changeset 540:def6f62831df

misc fixes.
author Robert McIntyre <rlm@mit.edu>
date Sun, 27 Apr 2014 21:57:05 -0400
parents fc116e960f56
children d947636fe0ee
files thesis/cortex.bib thesis/cortex.org
diffstat 2 files changed, 11 insertions(+), 13 deletions(-) [+]
line wrap: on
line diff
     1.1 --- a/thesis/cortex.bib	Sun Apr 27 21:52:39 2014 -0400
     1.2 +++ b/thesis/cortex.bib	Sun Apr 27 21:57:05 2014 -0400
     1.3 @@ -158,7 +158,7 @@
     1.4                    be improved with {\tt CORTEX}. Larson uses a simple
     1.5                    blocks world simulator to explore using
     1.6                    self-organizing maps to bootstrap symbols just from
     1.7 -                  exploration with a simulate arm and colored blocks.}}
     1.8 +                  exploration with a simulated arm and colored blocks.}}
     1.9  }
    1.10  
    1.11  @phdthesis{sussman-hacker,
     2.1 --- a/thesis/cortex.org	Sun Apr 27 21:52:39 2014 -0400
     2.2 +++ b/thesis/cortex.org	Sun Apr 27 21:57:05 2014 -0400
     2.3 @@ -3391,7 +3391,7 @@
     2.4    have also created a user guide for =CORTEX= which is included in an
     2.5    appendix to this thesis.
     2.6  
     2.7 -  You have also seen how I used =CORTEX= as a platform to attach the
     2.8 +  You have also seen how I used =CORTEX= as a platform to attack the
     2.9    /action recognition/ problem, which is the problem of recognizing
    2.10    actions in video. You saw a simple system called =EMPATH= which
    2.11    identifies actions by first describing actions in a body-centered,
    2.12 @@ -3414,11 +3414,10 @@
    2.13       worm-like creature using a computational model of empathy.
    2.14  
    2.15  #+BEGIN_LaTeX
    2.16 +\newpage
    2.17  \appendix
    2.18  #+END_LaTeX
    2.19  
    2.20 -\newpage
    2.21 -
    2.22  * COMMENT Appendix: =CORTEX= User Guide
    2.23  
    2.24    Those who write a thesis should endeavor to make their code not only
    2.25 @@ -3473,7 +3472,7 @@
    2.26      label:
    2.27  
    2.28      #+BEGIN_SRC clojure
    2.29 -;; ONE OF the following, under the label "joint":
    2.30 +;; ONE of the following, under the label "joint":
    2.31  {:type :point}
    2.32  
    2.33  ;; OR
    2.34 @@ -3680,7 +3679,7 @@
    2.35          Options are the same as in =box=.
    2.36  
    2.37     - =(load-blender-model file-name)= :: create a node structure
    2.38 -        representing that described in a blender file.
    2.39 +        representing the model described in a blender file.
    2.40  
    2.41     - =(light-up-everything world)= :: distribute a standard compliment
    2.42          of lights throughout the simulation. Should be adequate for most
    2.43 @@ -3702,9 +3701,9 @@
    2.44          construct that is useful for loading textures and is required
    2.45          for smooth interaction with jMonkeyEngine library functions.
    2.46  
    2.47 -   - =(load-bullet)=   :: unpack native libraries and initialize
    2.48 -        blender. This function is required before other world building
    2.49 -        functions are called.
    2.50 +   - =(load-bullet)=   :: unpack native libraries and initialize the
    2.51 +        bullet physics subsystem. This function is required before
    2.52 +        other world building functions are called.
    2.53  	
    2.54  *** Creature Manipulation / Import
    2.55  
    2.56 @@ -3725,8 +3724,8 @@
    2.57          called will return a frame's worth of hearing data for that
    2.58          ear. The functions are ordered depending on the alphabetical
    2.59          order of the names of the ear nodes in the blender file. The
    2.60 -        data returned by the functions is an array PCM encoded wav
    2.61 -        data. 
    2.62 +        data returned by the functions is an array of PCM (pulse code
    2.63 +        modulated) wav data.
    2.64  
    2.65     - =(touch! creature)= :: give the creature a sense of touch. Returns
    2.66          a single function that must be called with the /root node/ of
    2.67 @@ -3761,8 +3760,7 @@
    2.68     - =(view-proprioception)= :: same as =view-vision= but for
    2.69          proprioception.
    2.70  
    2.71 -   - =(view-movement)= :: same as =view-vision= but for
    2.72 -        proprioception.
    2.73 +   - =(view-movement)= :: same as =view-vision= but for muscles.
    2.74  
    2.75     - =(view anything)= :: =view= is a polymorphic function that allows
    2.76          you to inspect almost anything you could reasonably expect to