Mercurial > jmeCapture
diff src/com/aurellem/capture/hello/AdvancedAudio.java @ 12:d10f4d4ff15a
going to improve documentation
author | Robert McIntyre <rlm@mit.edu> |
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date | Thu, 27 Oct 2011 21:07:50 -0700 |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/src/com/aurellem/capture/hello/AdvancedAudio.java Thu Oct 27 21:07:50 2011 -0700 1.3 @@ -0,0 +1,158 @@ 1.4 +package com.aurellem.capture.hello; 1.5 + 1.6 +import java.io.File; 1.7 + 1.8 +import com.aurellem.capture.IsoTimer; 1.9 +import com.aurellem.capture.audio.MultiListener; 1.10 +import com.aurellem.capture.audio.WaveFileWriter; 1.11 +import com.jme3.app.SimpleApplication; 1.12 +import com.jme3.audio.AudioNode; 1.13 +import com.jme3.audio.Listener; 1.14 +import com.jme3.input.controls.ActionListener; 1.15 +import com.jme3.input.controls.MouseButtonTrigger; 1.16 +import com.jme3.material.Material; 1.17 +import com.jme3.math.ColorRGBA; 1.18 +import com.jme3.math.Quaternion; 1.19 +import com.jme3.math.Vector3f; 1.20 +import com.jme3.scene.Geometry; 1.21 +import com.jme3.scene.shape.Box; 1.22 +import com.jme3.system.AppSettings; 1.23 + 1.24 + 1.25 +/** 1.26 + * 1.27 + * 1.28 + * 1.29 + * @author Robert McIntyre 1.30 + * 1.31 + */ 1.32 + 1.33 +public class AdvancedAudio extends SimpleApplication { 1.34 + 1.35 + 1.36 + 1.37 + public static void main(String[] args) { 1.38 + 1.39 + // Logger.getLogger("com.jme3").setLevel(Level.OFF); 1.40 + 1.41 + AdvancedAudio app = new AdvancedAudio(); 1.42 + AppSettings settings = new AppSettings(true); 1.43 + 1.44 + settings.setAudioRenderer("Send"); 1.45 + app.setSettings(settings); 1.46 + app.setShowSettings(false); 1.47 + app.start(); 1.48 + app.setPauseOnLostFocus(false); 1.49 + } 1.50 + 1.51 + 1.52 + 1.53 + private AudioNode audio_gun; 1.54 + private AudioNode audio_nature; 1.55 + private Geometry player; 1.56 + private Listener auxListener = new Listener(); 1.57 + public File data1 = new File("/home/r/tmp/data1.wav"); 1.58 + public File data2 = new File("/home/r/tmp/data2.wav"); 1.59 + public File data3 = new File("/home/r/tmp/data3.wav"); 1.60 + 1.61 + private File makeTarget(int n){ 1.62 + return new File("/home/r/tmp/assload-" + n + ".wav"); 1.63 + } 1.64 + 1.65 + 1.66 + @Override 1.67 + public void simpleInitApp() { 1.68 + this.setTimer(new IsoTimer(60)); 1.69 + 1.70 + 1.71 + if (this.audioRenderer instanceof MultiListener){ 1.72 + MultiListener rf = (MultiListener)this.audioRenderer; 1.73 + 1.74 + for (int n = 0; n < 0; n++){ 1.75 + Listener zzz = new Listener(); 1.76 + rf.addListener(zzz); 1.77 + rf.registerSoundProcessor( 1.78 + zzz, new WaveFileWriter(makeTarget(n))); 1.79 + } 1.80 + Listener listener3 = new Listener(); 1.81 + rf.addListener(auxListener); 1.82 + rf.addListener(listener3); 1.83 + rf.registerSoundProcessor(new WaveFileWriter(data1)); 1.84 + rf.registerSoundProcessor(auxListener, new WaveFileWriter(data2)); 1.85 + rf.registerSoundProcessor(listener3, new WaveFileWriter(data3)); 1.86 + } 1.87 + flyCam.setMoveSpeed(40); 1.88 + 1.89 + /** just a blue box floating in space */ 1.90 + Box box1 = new Box(Vector3f.ZERO, 1, 1, 1); 1.91 + player = new Geometry("Player", box1); 1.92 + Material mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); 1.93 + mat1.setColor("Color", ColorRGBA.Blue); 1.94 + player.setMaterial(mat1); 1.95 + rootNode.attachChild(player); 1.96 + 1.97 + /** custom init methods, see below */ 1.98 + initKeys(); 1.99 + initAudio(); 1.100 + 1.101 + this.audioRenderer.playSource(audio_gun); 1.102 + 1.103 + 1.104 + 1.105 + } 1.106 + 1.107 + /** We create two audio nodes. */ 1.108 + private void initAudio() { 1.109 + //audioRenderer.setEnvironment(Environment.Cavern); 1.110 + /* gun shot sound is to be triggered by a mouse click. */ 1.111 + audio_gun = new AudioNode(assetManager, "Sound/Effects/Gun.wav", false); 1.112 + //audio_gun = new AudioNode(assetManager, "Sound/Effects/dream.wav", false, false); 1.113 + audio_gun.setLooping(false); 1.114 + audio_gun.setVolume(2); 1.115 + audio_gun.setPositional(true); 1.116 + 1.117 + 1.118 + /* nature sound - keeps playing in a loop. */ 1.119 + audio_nature = new AudioNode(assetManager, "Sound/Environment/Nature.ogg", false, false); 1.120 + audio_nature.setLooping(true); 1.121 + audio_nature.setPositional(true); 1.122 + audio_nature.setLocalTranslation(Vector3f.ZERO.clone()); 1.123 + audio_nature.setVolume(3); 1.124 + audio_nature.updateGeometricState(); 1.125 + } 1.126 + 1.127 + /** Declaring the "Shoot" action, and 1.128 + * mapping it to a trigger (mouse click). */ 1.129 + private void initKeys() { 1.130 + inputManager.addMapping("Shoot", new MouseButtonTrigger(0)); 1.131 + inputManager.addListener(actionListener, "Shoot"); 1.132 + } 1.133 + 1.134 + /** Defining the "Shoot" action: Play a gun sound. */ 1.135 + private ActionListener actionListener = new ActionListener() { 1.136 + @Override 1.137 + public void onAction(String name, boolean keyPressed, float tpf) { 1.138 + if (name.equals("Shoot") && !keyPressed) { 1.139 + audioRenderer.playSource(audio_gun); // play once! 1.140 + } 1.141 + } 1.142 + }; 1.143 + 1.144 + /** Move the listener with the camera - for 3D audio. */ 1.145 + @Override 1.146 + public void simpleUpdate(float tpf) { 1.147 + Vector3f loc = cam.getLocation(); 1.148 + Quaternion rot = cam.getRotation(); 1.149 + listener.setLocation(loc); 1.150 + listener.setRotation(rot); 1.151 + auxListener.setLocation(loc); 1.152 + auxListener.setRotation(rot); 1.153 + if (audio_gun.getStatus() == AudioNode.Status.Stopped){ 1.154 + System.out.println("I'm Stopped!"); 1.155 + this.requestClose(false); 1.156 + } 1.157 + 1.158 + 1.159 + } 1.160 + 1.161 +}