:d] [:a] ;; L
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29 [:r] [] [:r] [] [:r] [] [:r] []
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30 [:r] [] [:d] [] [:d] [:a] ;; [PK]
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31 [:u] [] [:l] [] [:l] [] [:l] []
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32 [:l] [] [:l] [] [:a] ;; U
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33 [:r] [] [:r] [] [:r] [] [:r] []
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34 [:r] [] [] [:d] [:a] ;; [PK]
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35 [] [:a] ;; [PK]
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36 [] [:a] ;; [PK]
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37 [:r] [] [:d] [:a] ;; END
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38 ]))))
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39
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40 ;; (defn-memo name-rival-bootstrap
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41 ;; ([] (name-rival-bootstrap (to-rival-name)))
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42 ;; ([script]
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43 ;; (->> script
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44 ;; (first-difference [] [:a] AF)
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45 ;; (first-difference [] [:r] DE)
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46 ;; (play-moves
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47 ;; [[]
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48 ;; [] [] [:r] []
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49 ;; [:r] [] [:r] [] [:r] [] [:r] []
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50 ;; [:r] [] [:d] [] [:d] [] [:d] [:a];; PK
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51 ;; [] [:a] ;; PK
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52 ;; [:u] [] [:l] [] [:l] [] [:l] []
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53 ;; [:l] [] [:l] [:a] ;; U
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54 ;; [:d] [] [:r] [] [:r] [] [:r] []
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55 ;; [:r] [] [:r] [:a] ;; PK
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56 ;; [:u] [] [:l] [] [:l] [] [:l] []
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57 ;; [:l] [] [:l] [] [:u] [:a] ;; L
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58 ;; [:d] [] [:r] [] [:r] [] [:r] []
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59 ;; [:r] [] [:r] [] [:d] [:a] ;; PK
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60 ;; [:r] [] [:d] [:a] ;; END
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61 ;; ]))))
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62
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63 (defn-memo leave-house
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64 ([] (leave-house (name-rival-bootstrap)))
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65 ([script]
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66 (->> script
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67 finish-title
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68 walk-to-stairs
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69 walk-to-door
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70 (walk [↓ ↓]))))
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71
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72 (defn-memo to-pallet-town-edge
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73 ([] (to-pallet-town-edge (leave-house)))
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74 ([script]
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75 (->> script
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76 (walk [→ → → → →
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77 ↑ ↑ ↑ ↑ ↑ ↑]))))
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78
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79 (defn-memo start-pikachu-battle
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80 ([] (start-pikachu-battle
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81 (to-pallet-town-edge)))
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82 ([script]
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83 (->> script
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84 (first-difference [:b] [:b :a] DE)
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85 scroll-text
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86 (do-nothing 200)
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87 (play-moves [[:b]]))))
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88
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89 (defn-memo capture-pikachu
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90 ([] (capture-pikachu (start-pikachu-battle)))
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91 ([script]
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92 (->> script
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93 (scroll-text 3))))
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94
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95 (defn-memo go-to-lab
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96 ([] (go-to-lab (capture-pikachu)))
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97 ([script]
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98 (->> script
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99 end-text
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100 (scroll-text 5)
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101 end-text
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102 ;; oak walks you to his lab; no input required.
