Mercurial > cortex
changeset 491:fd375f2ce76c
processing bib queue. num left: 5
author | Robert McIntyre <rlm@mit.edu> |
---|---|
date | Sat, 29 Mar 2014 22:01:30 -0400 |
parents | 26bf9b20d749 |
children | c553334b4a4f |
files | thesis/cortex.bib thesis/rlm-cortex-meng.tex |
diffstat | 2 files changed, 67 insertions(+), 32 deletions(-) [+] |
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1.1 --- a/thesis/cortex.bib Sat Mar 29 21:21:27 2014 -0400 1.2 +++ b/thesis/cortex.bib Sat Mar 29 22:01:30 2014 -0400 1.3 @@ -1,27 +1,71 @@ 1.4 -@incollection {Tappert77, 1.5 -AUTHOR = {Tappert, Fred D.}, 1.6 -TITLE = {The parabolic approximation method}, 1.7 -BOOKTITLE = {Wave propagation and underwater acoustics ({W}orkshop, 1.8 - {M}ystic, {C}onn., 1974)}, 1.9 -PAGES = {224--287. Lecture Notes in Phys., Vol. 70}, 1.10 -PUBLISHER = {Springer}, 1.11 -ADDRESS = {Berlin}, 1.12 -YEAR = {1977}, 1.13 -MRCLASS = {76.41 (86.41)}, 1.14 -ADDENDUM = {\why{This is a cool paper that really helped me out. It's 1.15 - related to the thesis because they talk about 1.16 - manifolds and other types of pure, unrefined 1.17 - bullshit.}} 1.18 +@misc{jmonkeyengine, 1.19 + howpublished = "\url{http://hub.jmonkeyengine.org/}", 1.20 + title = "jMonkeyEngine3", 1.21 + year = 2013, 1.22 + addendum = {\why{This is the video game engone on which {\tt CORTEX} 1.23 + is based.}} 1.24 } 1.25 1.26 -@misc{bworld, 1.27 - author = {Ingo Lütkebohle}, 1.28 - title = {{BWorld Robot Control Software}}, 1.29 - howpublished = "\url{http://aiweb.techfak.uni-bielefeld.de/content/bworld-robot-control-software/}", 1.30 - year = {2008}, 1.31 - note = "[Online; accessed 19-July-2008]" 1.32 +@misc{blender, 1.33 + howpublished = "\url{http://www.blender.org/}", 1.34 + title = "Blender", 1.35 + year = 2013, 1.36 + addendum = {\why{All complicated creatures in {\tt CORTEX} are 1.37 + described using Blender's extensive 3D modeling 1.38 + capabilities.}} 1.39 } 1.40 -@Comment Karl Sims evolved creatures 1.41 + 1.42 +@inproceedings{winston-directed-perception, 1.43 + author = "Patrick Henry Winston", 1.44 + title = "The Strong Story Hypothesis and the Directed Perception Hypothesis", 1.45 + booktitle = "Technical Report FS-11-01, Papers from the AAAI Fall Symposium", 1.46 + publisher = "AAAI Press", 1.47 + address = "Menlo Park, CA", 1.48 + year = "2011", 1.49 + editor = "Pat Langley", 1.50 + pages ="345--352", 1.51 + note = "Available as: \url{http://hdl.handle.net/1721.1/67693}", 1.52 + addendum = {\why{Discusses an idea called the {\em directed 1.53 + perception hypothesis}, which argues that much of 1.54 + our intelligence resides in our senses themselves, 1.55 + and our ability to direct their resources on 1.56 + imagined problems. This has had the greatest 1.57 + influence on {\tt CORTEX}.}} 1.58 +} 1.59 + 1.60 +@article{winston-personal-view, 1.61 + author = {Patrick Henry Winston}, 1.62 + title = {The Next 50 Years: a Personal View}, 1.63 + journal = {Biologically Inspired Cognitive Architectures}, 1.64 + year = {2012}, 1.65 + volume = "1", 1.66 + pages ="92--99", 1.67 + note = {Available as : 1.68 + \url{http://groups.csail.mit.edu/genesis/papers/2012bica-phw}}, 1.69 + addendum = {\why{Great summary of historical attempts at AI, and more 1.70 + thoughts on how directed perception and mimiricy 1.71 + as in {\tt EMPATH} might play an important role in 1.72 + intelligence.}} 1.73 +} 1.74 + 1.75 +@article{sims-evolving-creatures, 1.76 + author = "Karl Sims", 1.77 + title = "Evolving Virtual Creatures", 1.78 + journal = "Computer Graphics (Siggraph '94 Proceedings)", 1.79 + year = "1994", 1.80 + month = "July", 1.81 + pages = "15--22", 1.82 + note = "Available as: \url{http://www.karlsims.com/papers/siggraph94.pdf}", 1.83 + addendum = {\why{Karl Sims uses a simulated virtual enviromnment 1.84 + similiar to {\tt CORTEX} to study the evolution of a 1.85 + set of creatures as they develop to perform verious 1.86 + tasks such as swimming or competing for a ball. His 1.87 + code only ran on the Connection Machine (CM-5), 1.88 + which sadly doesn't exist anymore. {\tt CORTEX} 1.89 + presents an opportunity to continue this line of 1.90 + research.}}, 1.91 +} 1.92 + 1.93 1.94 @Comment SOM larson paper 1.95 1.96 @@ -31,14 +75,5 @@ 1.97 1.98 @comment motion as a 4D manifold 1.99 1.100 -@comment winston multiple modality white paper 1.101 +@comment brooks intelligence without representation 1.102 1.103 - 1.104 -@article{sims-evolving-creatures, 1.105 - author = "Karl Sims", 1.106 - title = "Evolving Virtual Creatures", 1.107 - journal = "Computer Graphics (Siggraph '94 Proceedings)", 1.108 - year = "1994", 1.109 - month = "July", 1.110 - pages = "15-22" 1.111 -}
2.1 --- a/thesis/rlm-cortex-meng.tex Sat Mar 29 21:21:27 2014 -0400 2.2 +++ b/thesis/rlm-cortex-meng.tex Sat Mar 29 22:01:30 2014 -0400 2.3 @@ -78,7 +78,7 @@ 2.4 %\definecolor{bg}{rgb}{0.95,0.95,0.95} 2.5 \definecolor{bg}{rgb}{0.625,0,0} 2.6 \usemintedstyle{default} 2.7 -\newcommand{\why}[1]{\\ \par{\footnotesize #1}} 2.8 +\newcommand{\why}[1]{\\ \par{\footnotesize #1}\\} 2.9 %\setmonofont[Scale=0.9,BoldFont={Inconsolata Bold}]{Inconsolata} 2.10 2.11 %\usepackage[gray]{xcolor}