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1 (ns com.aurellem.gb.pokemon
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2 (:use (com.aurellem.gb gb-driver util constants characters
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3 moves types items status dv species
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4 experience stats
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5 ))
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6 (:import [com.aurellem.gb.gb_driver SaveState]))
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7
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8 (def pokemon-names-start 0xD2B4)
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9
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10 (defn set-party-number
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11 ([^SaveState state new-party-num]
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12 (set-memory state 0xD162 new-party-num))
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13 ([new-party-num]
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14 (set-party-number @current-state new-party-num)))
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15
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16 (def party-number-address 0xD162)
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17
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18 (defn party-number
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19 ([^SaveState state]
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20 (aget (memory state) party-number-address))
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21 ([] (party-number @current-state)))
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22
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23 (defn party-names
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24 ([^SaveState state]
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25 (let [raw-names
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26 (subvec (vec (memory state))
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27 pokemon-names-start
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28 (+ pokemon-names-start
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29 (* name-width 6)))]
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30 (map
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31 read-name
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32 (take
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33 (party-number state)
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34 (partition name-width
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35 raw-names)))))
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36 ([] (party-names @current-state)))
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37
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38 (defn pokemon-nickname
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39 ([^SaveState state poke-num]
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40 (nth (party-names state) poke-num))
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41 ([poke-num]
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42 (pokemon-nickname @current-state poke-num)))
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43
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44 (defn rename-pokemon
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45 ([^SaveState state n new-name]
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46 (assert (<= 0 n (dec (party-number state))))
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47 (assert (<= (count new-name) max-name-length))
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48 (set-memory-range
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49 state
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50 (+ (* n name-width) pokemon-names-start)
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51 (concat (str->character-codes new-name) [end-of-name-marker])))
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52 ([n new-name]
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53 (rename-pokemon @current-state n new-name)))
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54
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55 (def OT-start 0xD272)
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56
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57 (defn original-trainers
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58 ([^SaveState state]
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59 (let [raw-names
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60 (subvec (vec (memory state))
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61 OT-start
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62 (+ OT-start
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63 (* name-width 6)))]
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64 (map read-name
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65 (take (party-number state)
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66 (partition name-width raw-names)))))
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67 ([] (original-trainers @current-state)))
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68
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69 (defn read-OT-name
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70 ([^SaveState state poke-num]
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71 (nth (original-trainers state) poke-num))
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72 ([poke-num] (read-OT @current-state poke-num)))
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73
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74 (defn set-OT-name
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75 "Set the OT name for a pokemon.
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76 Note that a pokemon is still considered 'yours' if
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77 the OT ID is the same as your own."
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78 ([^SaveState state poke-num new-name]
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79 (assert (<= 0 poke-num (dec (party-number state))))
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80 (assert (<= (count new-name) max-name-length))
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81 (set-memory-range
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82 state
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83 (+ (* poke-num name-width) OT-start)
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84 (concat (str->character-codes new-name) [end-of-name-marker])))
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85 ([n new-name]
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86 (set-original-trainer @current-state n new-name)))
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87
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88 (def OT-ID-addresses [0xD176 0xD1A2 0xD1CE 0xD1FA 0xD226 0xD252])
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89
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90 (defn read-OT-id
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91 ([^SaveState state poke-num]
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92 (let [mem (memory state)
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93 start (OT-ID-addresses poke-num)]
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94 (glue-bytes
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95 (aget mem start)
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96 (aget mem (inc start)))))
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97 ([poke-num] (read-OT-id @current-state poke-num)))
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98
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99 (defn set-OT-id
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100 ([^SaveState state poke-num new-OT-num]
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101 (assert (<= 0 poke-num 5))
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102 (assert (<= 0 new-OT-num 0xFFFF))
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103 (set-memory-range
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104 state
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105 (OT-ID-addresses poke-num)
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106 (disect-bytes-2 new-OT-num)))
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107 ([poke-num new-OT-num]
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108 (set-pokemon-id @current-state poke-num new-OT-num)))
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109
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110 (def unknown "[[[UNKNOWN]]]")
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111
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112 (def unknown "")
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113
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114 (def pokemon-1-record
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115 {0xD16A "Color Map" ;; 0
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116 0xD16B "Current-HP (h)" ;; 1
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117 0xD16C "Current-HP (l)" ;; 2
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118 0XD16D "Unused" ;; 3
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119 0xD16E "Status" ;; 4
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120 0xD16F "Type 1" ;; 5
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121 0xD170 "Type 2" ;; 6
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122 0xD171 "scratch/C.R." ;; 7
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123 0xD172 "Move 1 ID" ;; 8