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103 (do-nothing 400))))
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104
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105 (defn-memo talk-to-oak-in-lab
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106 ([] (talk-to-oak-in-lab (go-to-lab)))
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107 ([script]
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108 (->> script
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109 (scroll-text 14)
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110 end-text)))
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111
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112 (defn-memo try-to-get-eevee
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113 ([] (try-to-get-eevee (talk-to-oak-in-lab)))
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114 ([script]
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115 (->> script
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116 ;; walk to pokeball
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117 (walk [↓ → →])
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118 ;; and try to grab it
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119 (play-moves
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120 (concat [↑ ↑ [:a]]
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121 (repeat 100 [])))
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122 (scroll-text 10)
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123 (end-text))))
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124
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125 (defn-memo obtain-pikachu
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126 ([] (obtain-pikachu (try-to-get-eevee)))
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127 ([script]
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128 (->> script
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129 (scroll-text 6)
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130 (end-text))))
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131
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132
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133 (defn-memo begin-battle-with-rival
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134 ([] (begin-battle-with-rival
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135 (obtain-pikachu)))
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136 ([script]
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137 (->> script
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138 (walk [↓ ↓ ↓])
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139 (scroll-text 3)
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140 (end-text)
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141 (scroll-text))))
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142
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143 (defn-memo defeat-eevee
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144 ([] (defeat-eevee
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145 (begin-battle-with-rival)))
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146 ([script]
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147 (->> script
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148 (do-nothing 400)
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149 (play-moves [[:a]])
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150 (critical-hit)
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151 (do-nothing 200)
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152 (scroll-text 2) ;; for eevee's tail-whip
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153 (do-nothing 10)
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154 (play-moves [[:a]])
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155 (critical-hit)
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156 (do-nothing 200)
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157 (scroll-text 2) ;; tail whip again
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158 (do-nothing 10)
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159 (play-moves [[:a]])
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160 (critical-hit)
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161 (do-nothing 200))))
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162
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163 (defn-memo finish-rival-text
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164 ([] (finish-rival-text
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165 (defeat-eevee)))
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166 ([script]
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167 (->> script
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168 (scroll-text 12)
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169 (end-text))))
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170
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171 (defn-memo pikachu-comes-out
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172 ([] (pikachu-comes-out
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173 (finish-rival-text)))
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174 ([script]
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175 (->> script
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176 (scroll-text 8)
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177 (end-text))))
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178
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179 (defn-memo leave-oaks-lab
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180 ([] (leave-oaks-lab
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181 (pikachu-comes-out)))
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182 ([script]
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183 (->> script
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184 (walk [↓ ↓ ↓ ↓ ↓ ↓]))))
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185
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186 (defn-memo oaks-lab->pallet-town-edge
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187 ([] (oaks-lab->pallet-town-edge
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188 (leave-oaks-lab)))
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189 ([script]
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190 (->> script
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191 (walk [← ← ←
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192 ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ →]))))
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193
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194 (defn-memo pallet-edge->viridian-mart
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195 ([] (pallet-edge->viridian-mart true
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196 (oaks-lab->pallet-town-edge)))
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197 ([dodge-stupid-guy? script]
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198 (let [dodge-1 (if dodge-stupid-guy?
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199 [→ →]
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200 [→])
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201 dodge-2 (if dodge-stupid-guy?
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202 [↑ ↑ ←]
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203 [↑ ↑])]
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204
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205 (->> script
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206 ;; leave straight grass
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207 (walk-thru-grass
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208 [↑ ↑ ↑ ↑ ↑])
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209
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210 (walk [↑ ↑ ↑ ↑])
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211
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212 (walk-thru-grass
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213 [← ← ↑])
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214
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215 (walk [↑ ↑ ↑ ↑ → → → ])
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216
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217 (walk-thru-grass
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218 [→ ↑ ↑ ←])
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219
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220 (walk
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221 [← ←
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222 ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑
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223 → → → → ])
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224
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225 ;; this part is dependent on that
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226 ;; stupid NPC in the grass patch
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227 (walk-thru-grass
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228 (concat dodge-1
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229 [↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ]))
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230
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231 (walk
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232 (concat
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233 dodge-2
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234 [← ← ←
