annotate clojure/com/aurellem/gb/moves.clj @ 236:30ced394823a

merge.
author Robert McIntyre <rlm@mit.edu>
date Sat, 24 Mar 2012 20:06:25 -0500
parents 0587f266a735
children ca1afcef3542
rev   line source
rlm@162 1 (ns com.aurellem.gb.moves
rlm@162 2 (:use (com.aurellem.gb gb-driver util constants))
rlm@162 3 (:import [com.aurellem.gb.gb_driver SaveState]))
rlm@162 4
rlm@162 5 (def move-code->move-name
rlm@162 6 {
rlm@190 7 0x00 :end-of-moves
rlm@162 8 0x01 :pound
rlm@162 9 0x02 :karate-chop
rlm@162 10 0x03 :doubleslap
rlm@162 11 0x04 :comet-punch
rlm@162 12 0x05 :mega-punch
rlm@162 13 0x06 :pay-day
rlm@162 14 0x07 :fire-punch
rlm@162 15 0x08 :ice-punch
rlm@162 16 0x09 :thunderpunch
rlm@162 17 0x0A :scratch
rlm@162 18 0x0B :vicegrip
rlm@162 19 0x0C :guillotine
rlm@162 20 0x0D :razor-wind
rlm@162 21 0x0E :swords-dance
rlm@162 22 0x0F :cut
rlm@162 23 0x10 :gust
rlm@162 24 0x11 :wing-attack
rlm@162 25 0x12 :whirlwind
rlm@162 26 0x13 :fly
rlm@162 27 0x14 :bind
rlm@162 28 0x15 :slam
rlm@162 29 0x16 :vine-whip
rlm@162 30 0x17 :stomp
rlm@162 31 0x18 :double-kick
rlm@162 32 0x19 :mega-kick
rlm@162 33 0x1A :jump-kick
rlm@162 34 0x1B :rolling-kick
rlm@162 35 0x1C :sand-attack
rlm@162 36 0x1D :headbutt
rlm@162 37 0x1E :horn-attack
rlm@162 38 0x1F :fury-attack
rlm@162 39 0x20 :horn-drill
rlm@162 40 0x21 :tackle
rlm@162 41 0x22 :body-slam
rlm@162 42 0x23 :wrap
rlm@162 43 0x24 :take-down
rlm@162 44 0x25 :thrash
rlm@162 45 0x26 :double-edge
rlm@162 46 0x27 :tail-whip
rlm@162 47 0x28 :poison-sting
rlm@162 48 0x29 :twinneedle
rlm@162 49 0x2A :pin-missle
rlm@162 50 0x2B :leer
rlm@162 51 0x2C :bite
rlm@162 52 0x2D :growl
rlm@162 53 0x2E :roar
rlm@162 54 0x2F :sing
rlm@162 55 0x30 :supersonic
rlm@162 56 0x31 :sonicboom
rlm@162 57 0x32 :disable
rlm@162 58 0x33 :acid
rlm@162 59 0x34 :ember
rlm@162 60 0x35 :flamethrower
rlm@162 61 0x36 :mist
rlm@162 62 0x37 :water-gun
rlm@162 63 0x38 :hydro-pump
rlm@162 64 0x39 :surf
rlm@162 65 0x3A :ice-beam
rlm@162 66 0x3B :blizzard
rlm@162 67 0x3C :psybeam
rlm@162 68 0x3D :bubblebeam
rlm@162 69 0x3E :aurora-beam
rlm@162 70 0x3F :hyper-beam
rlm@162 71 0x40 :peck
rlm@162 72 0x41 :drill-peck
rlm@162 73 0x42 :submission
rlm@162 74 0x43 :low-kick
rlm@162 75 0x44 :counter
rlm@162 76 0x45 :seismic-toss
rlm@162 77 0x46 :strength
rlm@162 78 0x47 :absorb
rlm@162 79 0x48 :mega-drain
rlm@162 80 0x49 :leech-seed
rlm@162 81 0x4A :growth
rlm@162 82 0x4B :razor-leaf
rlm@162 83 0x4C :solarbeam
rlm@162 84 0x4D :poisonpowder
rlm@162 85 0x4E :stun-spore
rlm@162 86 0x4F :sleep-powder
rlm@162 87 0x50 :petal-dance
rlm@162 88 0x51 :string-shot
rlm@162 89 0x52 :dragon-rage
rlm@162 90 0x53 :fire-spin
rlm@162 91 0x54 :thundershock
rlm@162 92 0x55 :thunderbolt