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124 0xD173 "Move 2 ID" ;; 9
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125 0xD174 "Move 3 ID" ;; 10
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126 0xD175 "Move 4 ID" ;; 11
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127 0xD176 "OT-ID (h)" ;; 12
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128 0xD177 "OT-ID (l)" ;; 13
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129 0xD178 "Exp. Points (h)" ;; 14
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130 0xD179 "Exp. Points (m)" ;; 15
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131 0xD17A "Exp. Points (l)" ;; 16
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132 0xD17B "HP Exp. (h)" ;; 17
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133 0xD17C "HP Exp. (l)" ;; 18
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134 0xD17D "Attack Exp. (h)" ;; 19
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135 0xD17E "Attack Exp. (l)" ;; 20
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136 0xD17F "Defense Exp. (h)" ;; 21
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137 0xD180 "Defense Exp. (l)" ;; 22
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138 0xD181 "Speed Exp. (h)" ;; 23
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139 0xD182 "Speed Exp. (l)" ;; 24
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140 0xD183 "Special Exp. (h)" ;; 25
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141 0xD184 "Special Exp. (l)" ;; 26
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142 0xD185 "DV Atk/Def" ;; 27
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143 0xD186 "DV Speed/Spc" ;; 28
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144 0xD187 "PP Move 1" ;; 29
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145 0xD188 "PP Move 2" ;; 30
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146 0xD189 "PP Move 3" ;; 31
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147 0xD18A "PP Move 4" ;; 32
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148 0xD18B "Current Level" ;; 33
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149 0xD18C "HP Total (h)" ;; 34
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150 0xD18D "HP Total (l)" ;; 35
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151 0xD18E "Attack (h)" ;; 36
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152 0xD18F "Attack (l)" ;; 37
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153 0xD190 "Defense (h)" ;; 38
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154 0xD191 "Defense (l)" ;; 39
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155 0xD192 "Speed (h)" ;; 40
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156 0xD193 "Speed (l)" ;; 41
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157 0xD194 "Special (h)" ;; 42
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158 0xD195 "Special (l)" ;; 43
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159 })
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160
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161 (defn pokemon-record
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162 ([^SaveState state pokemon-num]
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163 (assert (<= 0 pokemon-num 5))
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164 (let [base (+ (* pokemon-num pokemon-record-width) 0xD16A)]
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165 (subvec (vec (memory state)) base
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166 (+ base pokemon-record-width))))
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167 ([pokemon-num] (pokemon-record @current-state pokemon-num)))
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168
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169 (defn set-pokemon-record
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170 ([^SaveState state pokemon-num new-data]
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171 (assert (<= 0 pokemon-num 5))
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172 (let [base (+ (* pokemon-num pokemon-record-width) 0xD16A)]
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173 (set-memory-range state base new-data)))
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174 ([pokemon-num new-data]
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175 (set-pokemon-record @current-state pokemon-num new-data)))
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176
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177 (defn print-pokemon-record
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178 ([^SaveState state pokemon-num]
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179 (assert (<= 0 pokemon-num 5))
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180 (let [poke-data (pokemon-record state pokemon-num)
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181 backbone (sort (keys pokemon-1-record))]
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182 (println "Pokemon " pokemon-num " -- "
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183 (nth (party-names state)
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184 pokemon-num) \newline)
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185
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186 (println " Desc. | Hex | Dec | Binary |")
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187 (println "-------------------+------+-----+----------+")
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188 (dorun
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189 (map
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190 (comp println
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191 (fn [desc data]
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192 (format "%-16s | 0x%02X | %3d | %s |"
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193 desc data data
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194 (let [s (Integer/toBinaryString data)]
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195 (apply
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196 str
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197 (concat (repeat (- 8 (count s)) "0" )
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198 s))))))
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199 (map pokemon-1-record backbone)
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200 poke-data))))
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201 ([pokemon-num]
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202 (print-pokemon-record @current-state pokemon-num)))
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203
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204 (def mint-berry-item-code-gsc 0x54)
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205
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206 (defn pokemon-info
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207 ([^SaveState state poke-num]
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208 (assert (<= 0 poke-num 5))
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209 (let [dv-values (read-DV state poke-num)
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210 type (read-type state poke-num)
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211 species (read-species state poke-num)
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212 species2 (read-species2 state poke-num)
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213 moves (read-moves state poke-num)
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214 moves-pp (mapv (partial read-pp state
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215 poke-num)
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216 (range (count moves)))
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217 nickname (pokemon-nickname state poke-num)
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218 status (read-status state poke-num)
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219 stats (read-stats state poke-num)
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220 experience (read-experience state poke-num)
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221 OT-name (read-OT-name state poke-num)
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222 ID (read-OT-id state poke-num)]
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223 {;; persistent
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224 :name nickname
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225 :species species
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226 :species2 species2
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227 :type type
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228 :dv dv-values
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229 :original-trainer OT-name
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230 :ID ID
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231 :moves (mapv vector moves moves-pp)
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232
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233 ;; ephemerial
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234 :status status
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235 :stats stats
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236 :experience experience
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237 }))
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238 ([poke-num]
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239 (pokemon-info @current-state poke-num)))
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240
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241 (def status-message
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242 {:sleep-6 "sleeping. It will wake in six turns."