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235 ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑
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236 ← ←
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237 ↑ ↑ ↑ ↑
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238 → → → → → → → → → →
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239 ↑ ↑ ↑ ↑ ↑ ↑ ↑]))))))
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240
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241 (defn-memo get-oaks-parcel
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242 ([] (get-oaks-parcel
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243 (pallet-edge->viridian-mart)))
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244 ([script]
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245 (->> script
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246 (do-nothing 50)
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247 (end-text)
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248 (scroll-text 3)
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249 (do-nothing 197)
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250 (play-moves [[:a] []])
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251 (walk [↓ ↓ → ↓]))))
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252
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253 (defn-memo viridian-store->oaks-lab
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254 ([] (viridian-store->oaks-lab
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255 (get-oaks-parcel)))
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256 ([script]
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257 (->> script
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258 (walk [↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓
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259 ← ← ← ← ← ← ← ← ←
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260 ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓
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261 ← ←
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262 ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓
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263 ↓ ↓ ↓ ↓ ↓ ↓ ↓
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264 → → → → → → → →
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265 ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓
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266 ← ← ← ← ←
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267 ↓ ↓ ↓ ↓
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268 ])
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269 (walk-thru-grass
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270 [↓ ↓ ↓ ↓ ↓ ↓ ↓])
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271 (walk [↓ ↓ ← ↓ ↓ ↓ ←
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272 ↓ ↓ ↓ ↓ ↓ ↓
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273 → → → ↑])
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274
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275 (do-nothing 1))))
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276
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277
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278 (defn-memo viridian-store->oaks-lab-like-a-boss
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279 ([] (viridian-store->oaks-lab-like-a-boss
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280 (get-oaks-parcel)))
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281 ([script]
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282 (->> script
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283 (walk [↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓
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284 ← ← ← ← ← ← ← ← ←
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285 ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓])
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286
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287 (walk-thru-grass
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288 [↓ ↓ ↓ ↓ ↓])
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289
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290 (walk
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291 [↓ ↓ ← ↓
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292 ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓
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293 → → → ↓])
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294
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295 (walk-thru-grass
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296 [↓ ↓ ↓ ↓])
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297
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298 (walk [← ← ↓ ↓ ↓ ↓ ↓ ↓])
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299
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300 (walk-thru-grass
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301 [↓ ↓ ↓ ↓ ↓ ↓])
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302
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303 (walk [↓ ↓ ↓ ← ↓ ↓ ↓
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304 ↓ ↓ ↓ ↓ ↓
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305 → → → ↑]))))
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306
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307 (defn-memo deliver-oaks-parcel
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308 ([] (deliver-oaks-parcel
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309 (viridian-store->oaks-lab-like-a-boss)))
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310 ([script]
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311 (->> script
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312 (walk [↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑])
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313 (play-moves [[] [:a]])
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314 (scroll-text 13)
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315 (end-text)
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316 (do-nothing 200)
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317 (scroll-text 2)
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318 (end-text)
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319 (scroll-text 2)
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320 (end-text)
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321 (scroll-text 8)
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322 (end-text)
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323 (scroll-text 9)
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324 (end-text)
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325 (scroll-text 7)
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326 (end-text)
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327 (walk [↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓]))))
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328
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329 (defn-memo return-to-viridian-mart
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330 ([] (return-to-viridian-mart
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331 (deliver-oaks-parcel)))
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332 ([script]
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333 (->> script
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334 oaks-lab->pallet-town-edge
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335 (pallet-edge->viridian-mart false))))
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336
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rlm@274
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337 (defn-memo walk-to-counter
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338 ([] (walk-to-counter
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339 (return-to-viridian-mart)))
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rlm@274
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340 ([script]
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341 (->> script
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342 (walk [↑ ↑ ←]))))
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343
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344
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345
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346 ;; useful addresses
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347 52262 ;; --- current-cursor-offset
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348 52278 ;; --- current screen-offset
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349
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350
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351 (defn exp-item-list []
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352 (clojure.pprint/pprint
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353 (apply harmonic-compare
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354 (map read-state
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355 ["up-1" "down-1"
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356 "up-2" "down-2"
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rlm@320
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357 "up-3" "down-3"
|
rlm@320
|
358 "up-4" "down-4"
|
rlm@320
|
359 "up-5" "down-5"
|
rlm@320
|
360 "up-6"]))))
|
rlm@321
|
361
|
rlm@322
|
362
|
rlm@323
|
363 ;; turns out that these addresses are the cursor position
|
rlm@323
|
364 ;; for all lists in the game (start list, pokemon list, shop
|
rlm@323
|
365 ;; lists, inventory lists, battle list, basically
|
rlm@323
|
366 ;; everything!)
