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1 (ns com.aurellem.run.bootstrap-0
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2 (:use (com.aurellem.gb saves gb-driver util
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3 items vbm characters money))
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4 (:use (com.aurellem.run util title save-corruption))
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5 (:use (com.aurellem.exp item-bridge))
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6 (:import [com.aurellem.gb.gb_driver SaveState]))
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7
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8 (defn-memo boot-root []
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9 [ [] (root)])
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10
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11 (defn-memo to-rival-name
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12 ([] (to-rival-name (boot-root)))
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13 ([script]
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14 (->> script
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15 title
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16 oak
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17 name-entry-rlm
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18 (scroll-text 5))))
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19
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20 (defn-memo name-rival-bootstrap
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21 ([] (name-rival-bootstrap (to-rival-name)))
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22 ([script]
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23 (->> script
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24 (first-difference [] [:a] AF)
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25 (first-difference [] [:r] DE)
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26 (play-moves
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27 [[]
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28 [] [] [:r] [] [:d] [:a] ;; L
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29 [:r] [] [:r] [] [:r] [] [:r] []
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30 [:r] [] [:d] [] [:d] [:a] ;; [PK]
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31 [:u] [] [:l] [] [:l] []
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32 [:l] [] [:l] [] [:l] [:a] ;; U
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33 [:r] [] [:r] [] [:r] []
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34 [:r] [] [:r] [] [:d] [:a] ;; [PK]
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35 [] [:a] ;; [PK]
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36 [] [:a] ;; [PK]
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37 [:r] [] [:d] [:a] ;; END
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38 ]))))
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39
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40 (defn-memo leave-house
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41 ([] (leave-house (name-rival-bootstrap)))
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42 ([script]
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43 (->> script
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44 finish-title
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45 walk-to-stairs
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46 walk-to-door
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47 (walk [↓ ↓]))))
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48
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49 (defn-memo to-pallet-town-edge
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50 ([] (to-pallet-town-edge (leave-house)))
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51 ([script]
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52 (->> script
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53 (walk [→ → → → →
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54 ↑ ↑ ↑ ↑ ↑ ↑]))))
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55
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56 (defn-memo start-pikachu-battle
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57 ([] (start-pikachu-battle
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58 (to-pallet-town-edge)))
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59 ([script]
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60 (->> script
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61 (first-difference [:b] [:b :a] DE)
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62 scroll-text
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63 (do-nothing 200)
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64 (play-moves [[:b]]))))
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65
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66 (defn-memo capture-pikachu
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67 ([] (capture-pikachu (start-pikachu-battle)))
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68 ([script]
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69 (->> script
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70 (scroll-text 3))))
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71
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72 (defn-memo go-to-lab
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73 ([] (go-to-lab (capture-pikachu)))
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74 ([script]
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75 (->> script
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76 end-text
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77 (scroll-text 5)
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78 end-text
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79 ;; oak walks you to his lab; no input required.
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80 (do-nothing 400))))
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81
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82 (defn-memo talk-to-oak-in-lab
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83 ([] (talk-to-oak-in-lab (go-to-lab)))
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84 ([script]
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85 (->> script
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86 (scroll-text 14)
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87 end-text)))
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88
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89 (defn-memo try-to-get-eevee
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90 ([] (try-to-get-eevee (talk-to-oak-in-lab)))
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91 ([script]
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92 (->> script
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93 ;; walk to pokeball
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94 (walk [↓ → →])
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95 ;; and try to grab it
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96 (play-moves
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97 (concat [↑ ↑ [:a]]
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98 (repeat 100 [])))
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99 (scroll-text 10)
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100 (end-text))))
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101
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102 (defn-memo obtain-pikachu
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103 ([] (obtain-pikachu (try-to-get-eevee)))
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104 ([script]
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105 (->> script
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106 (scroll-text 6)
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107 (end-text))))
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108
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109
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110 (defn-memo begin-battle-with-rival
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111 ([] (begin-battle-with-rival
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112 (obtain-pikachu)))
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113 ([script]
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114 (->> script
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115 (walk [↓ ↓ ↓])
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116 (scroll-text 3)
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117 (end-text)
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118 (scroll-text))))
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119
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120 (defn-memo defeat-eevee
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121 ([] (defeat-eevee
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122 (begin-battle-with-rival)))
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123 ([script]
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124 (->> script
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125 (do-nothing 400)
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126 (play-moves [[:a]])
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127 (critical-hit)
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128 (do-nothing 200)
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129 (scroll-text 2) ;; for eevee's tail-whip
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130 (do-nothing 10)
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131 (play-moves [[:a]])
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132 (critical-hit)
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133 (do-nothing 200)
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134 (scroll-text 2) ;; tail whip again
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135 (do-nothing 10)
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136 (play-moves [[:a]])
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137 (critical-hit)
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138 (do-nothing 200))))
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139
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140 (defn-memo finish-rival-text
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141 ([] (finish-rival-text
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142 (defeat-eevee)))
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143 ([script]
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144 (->> script
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145 (scroll-text 12)
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146 (end-text))))
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147
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148 (defn-memo pikachu-comes-out
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149 ([] (pikachu-comes-out
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150 (finish-rival-text)))
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151 ([script]
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152 (->> script
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153 (scroll-text 8)
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154 (end-text))))
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155
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156 (defn-memo leave-oaks-lab
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157 ([] (leave-oaks-lab
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158 (pikachu-comes-out)))
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159 ([script]
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160 (->> script
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161 (walk [↓ ↓ ↓ ↓ ↓ ↓]))))
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162
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163 (defn-memo oaks-lab->pallet-town-edge
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164 ([] (oaks-lab->pallet-town-edge
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165 (leave-oaks-lab)))
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166 ([script]
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167 (->> script
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168 (walk [← ← ←
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169 ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ →]))))
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170
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171 (defn-memo pallet-edge->viridian-mart
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172 ([] (pallet-edge->viridian-mart true
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173 (oaks-lab->pallet-town-edge)))
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174 ([dodge-stupid-guy? script]
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175 (let [dodge-1 (if dodge-stupid-guy?
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176 [→ →]
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177 [→])
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178 dodge-2 (if dodge-stupid-guy?
