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1 (ns com.aurellem.gb.status
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2 (:use (com.aurellem.gb gb-driver util constants pokemon))
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3 (:import [com.aurellem.gb.gb_driver SaveState]))
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4
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5 (def status-name->status-code
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6 {:normal (Integer/parseInt "00000000" 2)
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7 :sleep-1 (Integer/parseInt "00000001" 2)
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8 :sleep-2 (Integer/parseInt "00000010" 2)
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9 :sleep-3 (Integer/parseInt "00000011" 2)
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10 :sleep-4 (Integer/parseInt "00000100" 2)
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11 :sleep-5 (Integer/parseInt "00000101" 2)
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12 :sleep-6 (Integer/parseInt "00000111" 2)
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13 :poisoned (Integer/parseInt "00001000" 2)
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14 :burned (Integer/parseInt "00010000" 2)
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15 :frozen (Integer/parseInt "00100000" 2)
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16 :paralyzed (Integer/parseInt "01000000" 2)})
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17
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18 (def status-code->status-name
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19 (zipmap (vals status-name->status-code)
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20 (keys status-name->status-code)))
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21
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22 (def pokemon-1-status-address 0xD16E)
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23
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24 (defn pokemon-status-address [poke-num]
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25 (+ pokemon-1-status-address
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26 (* poke-num pokemon-record-width)))
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27
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28 (defn give-stat
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29 ([^SaveState state poke-num status]
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30 (assert (<= 0 poke-num 5))
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31 (let [status-code
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32 (status-name->status-code status)]
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33 (assert status-code)
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34 (set-memory state
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35 (pokemon-status-address poke-num)
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36 status-code)))
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37 ([poke-num status]
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38 (give-stat @current-state poke-num status))
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39 ([status]
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40 (give-stat @current-state 0 status)))
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41
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42 (defn give-stat-all
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43 ([^SaveState state status]
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44 (reduce (fn [state num]
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45 (give-stat state num status))
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46 state
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47 (range (party-number state))))
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48 ([status]
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49 (give-stat-all @current-state status)))
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