Mercurial > jmeCapture
view src/com/aurellem/capture/examples/AdvancedAudio.java @ 33:c4bfbf5d090e
starting to get something that can percieve sound
author | Robert McIntyre <rlm@mit.edu> |
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date | Sun, 30 Oct 2011 13:57:16 -0700 |
parents | be37291c62b8 |
children | 13d354e1184b |
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1 package com.aurellem.capture.examples;3 import java.io.File;4 import java.io.FileNotFoundException;5 import java.io.IOException;6 import java.nio.ByteBuffer;8 import javax.sound.sampled.AudioFormat;10 import org.tritonus.share.sampled.FloatSampleTools;12 import com.aurellem.capture.Capture;13 import com.aurellem.capture.IsoTimer;14 import com.aurellem.capture.audio.CompositeSoundProcessor;15 import com.aurellem.capture.audio.MultiListener;16 import com.aurellem.capture.audio.SoundProcessor;17 import com.aurellem.capture.audio.WaveFileWriter;18 import com.jme3.app.SimpleApplication;19 import com.jme3.audio.AudioNode;20 import com.jme3.audio.Listener;21 import com.jme3.cinematic.MotionPath;22 import com.jme3.cinematic.events.MotionTrack;23 import com.jme3.input.controls.ActionListener;24 import com.jme3.input.controls.MouseButtonTrigger;25 import com.jme3.light.DirectionalLight;26 import com.jme3.material.Material;27 import com.jme3.math.ColorRGBA;28 import com.jme3.math.FastMath;29 import com.jme3.math.Quaternion;30 import com.jme3.math.Vector3f;31 import com.jme3.scene.Geometry;32 import com.jme3.scene.Node;33 import com.jme3.scene.Spatial;34 import com.jme3.scene.shape.Box;35 import com.jme3.scene.shape.Sphere;36 import com.jme3.system.AppSettings;39 /**40 *41 * Demonstrates advanced use of the audio capture and recording features.42 * Multiple perspectives of the same scene are simultaneously rendered to43 * different sound files.44 *45 * A key limitation of the way multiple listeners are implemented is that46 * only 3D positioning effects are realized for listeners other than the47 * main LWJGL listener. This means that audio effects such as environment48 * settings will *not* be heard on any auxiliary listeners, though sound49 * attenuation will work correctly.50 *51 * Multiple listeners as realized here might be used to make AI entities52 * that can each hear the world from their own perspective.53 *54 * @author Robert McIntyre55 *56 */58 public class AdvancedAudio extends SimpleApplication {60 public static void main(String[] args) {62 AdvancedAudio app = new AdvancedAudio();63 AppSettings settings = new AppSettings(true);64 settings.setAudioRenderer("Send");65 app.setSettings(settings);66 app.setShowSettings(false);67 app.setPauseOnLostFocus(false);68 org.lwjgl.input.Mouse.setGrabbed(false);69 try {Capture.captureVideo(app, new File("/home/r/tmp/out.avi"));}70 catch (IOException e) {e.printStackTrace();}71 app.start();72 }74 private MotionTrack motionControl;77 private Spatial makeEar(Node root, Vector3f position){78 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");79 Geometry ear = new Geometry("ear", new Box(1.0f, 1.0f, 1.0f));80 ear.setLocalTranslation(position);81 mat.setColor("Color", ColorRGBA.Green);82 ear.setMaterial(mat);83 root.attachChild(ear);84 return ear;85 }87 private Geometry bell;89 private Spatial ear1;90 //private Spatial ear2;91 //private Spatial ear3;92 //private Spatial ear4;95 private Vector3f[] path = new Vector3f[]{96 // loop 197 new Vector3f(0, 0, 0),98 new Vector3f(0, 0, -10),99 new Vector3f(-2, 0, -14),100 new Vector3f(-6, 0, -20),101 new Vector3f(0, 0, -26),102 new