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179 [↑ ↑ ←]
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180 [↑ ↑])]
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181
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182 (->> script
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183 ;; leave straight grass
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184 (walk-thru-grass
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185 [↑ ↑ ↑ ↑ ↑])
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186
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187 (walk [↑ ↑ ↑ ↑])
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188
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189 (walk-thru-grass
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190 [← ← ↑])
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191
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192 (walk [↑ ↑ ↑ ↑ → → → ])
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193
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194 (walk-thru-grass
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195 [→ ↑ ↑ ←])
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196
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197 (walk
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198 [← ←
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199 ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑
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200 → → → → ])
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201
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202 ;; this part is dependent on that
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203 ;; stupid NPC in the grass patch
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204 (walk-thru-grass
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205 (concat dodge-1
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206 [↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ]))
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207
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208 (walk
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209 (concat
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210 dodge-2
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211 [← ← ←
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212 ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑
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213 ← ←
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214 ↑ ↑ ↑ ↑
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215 → → → → → → → → → →
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216 ↑ ↑ ↑ ↑ ↑ ↑ ↑]))))))
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217
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218 (defn-memo get-oaks-parcel
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219 ([] (get-oaks-parcel
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220 (pallet-edge->viridian-mart)))
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221 ([script]
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222 (->> script
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223 (do-nothing 50)
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224 (end-text)
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225 (scroll-text 3)
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226 (do-nothing 197)
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227 (play-moves [[:a] []])
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228 (walk [↓ ↓ → ↓]))))
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229
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230 (defn-memo viridian-store->oaks-lab
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231 ([] (viridian-store->oaks-lab
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232 (get-oaks-parcel)))
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233 ([script]
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234 (->> script
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235 (walk [↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓
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236 ← ← ← ← ← ← ← ← ←
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237 ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓
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238 ← ←
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239 ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓
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240 ↓ ↓ ↓ ↓ ↓ ↓ ↓
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241 → → → → → → → →
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242 ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓
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243 ← ← ← ← ←
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244 ↓ ↓ ↓ ↓
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245 ])
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246 (walk-thru-grass
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247 [↓ ↓ ↓ ↓ ↓ ↓ ↓])
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248 (walk [↓ ↓ ← ↓ ↓ ↓ ←
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249 ↓ ↓ ↓ ↓ ↓ ↓
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250 → → → ↑])
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251
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252 (do-nothing 1))))
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253
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254
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255 (defn-memo viridian-store->oaks-lab-like-a-boss
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256 ([] (viridian-store->oaks-lab-like-a-boss
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257 (get-oaks-parcel)))
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258 ([script]
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259 (->> script
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260 (walk [↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓
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261 ← ← ← ← ← ← ← ← ←
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262 ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓])
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263
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264 (walk-thru-grass
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265 [↓ ↓ ↓ ↓ ↓])
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266
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267 (walk
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268 [↓ ↓ ← ↓
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269 ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓
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270 → → → ↓])
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271
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272 (walk-thru-grass
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273 [↓ ↓ ↓])
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274
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275 (walk [↓ ← ← ↓ ↓ ↓ ↓ ↓ ↓])
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276
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277 (walk-thru-grass
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278 [↓ ↓ ↓ ↓ ↓ ↓])
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279
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280 (walk [↓ ↓ ↓ ← ↓ ↓ ↓
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281 ↓ ↓ ↓ ↓ ↓
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282 → → → ↑]))))
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283
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284 (defn-memo deliver-oaks-parcel
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285 ([] (deliver-oaks-parcel
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286 (viridian-store->oaks-lab-like-a-boss)))
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287 ([script]
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288 (->> script
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289 (walk [↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑])
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290 (play-moves [[] [:a]])
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291 (scroll-text 13)
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292 (end-text)
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293 (do-nothing 200)
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294 (scroll-text 2)
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295 (end-text)
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296 (scroll-text 2)
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297 (end-text)
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298 (scroll-text 8)
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299 (end-text)
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300 (scroll-text 9)
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301 (end-text)
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302 (scroll-text 7)
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303 (end-text)
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304 (walk [↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓]))))
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305
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306 (defn-memo return-to-viridian-mart
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307 ([] (return-to-viridian-mart
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308 (deliver-oaks-parcel)))
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309 ([script]
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310 (->> script
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311 oaks-lab->pallet-town-edge
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312 (pallet-edge->viridian-mart false))))
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313
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314 (defn-memo walk-to-counter
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315 ([] (walk-to-counter
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316 (return-to-viridian-mart)))
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317 ([script]
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318 (->> script
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319 (walk [↑ ↑ ←]))))
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320
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321
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322
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323 ;; useful addresses
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324 52262 ;; --- current-cursor-offset
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325 52278 ;; --- current screen-offset
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326
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327
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328 (defn exp-item-list []
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329 (clojure.pprint/pprint
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330 (apply harmonic-compare
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331 (map read-state
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332 ["up-1" "down-1"
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333 "up-2" "down-2"
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334 "up-3" "down-3"
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335 "up-4" "down-4"
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336 "up-5" "down-5"
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337 "up-6"]))))
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338
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339
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340 ;; turns out that these addresses are the cursor position
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341 ;; for all lists in the game (start list, pokemon list, shop
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342 ;; lists, inventory lists, battle list, basically
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rlm@323
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343 ;; everything!)
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344
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345 (def list-cursor-offset-address 52262)
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346 (def list-screen-offset-address 52278)
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347
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348 (defn list-offset
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349 ([^SaveState state]
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350 (let [mem (memory state)]
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351 (+ (aget mem list-screen-offset-address)
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352 (aget mem list-cursor-offset-address))))
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353 ([] (list-offset @current-state)))
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354
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355 (defn exp-item-selection []
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356 (clojure.pprint/pprint
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357 (apply memory-compare
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358 (map read-state
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359 ["1-item"
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360 "2-items"
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361 "3-items"
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362 "4-items"
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363 ]))))
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364
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rlm@322
|
365 (def item-quantity-selected-address 65432)
|
rlm@322
|
366
|
rlm@322
|
367 (defn item-quantity-selected
|
rlm@322
|
368 ([^SaveState state]
|
rlm@329
|
369 (println "items:" (aget (memory state) item-quantity-selected-address))
|
rlm@322
|
370 (aget (memory state) item-quantity-selected-address))
|
rlm@322
|
371 ([] (item-quantity-selected @current-state)))
|
rlm@322
|
372
|
rlm@368
|
373 (defn wait-until
|
rlm@368
|
374 ([script-fn default-key script]
|
rlm@368
|
375 (let [wait-time
|
rlm@368
|
376 (- (dec (count (first (script-fn script))))
|
rlm@368
|
377 (count (first script)))]
|
rlm@368
|
378 (println "wait-time" wait-time)
|
rlm@368
|
379 (play-moves (repeat wait-time default-key) script)))
|
rlm@368
|
380 ([script-fn script]
|
rlm@368
|
381 (wait-until script-fn [] script)))
|
rlm@368
|
382
|
rlm@323
|
383 (defn set-cursor-relative
|
rlm@323
|
384 "Assumes the arrow keys currently control the cursor.
|
rlm@323
|
385 Moves the cursor n steps relative to its current
|
rlm@323
|
386 position."