|
rlm@322
|
367
|
rlm@323
|
368 (def list-cursor-offset-address 52262)
|
rlm@323
|
369 (def list-screen-offset-address 52278)
|
rlm@321
|
370
|
rlm@323
|
371 (defn list-offset
|
rlm@321
|
372 ([^SaveState state]
|
rlm@321
|
373 (let [mem (memory state)]
|
rlm@327
|
374 (+ (aget mem list-screen-offset-address)
|
rlm@327
|
375 (aget mem list-cursor-offset-address))))
|
rlm@327
|
376 ([] (list-offset @current-state)))
|
rlm@320
|
377
|
rlm@322
|
378 (defn exp-item-selection []
|
rlm@322
|
379 (clojure.pprint/pprint
|
rlm@322
|
380 (apply memory-compare
|
rlm@322
|
381 (map read-state
|
rlm@322
|
382 ["1-item"
|
rlm@322
|
383 "2-items"
|
rlm@322
|
384 "3-items"
|
rlm@322
|
385 "4-items"
|
rlm@322
|
386 ]))))
|
rlm@322
|
387
|
rlm@322
|
388 (def item-quantity-selected-address 65432)
|
rlm@322
|
389
|
rlm@322
|
390 (defn item-quantity-selected
|
rlm@322
|
391 ([^SaveState state]
|
rlm@329
|
392 (println "items:" (aget (memory state) item-quantity-selected-address))
|
rlm@322
|
393 (aget (memory state) item-quantity-selected-address))
|
rlm@322
|
394 ([] (item-quantity-selected @current-state)))
|
rlm@322
|
395
|
rlm@323
|
396 (defn set-cursor-relative
|
rlm@323
|
397 "Assumes the arrow keys currently control the cursor.
|
rlm@323
|
398 Moves the cursor n steps relative to its current
|
rlm@323
|
399 position."
|
rlm@323
|
400 [n script]
|
rlm@323
|
401 (let [key (if (< 0 n) ↓ ↑)]
|
rlm@323
|
402 (multiple-times
|
rlm@324
|
403 (Math/abs n)
|
rlm@325
|
404 (partial first-difference
|
rlm@325
|
405 [] key list-offset)
|
rlm@324
|
406 script)))
|
rlm@322
|
407
|
rlm@323
|
408 (defn set-cursor
|
rlm@323
|
409 "Assumes the arrow keys currently control the cursor. Sets
|
rlm@323
|
410 the cursor to the desired position. Works for any menu
|
rlm@323
|
411 that uses a cursor including the start menu, item menu,
|
rlm@323
|
412 pokemon menu, and battle menu."
|
rlm@323
|
413 [n [moves state :as script]]
|
rlm@323
|
414 (let [current-position (list-offset state)
|
rlm@323
|
415 difference (- n current-position)]
|
rlm@323
|
416 (println difference)
|
rlm@323
|
417 (set-cursor-relative difference script)))
|
rlm@329
|
418
|
rlm@329
|
419 (defn set-quantity
|
rlm@329
|
420 "Set the quantity of an item to buy or sell to the desired value
|
rlm@329
|
421 using the fewest possible button presses."
|
rlm@330
|
422 ([total-quantity desired-quantity [moves state :as script]]
|
rlm@330
|
423 (let [current-quantity (item-quantity-selected state)
|
rlm@330
|
424 loop-point (if (> total-quantity 99) 0xFF 99)
|
rlm@330
|
425 distance (- desired-quantity current-quantity)
|
rlm@330
|
426 loop-distance (int(* -1 (Math/signum (float distance))
|
rlm@330
|
427 (- loop-point (Math/abs distance))))
|
rlm@330
|
428 best-path (first (sort-by #(Math/abs %)
|
rlm@330
|
429 [distance loop-distance]))
|
rlm@330
|
430 direction (if (< 0 best-path) ↑ ↓)]
|
rlm@330
|
431 (println "best-path" best-path)
|
rlm@330
|
432 (reduce
|
rlm@330
|
433 (fn [script _]
|
rlm@330
|
434 (delayed-difference [] direction 5 item-quantity-selected
|
rlm@330
|
435 script))
|
rlm@330
|
436
|
rlm@330
|
437 script
|
rlm@330
|
438 (range (Math/abs best-path)))))
|
rlm@330
|
439 ([desired-quantity [moves state :as script]]