rlm@162 93 0x56 :thunder-wave
rlm@162 94 0x57 :thunder
rlm@162 95 0x58 :rock-throw
rlm@162 96 0x59 :earthquake
rlm@162 97 0x5A :fissure
rlm@162 98 0x5B :dig
rlm@162 99 0x5C :toxic
rlm@162 100 0x5D :confusion
rlm@162 101 0x5E :psychic
rlm@162 102 0x5F :hypnosis
rlm@162 103 0x60 :meditate
rlm@162 104 0x61 :agility
rlm@162 105 0x62 :quick-attack
rlm@162 106 0x63 :rage
rlm@162 107 0x64 :teleport
rlm@162 108 0x65 :night-shade
rlm@162 109 0x66 :mimic
rlm@162 110 0x67 :screech
rlm@162 111 0x68 :double-team
rlm@162 112 0x69 :recover
rlm@162 113 0x6A :harden
rlm@162 114 0x6B :minimize
rlm@162 115 0x6C :smokescreen
rlm@162 116 0x6D :confuse-ray
rlm@162 117 0x6E :withdraw
rlm@162 118 0x6F :defense-curl
rlm@162 119 0x70 :barrier
rlm@162 120 0x71 :light-screen
rlm@162 121 0x72 :haze
rlm@162 122 0x73 :reflect
rlm@162 123 0x74 :focus-energy
rlm@162 124 0x75 :bide
rlm@162 125 0x76 :metronome
rlm@162 126 0x77 :mirror-move
rlm@162 127 0x78 :selfdestruct
rlm@162 128 0x79 :egg-bomb
rlm@162 129 0x7A :lick
rlm@162 130 0x7B :smog
rlm@162 131 0x7C :sludge
rlm@162 132 0x7D :bone-club
rlm@162 133 0x7E :fire-blast
rlm@162 134 0x7F :waterfall
rlm@162 135 0x80 :clamp
rlm@162 136 0x81 :swift
rlm@162 137 0x82 :skull-bash
rlm@162 138 0x83 :spike-cannon
rlm@162 139 0x84 :constrict
rlm@162 140 0x85 :amnesia
rlm@162 141 0x86 :kinesis
rlm@162 142 0x87 :softboiled
rlm@162 143 0x88 :hi-jump-kick
rlm@162 144 0x89 :glare
rlm@162 145 0x8A :dream-eater
rlm@162 146 0x8B :poison-gas
rlm@162 147 0x8C :barrage
rlm@162 148 0x8D :leech-life
rlm@162 149 0x8E :lovely-kiss
rlm@162 150 0x8F :sky-attack
rlm@162 151 0x90 :transform
rlm@162 152 0x91 :bubble
rlm@162 153 0x92 :dizzy-punch
rlm@162 154 0x93 :spore
rlm@162 155 0x94 :flash
rlm@162 156 0x95 :psywave
rlm@162 157 0x96 :splash
rlm@162 158 0x97 :acid-armor
rlm@162 159 0x98 :crabhammer
rlm@162 160 0x99 :explosion
rlm@162 161 0x9A :fury-swipes
rlm@162 162 0x9B :bonemerang
rlm@162 163 0x9C :rest
rlm@162 164 0x9D :rock-slide
rlm@162 165 0x9E :hyper-fang
rlm@162 166 0x9F :sharpen
rlm@162 167 0xA0 :conversion
rlm@162 168 0xA1 :tri-attack
rlm@162 169 0xA2 :super-fang
rlm@162 170 0xA3 :slash
rlm@162 171 0xA4 :substitute
rlm@197 172 0xA5 :struggle })
rlm@162 173
rlm@190 174 (def move-name->move-code
rlm@190 175 (zipmap (vals move-code->move-name)
rlm@190 176 (keys move-code->move-name)))
rlm@190 177
rlm@163 178 (def moves-codes-pokemon-1 0xD172)
rlm@163 179
rlm@163 180 (defn moves-codes-start [pokemon-num]
rlm@163 181 (assert (<= 0 pokemon-num 5))
rlm@163 182 (+ moves-codes-pokemon-1
rlm@163 183 (* pokemon-num pokemon-record-width)))
rlm@163 184
rlm@190 185 (defn read-moves
rlm@190 186 ([^SaveState state poke-num]
rlm@190 187 (let [start (moves-codes-start poke-num)]
