Mercurial > cortex
changeset 515:58fa1ffd481e
accept/reject changes
author | Robert McIntyre <rlm@mit.edu> |
---|---|
date | Sun, 30 Mar 2014 10:53:13 -0400 |
parents | 447c3c8405a2 |
children | ced955c3c84f |
files | thesis/cortex.org thesis/dylan-cortex-diff.diff thesis/dylan-reject.diff |
diffstat | 3 files changed, 24 insertions(+), 24 deletions(-) [+] |
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1.1 --- a/thesis/cortex.org Sun Mar 30 10:50:05 2014 -0400 1.2 +++ b/thesis/cortex.org Sun Mar 30 10:53:13 2014 -0400 1.3 @@ -501,7 +501,7 @@ 1.4 world and dealing with pale facilimilies of them in a simulation 1.5 \cite{brooks-representation}. What are the advantages and 1.6 disadvantages of a simulation vs. reality? 1.7 - 1.8 + 1.9 *** Simulation 1.10 1.11 The advantages of virtual reality are that when everything is a 1.12 @@ -553,7 +553,7 @@ 1.13 limitations of the character's programming. In terms of cost, 1.14 doing everything in software is far cheaper than building custom 1.15 real-time hardware. All you need is a laptop and some patience. 1.16 - 1.17 + 1.18 ** Simulated time enables rapid prototyping and complex scenes 1.19 1.20 I envision =CORTEX= being used to support rapid prototyping and 1.21 @@ -2558,8 +2558,7 @@ 1.22 hard control problems without worrying about physics or 1.23 senses. 1.24 1.25 -* =EMPATH=: the simulated worm experiment 1.26 -# Empathy in a simulated worm 1.27 +* =EMPATH=: action recognition in a simulated worm 1.28 1.29 Here I develop a computational model of empathy, using =CORTEX= as a 1.30 base. Empathy in this context is the ability to observe another 1.31 @@ -2851,7 +2850,7 @@ 1.32 provided by an experience vector and reliably infering the rest of 1.33 the senses. 1.34 1.35 -** ``Empathy'' requires retracing steps though \Phi-space 1.36 +** Empathy is the process of tracing though \Phi-space 1.37 1.38 Here is the core of a basic empathy algorithm, starting with an 1.39 experience vector:
2.1 --- a/thesis/dylan-cortex-diff.diff Sun Mar 30 10:50:05 2014 -0400 2.2 +++ b/thesis/dylan-cortex-diff.diff Sun Mar 30 10:53:13 2014 -0400 2.3 @@ -294,22 +294,3 @@ 2.4 2.5 I envision =CORTEX= being used to support rapid prototyping and 2.6 iteration of ideas. Even if I could put together a well constructed 2.7 -@@ -2440,7 +2558,8 @@ 2.8 - hard control problems without worrying about physics or 2.9 - senses. 2.10 - 2.11 --* Empathy in a simulated worm 2.12 -+* =EMPATH=: the simulated worm experiment 2.13 -+# Empathy in a simulated worm 2.14 - 2.15 - Here I develop a computational model of empathy, using =CORTEX= as a 2.16 - base. Empathy in this context is the ability to observe another 2.17 -@@ -2732,7 +2851,7 @@ 2.18 - provided by an experience vector and reliably infering the rest of 2.19 - the senses. 2.20 - 2.21 --** Empathy is the process of tracing though \Phi-space 2.22 -+** ``Empathy'' requires retracing steps though \Phi-space 2.23 - 2.24 - Here is the core of a basic empathy algorithm, starting with an 2.25 - experience vector:
3.1 --- a/thesis/dylan-reject.diff Sun Mar 30 10:50:05 2014 -0400 3.2 +++ b/thesis/dylan-reject.diff Sun Mar 30 10:53:13 2014 -0400 3.3 @@ -9,3 +9,23 @@ 3.4 3.5 # An anatomical joke: 3.6 # - Training 3.7 + 3.8 +@@ -2732,7 +2851,7 @@ 3.9 + provided by an experience vector and reliably infering the rest of 3.10 + the senses. 3.11 + 3.12 +-** Empathy is the process of tracing though \Phi-space 3.13 ++** ``Empathy'' requires retracing steps though \Phi-space 3.14 + 3.15 + Here is the core of a basic empathy algorithm, starting with an 3.16 + experience vector: 3.17 +@@ -2440,7 +2558,8 @@ 3.18 + hard control problems without worrying about physics or 3.19 + senses. 3.20 + 3.21 +-* Empathy in a simulated worm 3.22 ++* =EMPATH=: the simulated worm experiment 3.23 ++# Empathy in a simulated worm 3.24 + 3.25 + Here I develop a computational model of empathy, using =CORTEX= as a 3.26 + base. Empathy in this context is the ability to observe another