|
rlm@323
|
387 [n script]
|
rlm@323
|
388 (let [key (if (< 0 n) ↓ ↑)]
|
rlm@323
|
389 (multiple-times
|
rlm@324
|
390 (Math/abs n)
|
rlm@325
|
391 (partial first-difference
|
rlm@325
|
392 [] key list-offset)
|
rlm@324
|
393 script)))
|
rlm@322
|
394
|
rlm@368
|
395 (defn set-cursor*
|
rlm@368
|
396 [n [moves state :as script]]
|
rlm@368
|
397 (let [current-position (list-offset state)
|
rlm@368
|
398 difference (- n current-position)]
|
rlm@368
|
399 (set-cursor-relative difference script)))
|
rlm@368
|
400
|
rlm@323
|
401 (defn set-cursor
|
rlm@323
|
402 "Assumes the arrow keys currently control the cursor. Sets
|
rlm@323
|
403 the cursor to the desired position. Works for any menu
|
rlm@323
|
404 that uses a cursor including the start menu, item menu,
|
rlm@323
|
405 pokemon menu, and battle menu."
|
rlm@323
|
406 [n [moves state :as script]]
|
rlm@368
|
407 (->> script
|
rlm@368
|
408 (wait-until (partial set-cursor-relative 1))
|
rlm@368
|
409 (set-cursor* n)))
|
rlm@329
|
410
|
rlm@368
|
411 (defn first-character [state]
|
rlm@368
|
412 (aget (memory state) text-address))
|
rlm@368
|
413
|
rlm@369
|
414 (defn first-20-characters [state]
|
rlm@369
|
415 (subvec (vec (memory state)) text-address (+ 20 text-address)))
|
rlm@369
|
416
|
rlm@368
|
417 (defn set-quantity*
|
rlm@329
|
418 "Set the quantity of an item to buy or sell to the desired value
|
rlm@329
|
419 using the fewest possible button presses."
|
rlm@368
|
420 [total-quantity desired-quantity [moves state :as script]]
|
rlm@345
|
421 (cond (= desired-quantity 1) (do (println "1 of 1") script)
|
rlm@345
|
422 (= total-quantity desired-quantity)
|
rlm@345
|
423 (do (println "get everything!")
|
rlm@345
|
424 (delayed-difference [] ↓ 5 item-quantity-selected
|
rlm@345
|
425 script))
|
rlm@345
|
426 true
|
rlm@345
|
427 (let [current-quantity (item-quantity-selected state)
|
rlm@345
|
428 loop-point (if (= 0 total-quantity) 0x100 total-quantity)
|
rlm@345
|
429 distance (- desired-quantity current-quantity)
|
rlm@345
|
430 loop-distance (int(* -1 (Math/signum (float distance))
|
rlm@345
|
431 (- loop-point (Math/abs distance))))
|
rlm@345
|
432 best-path (first (sort-by #(Math/abs %)
|
rlm@345
|
433 [distance loop-distance]))
|
rlm@345
|
434 direction (if (< 0 best-path) ↑ ↓)]
|
rlm@345
|
435 (println "best-path" best-path)
|
rlm@345
|
436 (println "current-quantity" current-quantity)
|
rlm@345
|
437 (println "desired-quantity" desired-quantity)
|
rlm@345
|
438 (println "options" [distance loop-distance])
|
rlm@345
|
439 (reduce
|
rlm@345
|
440 (fn [script _]
|
rlm@345
|
441 (delayed-difference [] direction 5 item-quantity-selected
|
rlm@345
|
442 script))
|
rlm@345
|
443 script
|
rlm@345
|
444 (range (Math/abs best-path))))))
|
rlm@368
|
445
|
rlm@368
|
446 (defn set-quantity
|
rlm@368
|
447 ([total-quantity desired-quantity [moves state :as script]]
|
rlm@369
|
448 (->> script (wait-until (partial delayed-difference [] [:a] 100
|
rlm@369
|
449 first-20-characters))
|
rlm@369
|
450 (set-quantity* total-quantity desired-quantity)))
|
rlm@330
|
451 ([desired-quantity [moves state :as script]]
|
rlm@330
|
452 (set-quantity 99 desired-quantity script)))
|
rlm@275
|
453
|
rlm@368
|
454
|
rlm@331
|
455 (defn activate-start-menu [script]
|
rlm@331
|
456 (first-difference [:b] [:b :start] AF script))
|
rlm@331
|
457
|
rlm@345
|
458 (defn select-menu-entry
|
rlm@345
|
459 ([test-direction [moves state :as script]]
|
rlm@345
|
460 (->> script
|
rlm@345
|
461 (wait-until (partial set-cursor-relative test-direction))
|
rlm@345
|
462 (play-moves [[] [:a] []])))
|
rlm@345
|
463 ([[moves state :as script]]
|
rlm@345
|
464 (select-menu-entry
|
rlm@345
|
465 1 script)))
|
rlm@345
|
466
|
rlm@336
|
467 (defn restart
|
rlm@336
|
468 "The two button presses after a restart event are converted to
|
rlm@336
|
469 blanks. Due to weirdness with the VBM format. To compensate, ensure
|
rlm@336
|
470 that the two button presses after restart are both blanks."
|
rlm@336
|
471 [script]
|
rlm@336
|
472 (play-moves [[:restart] [] []] script))
|
rlm@336
|
473
|
rlm@593
|
474 (defn do-save-corruption
|
rlm@329
|
475 ([] (do-save-corruption
|
rlm@275
|
476 (walk-to-counter)))
|
rlm@345
|
477 ([script] (do-save-corruption 4 script))
|
rlm@345
|
478 ([n script]
|
rlm@275
|
479 (->> script
|
rlm@331
|
480 activate-start-menu
|
rlm@345
|
481 (set-cursor n)
|
rlm@331
|
482 select-menu-entry
|
rlm@593
|
483
|
rlm@593
|
484 ;; say yes to save game
|
rlm@593
|
485 ;; first-difference is faster than select-menu-entry
|
rlm@593
|
486 ;; for this special case
|
rlm@593
|
487 ;;select-menu-entry
|
rlm@593
|
488 (first-difference [:b] [:a] AF)
|
rlm@593
|
489
|
rlm@280
|
490 (play-moves
|
rlm@280
|
491 ;; this section is copied from speedrun-2942 and corrupts
|
rlm@290
|
492 ;; the save so that the total number of pokemon is set to
|
rlm@290
|
493 ;; 0xFF, allowing manipulation of non-pokemon data in RAM
|
rlm@290
|
494 ;; via the pokemon interface.