rlm@190 188 (vec
rlm@190 189 (take-while
rlm@191 190 (partial not= :end-of-moves)
rlm@190 191 (map
rlm@190 192 move-code->move-name
rlm@190 193 (subvec (vec (memory state))
rlm@192 194 start (+ start 4)))))))
rlm@190 195 ([poke-num]
rlm@190 196 (read-moves @current-state poke-num)))
rlm@190 197
rlm@162 198 (defn give-moves
rlm@162 199 ([^SaveState state pokemon-num moves]
rlm@191 200 (assert (<= (count moves) 4))
rlm@162 201 (set-memory-range
rlm@162 202 state
rlm@162 203 (moves-codes-start pokemon-num)
rlm@191 204 (map #(move-name->move-code % %)
rlm@191 205 (concat moves
rlm@191 206 (repeat (- 4 (count moves)) :end-of-moves)))))
rlm@162 207 ([pokemon-num moves]
rlm@162 208 (give-moves @current-state pokemon-num moves))
rlm@162 209 ([moves]
rlm@162 210 (give-moves 0 moves)))
rlm@162 211
rlm@162 212 ;; Note regarding PP of moves -- both the current PP and the
rlm@162 213 ;; total PP are stored in the same value.
rlm@162 214 ;; they are bit-packed, with the first 2 bits containing the
rlm@162 215 ;; number of pp-ups that have been applied, and the next
rlm@162 216 ;; six bits containing the current pp of the move.
rlm@162 217 ;; thus, a move can have up to 63 current pp and up to
rlm@162 218 ;; three pp-ups applied.
rlm@162 219
rlm@162 220 (def pokemon-1-pp-start 0xD187)
rlm@162 221
rlm@162 222 (defn moves-pp-start [pokemon-num]
rlm@162 223 (assert (<= 0 pokemon-num 5))
rlm@162 224 (+ pokemon-1-pp-start (* pokemon-num pokemon-record-width)))
rlm@162 225
rlm@162 226 (defn read-pp
rlm@162 227 ([^SaveState state pokemon-num move-num]
rlm@162 228 (assert (<= 0 move-num 3))
rlm@162 229 (assert (<= 0 pokemon-num 5))
rlm@162 230 (let [pp-raw
rlm@162 231 (aget (memory state)
rlm@162 232 (+ (moves-pp-start pokemon-num)
rlm@162 233 move-num))
rlm@162 234 pp-up
rlm@162 235 (bit-shift-right
rlm@162 236 (bit-and
rlm@162 237 pp-raw
rlm@162 238 (Integer/parseInt "11000000" 2)) 6)
rlm@162 239 current-pp
rlm@162 240 (bit-and
rlm@162 241 pp-raw
rlm@162 242 (Integer/parseInt "00111111" 2))]
rlm@192 243 {:pp-ups pp-up :current-pp current-pp}))
rlm@162 244 ([pokemon-num move-num]
rlm@162 245 (read-pp @current-state pokemon-num move-num)))
rlm@162 246
rlm@162 247 (defn give-pp
rlm@162 248 ([^SaveState state pokemon-num move-num pp-ups current-pp]
rlm@162 249 (assert (<= 0 move-num 3))
rlm@162 250 (assert (<= 0 pokemon-num 5))
rlm@162 251 (assert (<= 0 pp-ups 3))
rlm@162 252 (assert (<= 0 current-pp 63))
rlm@162 253
rlm@162 254 (set-memory
rlm@162 255 state
rlm@162 256 (+ (moves-pp-start pokemon-num)
rlm@162 257 move-num)
rlm@162 258 (+
rlm@162 259 (bit-shift-left pp-ups 6)
rlm@162 260 (bit-and (Integer/parseInt
rlm@162 261 "00111111" 2)
rlm@162 262 current-pp))))