|
rlm@330
|
440 (set-quantity 99 desired-quantity script)))
|
rlm@275
|
441
|
rlm@331
|
442 (defn activate-start-menu [script]
|
rlm@331
|
443 (first-difference [:b] [:b :start] AF script))
|
rlm@331
|
444
|
rlm@332
|
445 (defn wait-until [script-fn script]
|
rlm@332
|
446 (let [wait-time
|
rlm@332
|
447 (- (dec (count (first (script-fn script))))
|
rlm@332
|
448 (count (first script)))]
|
rlm@332
|
449 (println "wait-time" wait-time)
|
rlm@332
|
450 (do-nothing wait-time script)))
|
rlm@332
|
451
|
rlm@332
|
452 (defn select-menu-entry [script]
|
rlm@332
|
453 (->> script
|
rlm@332
|
454 (wait-until (partial set-cursor-relative 1))
|
rlm@332
|
455 (play-moves [[:a] []])))
|
rlm@332
|
456
|
rlm@329
|
457 (defn-memo do-save-corruption
|
rlm@329
|
458 ([] (do-save-corruption
|
rlm@275
|
459 (walk-to-counter)))
|
rlm@275
|
460 ([script]
|
rlm@275
|
461 (->> script
|
rlm@331
|
462 activate-start-menu
|
rlm@329
|
463 (set-cursor 4)
|
rlm@331
|
464 select-menu-entry
|
rlm@331
|
465 select-menu-entry
|
rlm@280
|
466 (play-moves
|
rlm@280
|
467 ;; this section is copied from speedrun-2942 and corrupts
|
rlm@290
|
468 ;; the save so that the total number of pokemon is set to
|
rlm@290
|
469 ;; 0xFF, allowing manipulation of non-pokemon data in RAM
|
rlm@290
|
470 ;; via the pokemon interface.
|
rlm@280
|
471 [[] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] []
|
rlm@280
|
472 [] [] [] [] [] [] [] [] [] [] [] [:select] [:restart]])
|
rlm@280
|
473 (title)
|
rlm@319
|
474 (first-difference [] [:start] AF)
|
rlm@329
|
475 (first-difference [] [:a] AF))))
|
rlm@329
|
476
|
rlm@329
|
477 (defn gen-corrupted-checkpoint! []
|
rlm@329
|
478 (let [[cor-moves cor-save] (do-save-corruption)]
|
rlm@329
|
479 (write-moves! cor-moves "cor-checkpoint")
|
rlm@329
|
480 (write-state! cor-save "cor-checkpoint")))
|
rlm@329
|
481
|
rlm@329
|
482 (defn corrupted-checkpoint []
|
rlm@329
|
483 [(read-moves "cor-checkpoint")
|
rlm@329
|
484 (read-state "cor-checkpoint")])
|
rlm@319
|
485
|
rlm@319
|
486 (def menu do-nothing )
|
rlm@280
|
487
|
rlm@330
|
488 (defn close-menu [script]
|
rlm@330
|
489 (first-difference [] [:b] AF script))
|
rlm@330
|
490
|
rlm@332
|
491
|
rlm@330
|
492
|
rlm@330
|
493 ;; (defn select-menu-entry* [script]
|
rlm@330
|
494 ;; (let [wait-time
|
rlm@330
|
495 ;; (- (dec (count (first (set-cursor-relative 1 script))))
|
rlm@330
|
496 ;; (count (first script)))]
|
rlm@330
|
497 ;; (println "wait-time" wait-time)
|
rlm@330
|
498 ;; (play-moves (concat (repeat wait-time []) [[:a] []]) script)))
|
rlm@330
|
499
|
rlm@330
|
500
|
rlm@330
|
501 (defn purchase-item
|
rlm@330
|
502 "Assumes that the cursor is over the desired item, and purchases
|
rlm@330
|
503 quantity of that item."
|
rlm@330
|
504 [n script]
|
rlm@330
|
505 (->> script
|
rlm@330
|
506 select-menu-entry
|
rlm@330
|
507 (set-quantity n)
|
rlm@330
|
508 (first-difference [] [:a] AF)
|
rlm@330
|
509 scroll-text
|
rlm@330
|
510 select-menu-entry
|
rlm@330
|
511 scroll-text))
|
rlm@330
|
512
|
rlm@284
|
513 (defn-memo corrupt-item-list
|
rlm@329
|
514 "Corrupt the num-of-items variable by switching a corrupted pokemon
|
rlm@329
|
515 into out-of-bounds memory."
