Mercurial > jmeCapture
view src/com/aurellem/capture/hello/AdvancedAudio.java @ 12:d10f4d4ff15a
going to improve documentation
author | Robert McIntyre <rlm@mit.edu> |
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date | Thu, 27 Oct 2011 21:07:50 -0700 |
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1 package com.aurellem.capture.hello;3 import java.io.File;5 import com.aurellem.capture.IsoTimer;6 import com.aurellem.capture.audio.MultiListener;7 import com.aurellem.capture.audio.WaveFileWriter;8 import com.jme3.app.SimpleApplication;9 import com.jme3.audio.AudioNode;10 import com.jme3.audio.Listener;11 import com.jme3.input.controls.ActionListener;12 import com.jme3.input.controls.MouseButtonTrigger;13 import com.jme3.material.Material;14 import com.jme3.math.ColorRGBA;15 import com.jme3.math.Quaternion;16 import com.jme3.math.Vector3f;17 import com.jme3.scene.Geometry;18 import com.jme3.scene.shape.Box;19 import com.jme3.system.AppSettings;22 /**23 *24 *25 *26 * @author Robert McIntyre27 *28 */30 public class AdvancedAudio extends SimpleApplication {34 public static void main(String[] args) {36 // Logger.getLogger("com.jme3").setLevel(Level.OFF);38 AdvancedAudio app = new AdvancedAudio();39 AppSettings settings = new AppSettings(true);41 settings.setAudioRenderer("Send");42 app.setSettings(settings);43 app.setShowSettings(false);44 app.start();45 app.setPauseOnLostFocus(false);46 }50 private AudioNode audio_gun;51 private AudioNode audio_nature;52 private Geometry player;53 private Listener auxListener = new Listener();54 public File data1 = new File("/home/r/tmp/data1.wav");55 public File data2 = new File("/home/r/tmp/data2.wav");56 public File data3 = new File("/home/r/tmp/data3.wav");58 private File makeTarget(int n){59 return new File("/home/r/tmp/assload-" + n + ".wav");60 }63 @Override64 public void simpleInitApp() {65 this.setTimer(new IsoTimer(60));68 if (this.audioRenderer instanceof MultiListener){69 MultiListener rf = (MultiListener)this.audioRenderer;71 for (int n = 0; n < 0; n++){72 Listener zzz = new Listener();73 rf.addListener(zzz);74 rf.registerSoundProcessor(75 zzz, new WaveFileWriter(makeTarget(n)));76 }77 Listener listener3 = new Listener();78 rf.addListener(auxListener);79 rf.addListener(listener3);80 rf.registerSoundProcessor(new WaveFileWriter(data1));81 rf.registerSoundProcessor(auxListener, new WaveFileWriter(data2));82 rf.registerSoundProcessor(listener3, new WaveFileWriter(data3));83 }84 flyCam.setMoveSpeed(40);86 /** just a blue box floating in space */87 Box box1 = new Box(Vector3f.ZERO, 1, 1, 1);88 player = new Geometry("Player", box1);89 Material mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");90 mat1.setColor("Color", ColorRGBA.Blue);91 player.setMaterial(mat1);92 rootNode.attachChild(player);94 /** custom init methods, see below */95 initKeys();96 initAudio();98 this.audioRenderer.playSource(audio_gun);102 }104 /** We create two audio nodes. */105 private void initAudio() {106 //audioRenderer.setEnvironment(Environment.Cavern);107 /* gun shot sound is to be triggered by a mouse click. */108 audio_gun = new AudioNode(assetManager, "Sound/Effects/Gun.wav", false);109 //audio_gun = new AudioNode(assetManager, "Sound/Effects/dream.wav", false, false);110 audio_gun.setLooping(false);111 audio_gun.setVolume(2);112 audio_gun.setPositional(true);115 /* nature sound - keeps playing in a loop. */116 audio_nature = new AudioNode(assetManager, "Sound/Environment/Nature.ogg", false, false);117 audio_nature.setLooping(true);118 audio_nature.setPositional(true);119 audio_nature.setLocalTranslation(Vector3f.ZERO.clone());120 audio_nature.setVolume(3);121 audio_nature.updateGeometricState();122 }124 /** Declaring the "Shoot" action, and125 * mapping it to a trigger (mouse click). */126 private void initKeys() {127 inputManager.addMapping("Shoot", new MouseButtonTrigger(0));128 inputManager.addListener(actionListener, "Shoot");129 }131 /** Defining the "Shoot" action: Play a gun sound. */132 private ActionListener actionListener = new ActionListener() {133 @Override134 public void onAction(String name, boolean keyPressed, float tpf) {135 if (name.equals("Shoot") && !keyPressed) {136 audioRenderer.playSource(audio_gun); // play once!137 }138 }139 };141 /** Move the listener with the camera - for 3D audio. */142 @Override143 public void simpleUpdate(float tpf) {144 Vector3f loc = cam.getLocation();145 Quaternion rot = cam.getRotation();146 listener.setLocation(loc);147 listener.setRotation(rot);148 auxListener.setLocation(loc);149 auxListener.setRotation(rot);150 if (audio_gun.getStatus() == AudioNode.Status.Stopped){151 System.out.println("I'm Stopped!");152 this.requestClose(false);153 }156 }158 }