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1 package com.aurellem.capture.examples;
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2
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3 import java.io.File;
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4
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5 import com.aurellem.capture.IsoTimer;
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6 import com.aurellem.capture.audio.MultiListener;
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7 import com.aurellem.capture.audio.WaveFileWriter;
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8 import com.jme3.app.SimpleApplication;
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9 import com.jme3.audio.AudioNode;
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10 import com.jme3.audio.Listener;
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11 import com.jme3.cinematic.MotionPath;
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12 import com.jme3.cinematic.events.MotionTrack;
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13 import com.jme3.input.KeyInput;
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14 import com.jme3.input.controls.ActionListener;
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15 import com.jme3.input.controls.KeyTrigger;
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16 import com.jme3.input.controls.MouseButtonTrigger;
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17 import com.jme3.light.DirectionalLight;
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18 import com.jme3.material.Material;
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19 import com.jme3.math.ColorRGBA;
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20 import com.jme3.math.FastMath;
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21 import com.jme3.math.Quaternion;
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22 import com.jme3.math.Vector3f;
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23 import com.jme3.scene.Geometry;
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24 import com.jme3.scene.Node;
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25 import com.jme3.scene.Spatial;
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26 import com.jme3.scene.shape.Box;
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27 import com.jme3.scene.shape.Sphere;
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28 import com.jme3.system.AppSettings;
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29
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30
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31 /**
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32 *
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33 * Demonstrates advanced use of the audio capture and recording features.
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34 * Multiple perspectives of the same scene are simultaneously rendered to
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35 * different sound files.
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36 *
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37 * A key limitation of the way multiple listeners are implemented is that
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38 * only 3D positioning effects are realized for listeners other than the
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39 * main LWJGL listener. This means that audio effects such as environment
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40 * settings will *not* be heard on any auxiliary listeners, though sound
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41 * attenuation will work correctly.
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42 *
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43 * Multiple listeners as realized here might be used to make AI entities
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44 * that can each hear the world from their own perspective.
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45 *
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46 * @author Robert McIntyre
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47 *
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48 */
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49
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50 public class AdvancedAudio extends SimpleApplication {
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51
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52 public static void main(String[] args) {
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53
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54 AdvancedAudio app = new AdvancedAudio();
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55 AppSettings settings = new AppSettings(true);
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56 //settings.setAudioRenderer("Send");
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57 app.setSettings(settings);
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58 app.setShowSettings(false);
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59 app.setPauseOnLostFocus(false);
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60 org.lwjgl.input.Mouse.setGrabbed(false);
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61 app.start();
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62 }
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63
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64
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65 private Spatial teapot;
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66 private boolean active = true;
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67 private boolean playing = false;
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68 private MotionPath path;
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69 private MotionTrack motionControl;
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70
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71
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72 private void makeEar(Node root, Vector3f position){
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73 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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74 Geometry ear = new Geometry("ear", new Box(1.0f, 1.0f, 1.0f));
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75 ear.setLocalTranslation(position);
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76 mat.setColor("Color", ColorRGBA.Green);
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77 ear.setMaterial(mat);
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78 root.attachChild(ear);
