comparison org/adelson-notes.org @ 67:036fe1b13120

moar ideas.
author Robert McIntyre <rlm@mit.edu>
date Fri, 04 Oct 2013 14:49:04 -0400
parents eae81fa3a8e0
children dfcbbb3d4b9a
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63 such as paints, lights, and material, and then you try to optmize 63 such as paints, lights, and material, and then you try to optmize
64 some cost function using these primitives. 64 some cost function using these primitives.
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67 Horn, technical report, 1970 67 Horn, technical report, 1970
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71 * Fri Oct 4 2013
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73 Student report. Talked about how you capture the appearance of a
74 grape. It's actually quite compicated, involving gloss, spatial
75 context, etc.
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77 Turbosquid seems interesting. They sell 3D models of stuff.
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79 BRDF -- bi-directional reflectance distribution function this shows
80 how a surface will behave given lighting conditions. Lambertian is a
81 simple parameterized instantiation of this.
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83 BSSRDF -- (SS = subsurface) 3D analogue of BRDF
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85 What would the 3D analiogue of texture be?
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87 (a : b : c) as (a + b + c : b + c : c) <-- this is just the golden
88 ratio again!
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90 CURET BTF Database lol what's this
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92 This student went and gathered 1000 images of different large
93 objects made of different materials. The images were gathered off of
94 Flikr.
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