|
rlm@284
|
516 ([] (corrupt-item-list
|
rlm@331
|
517 ;;(corrupted-checkpoint)
|
rlm@331
|
518 (do-save-corruption)
|
rlm@331
|
519 ))
|
rlm@284
|
520 ([script]
|
rlm@284
|
521 (->> script
|
rlm@330
|
522 activate-start-menu
|
rlm@330
|
523 (set-cursor 1) ; select "POKEMON" from
|
rlm@330
|
524 select-menu-entry ; from main menu.
|
rlm@330
|
525 (set-cursor 5) ; select 6th pokemon
|
rlm@330
|
526 select-menu-entry
|
rlm@329
|
527 (set-cursor 1)
|
rlm@330
|
528 select-menu-entry
|
rlm@329
|
529 (repeat-until-different [] list-offset)
|
rlm@329
|
530 (set-cursor 9)
|
rlm@330
|
531 select-menu-entry ; switch 6th with 10th
|
rlm@330
|
532 close-menu
|
rlm@332
|
533 close-menu )))
|
rlm@329
|
534
|
rlm@330
|
535 (defn-memo get-lots-of-money
|
rlm@329
|
536 "Sell 0xFE cancel buttons to make a tremendous amount of money."
|
rlm@329
|
537 ([] (get-lots-of-money (corrupt-item-list)))
|
rlm@329
|
538 ([script]
|
rlm@329
|
539 (->> script
|
rlm@330
|
540 (first-difference [] [:a] AF) ; talk to shopkeep
|
rlm@329
|
541 (repeat-until-different [] list-offset)
|
rlm@329
|
542 (set-cursor 1)
|
rlm@330
|
543 select-menu-entry
|
rlm@329
|
544 (repeat-until-different [] list-offset)
|
rlm@330
|
545 select-menu-entry
|
rlm@332
|
546 (set-quantity 0xFF 0xF7)
|
rlm@332
|
547 (first-difference [] [:a] AF)
|
rlm@332
|
548 select-menu-entry
|
rlm@332
|
549 close-menu
|
rlm@332
|
550 )))
|
rlm@332
|
551
|
rlm@329
|
552
|
rlm@330
|
553 (defn note [str script]
|
rlm@330
|
554 (println str) script)
|
rlm@329
|
555
|
rlm@330
|
556 (defn-memo buy-bootstrapping-items
|
rlm@330
|
557 "Buy items that will become part of the bootstrapping
|
rlm@330
|
558 program."
|
rlm@330
|
559 ([] (buy-bootstrapping-items (get-lots-of-money)))
|
rlm@284
|
560 ([script]
|
rlm@284
|
561 (->> script
|
rlm@330
|
562 close-menu
|
rlm@330
|
563 select-menu-entry
|
rlm@330
|
564 (purchase-item 1) ; buying a pokeball overflows
|
rlm@330
|
565 ; the item-counter from 0xFF to 0x00
|
rlm@330
|
566 ; repairing the item-list.
|
rlm@330
|
567 (set-cursor 1)
|
rlm@330
|
568 (purchase-item 1) ; these other items are here to
|
rlm@330
|
569 ; protect the burn heals when the
|
rlm@330
|
570 (set-cursor 2) ; item list is corrupted again.
|
rlm@330
|
571 (purchase-item 1)
|
rlm@284
|
572
|
rlm@330
|
573 (set-cursor 3)
|
rlm@330
|
574 (purchase-item 1)
|
rlm@284
|
575
|
rlm@330
|
576 (set-cursor 4) ; 95 burn-heals spells out the
|
rlm@330
|
577 (purchase-item 96) ; return address to the pokemon
|
rlm@330
|
578 ; kernel. 96 so that they can be
|
rlm@330
|
579 ; deposited without causing a shift.
|
rlm@284
|
580
|
rlm@330
|
581 close-menu ; stop talking to shopkeep
|
rlm@330
|
582 (wait-until select-menu-entry)
|
rlm@330
|
583 (play-moves [[:b]])
|
rlm@330
|
584 end-text)))
|
rlm@330
|
585
|
rlm@331
|
586 (defn-memo corrupt-item-list-again
|
rlm@330
|
587 ([] (corrupt-item-list-again (buy-bootstrapping-items)))
|
rlm@284
|
588 ([script]
|
rlm@284
|
589 (->> script
|
rlm@330
|
590 activate-start-menu
|
rlm@330
|
591 (set-cursor-relative 0)
|
rlm@330
|
592 select-menu-entry
|
rlm@330
|
593
|
rlm@330
|
594 ;; repair list-offset for pokemon-list
|
rlm@330
|
595 (set-cursor-relative -1)
|
rlm@330
|
596
|
rlm@330
|
597 (set-cursor 4) ; switching it to
|
rlm@330
|
598 select-menu-entry ; tenth place.