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79 }
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80
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81
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82 private void createScene() {
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83 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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84 Geometry bell = new Geometry( "sound-emitter" , new Sphere(15,15,1));
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85 mat.setColor("Color", ColorRGBA.Blue);
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86 bell.setMaterial(mat);
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87 rootNode.attachChild(bell);
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88
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89
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90
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91
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92 DirectionalLight light = new DirectionalLight();
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93 light.setDirection(new Vector3f(0, -1, 0).normalizeLocal());
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94 light.setColor(ColorRGBA.White.mult(1.5f));
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95 rootNode.addLight(light);
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96
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97 makeEar(rootNode, new Vector3f(0, 0 ,20));
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98 makeEar(rootNode, new Vector3f(0, 0 ,-20));
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99 makeEar(rootNode, new Vector3f(20, 0 ,0));
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100 makeEar(rootNode, new Vector3f(-20, 0 ,0));
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101
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102 MotionPath path = new MotionPath();
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103
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104 // loop 1
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105 path.addWayPoint(new Vector3f(0, 0, 0));
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106 path.addWayPoint(new Vector3f(0, 0, -10));
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107 path.addWayPoint(new Vector3f(-2, 0, -14));
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108 path.addWayPoint(new Vector3f(-6, 0, -20));
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109 path.addWayPoint(new Vector3f(0, 0, -26));
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110 path.addWayPoint(new Vector3f(6, 0, -20));
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111 path.addWayPoint(new Vector3f(0, 0, -14));
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112 path.addWayPoint(new Vector3f(-6, 0, -20));
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113 path.addWayPoint(new Vector3f(0, 0, -26));
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114 path.addWayPoint(new Vector3f(6, 0, -20));
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115
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116
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117 // loop 2
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118 path.addWayPoint(new Vector3f(5, 0, -5));
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119 path.addWayPoint(new Vector3f(7, 0, 1.5f));
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120 path.addWayPoint(new Vector3f(14, 0, 2));
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121 path.addWayPoint(new Vector3f(20, 0, 6));
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122 path.addWayPoint(new Vector3f(26, 0, 0));
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123 path.addWayPoint(new Vector3f(20, 0, -6));
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124 path.addWayPoint(new Vector3f(14, 0, 0));
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125 path.addWayPoint(new Vector3f(20, 0, 6));
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126 path.addWayPoint(new Vector3f(26, 0, 0));
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127 path.addWayPoint(new Vector3f(20, 0, -6));
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128 path.addWayPoint(new Vector3f(14, 0, 0));
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129
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130
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131
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132 // loop 3
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133 path.addWayPoint(new Vector3f(8, 0, 7.5f));
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134 path.addWayPoint(new Vector3f(7, 0, 10.5f));
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135 path.addWayPoint(new Vector3f(6, 0, 20));
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136 path.addWayPoint(new Vector3f(0, 0, 26));
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137 path.addWayPoint(new Vector3f(-6, 0, 20));
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138 path.addWayPoint(new Vector3f(0, 0, 14));
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139 path.addWayPoint(new Vector3f(6, 0, 20));
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140 path.addWayPoint(new Vector3f(0, 0, 26));
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141 path.addWayPoint(new Vector3f(-6, 0, 20));
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142 path.addWayPoint(new Vector3f(0, 0, 14));
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143
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144
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145 // begin elipse
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146
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147 path.addWayPoint(new Vector3f(16, 5, 20));
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148 path.addWayPoint(new Vector3f(0, 0, 26));
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149 path.addWayPoint(new Vector3f(-16, -10, 20));
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150 path.addWayPoint(new Vector3f(0, 0, 14));
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151 path.addWayPoint(new Vector3f(16, 20, 20));
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152 path.addWayPoint(new Vector3f(0, 0, 26));
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153 path.addWayPoint(new Vector3f(-10, -25, 10));
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154 path.addWayPoint(new Vector3f(-10, 0, 0));
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155
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156 // come at me bro!
