# HG changeset patch # User Robert McIntyre # Date 1319465088 25200 # Node ID 9ad188a327d3c67c08840a7de3dc1307168b00aa # Parent bbffa41a12a9e9da6b3bda73f051cfb70caad574 added links to intro diff -r bbffa41a12a9 -r 9ad188a327d3 org/intro.org --- a/org/intro.org Mon Oct 24 05:41:50 2011 -0700 +++ b/org/intro.org Mon Oct 24 07:04:48 2011 -0700 @@ -47,7 +47,6 @@ not interface with cameras and microphones, and they do not control a real or simulated body or interact with any sort of world. - * Simulation vs. Reality I want demonstrate that multiple senses are what enable intelligence. There are two ways of playing around with senses and @@ -119,7 +118,7 @@ base for my simulation; eventually the choice came down to three engines: the Quake II engine, the Source Engine, and jMonkeyEngine. -** Quake II/Jake2 +** [[http://www.idsoftware.com][Quake II]]/[[http://www.bytonic.de/html/jake2.html][Jake2]] I spent a bit more than a month working with the Quake II Engine from ID software to see if I could use it for my purposes. All the source @@ -151,7 +150,7 @@ a large community of level modders, I couldn't find a community to support using the engine to make new things. -** Source Engine +** [[http://source.valvesoftware.com/][Source Engine]] The Source Engine evolved from the Quake II and Quake I engines and is used by Valve in the Half-Life series of games. The physics simulation @@ -162,7 +161,7 @@ runs on Windows, and the tools that come with the SDK to handle models and textures are complicated and awkward to use. -** jMonkeyEngine +** [[http://jmonkeyengine.com/][jMonkeyEngine3]] jMonkeyEngine is a new library for creating games in Java. It uses OpenGL to render to the screen and uses screengraphs to avoid drawing