Mercurial > thoughts
diff org/adelson-notes.org @ 67:036fe1b13120
moar ideas.
author | Robert McIntyre <rlm@mit.edu> |
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date | Fri, 04 Oct 2013 14:49:04 -0400 |
parents | eae81fa3a8e0 |
children | dfcbbb3d4b9a |
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1.1 --- a/org/adelson-notes.org Thu Oct 03 17:42:48 2013 -0400 1.2 +++ b/org/adelson-notes.org Fri Oct 04 14:49:04 2013 -0400 1.3 @@ -64,4 +64,35 @@ 1.4 some cost function using these primitives. 1.5 1.6 1.7 - Horn, technical report, 1970 1.8 \ No newline at end of file 1.9 + Horn, technical report, 1970 1.10 + 1.11 + 1.12 + 1.13 +* Fri Oct 4 2013 1.14 + 1.15 + Student report. Talked about how you capture the appearance of a 1.16 + grape. It's actually quite compicated, involving gloss, spatial 1.17 + context, etc. 1.18 + 1.19 + Turbosquid seems interesting. They sell 3D models of stuff. 1.20 + 1.21 + BRDF -- bi-directional reflectance distribution function this shows 1.22 + how a surface will behave given lighting conditions. Lambertian is a 1.23 + simple parameterized instantiation of this. 1.24 + 1.25 + BSSRDF -- (SS = subsurface) 3D analogue of BRDF 1.26 + 1.27 + What would the 3D analiogue of texture be? 1.28 + 1.29 + (a : b : c) as (a + b + c : b + c : c) <-- this is just the golden 1.30 + ratio again! 1.31 + 1.32 + CURET BTF Database lol what's this 1.33 + 1.34 + This student went and gathered 1000 images of different large 1.35 + objects made of different materials. The images were gathered off of 1.36 + Flikr. 1.37 + 1.38 + 1.39 + 1.40 +