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157 path.addWayPoint(new Vector3f(-28.00242f, 48.005623f, -34.648228f));
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158 path.setCurveTension(0.80f);
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159
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160
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161 motionControl = new MotionTrack(bell,path);
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162 motionControl.setDirectionType(MotionTrack.Direction.PathAndRotation);
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163 motionControl.setRotation(new Quaternion().fromAngleNormalAxis(-FastMath.HALF_PI, Vector3f.UNIT_Y));
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164 motionControl.setInitialDuration(10f);
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165 motionControl.setSpeed(0.1f);
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166
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167
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168 //path.enableDebugShape(assetManager, rootNode);
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169
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170
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171 positionCamera();
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172
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173
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174 }
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175
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176
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177 private void positionCamera(){
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178 this.cam.setLocation(new Vector3f(-28.00242f, 48.005623f, -34.648228f));
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179 this.cam.setRotation(new Quaternion(0.3359635f, 0.34280345f, -0.13281013f, 0.8671653f));
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180
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181
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182 }
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183
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184
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185
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186
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187
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188 private AudioNode audio_gun;
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189 private AudioNode audio_nature;
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190 private Geometry player;
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191 private Listener auxListener = new Listener();
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192 public File data1 = new File("/home/r/tmp/data1.wav");
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193 public File data2 = new File("/home/r/tmp/data2.wav");
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194 public File data3 = new File("/home/r/tmp/data3.wav");
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195
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196
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197 @Override
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198 public void simpleInitApp() {
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199 //this.setTimer(new IsoTimer(60));
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200
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201 if (this.audioRenderer instanceof MultiListener){
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202 MultiListener rf = (MultiListener)this.audioRenderer;
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203
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204 for (int n = 0; n < 0; n++){
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205 Listener zzz = new Listener();
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206 rf.addListener(zzz);
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207 }
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208 Listener listener3 = new Listener();
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209 rf.addListener(auxListener);
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210 rf.addListener(listener3);
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211 rf.registerSoundProcessor(new WaveFileWriter(data1));
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212 rf.registerSoundProcessor(auxListener, new WaveFileWriter(data2));
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213 rf.registerSoundProcessor(listener3, new WaveFileWriter(data3));
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214 }
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215
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216
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217
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218
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219
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220 initKeys();
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221 initAudio();
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222 createScene();
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223
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224
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225 motionControl.play();
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226
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227 this.audioRenderer.playSource(audio_gun);
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228
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229
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230
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231 }
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232
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233 /** We create two audio nodes. */
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234 private void initAudio() {
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235 //audioRenderer.setEnvironment(Environment.Cavern);
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236 /* gun shot sound is to be triggered by a mouse click. */
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237 audio_gun = new AudioNode(assetManager, "Sound/Effects/Gun.wav", false);
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238 //audio_gun = new AudioNode(assetManager, "Sound/Effects/dream.wav", false, false);
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239 audio_gun.setLooping(false);
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240 audio_gun.setVolume(2);
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241 audio_gun.setPositional(true);
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242
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243
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244 /* nature sound - keeps playing in a loop. */
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245 audio_nature = new AudioNode(assetManager, "Sound/Environment/Nature.ogg", false, false);
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246 audio_nature.setLooping(true);
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247 audio_nature.setPositional(true);
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248 audio_nature.setLocalTranslation(Vector3f.ZERO.clone());
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249 audio_nature.setVolume(3);
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250 audio_nature.updateGeometricState();
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251 }
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252
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253 /** Declaring the "Shoot" action, and
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254 * mapping it to a trigger (mouse click). */
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255 private void initKeys() {
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256 inputManager.addMapping("Shoot", new MouseButtonTrigger(0));
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257 inputManager.addListener(actionListener, "Shoot");
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258 }
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259
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260 /** Defining the "Shoot" action: Play a gun sound. */
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261 private ActionListener actionListener = new ActionListener() {
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262 @Override
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263 public void onAction(String name, boolean keyPressed, float tpf) {
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264 if (name.equals("Shoot") && !keyPressed) {
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265 audioRenderer.playSource(audio_gun); // play once!
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266 }
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267 }
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268 };
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269
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270 /** Move the listener with the camera - for 3D audio. */
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271 @Override
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272 public void simpleUpdate(float tpf) {
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273 Vector3f loc = cam.getLocation();
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274 Quaternion rot = cam.getRotation();
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275 listener.setLocation(loc);
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276 listener.setRotation(rot);
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277 auxListener.setLocation(loc);
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278 auxListener.setRotation(rot);
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279
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280
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281
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282 }
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283
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284 }
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