Mercurial > jmeCapture
view src/com/aurellem/capture/hello/HelloAudio.java @ 0:9c4438349e88
added Hello sample programs. Will slowly move all the capture code to here
author | Robert McIntyre <rlm@mit.edu> |
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date | Tue, 25 Oct 2011 10:42:36 -0700 |
parents | |
children | a92de00f0414 |
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1 package com.aurellem.capture.hello;3 import java.io.File;4 import java.util.logging.Level;5 import java.util.logging.Logger;7 import com.jme3.app.SimpleApplication;8 import com.jme3.audio.AudioNode;9 import com.jme3.audio.Listener;10 import com.jme3.capture.MultiListener;11 import com.jme3.capture.WaveFileWriter;12 import com.jme3.input.controls.ActionListener;13 import com.jme3.input.controls.MouseButtonTrigger;14 import com.jme3.material.Material;15 import com.jme3.math.ColorRGBA;16 import com.jme3.math.Quaternion;17 import com.jme3.math.Vector3f;18 import com.jme3.scene.Geometry;19 import com.jme3.scene.shape.Box;20 import com.jme3.system.AppSettings;21 import com.jme3.system.IsoTimer;23 /** Sample 11 - playing 3D audio. */24 public class HelloAudio extends SimpleApplication {26 private AudioNode audio_gun;27 private AudioNode audio_nature;28 private Geometry player;29 private Listener auxListener = new Listener();30 public File data1 = new File("/home/r/tmp/data1.wav");31 public File data2 = new File("/home/r/tmp/data2.wav");32 public File data3 = new File("/home/r/tmp/data3.wav");37 private File makeTarget(int n){38 return new File("/home/r/tmp/assload-" + n + ".wav");39 }42 public static void main(String[] args) {44 // Logger.getLogger("com.jme3").setLevel(Level.OFF);46 HelloAudio app = new HelloAudio();47 AppSettings settings = new AppSettings(true);48 settings.setAudioRenderer("Send");49 app.setSettings(settings);50 app.setShowSettings(false);51 app.start();52 app.setPauseOnLostFocus(false);53 }55 @Override56 public void simpleInitApp() {57 this.setTimer(new IsoTimer(60));60 if (this.audioRenderer instanceof MultiListener){61 MultiListener rf = (MultiListener)this.audioRenderer;63 for (int n = 0; n < 0; n++){64 Listener zzz = new Listener();65 rf.addListener(zzz);66 rf.registerSoundProcessor(67 zzz, new WaveFileWriter(makeTarget(n)));68 }69 Listener listener3 = new Listener();70 rf.addListener(auxListener);71 rf.addListener(listener3);72 rf.registerSoundProcessor(new WaveFileWriter(data1));73 rf.registerSoundProcessor(auxListener, new WaveFileWriter(data2));74 rf.registerSoundProcessor(listener3, new WaveFileWriter(data3));75 }76 flyCam.setMoveSpeed(40);78 /** just a blue box floating in space */79 Box box1 = new Box(Vector3f.ZERO, 1, 1, 1);80 player = new Geometry("Player", box1);81 Material mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");82 mat1.setColor("Color", ColorRGBA.Blue);83 player.setMaterial(mat1);84 rootNode.attachChild(player);86 /** custom init methods, see below */87 initKeys();88 initAudio();90 this.audioRenderer.playSource(audio_gun);94 }96 /** We create two audio nodes. */97 private void initAudio() {98 //audioRenderer.setEnvironment(Environment.Cavern);99 /* gun shot sound is to be triggered by a mouse click. */100 //audio_gun = new AudioNode(audioRenderer, assetManager, "Sound/Effects/Gun.wav", false);101 audio_gun = new AudioNode(assetManager, "Sound/Effects/dream.wav", false, false);102 audio_gun.setLooping(false);103 audio_gun.setVolume(2);104 audio_gun.setPositional(true);107 /* nature sound - keeps playing in a loop. */108 audio_nature = new AudioNode(assetManager, "Sound/Environment/Nature.ogg", false, false);109 audio_nature.setLooping(true);110 audio_nature.setPositional(true);111 audio_nature.setLocalTranslation(Vector3f.ZERO.clone());112 audio_nature.setVolume(3);113 audio_nature.updateGeometricState();114 }116 /** Declaring the "Shoot" action, and117 * mapping it to a trigger (mouse click). */118 private void initKeys() {119 inputManager.addMapping("Shoot", new MouseButtonTrigger(0));120 inputManager.addListener(actionListener, "Shoot");121 }123 /** Defining the "Shoot" action: Play a gun sound. */124 private ActionListener actionListener = new ActionListener() {125 @Override126 public void onAction(String name, boolean keyPressed, float tpf) {127 if (name.equals("Shoot") && !keyPressed) {128 audioRenderer.playSource(audio_gun); // play once!129 }130 }131 };133 /** Move the listener with the camera - for 3D audio. */134 @Override135 public void simpleUpdate(float tpf) {136 Vector3f loc = cam.getLocation();137 Quaternion rot = cam.getRotation();138 listener.setLocation(loc);139 listener.setRotation(rot);140 auxListener.setLocation(loc);141 auxListener.setRotation(rot);142 }144 }