|
rlm@280
|
495 [[] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] []
|
rlm@336
|
496 [] [] [] [] [] [] [] [] [] [] [] []])
|
rlm@336
|
497 (restart)
|
rlm@280
|
498 (title)
|
rlm@319
|
499 (first-difference [] [:start] AF)
|
rlm@329
|
500 (first-difference [] [:a] AF))))
|
rlm@329
|
501
|
rlm@329
|
502 (defn gen-corrupted-checkpoint! []
|
rlm@329
|
503 (let [[cor-moves cor-save] (do-save-corruption)]
|
rlm@329
|
504 (write-moves! cor-moves "cor-checkpoint")
|
rlm@329
|
505 (write-state! cor-save "cor-checkpoint")))
|
rlm@329
|
506
|
rlm@329
|
507 (defn corrupted-checkpoint []
|
rlm@329
|
508 [(read-moves "cor-checkpoint")
|
rlm@329
|
509 (read-state "cor-checkpoint")])
|
rlm@319
|
510
|
rlm@319
|
511 (def menu do-nothing )
|
rlm@280
|
512
|
rlm@345
|
513
|
rlm@345
|
514 (defn investivate-close-menu []
|
rlm@345
|
515 (clojure.pprint/pprint
|
rlm@345
|
516 (apply harmonic-compare
|
rlm@345
|
517 (map read-state
|
rlm@345
|
518 ["start-up-1"
|
rlm@345
|
519 "start-down-1"
|
rlm@345
|
520 ;;"start-up-2"
|
rlm@345
|
521 ;;"start-down-2"
|
rlm@345
|
522 ;;"start-up-3"
|
rlm@345
|
523 ;;"start-down-3"
|
rlm@345
|
524 ;;"computer-up-1"
|
rlm@345
|
525 ;;"computer-down-2"
|
rlm@345
|
526 "computer-up-2"
|
rlm@345
|
527 "computer-down-2"
|
rlm@345
|
528 "pokemon-up-1"
|
rlm@345
|
529 "pokemon-down-1"
|
rlm@345
|
530 "pokemon-up-2"
|
rlm@345
|
531 "pokemon-down-2"
|
rlm@345
|
532 "item-up-1"
|
rlm@345
|
533 "item-down-1"
|
rlm@345
|
534 "save-up-1"
|
rlm@345
|
535 "save-down-1"
|
rlm@345
|
536 "item-nest-up-1"
|
rlm@345
|
537 "item-nest-down-1"]))))
|
rlm@345
|
538
|
rlm@345
|
539 (def list-nesting-depth-address 50339)
|
rlm@345
|
540
|
rlm@345
|
541 (defn current-depth
|
rlm@345
|
542 ([^SaveState state] (aget (memory state) list-nesting-depth-address))
|
rlm@345
|
543 ([] (current-depth @current-state)))
|
rlm@345
|
544
|
rlm@345
|
545
|
rlm@330
|
546 (defn close-menu [script]
|
rlm@345
|
547 (delayed-difference
|
rlm@345
|
548 [] [:b] 50
|
rlm@345
|
549 current-depth
|
rlm@345
|
550 script))
|
rlm@345
|
551
|
rlm@330
|
552
|
rlm@330
|
553 (defn purchase-item
|
rlm@330
|
554 "Assumes that the cursor is over the desired item, and purchases
|
rlm@330
|
555 quantity of that item."
|
rlm@330
|
556 [n script]
|
rlm@330
|
557 (->> script
|
rlm@330
|
558 select-menu-entry
|
rlm@330
|
559 (set-quantity n)
|
rlm@330
|
560 (first-difference [] [:a] AF)
|
rlm@330
|
561 scroll-text
|
rlm@330
|
562 select-menu-entry
|
rlm@330
|
563 scroll-text))
|
rlm@330
|
564
|
rlm@337
|
565 (defn-memo corrupt-item-list
|
rlm@329
|
566 "Corrupt the num-of-items variable by switching a corrupted pokemon
|
rlm@329
|
567 into out-of-bounds memory."
|
rlm@284
|
568 ([] (corrupt-item-list
|
rlm@336
|
569 ;;(corrupted-checkpoint)
|
rlm@336
|
570 (do-save-corruption)
|
rlm@331
|
571 ))
|
rlm@345
|
572 ([script] (corrupt-item-list 1))
|
rlm@345
|
573 ([n script]
|
rlm@284
|
574 (->> script
|
rlm@330
|
575 activate-start-menu
|
rlm@345
|
576 (set-cursor n) ; select "POKEMON"
|
rlm@330
|
577 select-menu-entry ; from main menu.
|
rlm@330
|
578 (set-cursor 5) ; select 6th pokemon
|
rlm@330
|
579 select-menu-entry
|
rlm@329
|
580 (set-cursor 1)
|
rlm@330
|
581 select-menu-entry
|
rlm@329
|
582 (repeat-until-different [] list-offset)
|
rlm@329
|
583 (set-cursor 9)
|
rlm@330
|
584 select-menu-entry ; switch 6th with 10th
|
rlm@330
|
585 close-menu
|
rlm@333
|
586 close-menu)))
|
rlm@329
|
587
|
rlm@337
|
588 (defn-memo get-lots-of-money
|
rlm@329
|
589 "Sell 0xFE cancel buttons to make a tremendous amount of money."
|
rlm@329
|
590 ([] (get-lots-of-money (corrupt-item-list)))
|
rlm@329
|
591 ([script]
|
rlm@329
|
592 (->> script
|
rlm@330
|
593 (first-difference [] [:a] AF) ; talk to shopkeep
|
rlm@329
|
594 (repeat-until-different [] list-offset)
|
rlm@329
|
595 (set-cursor 1)
|
rlm@330
|
596 select-menu-entry
|
rlm@329
|
597 (repeat-until-different [] list-offset)
|
rlm@330
|
598 select-menu-entry
|
rlm@332
|
599 (set-quantity 0xFF 0xF7)
|
rlm@332
|
600 (first-difference [] [:a] AF)
|
rlm@332
|
601 select-menu-entry
|
rlm@333
|
602 close-menu)))
|
rlm@329
|
603
|
rlm@330
|
604 (defn note [str script]
|
rlm@330
|
605 (println str) script)
|
rlm@329
|
606
|
rlm@337
|
607 (defn-memo buy-bootstrapping-items
|
rlm@330
|
608 "Buy items that will become part of the bootstrapping
|
rlm@330
|
609 program."
|
rlm@330
|
610 ([] (buy-bootstrapping-items (get-lots-of-money)))
|
rlm@284
|
611 ([script]
|
rlm@284
|
612 (->> script
|
rlm@330
|
613 close-menu
|
rlm@330
|
614 select-menu-entry
|
rlm@330
|
615 (purchase-item 1) ; buying a pokeball overflows
|
rlm@330
|
616 ; the item-counter from 0xFF to 0x00
|
rlm@330
|
617 ; repairing the item-list.
|
rlm@330
|
618 (set-cursor 1)
|
rlm@330
|
619 (purchase-item 1) ; these other items are here to
|
rlm@330
|
620 ; protect the burn heals when the
|
rlm@330
|
621 (set-cursor 2) ; item list is corrupted again.
|
rlm@330
|
622 (purchase-item 1)
|
rlm@284
|
623
|
rlm@330
|
624 (set-cursor 3)
|
rlm@330
|
625 (purchase-item 1)
|
rlm@284
|
626
|
rlm@330
|
627 (set-cursor 4) ; 95 burn-heals spells out the
|
rlm@330
|
628 (purchase-item 96) ; return address to the pokemon
|
rlm@330
|
629 ; kernel. 96 so that they can be
|
rlm@330
|
630 ; deposited without causing a shift.
