changeset 435:ae3bfc82ac7c

on dylan's suggestion, rewriting abstract to show hand more.
author Robert McIntyre <rlm@mit.edu>
date Sun, 23 Mar 2014 17:59:16 -0400
parents d52bff980f0d
children 853377051f1e
files thesis/abstract.org thesis/cortex.org
diffstat 2 files changed, 49 insertions(+), 0 deletions(-) [+]
line wrap: on
line diff
     1.1 --- a/thesis/abstract.org	Sun Mar 23 16:38:32 2014 -0400
     1.2 +++ b/thesis/abstract.org	Sun Mar 23 17:59:16 2014 -0400
     1.3 @@ -28,3 +28,7 @@
     1.4  creature is doing and feeling, using straightforward embodied action
     1.5  predicates. This is all demonstrated with using a simple worm-like
     1.6  creature, and recognizing worm-actions in video.
     1.7 +
     1.8 +
     1.9 +empathy is important 
    1.10 +cortex tests that idea
    1.11 \ No newline at end of file
     2.1 --- a/thesis/cortex.org	Sun Mar 23 16:38:32 2014 -0400
     2.2 +++ b/thesis/cortex.org	Sun Mar 23 17:59:16 2014 -0400
     2.3 @@ -4,6 +4,51 @@
     2.4  #+description: Using embodied AI to facilitate Artificial Imagination.
     2.5  #+keywords: AI, clojure, embodiment
     2.6  
     2.7 +-- show hand
     2.8 +
     2.9 +* Embodiment is a critical component to Intelligence
    2.10 +
    2.11 +* To explore embodiment, we need a world, body, and senses
    2.12 +
    2.13 +* Because of Time, simulation is perferable to reality
    2.14 +
    2.15 +* Video game engines are a great starting point
    2.16 +
    2.17 +* Bodies are composed of segments connected by joints
    2.18 +
    2.19 +* Eyes reuse standard video game components
    2.20 +
    2.21 +* Hearing is hard; =CORTEX= does it right
    2.22 +
    2.23 +* Touch uses hundreds of hair-like elements
    2.24 +
    2.25 +* Proprioception is the force that makes everything ``real''
    2.26 +
    2.27 +* Muscles are both effectors and sensors
    2.28 +
    2.29 +* =CORTEX= brings complex creatures to life!
    2.30 +
    2.31 +* =CORTEX= enables many possiblities for further research
    2.32 +
    2.33 +* =CORTEX= User Guide
    2.34 +
    2.35 +* Empathy in a simulated worm
    2.36 +
    2.37 +* Embodiment factors action recognition into managable parts
    2.38 +
    2.39 +* Action recognition is easy with a full gamut of senses
    2.40 +
    2.41 +* Digression: bootstrapping with multiple senses
    2.42 +
    2.43 +* \Phi-space describes the worm's experiences
    2.44 +
    2.45 +* Empathy is the process of tracing though \Phi-space 
    2.46 +  
    2.47 +* Efficient action recognition via empathy
    2.48 +
    2.49 +* Contributions
    2.50 +
    2.51 +
    2.52  * Vision 
    2.53  
    2.54    System for understanding what the actors in a video are doing --