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1 package com.aurellem.capture.hello;
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2
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3 import java.io.File;
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4 import java.util.logging.Level;
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5 import java.util.logging.Logger;
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6
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7 import com.jme3.app.SimpleApplication;
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8 import com.jme3.audio.AudioNode;
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9 import com.jme3.audio.Listener;
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10 import com.jme3.capture.MultiListener;
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11 import com.jme3.capture.WaveFileWriter;
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12 import com.jme3.input.controls.ActionListener;
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13 import com.jme3.input.controls.MouseButtonTrigger;
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14 import com.jme3.material.Material;
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15 import com.jme3.math.ColorRGBA;
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16 import com.jme3.math.Quaternion;
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17 import com.jme3.math.Vector3f;
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18 import com.jme3.scene.Geometry;
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19 import com.jme3.scene.shape.Box;
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20 import com.jme3.system.AppSettings;
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21 import com.jme3.system.IsoTimer;
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22
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23 /** Sample 11 - playing 3D audio. */
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24 public class HelloAudio extends SimpleApplication {
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25
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26 private AudioNode audio_gun;
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27 private AudioNode audio_nature;
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28 private Geometry player;
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29 private Listener auxListener = new Listener();
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30 public File data1 = new File("/home/r/tmp/data1.wav");
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31 public File data2 = new File("/home/r/tmp/data2.wav");
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32 public File data3 = new File("/home/r/tmp/data3.wav");
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33
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34
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35
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36
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37 private File makeTarget(int n){
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38 return new File("/home/r/tmp/assload-" + n + ".wav");
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39 }
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40
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41
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42 public static void main(String[] args) {
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43
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44 // Logger.getLogger("com.jme3").setLevel(Level.OFF);
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45
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46 HelloAudio app = new HelloAudio();
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47 AppSettings settings = new AppSettings(true);
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48 settings.setAudioRenderer("Send");
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49 app.setSettings(settings);
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50 app.setShowSettings(false);
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51 app.start();
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52 app.setPauseOnLostFocus(false);
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53 }
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54
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55 @Override
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56 public void simpleInitApp() {
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57 this.setTimer(new IsoTimer(60));
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58
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59
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60 if (this.audioRenderer instanceof MultiListener){
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61 MultiListener rf = (MultiListener)this.audioRenderer;
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62
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63 for (int n = 0; n < 0; n++){
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64 Listener zzz = new Listener();
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65 rf.addListener(zzz);
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66 rf.registerSoundProcessor(
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67 zzz, new WaveFileWriter(makeTarget(n)));
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68 }
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69 Listener listener3 = new Listener();
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70 rf.addListener(auxListener);
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71 rf.addListener(listener3);
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72 rf.registerSoundProcessor(new WaveFileWriter(data1));
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73 rf.registerSoundProcessor(auxListener, new WaveFileWriter(data2));
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74 rf.registerSoundProcessor(listener3, new WaveFileWriter(data3));
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75 }
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76 flyCam.setMoveSpeed(40);
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77
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78 /** just a blue box floating in space */
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79 Box box1 = new Box(Vector3f.ZERO, 1, 1, 1);
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80 player = new Geometry("Player", box1);
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81 Material mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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82 mat1.setColor("Color", ColorRGBA.Blue);
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83 player.setMaterial(mat1);
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84 rootNode.attachChild(player);
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85
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86 /** custom init methods, see below */
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87 initKeys();
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88 initAudio();
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89
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90 this.audioRenderer.playSource(audio_gun);
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91
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92
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93
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94 }
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95
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96 /** We create two audio nodes. */
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97 private void initAudio() {
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98 //audioRenderer.setEnvironment(Environment.Cavern);
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99 /* gun shot sound is to be triggered by a mouse click. */
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100 //audio_gun = new AudioNode(audioRenderer, assetManager, "Sound/Effects/Gun.wav", false);
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101 audio_gun = new AudioNode(assetManager, "Sound/Effects/dream.wav", false, false);
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102 audio_gun.setLooping(false);
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103 audio_gun.setVolume(2);
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104 audio_gun.setPositional(true);
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105
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106
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107 /* nature sound - keeps playing in a loop. */
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108 audio_nature = new AudioNode(assetManager, "Sound/Environment/Nature.ogg", false, false);
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109 audio_nature.setLooping(true);
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110 audio_nature.setPositional(true);
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111 audio_nature.setLocalTranslation(Vector3f.ZERO.clone());
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112 audio_nature.setVolume(3);
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113 audio_nature.updateGeometricState();
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114 }
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115
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116 /** Declaring the "Shoot" action, and
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117 * mapping it to a trigger (mouse click). */
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118 private void initKeys() {
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119 inputManager.addMapping("Shoot", new MouseButtonTrigger(0));
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120 inputManager.addListener(actionListener, "Shoot");
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121 }
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122
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123 /** Defining the "Shoot" action: Play a gun sound. */
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124 private ActionListener actionListener = new ActionListener() {
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125 @Override
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126 public void onAction(String name, boolean keyPressed, float tpf) {
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127 if (name.equals("Shoot") && !keyPressed) {
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128 audioRenderer.playSource(audio_gun); // play once!
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129 }
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130 }
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131 };
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132
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133 /** Move the listener with the camera - for 3D audio. */
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134 @Override
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135 public void simpleUpdate(float tpf) {
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136 Vector3f loc = cam.getLocation();
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137 Quaternion rot = cam.getRotation();
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138 listener.setLocation(loc);
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139 listener.setRotation(rot);
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140 auxListener.setLocation(loc);
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141 auxListener.setRotation(rot);
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142 }
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143
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144 }
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