|
rlm@284
|
631
|
rlm@330
|
632 close-menu ; stop talking to shopkeep
|
rlm@330
|
633 (wait-until select-menu-entry)
|
rlm@330
|
634 (play-moves [[:b]])
|
rlm@330
|
635 end-text)))
|
rlm@330
|
636
|
rlm@337
|
637 (defn-memo corrupt-item-list-again
|
rlm@330
|
638 ([] (corrupt-item-list-again (buy-bootstrapping-items)))
|
rlm@284
|
639 ([script]
|
rlm@284
|
640 (->> script
|
rlm@330
|
641 activate-start-menu
|
rlm@330
|
642 (set-cursor-relative 0)
|
rlm@330
|
643 select-menu-entry
|
rlm@330
|
644
|
rlm@330
|
645 ;; repair list-offset for pokemon-list
|
rlm@330
|
646 (set-cursor-relative -1)
|
rlm@330
|
647
|
rlm@330
|
648 (set-cursor 4) ; switching it to
|
rlm@330
|
649 select-menu-entry ; tenth place.
|
rlm@330
|
650 (set-cursor 1)
|
rlm@330
|
651 select-menu-entry ; select "switch" on 5th
|
rlm@330
|
652
|
rlm@330
|
653 (repeat-until-different [] list-offset)
|
rlm@330
|
654 (set-cursor 9) ; goto 10th pokemon
|
rlm@330
|
655 select-menu-entry ; do switch
|
rlm@330
|
656 close-menu
|
rlm@331
|
657 close-menu)))
|
rlm@333
|
658
|
rlm@337
|
659 (defn-memo leave-viridian-store
|
rlm@333
|
660 ([] (leave-viridian-store (corrupt-item-list-again)))
|
rlm@290
|
661 ([script]
|
rlm@290
|
662 (->> script
|
rlm@290
|
663 ;; leave store
|
rlm@336
|
664 (walk [↓ ↓ → ↓]))))
|
rlm@333
|
665
|
rlm@333
|
666 (defn force-encounter [direction script]
|
rlm@333
|
667 (delayed-improbability-search
|
rlm@333
|
668 600
|
rlm@333
|
669 #(search-string % "Wild")
|
rlm@333
|
670 (partial move direction) script))
|
rlm@333
|
671
|
rlm@337
|
672 (defn-memo fight-wild-pokemon
|
rlm@333
|
673 ([] (fight-wild-pokemon (leave-viridian-store)))
|
rlm@333
|
674 ([script]
|
rlm@333
|
675 (->> script
|
rlm@333
|
676 (walk [↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓
|
rlm@333
|
677 ← ← ← ← ← ← ← ←
|
rlm@333
|
678 ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓])
|
rlm@333
|
679 (force-encounter →))))
|
rlm@333
|
680
|
rlm@337
|
681 (defn-memo run-from-pokemon
|
rlm@333
|
682 ([] (run-from-pokemon (fight-wild-pokemon)))
|
rlm@333
|
683 ([script]
|
rlm@333
|
684 (->> script
|
rlm@333
|
685 (scroll-text)
|
rlm@336
|
686 (play-moves [[:a]])
|
rlm@333
|
687 (wait-until select-menu-entry)
|
rlm@333
|
688 (set-cursor 1)
|
rlm@333
|
689 (first-difference [] → AF)
|
rlm@333
|
690 (scroll-text)
|
rlm@333
|
691 (scroll-text))))
|
rlm@290
|
692
|
rlm@337
|
693 (defn-memo to-poke-center-computer
|
rlm@290
|
694 ([] (to-poke-center-computer
|
rlm@333
|
695 (run-from-pokemon)))
|
rlm@290
|
696 ([script]
|
rlm@290
|
697 (->> script
|
rlm@336
|
698 (walk-thru-grass [→ → ↑])
|
rlm@333
|
699 (walk [↑ ← ← ←
|
rlm@333
|
700 ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑
|
rlm@333
|
701 ← ←
|
rlm@333
|
702 ↑ ↑ ↑ ↑
|
rlm@333
|
703 → → → → ↑])
|
rlm@333
|
704 (walk [→ →
|
rlm@290
|
705 ↑ ↑ ↑
|
rlm@334
|
706 → → → → → → → → →])
|
rlm@334
|
707 (first-difference [] ↑ AF))))
|
rlm@333
|
708
|
rlm@291
|
709 (defn-memo begin-deposits
|
rlm@291
|
710 ([] (begin-deposits
|
rlm@291
|
711 (to-poke-center-computer)))
|
rlm@291
|
712 ([script]
|
rlm@291
|
713 (->> script
|
rlm@291
|
714 ;; access PC
|
rlm@291
|
715 (scroll-text 2)
|
rlm@291
|
716
|
rlm@291
|
717 ;; access item storage
|
rlm@291
|
718 (menu [[:a] [:d] [:a]])
|
rlm@291
|
719 (scroll-text 2)
|
rlm@291
|
720
|
rlm@291
|
721 ;; begin deposit
|
rlm@291
|
722 (menu [[:d] [:a]])
|
rlm@291
|
723 (do-nothing 40))))
|
rlm@291
|
724
|
rlm@293
|
725 (defn deposit-n-items
|
rlm@293
|
726 [n script]
|
rlm@293
|
727 (->> script
|
rlm@293
|
728 (do-nothing 100)
|
rlm@293
|
729 (play-moves [[:a]])
|
rlm@293
|
730 (do-nothing 80)
|
rlm@293
|
731 (multiple-times
|
rlm@293
|
732 (dec n)
|
rlm@293
|
733 (fn [script]
|
rlm@293
|
734 (->> script
|
rlm@293
|
735 (play-moves [[:u]])
|
rlm@293
|
736 (do-nothing 1))))
|
rlm@293
|
737 (play-moves [[:a]])
|
rlm@293
|
738 (scroll-text)))
|
rlm@296
|
739
|
rlm@296
|
740 (defn deposit-one-item
|
rlm@296
|
741 [script]
|
rlm@296
|
742 (->> script
|
rlm@296
|
743 (do-nothing 100)
|
rlm@296
|
744 (play-moves [[:a]])
|
rlm@296
|
745 (do-nothing 80)
|
rlm@296
|
746 (play-moves [[:a]])
|
rlm@296
|
747 (scroll-text)))
|
rlm@293
|
748
|
rlm@293
|
749 (defn-memo create-header
|
rlm@291
|
750 ([] (create-header (begin-deposits)))
|
rlm@291
|
751 ([script]
|
rlm@291
|
752 (->> script
|
rlm@293
|
