Mercurial > thoughts
comparison org/adelson-notes.org @ 67:036fe1b13120
moar ideas.
author | Robert McIntyre <rlm@mit.edu> |
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date | Fri, 04 Oct 2013 14:49:04 -0400 |
parents | eae81fa3a8e0 |
children | dfcbbb3d4b9a |
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63 such as paints, lights, and material, and then you try to optmize | 63 such as paints, lights, and material, and then you try to optmize |
64 some cost function using these primitives. | 64 some cost function using these primitives. |
65 | 65 |
66 | 66 |
67 Horn, technical report, 1970 | 67 Horn, technical report, 1970 |
68 | |
69 | |
70 | |
71 * Fri Oct 4 2013 | |
72 | |
73 Student report. Talked about how you capture the appearance of a | |
74 grape. It's actually quite compicated, involving gloss, spatial | |
75 context, etc. | |
76 | |
77 Turbosquid seems interesting. They sell 3D models of stuff. | |
78 | |
79 BRDF -- bi-directional reflectance distribution function this shows | |
80 how a surface will behave given lighting conditions. Lambertian is a | |
81 simple parameterized instantiation of this. | |
82 | |
83 BSSRDF -- (SS = subsurface) 3D analogue of BRDF | |
84 | |
85 What would the 3D analiogue of texture be? | |
86 | |
87 (a : b : c) as (a + b + c : b + c : c) <-- this is just the golden | |
88 ratio again! | |
89 | |
90 CURET BTF Database lol what's this | |
91 | |
92 This student went and gathered 1000 images of different large | |
93 objects made of different materials. The images were gathered off of | |
94 Flikr. | |
95 | |
96 | |
97 | |
98 |