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243 :sleep-5 "sleeping. It will wake in five turns."
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244 :sleep-4 "sleeping. It will wake in four turns."
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245 :sleep-3 "sleeping. It will wake in three turns."
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246 :sleep-2 "sleeping. It will wake in two turns."
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247 :sleep-1 "sleeping. It will wake in one turn."
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248 :poisoned "poisoned."
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249 :frozen "frozen solid."
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250 :burned "burned."
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251 :paralyzed "paralyzed."})
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252
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253
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254 (defn print-pokemon
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255 ([^SaveState state poke-num]
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256 (let [info (pokemon-info state poke-num)]
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257 (printf
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258 (str
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259 "##################################"
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260 "##################################\n"
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261 "# "
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262 " #\n"
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263 "# %-44s"
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264 "%-20s#\n"
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265 "# "
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266 " #\n"
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267 "##################################"
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268 "##################################\n\n")
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269
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270 (str
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271 (:name info)
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272 (str
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273 " [" (.toUpperCase
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274 (.substring (str (:species info)) 1)) "]")
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275 (str " Lvl." (format "%-3d" (:level (:stats info)))))
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276 (str (:original-trainer info) " / " (:ID info)))
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277
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278 (println
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279 (str
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280 (str "-----------------------------------"
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281 "---------------------------------\n" )
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282 (str "| Stats | HP | Attack "
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283 "| Defense | Speed | Special |\n")
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284 (str "+-----------+----------+----------"
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285 "+----------+----------+----------+")))
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286
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287 (printf
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288 (str "|%-11s| %5d | %5d "
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289 "| %5d | %5d | %5d |\n")
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290 "DV Values" (:hp (:dv info)) (:attack (:dv info))
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291 (:defense (:dv info)) (:speed (:dv info))
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292 (:special (:dv info)))
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293
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294 (let [c (:stats info)]
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295 (printf
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296 (str "|%-11s|%8s | %5d "
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297 "| %5d | %5d | %5d |\n")
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298 "Current" (str (:current-hp c) "/" (:hp c)) (:attack c)
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299 (:defense c) (:speed c)
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300 (:special c)))
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301
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302 (let [e (:experience info)]
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303 (printf
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304 (str "|%-11s| %5d | %5d "
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305 "| %5d | %5d | %5d |\n")
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306 "Experience" (:hp-exp e) (:attack-exp e)
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307 (:defense-exp e) (:speed-exp e)
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308 (:special-exp e)))
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309 (println
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310 (str "+-----------+----------+----------"
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311 "+----------+----------+----------+"))
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312
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313 (print "\n")
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314 (println "+------------------+----+--------+--------+")
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315 (println "| Move | PP | Max PP | PP UPs |")
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316 (println "+------------------+----+--------+--------+")
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317
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318 (dorun
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319 (for [[name {:keys [pp-ups current-pp]}] (:moves info)]
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320 (printf
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321 "| %-17s| %2d | %02d | %02d |\n"
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322 (.substring (str name) 1)
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323 current-pp (max-pp name pp-ups) pp-ups)))
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324
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325 (println "+------------------+----+--------+--------+\n")
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326
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327 (println "Total Experience:" (:main-exp (:experience info)))
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328 (if (not= :normal (:status info))
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329 (println "\n* This pokemon is currently"
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330 (status-message (:status info))))
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331 (if (not= (:species info) (:species2 info))
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332 (println "\n* This pokemon has a secondary species"
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333 (str
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334 "("
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335 (.substring (str (:species2 info)) 1) ")\n")
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336 " that does not match its primary species."))