753 (multiple-times 33 deposit-one-item)
|
rlm@291
|
754 (do-nothing 1))))
|
rlm@297
|
755
|
rlm@297
|
756 (defn bootstrap-init []
|
rlm@297
|
757 [(read-moves "bootstrap-init")
|
rlm@297
|
758 (read-state "bootstrap-init")])
|
rlm@296
|
759
|
rlm@296
|
760 (defn create-bootstrap-program
|
rlm@296
|
761 ([] (create-bootstrap-program
|
rlm@296
|
762 (create-header)))
|
rlm@296
|
763 ([script]
|
rlm@296
|
764 (->> script
|
rlm@296
|
765 (do-nothing 120)
|
rlm@296
|
766 (menu [↓ ↓ ↓ ↓ ↓ ↓ ↓])
|
rlm@296
|
767 ;;(deposit-n-items 33)
|
rlm@296
|
768
|
rlm@296
|
769 (menu (repeat 17 ↓))
|
rlm@296
|
770
|
rlm@296
|
771
|
rlm@296
|
772
|
rlm@296
|
773 (do-nothing 1))))
|
rlm@296
|
774
|
rlm@297
|
775
|
rlm@302
|
776 (defn test-pc-item-program []
|
rlm@302
|
777 (-> (read-state "bootstrap-init")
|
rlm@302
|
778 (set-memory pc-item-list-start 50)
|
rlm@302
|
779 (set-memory-range
|
rlm@305
|
780 map-function-address-start [0x8B 0xD5])
|
rlm@304
|
781 (set-memory-range
|
rlm@302
|
782 (inc pc-item-list-start)
|
rlm@302
|
783 (flatten
|
rlm@304
|
784 [(repeat
|
rlm@303
|
785 28
|
rlm@302
|
786 [0xFF 0x01])
|
rlm@303
|
787 [;; second part of item manipulation program
|
rlm@303
|
788 0x00 ;; this starts at address 0xD56C
|
rlm@303
|
789 0x2A ;; save (HL)=(target) to A, increment HL
|
rlm@302
|
790
|
rlm@302
|
791 0x00
|
rlm@303
|
792 0x47 ;; save A to B
|
rlm@302
|
793
|
rlm@302
|
794 0x00
|
rlm@303
|
795 0x3A ;; save (target+1) to A, decrement HL
|
rlm@302
|
796
|
rlm@302
|
797 0x00
|
rlm@303
|
798 0x22 ;; A -> target, increment HL [(target+1) -> target]
|
rlm@302
|
799
|
rlm@303
|
800 0x00
|
rlm@303
|
801 0x70 ;; load B into target+1 [(target) -> target+1]
|
rlm@303
|
802
|
rlm@303
|
803 0x00
|
rlm@303
|
804 0xC3 ;; first part of absolute jump
|
rlm@303
|
805
|
rlm@303
|
806 0x0C ;; return control to pokemon kernel
|
rlm@302
|
807 0x5F]
|
rlm@302
|
808 (repeat
|
rlm@303
|
809 5
|
rlm@302
|
810 [0xFF 0x01])
|
rlm@302
|
811
|
rlm@303
|
812 [;; first part of item manipulation program
|
rlm@303
|
813 0x00
|
rlm@333
|
814 0x21 ;; load target into HL
|
rlm@302
|
815
|
rlm@333
|
816 0x94 ;; this is the target address
|
rlm@302
|
817 0xD5
|
rlm@302
|
818
|
rlm@303
|
819 0x00 ;; relative jump back to first part
|
rlm@303
|
820 0x18
|
rlm@302
|
821
|
rlm@303
|
822 0xE1 ;; of program
|
rlm@302
|
823 0x01
|
rlm@302
|
824
|
rlm@303
|
825 0xFF ;; spacer
|
rlm@302
|
826 0x01
|
rlm@302
|
827
|
rlm@303
|
828 0x04 ;; target ID (pokeball)
|
rlm@303
|
829 0x3E ;; target Quantity (lemonade)
|
rlm@302
|
830 ]]))))
|
rlm@338
|
831
|
rlm@338
|
832
|
rlm@338
|
833
|
rlm@338
|
834
|
rlm@338
|
835
|
rlm@338
|
836 (defn basic-writer [target-address limit return-address]
|
rlm@338
|
837 (let [[target-high target-low] (disect-bytes-2 target-address)
|
rlm@338
|
838 [return-high return-low] (disect-bytes-2 return-address)]
|
rlm@338
|
839 (flatten
|
rlm@338
|
840 [0xF3 ;; disable interrupts
|
rlm@340
|
841
|
rlm@338
|
842 0x1E ;; load limit into E
|
rlm@338
|
843 limit
|
rlm@338
|
844
|
rlm@338
|
845 0x21 ;; load target into HL
|
rlm@338
|
846 target-low
|
rlm@338
|
847 target-high
|
rlm@338
|
848
|
rlm@338
|
849 ;; load 1 into C.
|
rlm@338
|
850 0x0E ;; C == 1 means input-first nybble
|
rlm@338
|
851 0x01 ;; C == 0 means input-second nybble
|
rlm@338
|
852
|
rlm@338
|
853 ;; Input Section
|
rlm@338
|
854
|
rlm@338
|
855 0x3E ;; load 0x20 into A, to measure dpad
|
rlm@338
|
856 0x20
|
rlm@338
|
857
|
rlm@338
|
858 0xE0 ;; load A into [FF00]
|
rlm@338
|
859 0x00
|
rlm@338
|
860
|
rlm@338
|
861 0xF0 ;; load 0xFF00 into A to get
|
rlm@338
|
862 0x00 ;; d-pad presses
|
rlm@338
|
863
|
rlm@338
|
864 0xE6
|
rlm@338
|
865 0x0F ;; select bottom four bits of A
|
rlm@338
|
866
|
rlm@338
|
867 0xB8 ;; see if input is different (CP A B)
|
rlm@338
|
868
|
rlm@338
|
869 0x28 ;; repeat above steps if input is not different
|
rlm@338
|
870 ;; (jump relative backwards if B != A)
|
rlm@338
|
871 0xF5 ;; (literal -11)
|
rlm@338
|
872
|
rlm@338
|
873 0x47 ;; load A into B
|
rlm@338
|
874
|
rlm@338
|
875 0x0D ;; dec C
|
rlm@338
|
876 ;; branch based on C:
|
rlm@338
|
877 0x20 ;; JR NZ
|
rlm@338
|
878 0x07 ;; skip "input first nybble" below
|
rlm@338
|
879
|
rlm@338
|
880
|
rlm@338
|
881 ;; input first nybble
|
rlm@338
|
882
|
rlm@338
|
883 0xCB
|
rlm@338
|
884 0x37 ;; swap nybbles on A
|
rlm@338
|
885
