Mercurial > cortex
changeset 27:9ad188a327d3
added links to intro
author | Robert McIntyre <rlm@mit.edu> |
---|---|
date | Mon, 24 Oct 2011 07:04:48 -0700 |
parents | bbffa41a12a9 |
children | 122f12f81dc1 |
files | org/intro.org |
diffstat | 1 files changed, 3 insertions(+), 4 deletions(-) [+] |
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1.1 --- a/org/intro.org Mon Oct 24 05:41:50 2011 -0700 1.2 +++ b/org/intro.org Mon Oct 24 07:04:48 2011 -0700 1.3 @@ -47,7 +47,6 @@ 1.4 not interface with cameras and microphones, and they do not control a 1.5 real or simulated body or interact with any sort of world. 1.6 1.7 - 1.8 * Simulation vs. Reality 1.9 I want demonstrate that multiple senses are what enable 1.10 intelligence. There are two ways of playing around with senses and 1.11 @@ -119,7 +118,7 @@ 1.12 base for my simulation; eventually the choice came down to three 1.13 engines: the Quake II engine, the Source Engine, and jMonkeyEngine. 1.14 1.15 -** Quake II/Jake2 1.16 +** [[http://www.idsoftware.com][Quake II]]/[[http://www.bytonic.de/html/jake2.html][Jake2]] 1.17 1.18 I spent a bit more than a month working with the Quake II Engine from 1.19 ID software to see if I could use it for my purposes. All the source 1.20 @@ -151,7 +150,7 @@ 1.21 a large community of level modders, I couldn't find a community to 1.22 support using the engine to make new things. 1.23 1.24 -** Source Engine 1.25 +** [[http://source.valvesoftware.com/][Source Engine]] 1.26 1.27 The Source Engine evolved from the Quake II and Quake I engines and is 1.28 used by Valve in the Half-Life series of games. The physics simulation 1.29 @@ -162,7 +161,7 @@ 1.30 runs on Windows, and the tools that come with the SDK to handle models 1.31 and textures are complicated and awkward to use. 1.32 1.33 -** jMonkeyEngine 1.34 +** [[http://jmonkeyengine.com/][jMonkeyEngine3]] 1.35 1.36 jMonkeyEngine is a new library for creating games in Java. It uses 1.37 OpenGL to render to the screen and uses screengraphs to avoid drawing