|
rlm@330
|
599 (set-cursor 1)
|
rlm@330
|
600 select-menu-entry ; select "switch" on 5th
|
rlm@330
|
601
|
rlm@330
|
602 (repeat-until-different [] list-offset)
|
rlm@330
|
603 (set-cursor 9) ; goto 10th pokemon
|
rlm@330
|
604 select-menu-entry ; do switch
|
rlm@330
|
605 close-menu
|
rlm@331
|
606 close-menu)))
|
rlm@284
|
607
|
rlm@290
|
608 (defn-memo viridian-store->viridian-poke-center
|
rlm@290
|
609 ([] (viridian-store->viridian-poke-center
|
rlm@290
|
610 (corrupt-item-list-again)))
|
rlm@290
|
611 ([script]
|
rlm@290
|
612 (->> script
|
rlm@290
|
613 ;; leave store
|
rlm@290
|
614 (walk [↓ ↓
|
rlm@290
|
615 → ↓ ↓])
|
rlm@331
|
616 (walk [← ← ←
|
rlm@331
|
617 ↓ ↓ ↓ ↓ ↓
|
rlm@290
|
618 ← ← ← ↑]))))
|
rlm@290
|
619
|
rlm@291
|
620 (defn-memo to-poke-center-computer
|
rlm@290
|
621 ([] (to-poke-center-computer
|
rlm@290
|
622 (viridian-store->viridian-poke-center)))
|
rlm@290
|
623 ([script]
|
rlm@290
|
624 (->> script
|
rlm@290
|
625 (walk [→ →
|
rlm@290
|
626 ↑ ↑ ↑
|
rlm@331
|
627 → → → → → → → → →])
|
rlm@290
|
628 (do-nothing 1))))
|
rlm@291
|
629
|
rlm@291
|
630 (defn-memo begin-deposits
|
rlm@291
|
631 ([] (begin-deposits
|
rlm@291
|
632 (to-poke-center-computer)))
|
rlm@291
|
633 ([script]
|
rlm@291
|
634 (->> script
|
rlm@291
|
635 ;; access PC
|
rlm@291
|
636 (scroll-text 2)
|
rlm@291
|
637
|
rlm@291
|
638 ;; access item storage
|
rlm@291
|
639 (menu [[:a] [:d] [:a]])
|
rlm@291
|
640 (scroll-text 2)
|
rlm@291
|
641
|
rlm@291
|
642 ;; begin deposit
|
rlm@291
|
643 (menu [[:d] [:a]])
|
rlm@291
|
644 (do-nothing 40))))
|
rlm@291
|
645
|
rlm@293
|
646 (defn deposit-n-items
|
rlm@293
|
647 [n script]
|
rlm@293
|
648 (->> script
|
rlm@293
|
649 (do-nothing 100)
|
rlm@293
|
650 (play-moves [[:a]])
|
rlm@293
|
651 (do-nothing 80)
|
rlm@293
|
652 (multiple-times
|
rlm@293
|
653 (dec n)
|
rlm@293
|
654 (fn [script]
|
rlm@293
|
655 (->> script
|
rlm@293
|
656 (play-moves [[:u]])
|
rlm@293
|
657 (do-nothing 1))))
|
rlm@293
|
658 (play-moves [[:a]])
|
rlm@293
|
659 (scroll-text)))
|
rlm@296
|
660
|
rlm@296
|
661 (defn deposit-one-item
|
rlm@296
|
662 [script]
|
rlm@296
|
663 (->> script
|
rlm@296
|
664 (do-nothing 100)
|
rlm@296
|
665 (play-moves [[:a]])
|
rlm@296
|
666 (do-nothing 80)
|
rlm@296
|
667 (play-moves [[:a]])
|
rlm@296
|
668 (scroll-text)))
|
rlm@293
|
669
|
rlm@293
|
670 (defn-memo create-header
|
rlm@291
|
671 ([] (create-header (begin-deposits)))
|
rlm@291
|
672 ([script]
|
rlm@291
|
673 (->> script
|
rlm@293
|
674 (multiple-times 33 deposit-one-item)