Vector3f(6, 0, -20),103 new Vector3f(0, 0, -14),104 new Vector3f(-6, 0, -20),105 new Vector3f(0, 0, -26),106 new Vector3f(6, 0, -20),107 // loop 2108 new Vector3f(5, 0, -5),109 new Vector3f(7, 0, 1.5f),110 new Vector3f(14, 0, 2),111 new Vector3f(20, 0, 6),112 new Vector3f(26, 0, 0),113 new Vector3f(20, 0, -6),114 new Vector3f(14, 0, 0),115 new Vector3f(20, 0, 6),116 new Vector3f(26, 0, 0),117 new Vector3f(20, 0, -6),118 new Vector3f(14, 0, 0),119 // loop 3120 new Vector3f(8, 0, 7.5f),121 new Vector3f(7, 0, 10.5f),122 new Vector3f(6, 0, 20),123 new Vector3f(0, 0, 26),124 new Vector3f(-6, 0, 20),125 new Vector3f(0, 0, 14),126 new Vector3f(6, 0, 20),127 new Vector3f(0, 0, 26),128 new Vector3f(-6, 0, 20),129 new Vector3f(0, 0, 14),130 // begin ellipse131 new Vector3f(16, 5, 20),132 new Vector3f(0, 0, 26),133 new Vector3f(-16, -10, 20),134 new Vector3f(0, 0, 14),135 new Vector3f(16, 20, 20),136 new Vector3f(0, 0, 26),137 new Vector3f(-10, -25, 10),138 new Vector3f(-10, 0, 0),139 // come at me bro!140 new Vector3f(-28.00242f, 48.005623f, -34.648228f),141 new Vector3f(0, 0 , -20),142 };146 private void createScene() {147 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");148 bell = new Geometry( "sound-emitter" , new Sphere(15,15,1));149 mat.setColor("Color", ColorRGBA.Blue);150 bell.setMaterial(mat);151 rootNode.attachChild(bell);153 DirectionalLight light = new DirectionalLight();154 light.setDirection(new Vector3f(0, -1, 0).normalizeLocal());155 light.setColor(ColorRGBA.White.mult(1.5f));156 rootNode.addLight(light);158 ear1 = makeEar(rootNode, new Vector3f(0, 0 ,20));159 //ear2 = makeEar(rootNode, new Vector3f(0, 0 ,-20));160 //ear3 = makeEar(rootNode, new Vector3f(20, 0 ,0));161 //ear4 = makeEar(rootNode, new Vector3f(-20, 0 ,0));163 MotionPath track = new MotionPath();165 for (Vector3f v : path){166 track.addWayPoint(v);167 }170 track.setCurveTension(0.80f);173 motionControl = new MotionTrack(bell,track);174 motionControl.setTimer(new IsoTimer(60));175 motionControl.setDirectionType(MotionTrack.Direction.PathAndRotation);176 motionControl.setRotation(new Quaternion().fromAngleNormalAxis(-FastMath.HALF_PI, Vector3f.UNIT_Y));177 motionControl.setInitialDuration(20f);178 motionControl.setSpeed(1f);181 track.enableDebugShape(assetManager, rootNode);184 positionCamera();187 }190 private void positionCamera(){191 this.cam.setLocation(new Vector3f(-28.00242f, 48.005623f, -34.648228f));192 // cam.setLocation(new Vector3f(0,0,-20));193 this.cam.setRotation(new Quaternion(0.3359635f, 0.34280345f, -0.13281013f, 0.8671653f));194 }196 private AudioNode music;202 private void initAudio() {204 music = new AudioNode(assetManager, "Sound/Environment/pure.wav", false);206 rootNode.attachChild(music);207 audioRenderer.playSource(music);208 music.setPositional(true);209 //music.setVolume(1f);211 //music.setMaxDistance(200.0f);212 //music.setRefDistance(0.1f);213 //music.setRolloffFactor(5f);214 audioRenderer.pauseSource(music);216 }221 private Listener auxListener = new Listener();222 public File data1 = new File("/home/r/tmp/data1.wav");223 public File data2 = new File("/home/r/tmp/data2.wav");224 public File data3 = new File("/home/r/tmp/data3.wav");225 public File data4 = new File("/home/r/tmp/data4.wav");226 public File data5 = new File("/home/r/tmp/data5.wav");227 public File data6 = new File("/home/r/tmp/data6.wav");230 public class Dancer implements SoundProcessor {232 Spatial entity;234 float scale = 2;235 String debug;236 public Dancer(Spatial entity, String debug){237 this.entity = entity;238 this.debug = debug;239 }241 /**242 * this method is irrelevant since there is no state to cleanup.243 */244 public void cleanup() {}247 /**248 * Dance to the beat! This is the brain of an AI entity that249 * hears it's surroundings and reacts to them.250 */251 public void process(ByteBuffer audioSamples, int numSamples, AudioFormat format) {252 audioSamples.clear();253 byte[] data = new byte[numSamples];254 float[] out = new float[numSamples];255 audioSamples.get(data);256 FloatSampleTools.byte2floatInterleaved(data, 0, out, 0,257 numSamples/format.getFrameSize(), format);259 float max = Float.NEGATIVE_INFINITY;260 for (float f : out){if (f > max) max = f;}262 System.out.println(debug);263 System.out.println(max);267 //entity.scale(this.scale);268 //if (this.scale == 2f){this.scale = 0.5f;}269 //else {this.scale = 2;}270 }273 }278 public void simpleInitApp() {279 this.setTimer(new IsoTimer(60));280 initAudio();281 initKeys();282 createScene();283 if (this.audioRenderer instanceof MultiListener){284 MultiListener rf = (MultiListener)this.audioRenderer;287 rf.addListener(auxListener);288 WaveFileWriter writer = null;289 WaveFileWriter writer2 = null;290 auxListener.setLocation(ear1.getLocalTranslation());291 listener.setLocation(ear1.getLocalTranslation());292 try {writer = new WaveFileWriter(new File("/home/r/tmp/out.wav"));}293 catch (FileNotFoundException e) {e.printStackTrace();}295 try {writer2 = new WaveFileWriter(new File("/home/r/tmp/outmain.wav"));}296 catch (FileNotFoundException e) {e.printStackTrace();}298 rf.registerSoundProcessor(auxListener,299 new CompositeSoundProcessor(new Dancer(ear1, "aux"), writer));301 rf.registerSoundProcessor(302 new CompositeSoundProcessor(new Dancer(ear1, "main"), writer2));303 }305 motionControl.play();306 }312 private void initKeys() {313 inputManager.addMapping("Shoot", new MouseButtonTrigger(0));314 inputManager.addListener(actionListener, "Shoot");315 }317 /** Defining the "Shoot" action: Play a gun sound. */318 private ActionListener actionListener = new ActionListener() {319 @Override320 public void onAction(String name, boolean keyPressed, float tpf) {321 if (name.equals("Shoot") && !keyPressed) {322 System.out.println("I'm playing! <3");323 System.out.println(bell.getLocalTranslation().subtract(cam.getLocation()).length());324 bell.getMaterial().setColor("Color", ColorRGBA.randomColor());325 audioRenderer.playSource(music);326 System.out.println(music.getRefDistance());328 }329 }330 };332 /** Move the listener with the camera - for 3D audio. */335 private Vector3f prevBellPos = Vector3f.ZERO;338 public void simpleUpdate(float tpf) {339 //Vector3f loc = cam.getLocation();340 //Quaternion rot = cam.getRotation();341 //listener.setLocation(loc);342 //listener.setRotation(rot);345 //listener.setLocation(cam.getLocation());346 //listener.setRotation(cam.getRotation());347 //auxListener.setLocation(loc);348 //auxListener.setRotation(rot);349 if (music.getStatus() != AudioNode.Status.Playing){350 audioRenderer.playSource(music);351 bell.getMaterial().setColor("Color", ColorRGBA.randomColor());352 }353 //audioRenderer.updateSourceParam(music, AudioParam.Direction);355 Vector3f bellVelocity = bell.getLocalTranslation().subtract(prevBellPos).mult(1.0f/tpf);356 prevBellPos = bell.getLocalTranslation();358 music.setLocalTranslation(bell.getLocalTranslation());359 music.setVelocity(bellVelocity);361 //org.lwjgl.openal.AL10.alSourcef(1, org.lwjgl.openal.AL10.AL_MIN_GAIN, 0f);362 //org.lwjgl.openal.AL10.alSourcef(1, org.lwjgl.openal.AL10.AL_ROLLOFF_FACTOR, 5f);364 }366 }