|
rlm@338
|
886 0x57 ;; A -> D
|
rlm@338
|
887
|
rlm@338
|
888 0x18
|
rlm@338
|
889 0xEC ;; literal -20 -- go back to input section
|
rlm@338
|
890
|
rlm@338
|
891 ;; input second nybble
|
rlm@338
|
892
|
rlm@338
|
893 0x0C ;; inc C
|
rlm@338
|
894
|
rlm@338
|
895 0xE6 ;; select bottom bits
|
rlm@338
|
896 0x0F
|
rlm@338
|
897
|
rlm@338
|
898 0xB2 ;; (OR A D) -> A
|
rlm@338
|
899
|
rlm@338
|
900 0x22 ;; (do (A -> (HL)) (INC HL))
|
rlm@338
|
901
|
rlm@338
|
902 0x1D ;; (DEC E)
|
rlm@338
|
903
|
rlm@338
|
904 0x20 ;; jump back to input section if not done
|
rlm@338
|
905 0xE4 ;; literal -28
|
rlm@338
|
906
|
rlm@338
|
907 0xFB ;; re-enable interrupts
|
rlm@338
|
908
|
rlm@338
|
909 0xC3
|
rlm@338
|
910 return-low
|
rlm@338
|
911 return-high ])))
|
rlm@338
|
912
|
rlm@338
|
913
|
rlm@338
|
914 (defn test-basic-writer []
|
rlm@338
|
915 (-> (read-state "bootstrap-init")
|
rlm@338
|
916 (set-memory pc-item-list-start 50)
|
rlm@338
|
917 (set-memory-range
|
rlm@338
|
918 map-function-address-start
|
rlm@338
|
919 (reverse (disect-bytes-2 (inc pc-item-list-start))))
|
rlm@338
|
920 (set-memory-range
|
rlm@338
|
921 (inc pc-item-list-start)
|
rlm@338
|
922 (basic-writer 0xD162 10 0x5F0C))))
|
rlm@338
|
923
|
rlm@338
|
924 (defn debug-basic-writer []
|
rlm@338
|
925 (PC! (test-basic-writer) (inc pc-item-list-start)))
|
rlm@338
|
926
|
rlm@338
|
927 (defn d-ticks [state n]
|
rlm@338
|
928 (reduce (fn [state _] (d-tick state))
|
rlm@338
|
929 state (range n)))
|
rlm@338
|
930
|
rlm@338
|
931 (defn d-print [state message]
|
rlm@338
|
932 (println message) state)
|
rlm@338
|
933
|
rlm@338
|
934 (defn dddd
|
rlm@338
|
935 []
|
rlm@338
|
936 (-> (debug-basic-writer)
|
rlm@338
|
937 (d-ticks 20)
|
rlm@338
|
938 (set-memory 0xFF00 0xFF)
|
rlm@338
|
939 (d-print "============== second cycle")
|
rlm@338
|
940 (d-ticks 14)
|
rlm@338
|
941 (d-print "============== end")
|
rlm@338
|
942 (d-ticks 20)))
|
rlm@338
|
943
|
rlm@339
|
944 ;;TMs at celadon store ---
|
rlm@339
|
945 ;;01 (any-number) mega punch
|
rlm@339
|
946 ;;02 (any-number) razor wind
|
rlm@339
|
947 ;;05 (any-number) mega kick
|
rlm@339
|
948 ;;07 (any-number) hyper beam
|
rlm@339
|
949 ;;09 (any-number) take down
|
rlm@339
|
950 ;;13 (only 1) ice beam
|
rlm@339
|
951 ;;17 (any-number) submission
|
rlm@339
|
952 ;;18 (only 1) counter
|
rlm@339
|
953 ;;32 (any-number) double team
|
rlm@339
|
954 ;;33 (any-number) reflect
|
rlm@339
|
955 ;;37 (any-number) egg bomb
|
rlm@339
|
956 ;;48 (only 1) rock slide
|
rlm@339
|
957 ;;49 (only 1) tri attack
|
rlm@339
|
958
|
rlm@339
|
959
|
rlm@339
|
960 ;; no-ops
|
rlm@339
|
961 ;; 0x00
|
rlm@339
|
962 ;; 0xB8 - 0xBF (compares) :garbage
|
rlm@339
|
963 ;; 0x3F clear carry flag :s.s.ticket
|
rlm@339
|
964 ;; 0x37 set carry flag :guard-spec [!]
|
rlm@339
|
965 ;; 0x33 increment SP :poke-doll [!]
|
rlm@339
|
966 ;; 0x3B decrement SP :coin
|
rlm@339
|
967
|
rlm@339
|
968 ;;0x7F A->A :garbage
|
rlm@339
|
969 ;;0x40 B->B :gold-teeth
|
rlm@339
|
970 ;;0x49 C->C :poke-flute
|
rlm@339
|
971 ;;0x52 D->D :elixer
|
rlm@339
|
972 ;;0x5B E->E :garbage
|
rlm@339
|
973 ;;0x6D L->L :garbage
|
rlm@339
|
974 ;;0x64 H->H :garbage
|
rlm@339
|
975
|
rlm@339
|
976
|
rlm@339
|
977 ;;0xC5 push BC :HM02
|
rlm@339
|
978 ;;0xD5 push DE :TM13 (ice-beam)
|
rlm@339
|
979 ;;0xE5 push HL :TM29 (psychic)
|
rlm@339
|
980 ;;0xF5 push AF :TM45 (thunder-wave)
|
rlm@339
|
981
|
rlm@339
|
982 ;; 0xA7 (AND A A) :garbage
|
rlm@339
|
983 ;; 0xB7 (OR A A) :garbage
|
rlm@339
|
984
|
rlm@339
|
985 ;; 0x2F (CPL A) :leaf-stone
|
rlm@339
|
986
|
rlm@339
|
987
|
rlm@339
|
988 (defn item-writer
|
rlm@339
|
989 "This is the basic writer, optimized to be made of valid
|
rlm@339
|
990 item-quantity pairs."
|
rlm@339
|
991 [target-address limit return-address]
|
rlm@339
|
992 (let [[target-high target-low] (disect-bytes-2 target-address)
|
rlm@339
|
993 [return-high return-low] (disect-bytes-2 return-address)]
|
rlm@339
|
994 (flatten
|
rlm@339
|
995 [
|
rlm@339
|
996 ;;0xC5 ;; push junk onto stack
|
rlm@339
|
997 ;;0xD5
|
rlm@339
|
998 ;;0xE5
|
rlm@339
|
999 ;;0xF5
|
rlm@341
|
1000 0x33 ;; (item-hack) set increment stack pointer no-op
|
rlm@339
|
1001 0x1E ;; load limit into E
|
rlm@339
|
1002 limit
|
rlm@339
|
1003 0x3F ;; (item-hack) set carry flag no-op
|
rlm@339
|
1004
|
rlm@341
|
1005 ;; load 2 into C.
