log

age author description
Sat, 14 Jan 2012 23:05:52 -0700 Robert McIntyre removed outdated code
Sat, 14 Jan 2012 21:15:44 -0700 Robert McIntyre can now visuliaze touch data
Sat, 14 Jan 2012 20:44:13 -0700 Robert McIntyre data format for touch implemented
Sat, 14 Jan 2012 04:28:37 -0700 Robert McIntyre topological sensor bundling appears to work
Sat, 14 Jan 2012 01:19:18 -0700 Robert McIntyre can visualize a collection of points now.
Sat, 14 Jan 2012 01:07:18 -0700 Robert McIntyre made BufferedImage visulation more general
Wed, 11 Jan 2012 21:30:26 -0700 Robert McIntyre going to create bitmaps for touch sensing
Wed, 11 Jan 2012 00:06:33 -0700 Robert McIntyre have function for creating touch for a blender creature
Tue, 10 Jan 2012 21:26:41 -0700 Robert McIntyre working on touch
Tue, 10 Jan 2012 08:38:50 -0700 Robert McIntyre now with more accurate authorship
Tue, 10 Jan 2012 08:38:04 -0700 Robert McIntyre Working sensor coordinate code. Dylan helped!
Mon, 09 Jan 2012 19:14:47 -0700 Robert McIntyre saving work
Mon, 09 Jan 2012 06:05:29 -0700 Robert McIntyre saving progress...
Mon, 09 Jan 2012 06:02:06 -0700 Robert McIntyre faster touch creation code
Sun, 08 Jan 2012 06:11:58 -0700 Robert McIntyre saving progress
Sat, 07 Jan 2012 10:49:49 -0700 Robert McIntyre starting automatic touch for blender models
Sat, 07 Jan 2012 05:24:14 -0700 Robert McIntyre multimethod dispatch works
Sat, 07 Jan 2012 05:06:58 -0700 Robert McIntyre working on multimethod joint creation
Sat, 07 Jan 2012 02:37:36 -0700 Robert McIntyre hand joints now work!
Sat, 07 Jan 2012 01:32:15 -0700 Robert McIntyre creatig cone joints for hand
Sat, 07 Jan 2012 01:10:14 -0700 Robert McIntyre going to try to fix cone-joint generating code
Sat, 07 Jan 2012 00:58:47 -0700 Robert McIntyre still testing joints... Dylan is helping
Fri, 06 Jan 2012 02:03:43 -0700 Robert McIntyre making some progress on cone joints...
Thu, 05 Jan 2012 21:31:34 -0700 Robert McIntyre correcting problem with joints
Thu, 05 Jan 2012 02:35:07 -0700 Robert McIntyre got a finger working!
Wed, 04 Jan 2012 21:03:25 -0700 Robert McIntyre offset cone joints achieved!
Wed, 04 Jan 2012 20:34:00 -0700 Robert McIntyre trying to make offset cone joints
Wed, 04 Jan 2012 08:36:42 -0700 Robert McIntyre first draft of automatic constraints from blender
Wed, 28 Dec 2011 23:12:32 -0700 Robert McIntyre going to work on constraints for the joints in the hand.
Wed, 28 Dec 2011 06:53:34 -0700 Robert McIntyre hand appears to work now!
Wed, 28 Dec 2011 06:44:36 -0700 Robert McIntyre trying to get the hand to work
Wed, 28 Dec 2011 00:00:23 -0700 Robert McIntyre saving progress
Wed, 14 Dec 2011 17:41:19 -0700 Robert McIntyre adding senses brainstoming list
Sun, 11 Dec 2011 22:32:28 -0700 Robert McIntyre improved test suite
Sun, 11 Dec 2011 22:22:01 -0700 Robert McIntyre wasted a day :(
Fri, 09 Dec 2011 23:11:28 -0600 Robert McIntyre updated test-suite
Fri, 09 Dec 2011 21:33:05 -0600 Robert McIntyre moved test namespaces
Thu, 08 Dec 2011 20:58:40 -0600 Robert McIntyre got world working with updated jme system
Wed, 07 Dec 2011 12:16:48 -0600 Robert McIntyre updated org files to work with latest org changes
Wed, 07 Dec 2011 10:29:35 -0600 Robert McIntyre removed pokemon.lpsolve dependency
Wed, 30 Nov 2011 20:42:07 -0700 Robert McIntyre divided body into test suite and core functions
Tue, 29 Nov 2011 02:46:46 -0700 Robert McIntyre cleaning
Mon, 28 Nov 2011 21:28:46 -0700 Robert McIntyre moved utility functions out of body and into util
Mon, 28 Nov 2011 21:22:35 -0700 Robert McIntyre cleaning up body code
Mon, 28 Nov 2011 02:54:48 -0700 Robert McIntyre finally got euler angle stuff working
Sat, 19 Nov 2011 23:59:12 -0700 Robert McIntyre cleaned up imports for skin
Sat, 19 Nov 2011 23:42:21 -0700 Robert McIntyre created test suite
Wed, 16 Nov 2011 02:42:50 -0700 Robert McIntyre problems resolved
Tue, 15 Nov 2011 23:18:37 -0700 Robert McIntyre bone influence appears to be wrong! Investigating...
Tue, 15 Nov 2011 17:48:10 -0700 Robert McIntyre getting basic hinges to work
Tue, 15 Nov 2011 00:53:06 -0700 Robert McIntyre translation behaves as expected, but the debug mesh does seems to be reversed from the actual bone layout
Tue, 15 Nov 2011 00:24:46 -0700 Robert McIntyre many problems solved by tightening up the vertex groups in the blender model
Mon, 14 Nov 2011 21:30:23 -0700 Robert McIntyre simplified world, got buggy physics ragdoll working
Mon, 14 Nov 2011 19:44:30 -0700 Robert McIntyre problem was that the skeleton was not 'ready'
Mon, 14 Nov 2011 18:46:34 -0700 Robert McIntyre trying to resolve problem with skeleton debugging
Sat, 12 Nov 2011 16:52:38 -0700 Robert McIntyre working on animations in jMonkeyEngine3
Fri, 11 Nov 2011 04:07:44 -0700 Robert McIntyre working on animations
Fri, 11 Nov 2011 00:52:47 -0700 Robert McIntyre enhanced cortex.utils to do proper lighting when viewing objects
Thu, 10 Nov 2011 23:24:02 -0700 Robert McIntyre more work in blender
Tue, 08 Nov 2011 02:11:01 -0700 Robert McIntyre fixed imports, moved fox