Mercurial > cortex
changeset 435:ae3bfc82ac7c
on dylan's suggestion, rewriting abstract to show hand more.
author | Robert McIntyre <rlm@mit.edu> |
---|---|
date | Sun, 23 Mar 2014 17:59:16 -0400 |
parents | d52bff980f0d |
children | 853377051f1e |
files | thesis/abstract.org thesis/cortex.org |
diffstat | 2 files changed, 49 insertions(+), 0 deletions(-) [+] |
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1.1 --- a/thesis/abstract.org Sun Mar 23 16:38:32 2014 -0400 1.2 +++ b/thesis/abstract.org Sun Mar 23 17:59:16 2014 -0400 1.3 @@ -28,3 +28,7 @@ 1.4 creature is doing and feeling, using straightforward embodied action 1.5 predicates. This is all demonstrated with using a simple worm-like 1.6 creature, and recognizing worm-actions in video. 1.7 + 1.8 + 1.9 +empathy is important 1.10 +cortex tests that idea 1.11 \ No newline at end of file
2.1 --- a/thesis/cortex.org Sun Mar 23 16:38:32 2014 -0400 2.2 +++ b/thesis/cortex.org Sun Mar 23 17:59:16 2014 -0400 2.3 @@ -4,6 +4,51 @@ 2.4 #+description: Using embodied AI to facilitate Artificial Imagination. 2.5 #+keywords: AI, clojure, embodiment 2.6 2.7 +-- show hand 2.8 + 2.9 +* Embodiment is a critical component to Intelligence 2.10 + 2.11 +* To explore embodiment, we need a world, body, and senses 2.12 + 2.13 +* Because of Time, simulation is perferable to reality 2.14 + 2.15 +* Video game engines are a great starting point 2.16 + 2.17 +* Bodies are composed of segments connected by joints 2.18 + 2.19 +* Eyes reuse standard video game components 2.20 + 2.21 +* Hearing is hard; =CORTEX= does it right 2.22 + 2.23 +* Touch uses hundreds of hair-like elements 2.24 + 2.25 +* Proprioception is the force that makes everything ``real'' 2.26 + 2.27 +* Muscles are both effectors and sensors 2.28 + 2.29 +* =CORTEX= brings complex creatures to life! 2.30 + 2.31 +* =CORTEX= enables many possiblities for further research 2.32 + 2.33 +* =CORTEX= User Guide 2.34 + 2.35 +* Empathy in a simulated worm 2.36 + 2.37 +* Embodiment factors action recognition into managable parts 2.38 + 2.39 +* Action recognition is easy with a full gamut of senses 2.40 + 2.41 +* Digression: bootstrapping with multiple senses 2.42 + 2.43 +* \Phi-space describes the worm's experiences 2.44 + 2.45 +* Empathy is the process of tracing though \Phi-space 2.46 + 2.47 +* Efficient action recognition via empathy 2.48 + 2.49 +* Contributions 2.50 + 2.51 + 2.52 * Vision 2.53 2.54 System for understanding what the actors in a video are doing --