|
rlm@291
|
675 (do-nothing 1))))
|
rlm@297
|
676
|
rlm@297
|
677 (defn bootstrap-init []
|
rlm@297
|
678 [(read-moves "bootstrap-init")
|
rlm@297
|
679 (read-state "bootstrap-init")])
|
rlm@296
|
680
|
rlm@296
|
681 (defn create-bootstrap-program
|
rlm@296
|
682 ([] (create-bootstrap-program
|
rlm@296
|
683 (create-header)))
|
rlm@296
|
684 ([script]
|
rlm@296
|
685 (->> script
|
rlm@296
|
686 (do-nothing 120)
|
rlm@296
|
687 (menu [↓ ↓ ↓ ↓ ↓ ↓ ↓])
|
rlm@296
|
688 ;;(deposit-n-items 33)
|
rlm@296
|
689
|
rlm@296
|
690 (menu (repeat 17 ↓))
|
rlm@296
|
691
|
rlm@296
|
692
|
rlm@296
|
693
|
rlm@296
|
694 (do-nothing 1))))
|
rlm@296
|
695
|
rlm@297
|
696
|
rlm@302
|
697 (defn test-pc-item-program []
|
rlm@302
|
698 (-> (read-state "bootstrap-init")
|
rlm@302
|
699 (set-memory pc-item-list-start 50)
|
rlm@302
|
700 (set-memory-range
|
rlm@305
|
701 map-function-address-start [0x8B 0xD5])
|
rlm@304
|
702 (set-memory-range
|
rlm@302
|
703 (inc pc-item-list-start)
|
rlm@302
|
704 (flatten
|
rlm@304
|
705 [(repeat
|
rlm@303
|
706 28
|
rlm@302
|
707 [0xFF 0x01])
|
rlm@303
|
708 [;; second part of item manipulation program
|
rlm@303
|
709 0x00 ;; this starts at address 0xD56C
|
rlm@303
|
710 0x2A ;; save (HL)=(target) to A, increment HL
|
rlm@302
|
711
|
rlm@302
|
712 0x00
|
rlm@303
|
713 0x47 ;; save A to B
|
rlm@302
|
714
|
rlm@302
|
715 0x00
|
rlm@303
|
716 0x3A ;; save (target+1) to A, decrement HL
|
rlm@302
|
717
|
rlm@302
|
718 0x00
|
rlm@303
|
719 0x22 ;; A -> target, increment HL [(target+1) -> target]
|
rlm@302
|
720
|
rlm@303
|
721 0x00
|
rlm@303
|
722 0x70 ;; load B into target+1 [(target) -> target+1]
|
rlm@303
|
723
|
rlm@303
|
724 0x00
|
rlm@303
|
725 0xC3 ;; first part of absolute jump
|
rlm@303
|
726
|
rlm@303
|
727 0x0C ;; return control to pokemon kernel
|
rlm@302
|
728 0x5F]
|
rlm@302
|
729 (repeat
|
rlm@303
|
730 5
|
rlm@302
|
731 [0xFF 0x01])
|
rlm@302
|
732
|
rlm@303
|
733 [;; first part of item manipulation program
|
rlm@303
|
734 0x00
|
rlm@332
|
735 0x21 ;; load target + 1 into HL
|
rlm@302
|
736
|
rlm@332
|
737 0x95 ;; this is the target address + 1
|
rlm@302
|
738 0xD5
|
rlm@302
|
739
|
rlm@303
|
740 0x00 ;; relative jump back to first part
|
rlm@303
|
741 0x18
|
rlm@302
|
742
|
rlm@303
|
743 0xE1 ;; of program
|
rlm@302
|
744 0x01
|
rlm@302
|
745
|
rlm@303
|
746 0xFF ;; spacer
|
rlm@302
|
747 0x01
|
rlm@302
|
748
|
rlm@303
|
749 0x04 ;; target ID (pokeball)
|
rlm@303
|
750 0x3E ;; target Quantity (lemonade)
|
rlm@302
|
751 ]]))))
|