|
rlm@341
|
1006 0x0E ;; C == 1 means input-first nybble
|
rlm@341
|
1007 0x04 ;; C == 0 means input-second nybble
|
rlm@340
|
1008
|
rlm@339
|
1009 0x21 ;; load target into HL
|
rlm@339
|
1010 target-low
|
rlm@339
|
1011 target-high
|
rlm@339
|
1012 0x37 ;; (item-hack) set carry flag no-op
|
rlm@339
|
1013
|
rlm@339
|
1014 0x2F ;; (item-hack) cpl A
|
rlm@339
|
1015 0x2F ;; (item-hack) cpl A --together a spacer no-op
|
rlm@339
|
1016
|
rlm@339
|
1017 0x00 ;; (item-hack) no-op
|
rlm@339
|
1018 0xF3 ;; disable interrupts
|
rlm@339
|
1019 ;; Input Section
|
rlm@339
|
1020
|
rlm@339
|
1021 0x3E ;; load 0x20 into A, to measure buttons
|
rlm@339
|
1022 0x10
|
rlm@339
|
1023
|
rlm@339
|
1024 0x00 ;; (item-hack) no-op
|
rlm@339
|
1025 0xE0 ;; load A into [FF00]
|
rlm@339
|
1026 0x00
|
rlm@339
|
1027
|
rlm@339
|
1028 0xF0 ;; load 0xFF00 into A to get
|
rlm@339
|
1029 0x00 ;; button presses
|
rlm@339
|
1030
|
rlm@339
|
1031 0xE6
|
rlm@339
|
1032 0x0F ;; select bottom four bits of A
|
rlm@339
|
1033 0x37 ;; (item-hack) set carry flag no-op
|
rlm@339
|
1034
|
rlm@339
|
1035 0x00 ;; (item-hack) no-op
|
rlm@339
|
1036 0xB8 ;; see if input is different (CP A B)
|
rlm@339
|
1037
|
rlm@341
|
1038 0x00 ;; (item-hack) (INC SP)
|
rlm@339
|
1039 0x28 ;; repeat above steps if input is not different
|
rlm@339
|
1040 ;; (jump relative backwards if B != A)
|
rlm@339
|
1041 0xED ;; (literal -19) (item-hack) -19 == egg bomb (TM37)
|
rlm@339
|
1042
|
rlm@339
|
1043 0x47 ;; load A into B
|
rlm@339
|
1044
|
rlm@339
|
1045 0x0D ;; dec C
|
rlm@340
|
1046 0x37 ;; (item-hack) set-carry flag
|
rlm@339
|
1047 ;; branch based on C:
|
rlm@339
|
1048 0x20 ;; JR NZ
|
rlm@341
|
1049 23 ;; skip "input second nybble" and "jump to target" below
|
rlm@339
|
1050
|
rlm@339
|
1051 ;; input second nybble
|
rlm@339
|
1052
|
rlm@339
|
1053 0x0C ;; inc C
|
rlm@342
|
1054 0x0C ;; inc C
|
rlm@340
|
1055
|
rlm@340
|
1056 0x00 ;; (item-hack) no-op
|
rlm@339
|
1057 0xE6 ;; select bottom bits
|
rlm@339
|
1058 0x0F
|
rlm@340
|
1059 0x37 ;; (item-hack) set-carry flag no-op
|
rlm@339
|
1060
|
rlm@340
|
1061 0x00 ;; (item-hack) no-op
|
rlm@339
|
1062 0xB2 ;; (OR A D) -> A
|
rlm@339
|
1063
|
rlm@339
|
1064 0x22 ;; (do (A -> (HL)) (INC HL))
|
rlm@339
|
1065
|
rlm@339
|
1066 0x1D ;; (DEC E)
|
rlm@339
|
1067
|
rlm@340
|
1068 0x00 ;; (item-hack)
|
rlm@339
|
1069 0x20 ;; jump back to input section if not done
|
rlm@340
|
1070 0xDA ;; literal -36 == TM 18 (counter)
|
rlm@341
|
1071 0x01 ;; (item-hack) set BC to literal (no-op)
|
rlm@339
|
1072
|
rlm@341
|
1073 ;; jump to target
|
rlm@341
|
1074 0x00 ;; (item-hack) these two bytes can be anything.
|
rlm@341
|
1075 0x01
|
rlm@341
|
1076
|
rlm@341
|
1077 0x00 ;; (item-hack) no-op
|
rlm@341
|
1078 0xBF ;; (CP A A) ensures Z
|
rlm@341
|
1079
|
rlm@341
|
1080 0xCA ;; (item-hack) jump if Z
|
rlm@341
|
1081 return-low
|
rlm@341
|
1082 return-high
|
rlm@341
|
1083 0x01 ;; (item-hack) will never be reached.
|
rlm@341
|
1084
|
rlm@341
|
1085
|
rlm@341
|
1086
|
rlm@340
|
1087 ;; input first nybble
|
rlm@340
|
1088 0x00
|
rlm@340
|
1089 0xCB
|
rlm@340
|
1090 0x37 ;; swap nybbles on A
|
rlm@340
|
1091
|
rlm@340
|
1092 0x57 ;; A -> D
|
rlm@340
|
1093
|
rlm@341
|
1094 0x37 ;; (item-hack) set carry flag no-op
|
rlm@341
|
1095 0x18 ;; relative jump backwards
|
rlm@341
|
1096 0xCD ;; literal -51 == TM05; go back to input section
|
rlm@341
|
1097 0x01 ;; (item-hack) will never reach this instruction
|
rlm@340
|
1098
|
rlm@341
|
1099 ])))
|
rlm@340
|
1100
|
rlm@341
|
1101 (defn test-item-writer []
|
rlm@341
|
1102 (-> (read-state "bootstrap-init")
|
rlm@341
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1103 (set-memory pc-item-list-start 50)
|
rlm@341
|
1104 (set-memory-range
|
rlm@341
|
1105 map-function-address-start
|
rlm@341
|
1106 (reverse (disect-bytes-2 (inc pc-item-list-start))))
|
rlm@341
|
1107 (set-memory-range
|
rlm@341
|
1108 (inc pc-item-list-start)
|
rlm@341
|
1109 (item-writer 0xD162 201 0xD162))))
|
rlm@342
|
1110
|
rlm@342
|
1111 (defn item-writer-state []
|
rlm@342
|
1112 (read-state "item-writer"))
|
rlm@342
|
1113
|
rlm@342
|
1114 (defn test-item-writer-2 []
|
rlm@342
|
1115 (let [orig (item-writer-state)]
|
rlm@342
|
1116 (-> orig
|
rlm@342
|
1117 (print-listing 0xD162 (+ 0xD162 20))
|
rlm@343
|
1118 (run-moves (reduce concat
|
rlm@343
|
1119 (repeat 10 [[:a :b :start :select] []])))
|
rlm@342
|
1120 ((fn [_] (println "===========") _))
|
rlm@342
|
1121 (print-listing 0xD162 (+ 0xD162 20)))))
|
rlm@343
|
1122
|