Mercurial > thoughts
changeset 72:ace7f097eb6c
add chess idea.
author | Robert McIntyre <rlm@mit.edu> |
---|---|
date | Sat, 09 Nov 2013 03:18:26 -0500 |
parents | dc521fea9219 |
children | 135fabc13f8a |
files | org/ideas.org |
diffstat | 1 files changed, 17 insertions(+), 0 deletions(-) [+] |
line wrap: on
line diff
1.1 --- a/org/ideas.org Wed Nov 06 16:37:37 2013 -0500 1.2 +++ b/org/ideas.org Sat Nov 09 03:18:26 2013 -0500 1.3 @@ -31,6 +31,23 @@ 1.4 getting credit. 1.5 #+end_quote 1.6 1.7 +- chess visual :: to show the vast size of the game trees considered 1.8 + by computers, show two people playing chess in a 1.9 + void. They are floating in space, and there is a 1.10 + simple chess board between them. Then, as they play, 1.11 + the game tree's they are considering are drawn 1.12 + behind him. The root of the tree starts centered in 1.13 + their heads or whatever they use to think, and the 1.14 + tree grows out from behind, never crossing the 1.15 + dividing plane between the two players. Each 1.16 + player's tree is a different color. As they grow, 1.17 + there are animations for pruning, etc. Eventually, 1.18 + they look like the hemispheres of a brain, wings, 1.19 + etc. A human's tree might occasionally have a long 1.20 + chain, while the computer tree would be more 1.21 + uniform. You could compare deep blue and a modern 1.22 + laptop. Use actual data when fighting two computers! 1.23 + 1.24 - time verification :: some standard way to verify that some piece of 1.25 data was recorded at a specific time. Might involve a time 1.26 server, a key for each time period, something liek that.