rlm@162 263 ([pokemon-num move-num pp-ups current-pp]
rlm@163 264 (give-pp @current-state
rlm@162 265 pokemon-num move-num pp-ups current-pp)))
rlm@190 266
rlm@209 267 (defn give-moves-pps
rlm@209 268 ([^SaveState state poke-num moves-pps]
rlm@209 269 (let [new-moves
rlm@209 270 (-> state
rlm@214 271 ;; zero out the pp of the pokemon's moves
rlm@214 272 (give-pp poke-num 0 0 0)
rlm@214 273 (give-pp poke-num 1 0 0)
rlm@214 274 (give-pp poke-num 2 0 0)
rlm@214 275 (give-pp poke-num 3 0 0)
rlm@209 276 (give-moves poke-num (map first moves-pps)))]
rlm@209 277 (reduce (fn [state move-num]
rlm@209 278 (let [pp (second (nth moves-pps move-num))]
rlm@209 279 (give-pp state poke-num move-num
rlm@209 280 (:pp-ups pp)
rlm@209 281 (:current-pp pp))))
rlm@209 282 new-moves (range (count moves-pps)))))
rlm@209 283 ([poke-num moves-pps]
rlm@209 284 (give-moves-pps @current-state poke-num moves-pps)))
rlm@209 285
rlm@197 286
rlm@197 287 (def move-name->move-pp
rlm@197 288 {
rlm@197 289 :absorb 20
rlm@197 290 :acid 30
rlm@225 291 :acid-armor 40 ;; WTF happens with 3 PP-UPs??! (answer: 61PP!)
rlm@197 292 :agility 30
rlm@197 293 :amnesia 20
rlm@197 294 :aurora-beam 20
rlm@197 295 :barrage 20
rlm@197 296 :barrier 30
rlm@197 297 :bide 10
rlm@197 298 :bind 20
rlm@197 299 :bite 25
rlm@197 300 :blizzard 5
rlm@197 301 :body-slam 15
rlm@197 302 :bone-club 20
rlm@197 303 :bonemerang 10
rlm@197 304 :bubble 30
rlm@197 305 :bubblebeam 20
rlm@197 306 :clamp 10
rlm@197 307 :comet-punch 15
rlm@197 308 :confuse-ray 10
rlm@197 309 :confusion 25
rlm@197 310 :constrict 35
rlm@197 311 :conversion 30
rlm@197 312 :counter 20
rlm@197 313 :crabhammer 10
rlm@197 314 :cut 30
rlm@197 315 :defense-curl 40
rlm@197 316 :dig 10
rlm@197 317 :disable 20
rlm@197 318 :dizzy-punch 10
rlm@197 319 :double-edge 15
rlm@197 320 :double-kick 30
rlm@197 321 :double-team 10
rlm@197 322 :doubleslap 15
rlm@197 323 :dragon-rage 10
rlm@197 324 :dream-eater 15
rlm@197 325 :drill-peck 20
rlm@197 326 :earthquake 10
rlm@197 327 :egg-bomb 10
rlm@197 328 :ember 25
rlm@197 329 :explosion 5
rlm@197 330 :fire-blast 5
rlm@197 331 :fire-punch 15
rlm@197 332 :fire-spin 15
rlm@197 333 :fissure 5
rlm@197 334 :flamethrower 15
rlm@197 335 :flash 20
rlm@197 336 :fly 15
rlm@197 337 :focus-energy 30
rlm@197 338 :fury-attack 20
rlm@197 339 :fury-swipes 15
rlm@197 340 :glare 30
rlm@197 341 :growl 40
rlm@197 342 :growth 40
rlm@197 343 :guillotine 5
rlm@197 344 :gust 35
rlm@197 345 :harden 30
rlm@198 346 :haze 30
rlm@198 347 :headbutt 15
rlm@198 348 :hi-jump-kick 20
rlm@198 349 :horn-attack 25
rlm@198 350 :horn-drill 5
rlm@198 351 :hydro-pump 5
rlm@198 352 :hyper-beam 5
rlm@198 353 :hyper-fang 15
rlm@198 354 :hypnosis 20
rlm@198 355 :ice-beam 10
