Mercurial > jmeCapture
diff src/com/aurellem/capture/hello/HelloAudio.java @ 0:9c4438349e88
added Hello sample programs. Will slowly move all the capture code to here
author | Robert McIntyre <rlm@mit.edu> |
---|---|
date | Tue, 25 Oct 2011 10:42:36 -0700 |
parents | |
children | a92de00f0414 |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/src/com/aurellem/capture/hello/HelloAudio.java Tue Oct 25 10:42:36 2011 -0700 1.3 @@ -0,0 +1,144 @@ 1.4 +package com.aurellem.capture.hello; 1.5 + 1.6 +import java.io.File; 1.7 +import java.util.logging.Level; 1.8 +import java.util.logging.Logger; 1.9 + 1.10 +import com.jme3.app.SimpleApplication; 1.11 +import com.jme3.audio.AudioNode; 1.12 +import com.jme3.audio.Listener; 1.13 +import com.jme3.capture.MultiListener; 1.14 +import com.jme3.capture.WaveFileWriter; 1.15 +import com.jme3.input.controls.ActionListener; 1.16 +import com.jme3.input.controls.MouseButtonTrigger; 1.17 +import com.jme3.material.Material; 1.18 +import com.jme3.math.ColorRGBA; 1.19 +import com.jme3.math.Quaternion; 1.20 +import com.jme3.math.Vector3f; 1.21 +import com.jme3.scene.Geometry; 1.22 +import com.jme3.scene.shape.Box; 1.23 +import com.jme3.system.AppSettings; 1.24 +import com.jme3.system.IsoTimer; 1.25 + 1.26 +/** Sample 11 - playing 3D audio. */ 1.27 +public class HelloAudio extends SimpleApplication { 1.28 + 1.29 + private AudioNode audio_gun; 1.30 + private AudioNode audio_nature; 1.31 + private Geometry player; 1.32 + private Listener auxListener = new Listener(); 1.33 + public File data1 = new File("/home/r/tmp/data1.wav"); 1.34 + public File data2 = new File("/home/r/tmp/data2.wav"); 1.35 + public File data3 = new File("/home/r/tmp/data3.wav"); 1.36 + 1.37 + 1.38 + 1.39 + 1.40 + private File makeTarget(int n){ 1.41 + return new File("/home/r/tmp/assload-" + n + ".wav"); 1.42 + } 1.43 + 1.44 + 1.45 + public static void main(String[] args) { 1.46 + 1.47 + // Logger.getLogger("com.jme3").setLevel(Level.OFF); 1.48 + 1.49 + HelloAudio app = new HelloAudio(); 1.50 + AppSettings settings = new AppSettings(true); 1.51 + settings.setAudioRenderer("Send"); 1.52 + app.setSettings(settings); 1.53 + app.setShowSettings(false); 1.54 + app.start(); 1.55 + app.setPauseOnLostFocus(false); 1.56 + } 1.57 + 1.58 + @Override 1.59 + public void simpleInitApp() { 1.60 + this.setTimer(new IsoTimer(60)); 1.61 + 1.62 + 1.63 + if (this.audioRenderer instanceof MultiListener){ 1.64 + MultiListener rf = (MultiListener)this.audioRenderer; 1.65 + 1.66 + for (int n = 0; n < 0; n++){ 1.67 + Listener zzz = new Listener(); 1.68 + rf.addListener(zzz); 1.69 + rf.registerSoundProcessor( 1.70 + zzz, new WaveFileWriter(makeTarget(n))); 1.71 + } 1.72 + Listener listener3 = new Listener(); 1.73 + rf.addListener(auxListener); 1.74 + rf.addListener(listener3); 1.75 + rf.registerSoundProcessor(new WaveFileWriter(data1)); 1.76 + rf.registerSoundProcessor(auxListener, new WaveFileWriter(data2)); 1.77 + rf.registerSoundProcessor(listener3, new WaveFileWriter(data3)); 1.78 + } 1.79 + flyCam.setMoveSpeed(40); 1.80 + 1.81 + /** just a blue box floating in space */ 1.82 + Box box1 = new Box(Vector3f.ZERO, 1, 1, 1); 1.83 + player = new Geometry("Player", box1); 1.84 + Material mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); 1.85 + mat1.setColor("Color", ColorRGBA.Blue); 1.86 + player.setMaterial(mat1); 1.87 + rootNode.attachChild(player); 1.88 + 1.89 + /** custom init methods, see below */ 1.90 + initKeys(); 1.91 + initAudio(); 1.92 + 1.93 + this.audioRenderer.playSource(audio_gun); 1.94 + 1.95 + 1.96 + 1.97 + } 1.98 + 1.99 + /** We create two audio nodes. */ 1.100 + private void initAudio() { 1.101 + //audioRenderer.setEnvironment(Environment.Cavern); 1.102 + /* gun shot sound is to be triggered by a mouse click. */ 1.103 + //audio_gun = new AudioNode(audioRenderer, assetManager, "Sound/Effects/Gun.wav", false); 1.104 + audio_gun = new AudioNode(assetManager, "Sound/Effects/dream.wav", false, false); 1.105 + audio_gun.setLooping(false); 1.106 + audio_gun.setVolume(2); 1.107 + audio_gun.setPositional(true); 1.108 + 1.109 + 1.110 + /* nature sound - keeps playing in a loop. */ 1.111 + audio_nature = new AudioNode(assetManager, "Sound/Environment/Nature.ogg", false, false); 1.112 + audio_nature.setLooping(true); 1.113 + audio_nature.setPositional(true); 1.114 + audio_nature.setLocalTranslation(Vector3f.ZERO.clone()); 1.115 + audio_nature.setVolume(3); 1.116 + audio_nature.updateGeometricState(); 1.117 + } 1.118 + 1.119 + /** Declaring the "Shoot" action, and 1.120 + * mapping it to a trigger (mouse click). */ 1.121 + private void initKeys() { 1.122 + inputManager.addMapping("Shoot", new MouseButtonTrigger(0)); 1.123 + inputManager.addListener(actionListener, "Shoot"); 1.124 + } 1.125 + 1.126 + /** Defining the "Shoot" action: Play a gun sound. */ 1.127 + private ActionListener actionListener = new ActionListener() { 1.128 + @Override 1.129 + public void onAction(String name, boolean keyPressed, float tpf) { 1.130 + if (name.equals("Shoot") && !keyPressed) { 1.131 + audioRenderer.playSource(audio_gun); // play once! 1.132 + } 1.133 + } 1.134 + }; 1.135 + 1.136 + /** Move the listener with the camera - for 3D audio. */ 1.137 + @Override 1.138 + public void simpleUpdate(float tpf) { 1.139 + Vector3f loc = cam.getLocation(); 1.140 + Quaternion rot = cam.getRotation(); 1.141 + listener.setLocation(loc); 1.142 + listener.setRotation(rot); 1.143 + auxListener.setLocation(loc); 1.144 + auxListener.setRotation(rot); 1.145 + } 1.146 + 1.147 +}