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337 (if (not= (:type info) (pokemon->type (:species info)))
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338 (println "\n* This pokemon has a type"
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339 (str (:type info))
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340 "which \n"
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341 " is inconsistent with the default type for its"
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342 "species."))))
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343 ([poke-num]
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344 (print-pokemon @current-state poke-num)))
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345
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346 (defn print-team []
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347 (dorun (map print-pokemon (range (party-number)))))
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348
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349
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350 (defn give-status-all
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351 ([^SaveState state status]
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352 (reduce (fn [state num]
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353 (give-status state num status))
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354 state
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355 (range (party-number state))))
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356 ([status]
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357 (give-status-all @current-state status)))
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358
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rlm@203
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359
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rlm@203
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360 (def pokemon-base
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361 {:dv {:attack 15 :hp 15 :defense 15
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362 :special 15 :speed 15}
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363 :species :ditto
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364 :original-trainer "RLM"
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365 :ID 5195
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366 :status :normal
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367 :experience
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368 {:main-exp 500
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369 :attack-exp 0xFFFF
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370 :defense-exp 0xFFFF
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rlm@208
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371 :speed-exp 0xFFFF
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rlm@208
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372 :special-exp 0xFFFF
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373 :hp-exp 0xFFFF}
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374
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375 :stats
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376 ;; TODO recalculate these from a real ditto
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377 {:level 7
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378 :current-hp 50
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379 :hp 50
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rlm@203
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380 :attack 50
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381 :defense 50
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382 :speed 50
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383 :special 50}
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384 :moves [[:transform {:pp-up 3 :pp 5}]]})
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385
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rlm@203
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386 (defn expand-pokemon
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387 "Given a map describing a pokemon, fill in any missing
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rlm@203
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388 values based on the ones already present."
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389 [pokemon]
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390 (-> (merge pokemon-base pokemon)
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391 ;; if no nickname is supplied, default to the
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rlm@203
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392 ;; uppercase name of the species, as r/b/y do
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393 ;; when a pokemon is captured.
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|
394 ((fn [pokemon]
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395 (if (nil? (:name pokemon))
|
rlm@203
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396 (assoc pokemon :name (.toUpperCase
|
rlm@203
|
397 (.substring
|
rlm@203
|
398 (str (:species pokemon)) 1)))
|
rlm@203
|
399 pokemon)))
|
rlm@203
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400 ;; species2 should almost always just be the
|
rlm@203
|
401 ;; same as species.
|
rlm@203
|
402 ((fn [pokemon]
|
rlm@203
|
403 (if (nil? (:species2 pokemon))
|
rlm@203
|
404 (assoc pokemon :species2 (:species pokemon)))))
|
rlm@203
|
405
|
rlm@203
|
406 ;; enable the date in :moves to be any combo of
|
rlm@203
|
407 ;; [:move-1 :move-2]
|
rlm@203
|
408 ;; [[:move-1 {:pp 20}] :move-2]
|
rlm@203
|
409 ;; [[:move-1 {:pp 20 :pp-up 3}] :move-2]
|
rlm@203
|
410 ;; default to full pp for the move, with no
|
rlm@203
|
411 ;; pp-ups.
|
rlm@203
|
412 ((fn [pokemon]
|
rlm@203
|
413 (let [moves (:moves pokemon)]
|
rlm@203
|
414 (assoc pokemon :moves
|
rlm@203
|
415 (for [move moves]
|
rlm@203
|
416 (cond
|
rlm@203
|
417 (keyword? move)
|
rlm@203
|
418 [move {:pp (max-pp move) :pp-up 0}]
|
rlm@203
|
419 (vector? move)
|
rlm@203
|
420 [(first move)
|
rlm@208
|
421 (merge {:pp (max-pp (first move) 0)
|
rlm@203
|
422 :pp-up 0} (second move))]))))))
|
rlm@206
|
423 ;; The game stores the pokemon's type redundantly
|
rlm@206
|
424 ;; along with the species. If it's not specified
|
rlm@206
|
425 ;; then it should default to that species default type.
|
rlm@206
|
426 ((fn [pokemon]
|
rlm@206
|
427 (if (nil? (:type pokemon))
|
rlm@206
|
428 (assoc pokemon :type
|
rlm@206
|
429 (pokemon->type (:species pokemon)))
|
rlm@208
|
430 pokemon)))))
|
rlm@208
|
431
|