rlm@198 356 :ice-punch 15
rlm@198 357 :jump-kick 25
rlm@198 358 :karate-chop 25
rlm@198 359 :kinesis 15
rlm@198 360 :leech-life 15
rlm@198 361 :leech-seed 10
rlm@198 362 :leer 30
rlm@198 363 :lick 30
rlm@198 364 :light-screen 30
rlm@198 365 :lovely-kiss 10
rlm@198 366 :low-kick 20
rlm@198 367 :meditate 40
rlm@198 368 :mega-drain 10
rlm@198 369 :mega-kick 5
rlm@198 370 :mega-punch 20
rlm@198 371 :metronome 10
rlm@198 372 :mimic 10
rlm@198 373 :minimize 20
rlm@198 374 :mirror-move 20
rlm@198 375 :mist 30
rlm@198 376 :night-shade 15
rlm@198 377 :pay-day 20
rlm@198 378 :peck 35
rlm@198 379 :petal-dance 20
rlm@198 380 :pin-missle 20
rlm@198 381 :poison-gas 40
rlm@198 382 :poison-sting 35
rlm@198 383 :poisonpowder 35
rlm@198 384 :pound 35
rlm@198 385 :psybeam 20
rlm@198 386 :psychic 10
rlm@198 387 :psywave 15
rlm@198 388 :quick-attack 30
rlm@198 389 :rage 20
rlm@198 390 :razor-leaf 25
rlm@198 391 :razor-wind 10
rlm@198 392 :recover 20
rlm@198 393 :reflect 20
rlm@198 394 :rest 10
rlm@198 395 :roar 20
rlm@198 396 :rock-slide 10
rlm@198 397 :rock-throw 15
rlm@198 398 :rolling-kick 15
rlm@198 399 :sand-attack 15
rlm@209 400 :scratch 35
rlm@198 401 :screech 40
rlm@198 402 :seismic-toss 20
rlm@198 403 :selfdestruct 5
rlm@198 404 :sharpen 30
rlm@198 405 :sing 15
rlm@198 406 :skull-bash 15
rlm@198 407 :sky-attack 5
rlm@198 408 :slam 20
rlm@198 409 :slash 20
rlm@198 410 :sleep-powder 15
rlm@198 411 :sludge 20
rlm@198 412 :smog 20
rlm@198 413 :smokescreen 20
rlm@198 414 :softboiled 10
rlm@198 415 :solarbeam 10
rlm@198 416 :sonicboom 20
rlm@198 417 :spike-cannon 15
rlm@198 418 :splash 40
rlm@198 419 :spore 15
rlm@198 420 :stomp 20
rlm@198 421 :strength 15
rlm@198 422 :string-shot 40
rlm@198 423 :struggle 1
rlm@198 424 :stun-spore 30
rlm@198 425 :submission 25
rlm@198 426 :substitute 10
rlm@198 427 :super-fang 10
rlm@198 428 :supersonic 20
rlm@198 429 :surf 15
rlm@198 430 :swift 20
rlm@198 431 :swords-dance 30
rlm@198 432 :tackle 35
rlm@198 433 :tail-whip 30
rlm@198 434 :take-down 20
rlm@198 435 :teleport 20
rlm@198 436 :thrash 20
rlm@198 437 :thunder 10
rlm@198 438 :thunder-wave 20
rlm@198 439 :thunderbolt 15
rlm@198 440 :thunderpunch 15
rlm@198 441 :thundershock 30
rlm@198 442 :toxic 10
rlm@198 443 :transform 10
rlm@198 444 :tri-attack 10
rlm@198 445 :twinneedle 20
rlm@198 446 :vicegrip 30
rlm@198 447 :vine-whip 10
rlm@198 448 :water-gun 25
rlm@198 449 :waterfall 15
rlm@198 450 :whirlwind 20
rlm@198 451 :wing-attack 35
rlm@198 452 :withdraw 40
rlm@198 453 :wrap 20})
rlm@198 454
rlm@198 455 (defn max-pp [name pp-ups]
rlm@225 456 (if (= 40 (move-name->move-pp name))
rlm@225 457 (+ 40 (* 7 pp-ups))
rlm@225 458 (int (* (+ 1 (* (/ 1 5) pp-ups))
rlm@225 459 (move-name->move-pp name)))))