2012-01-15 |
Robert McIntyre |
saving progress
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2012-01-15 |
Robert McIntyre |
fixing out-of-bounds error
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2012-01-15 |
Robert McIntyre |
removed useless code
|
2012-01-15 |
Robert McIntyre |
removed outdated code
|
2012-01-15 |
Robert McIntyre |
can now visuliaze touch data
|
2012-01-15 |
Robert McIntyre |
data format for touch implemented
|
2012-01-14 |
Robert McIntyre |
topological sensor bundling appears to work
|
2012-01-14 |
Robert McIntyre |
can visualize a collection of points now.
|
2012-01-14 |
Robert McIntyre |
made BufferedImage visulation more general
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2012-01-12 |
Robert McIntyre |
going to create bitmaps for touch sensing
|
2012-01-11 |
Robert McIntyre |
have function for creating touch for a blender creature
|
2012-01-11 |
Robert McIntyre |
working on touch
|
2012-01-10 |
Robert McIntyre |
now with more accurate authorship
|
2012-01-10 |
Robert McIntyre |
Working sensor coordinate code. Dylan helped!
|
2012-01-10 |
Robert McIntyre |
saving work
|
2012-01-09 |
Robert McIntyre |
saving progress...
|
2012-01-09 |
Robert McIntyre |
faster touch creation code
|
2012-01-08 |
Robert McIntyre |
saving progress
|
2012-01-07 |
Robert McIntyre |
starting automatic touch for blender models
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2012-01-07 |
Robert McIntyre |
multimethod dispatch works
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2012-01-07 |
Robert McIntyre |
working on multimethod joint creation
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2012-01-07 |
Robert McIntyre |
hand joints now work!
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2012-01-07 |
Robert McIntyre |
creatig cone joints for hand
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2012-01-07 |
Robert McIntyre |
going to try to fix cone-joint generating code
|
2012-01-07 |
Robert McIntyre |
still testing joints... Dylan is helping
|
2012-01-06 |
Robert McIntyre |
making some progress on cone joints...
|
2012-01-06 |
Robert McIntyre |
correcting problem with joints
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2012-01-05 |
Robert McIntyre |
got a finger working!
|
2012-01-05 |
Robert McIntyre |
offset cone joints achieved!
|
2012-01-05 |
Robert McIntyre |
trying to make offset cone joints
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2012-01-04 |
Robert McIntyre |
first draft of automatic constraints from blender
|
2011-12-29 |
Robert McIntyre |
going to work on constraints for the joints in the hand.
|
2011-12-28 |
Robert McIntyre |
hand appears to work now!
|
2011-12-28 |
Robert McIntyre |
trying to get the hand to work
|
2011-12-28 |
Robert McIntyre |
saving progress
|
2011-12-15 |
Robert McIntyre |
adding senses brainstoming list
|
2011-12-12 |
Robert McIntyre |
improved test suite
|
2011-12-12 |
Robert McIntyre |
wasted a day :(
|
2011-12-10 |
Robert McIntyre |
updated test-suite
|
2011-12-10 |
Robert McIntyre |
moved test namespaces
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2011-12-09 |
Robert McIntyre |
got world working with updated jme system
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2011-12-07 |
Robert McIntyre |
updated org files to work with latest org changes
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2011-12-07 |
Robert McIntyre |
removed pokemon.lpsolve dependency
|
2011-12-01 |
Robert McIntyre |
divided body into test suite and core functions
|
2011-11-29 |
Robert McIntyre |
cleaning
|
2011-11-29 |
Robert McIntyre |
moved utility functions out of body and into util
|
2011-11-29 |
Robert McIntyre |
cleaning up body code
|
2011-11-28 |
Robert McIntyre |
finally got euler angle stuff working
|
2011-11-20 |
Robert McIntyre |
cleaned up imports for skin
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2011-11-20 |
Robert McIntyre |
created test suite
|
2011-11-16 |
Robert McIntyre |
problems resolved
|
2011-11-16 |
Robert McIntyre |
bone influence appears to be wrong! Investigating...
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2011-11-16 |
Robert McIntyre |
getting basic hinges to work
|
2011-11-15 |
Robert McIntyre |
translation behaves as expected, but the debug mesh does seems to be reversed from the actual bone layout
|
2011-11-15 |
Robert McIntyre |
many problems solved by tightening up the vertex groups in the blender model
|
2011-11-15 |
Robert McIntyre |
simplified world, got buggy physics ragdoll working
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2011-11-15 |
Robert McIntyre |
problem was that the skeleton was not 'ready'
|
2011-11-15 |
Robert McIntyre |
trying to resolve problem with skeleton debugging
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2011-11-12 |
Robert McIntyre |
working on animations in jMonkeyEngine3
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2011-11-11 |
Robert McIntyre |
working on animations
|